I literally didn't know you can switch mid-air like that, damn, thanks
@mercanique
2 ай бұрын
Yeah, I enjoyed playing with the controls that I get to find a lot of interesting combinations This game is truly something
@Soltvedt7
2 ай бұрын
Amazing analysis of the game combat system, I'm looking forward to the next episode
@rifqieq
2 ай бұрын
Damn it's deep dive indeed, i'm looking forward for your series about WuWa, subscribed
@GeneralVansh
2 ай бұрын
Why the hell are you so underrated?
@mercanique
2 ай бұрын
Am I? 😳
@gav_m5
2 ай бұрын
Great deep dive my dude
@mercanique
2 ай бұрын
Glad you liked it ^^
@adriansibucao5162
2 ай бұрын
I came to watch the video because Zenless Zone Zero's combat has been compared to Wuthering Waves, using it as a reason to downplay Zenless Zone Zero's combat? I hate 'sensationalist' content creators because I got the idea from them. They say ZZZ is bad because compared to WW, bosses can one shot you and other shallow reasons while as ZZZ is easy. Of course they neither explain adequtely why it is easy and why a boss that can simply one shot you is difficult. I'm interested in game design after watching videos of matthewmatosis, The Electric Underground, and Sora the Sky so I was craving for someone to explain WW in a similar style. I appreciate and commend you for giving insights about WW's combat and why it's good with more depth than the usual KZitemr. While explanation of the intricacies of combat using your game design background was great, I was still left unsatisfied to the claim: Wuthering Wave's combat is better than ZZZ? From my interpretation of your video and the gameplay I've seen in it, WW is basically Gensin Impact but with attacks and properies when characters switch, has something similar to the Monster Hunter grappling hook, another skill button, and basically a faster paced game that's well executed in its mechanics, it is still no character action game akin to Devil May Cry. This is still episode 1 of your video, so I do look forward to your next video that may better explain why WW's combat is 'great' and not simply as 'satisfying' when especially I was expecting more depth (not just theory crafing and numbers but actual hard inputs and risk/reward, etc.) For me personally, I believe the two games are vastly different. Apples and oranges.
@kyotazz
2 ай бұрын
Self-proclaimed #1 Rover main here 🗿
@mercanique
2 ай бұрын
Picked the male rover for **that** Camellya moment 😏
@Diabloto96
2 ай бұрын
not sure submission is the right word for that section, shoulda explained it more clearly. Never heard that word in that context before. "Connection to game" is more clear. or "Reason for picking up game"
@mercanique
2 ай бұрын
I had it in my lessons and tbh I also feel weird about using that term 😅 But supposedly, "submission" implies that involuntary factor/pastime because the player already has a deep familiarity with the genre/company's style of their games/etc that they just pick up a new game of the same classification without much resistance/hesitation
@letrying2633
Ай бұрын
is there momentum?
@mercanique
Ай бұрын
Kinda
@letrying2633
Ай бұрын
@@mercanique Ngl, oen of my gripes with Genshin was that momentum from movement never carries, especially Wanderer's Skill, would have made moving around quite fun not suddenly stopping in air after it ended
@The_Rum
2 ай бұрын
Algorithm comment.
@The_Sceryse
2 ай бұрын
:D
@Prodigal450
2 ай бұрын
4 cost echoes gives buffs also, not just attack. Do some research bro this is misinformation
@mercanique
2 ай бұрын
To be fair, the context was about the controls at that part. But if we're talking about the 4 cost echoes, I would put that in the Dynamics part since it would be part of the constraints/choices when players try to min-max stats. Regardless, it would still be a good addition if I would mention how they made use of the similar "artifact system" to become part of the combat mechanics.
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