For all the people mentioning Fear & Hunger. I played it in like 2019 before it was cool and was planning to do a video on it around the time I did La Mulana, but then it got popular and now I'm not so interested in covering something several others have already.
@twenty_twenty_four
Жыл бұрын
dangerous levels of baseity
@mastergame1311
Жыл бұрын
Perfectly understandable.
@Gabe413
Жыл бұрын
Fine
@aemon5497
Жыл бұрын
i can respect that, but I'd watch it nonetheless
@DzejSiDi
Жыл бұрын
Not sure if you're an archivist or hipster, but fine.
@Xombium
Жыл бұрын
This is an art director in desperate need of an actual dev team
@DefaultFlame
2 ай бұрын
I was going to say something similar.
@Ribbons0121R121
2 ай бұрын
i feel that but in reverse can code? yes can make models or something? no cant hardly make something in block bench, let alone 2d sprites
@knvs2931
23 күн бұрын
@@Ribbons0121R121 Why not both. An art director can also only model or create the assets so much and will need both the dev and graphics team, but they may still be brimming with creativity to head the game direction as he/she needs
@nobodyfornow
Жыл бұрын
Arkhouse needs a team, in my opinion. He has a very clear vision of what he wants the world to be, what it sounds and looks like, but he struggles in implimentation. I feel like if he had collaborators to bounce off his shortcomings with their strengths, say a level designer or someone with a mechanics focus, I think he'd be an absolute powerhouse of visionary indie games.
@gimpyio
Жыл бұрын
And considering he doesnt have any of that and his stuff is this decent, id give him a couple more years before he really shakes the industry.
@FiggsNeughton
Жыл бұрын
Brother that's the problem with game development. A few visionaries surrounded by fickle people who boast about talent and dedication, but without MONEY, you quickly find out they really don't care. Without money poured down their throats, most would simply refuse to breathe, and leave this world in search of another.
@nobodyfornow
Жыл бұрын
@@FiggsNeughton nah man,i shouldve been more clear. he needs to be surrounded by fellow creators, who are just as passionate and stubborn about the creative vision as he is. take arcane kids for example. eventually they all left to do their own things (like neon white if you can beleive it), but during the time they were active they created all kinds of elaborate, uncompromising creative endeavors. surrounding yourself with people who share your passions is the best way to improve, in my opinion
@FiggsNeughton
Жыл бұрын
@@nobodyfornow One hundred percent agree, I just thinking finding people like that is impossible. I'll look into those names you mentioned though. Sorry I'm just blackpilled to hell brother.
@nobodyfornow
Жыл бұрын
@@FiggsNeughton sall good, hard not to be nowadays
@preza7039
Жыл бұрын
So the reason for the "giant flying satan duck" at 25:20 is I'm guessing it's an obtuse reference to the "Graveyard Duck", which is inexplicably mentioned in a line of dialogue from a random villager in the original Simon's Quest who says "Get a silk bag from the graveyard duck to live longer." Nobody knows what the hell this is referring to and it's not a mistranslation because the original japanese line uses a word that unambiguously means "duck (waterfowl)"
@Hevymin
Жыл бұрын
Judging from all the gravestones on it I’d say you’re correct
@rjwaters3
Жыл бұрын
Nobody knows /definitively/ what it means, but theres a lot of very valid and complete explanations. one: its missing punctuation, Get a silk bag from the graveyard. Duck to live longer. two: graveyard guy is named duck three: duck in various forms in japanese is slang for things notably recluse. four: the villagers tend to flat out lie.
@sidfan42
Жыл бұрын
@@rjwaters3 isnt the first one imposible since the original japanese word was specifically about the bird? if what preza said is true
@rjwaters3
Жыл бұрын
@@sidfan42 if what he said /is/ true, that it absolutely only refers to the bird and noone would ever use it in a different way, yes, it would be impossible, but were talking regional slang here, those things are incredibly difficult to pin down, and if multiple forms of duck are used in one way, someone could use a method not normally linked to that usage to make it less obvious whats going to happen prior to reaching that point. on the regional slang side of things, "ratchet" is a synonym for "wretched" here among children and teens too stupid to self reflect on their language choices.
@mrwalter1049
Жыл бұрын
@@rjwaters3 I'm not fluent in Japanese, and I haven't played Castlevania so I had to look up the original screen in Japanese. While there is some creative license in how it was translated, the actual sentence in Japanese just tells you to go get a silk bag from a duck at the graveyard, after which you'll live a long life. I don't know whether アヒル can be something else in some obscure slang, but it most definitely won't be that option 1 without some extreme editing by the translator. Googling the Japanese statement just leads to Reddit discussion of this same issue.
@dangernoodle3343
Жыл бұрын
These games may be a trip but man this guy is a really talented artist. The character portraits in mirage of dragon and d1896 look straight out of H. R. Gigers work and his pixel art looks solid too
@baitposter
Жыл бұрын
Would probably be a great artist to have on a project, though I may prefer someone else be in charge of game design. _(Though there were still some interesting ideas there on display here, too.)_ May be an interesting writer, but get a cowriter, just in case
@scarletsletter4466
Жыл бұрын
I agree, I’m an environment designer but I wonder who they hired for mirage of dragon. The art direction is strong & looks like Amano fused with Giger
@bugjams
Жыл бұрын
Reminds me of the art style of Fear and Hunger. Realistic visuals mixed with slightly weird movement and game mechanics, combining to make a very uncanny experience.
@squidward11111
Жыл бұрын
Agreed, this guy needs to be hired as art director for something. Really inspired stuff
@keyman245
Жыл бұрын
It remembers me about darkwood a little bit
@Jaydee-wd7wr
Жыл бұрын
I love Factorio as much as the next guy but please never stop this kind of content, basically nobody does videos like this.
@techwizsmith7963
Жыл бұрын
They're so good
@AdeptusForge
Жыл бұрын
it's actually pretty similar to channels like AccursedFarms. Highly recommended.
@Blar408
Жыл бұрын
It's how I found Dosh. His video on Marrow ended up in my recommended videos, and while that video was playing, I noticed his Factorio video where he took on the Rampant Death World (with Armored Biters) challenge.
@techwizsmith7963
Жыл бұрын
@@Forakus L take
@ngilman1883
Жыл бұрын
Actually your wrong for this
@inthiccