Another way to merge them is "boolean mesh" node. This runs a bit slow, so, yet another way: Delete half the sphere, set the points with Edge Neighbors = 1 to the position of the nearest point of the other mesh using Geometry proximity, and merge by distance .0001. ^_^ I built a fully procedural Humanoid, and have to use this technique all the time. Each component is a completely separate mesh that is seamlessly blended together.
@MVARTZ
Жыл бұрын
Thanks man! Sounds like another great alternative, as an artist you can't have enough tools in the toolbox. I hope people read this and take it with them as well. 👍 I did mess around with booleans but couldn't get a pleasing result. That was because, like you said, the speed drastically slowed down. Then it is a consideration if you're willing too sacrifice speed for accuracy. In my project this was a relatively small effect, so not worth it, I can see how it is different for other projects.
@the_devil_1230
Жыл бұрын
Can u simplify The second way of doing that
@eclecticgamer5144
Жыл бұрын
@@the_devil_1230 Unfortunately, it's a bit complex. Basic concept, cut off the part of the sphere that is hidden by the cylinder, then align the remaining points of the sphere to the end points of the cylinder and use merge by distance to bind them as a single mesh. There are several ways to move the points, but the easiest is to use the "selection" of set position set to "Edge Neighbors = 1", this will get all non-manifold edges (edges with only one face) and move them to the nearest by using the "position" input of set position will be the "geometry proximity" of the cylinder. It's the most accurate, least computationally expensive method, but requires more human labor & understanding. I probably made a tutorial on this somewhere in my playlist... if not, I could probably make one.
@the_devil_1230
Жыл бұрын
@@eclecticgamer5144 Thnx for replying , i will search ur playlist
@linerk5925
Жыл бұрын
@@eclecticgamer5144 Thankyou for this reply. However, I don't understand how you merge the cylinder with the curve, since the curve is not a mesh.
@brysonmcbee
Жыл бұрын
what a banger of a tutorial. you explain the application of each node so well!
@MVARTZ
Жыл бұрын
Ah Thanks Dude! I like the Froggy you made too! Do you print the stickers yourself, whats that like?
@rbettsx
Жыл бұрын
Sorry, but IMO, this is plain wrong. For the same amount of work in GN, cap with hemispheres, matched for radius and edge-count with a common input, instanced on endpoints, oriented correctly using Curve to Points > Rotation, or captured Curve > Tangent . The cap and curve vertices will coincide exactly for Merge by Distance. No need for a remesh, the topology will be clean.
@MVARTZ
Жыл бұрын
In my opinion, there is never a wrong way. However, you're right and I tried that as well I couldn't quite get the aligning right at the time. I probably did something wrong using the capture curve tangent when I was using it. So I decided to try this method, which gave me the desired results. I keep repeating myself because I really think it's important for artists to know multiple ways to solve a single problem. There will always be a time in production you need to improvise cause for some reason your trusted method isn't giving you what you expected. I hope that this lies a foundation for people to work off of, building an understanding of what's possible and how to go beyond just capping a curve. The same goes for your method, understanding the principles leads to creative applications, so I'm grateful you shared it.👍
@MVARTZ
Жыл бұрын
@@rbettsx No worries. I'll take a look at the blend file asap. Thanks for sharing it🤙
@lawrencedoliveiro9104
Жыл бұрын
4:34 Or make the parameters you want to change into Group Inputs. That way you can keep the node graph in common and just change those input parameters.
@MVARTZ
Жыл бұрын
Jup that's exactly what I would do now. 🤙
@pamparam4637
Жыл бұрын
Thanks for sharing this nice idea. I really hate curves in blender, they are very counterintuitive and workarounds like yours should be just a part of curve engine.
@MVARTZ
Жыл бұрын
Yea this should be basic functionality, agreed! The way I look at it, Blender teaches us to be more creative with the tools we have. End of the day I still love using it 🤩
@LongPeter
Жыл бұрын
Dammit, this is exactly what I was looking for about 2 weeks before the video was released :p
@MVARTZ
Жыл бұрын
Man! That's unfortunate, hopefully during next projects will you benefit from this though 😁
@LongPeter
Жыл бұрын
@@MVARTZ I'm sure it will :) I actually couldn't believe there wasn't a cap option. It seems such an obviously needed thing that I thought it must just be me not understanding.
@MVARTZ
Жыл бұрын
@@LongPeter I know right🥴
@HakanYilmazAbstractizm
Жыл бұрын
Awesome! Thanks for sharing.
@MVARTZ
Жыл бұрын
Off course! 😉
@jeanrenaudviers
7 ай бұрын
Very cool video, but how to make one extremity thinner ? Good continuation.
@MVARTZ
7 ай бұрын
i'm working on an update for this video, so I'll try to include this too. Hope to see you there
@jeanrenaudviers
7 ай бұрын
@@MVARTZI will, sir !
@Broadsmile1987
Жыл бұрын
Ouch, remesh... Ouch Boolean suggested in comments... How about cutting a half of a sphere, aligning it to the curve tangent and merging with the rest of the geometry? This way you won't get any flickering when animating your geometry.
@MVARTZ
Жыл бұрын
Sure that is also a good solution! Like Robin Betts suggested too. However, like I said to him it can never hurt to know multiple ways to achieve something. You can either bend both options into a new effect or there might be times where you just can seem to get one technique to work. This can be software changes or perhaps as an artist you forget how to do it when it has been awhile. Nevertheless it would be better to know an alternative way than waste time on something you know should work too. (In case of production deadlines for example) Good to know you're thinking along with us and are willing to share possible solutions for other artist here👌
@linerk5925
Жыл бұрын
How do you merge a mesh with a curve? I'd like to try this method but I'm a bit lost 🙂
@MVARTZ
Жыл бұрын
@@linerk5925 there is a merge by distance node to do that. Works best if rings of curve profile and the semi sphere have the same count. And of course align
@shalout3d
Жыл бұрын
What about filling the caps and making the circle resolution 4 then adding subdivision?
@MVARTZ
Жыл бұрын
I found that to be less reliable. Since there is no good way yet to add support edges to the ends. So in my experience the end round but always different depending on what resolution curve you use etc. Maybe when the add a bevel node in geonodes this good be the best solution
@gio3061
Жыл бұрын
Thanks for the tutorial, obvious dutch guy :P
@MVARTZ
Жыл бұрын
Yup... Born and raised 😁 Glad you liked it tho
@AustinPageofficial
Жыл бұрын
thanks for this but oh my god I still can't believe how freaking overly complicated this is. in any other program that draws lines you simply click one button. Round Caps. how blender hasn't incorporated this absolute basic design feature yet is insane
@MVARTZ
Жыл бұрын
Couldn't have agreed more🫢
@phapbinh4738
Жыл бұрын
Thank you so much for your lesson, but I can't remesh and bring up the black material error
@MVARTZ
Жыл бұрын
Happy you enjoyed it! I'm sorry but I don't understand the last part. Can you rephrase that, so I might be able to understand better.
@phapbinh4738
Жыл бұрын
@@MVARTZ I can't recall between the curve and the uv sphere, so when the material collides it creates a hollow error on the curve, it turns black at those mesh points. May be due to size problem
@MVARTZ
Жыл бұрын
@@phapbinh4738 Hope you figure it out. I couldn't tell you what to do without knowing what you did and seeing the scene
@phapbinh4738
Жыл бұрын
@@MVARTZ I tried but maybe my knowledge is quite limited. What the remesh !
@jabulani19966
11 ай бұрын
@@phapbinh4738Hi, maybe too late, but just try to realize intances (same node: Realize Intances) and than try to remesh it. Than put your Remesh modifire over geometry nodes modifire and Set Material for your mesh in geometry nodes. Hope, that will help you!
@ExistentialDawn
Жыл бұрын
Hello, nice video, i have a question, is there a way to tell node for extrusion to start for example 1cm from start of the curve and 1cm to end before the end of the curve when multiple curves are been made seperatly so they won't mess up trim distance?
@MVARTZ
Жыл бұрын
I honestly couldn't tell you, sorry
@CodenameStudios
Жыл бұрын
Cool, but is it possible to taper the ends when animated?
@MVARTZ
Жыл бұрын
I suppose that is possible, don't know the exact way to do it of the top of my head. I think it would involve resampeling the curve then multiplying the radius of curve and sphere with the length of the curve. And probably some clamping with a greater than comparison. Next time when I'm in Blender and think about it, i'll work out a short video.
@BrentonWoods774
Жыл бұрын
My god, they should just add rounded tip functionality to the curve. Great workaround though 👍
@MVARTZ
Жыл бұрын
I know right! Till then there are plenty of workarounds👍 Hope this becomes a feature sooner then later. Just as the font's UI could use an upgrade too🥴
@lazydude1104
Жыл бұрын
ctm for curve to mesh, mtc for mesh to curve
@lukefeltwell
Жыл бұрын
Hello, when i put the node "Curve to Mesh" i have this message : "Input geometry has unsupported type : Mesh". Can you help me ? Thanks !
@MVARTZ
Жыл бұрын
I've had that too. I can't really pinpoint the issue without seeing the setup. Other then suggest you follow the nodetree and see if, indeed, you put in curve data, and use the proper profile curve. This has to be a curve not a mesh circle for example
@BriceKoua-11-11
11 ай бұрын
Help how do i go to the geometry node modifier from the curve 😭😭
@BriceKoua-11-11
11 ай бұрын
I found it!! When you need to add a geometry node modifier right!
@MVARTZ
11 ай бұрын
glad you found it
@BriceKoua-11-11
11 ай бұрын
I forgot! thank you for the tutorial i made what i wanted with your help !!@@MVARTZ
@MVARTZ
11 ай бұрын
@@BriceKoua-11-11 that's so awesome to hear thnx
@synthetic_paul
Жыл бұрын
Why rush through it? It goes by so fast I just end up confused.
@MVARTZ
Жыл бұрын
I'm sorry to hear that! It's important to remember that everyone learns at their own pace, and what may seem fast for one person may be slow for another. 👍
@stillpointx2623
Жыл бұрын
I can't read the node names at all, you may want to increase the size of the nodes next time.
@MVARTZ
Жыл бұрын
That is unfortunate, thnx for the feedback I'll keep that in mind for next videos.
@jupun_
Жыл бұрын
osu slider
@MVARTZ
Жыл бұрын
🤣
@HampsterGirl
Жыл бұрын
Not to offended you or anything like that, but is this voice ai? Or maybe its just me. So sorry if I'm wrong.
@MVARTZ
Жыл бұрын
Haha nope it is just me. 😉 I do love practicing my robot voice though "beep beep, no humans allowed, beeeppp" Don't worry no offence taken. 😁
@HampsterGirl
Жыл бұрын
@@MVARTZ Oh I see!, glad to know it's you😄
@NotSoMuchFrankly
Жыл бұрын
Such tiny text.🧐
@MVARTZ
Жыл бұрын
The nodes you mean? I try to be better at that next time. So much to think of while recording
@NotSoMuchFrankly
Жыл бұрын
@@MVARTZ The whole interface. Properties workspace, etc. I'm watching in HD on a 41"(104cm) screen and there are two few pixels to use a magnifying glass. Just turn up the scale value in the preferences>Interface tab for tutorials.
@MVARTZ
Жыл бұрын
@@NotSoMuchFrankly I'll try that, I work on a Huion Tablet so for me it's plenty visible on this scale. Thnx for the feedback. Otherwise I would've never thought about it. Hope to see you around🤙
@wiseman2818
Жыл бұрын
Eleven labs
@MVARTZ
Жыл бұрын
That makes 0 sense to me, sorry. If you can rephrase so I could understand, that would be much appreciated
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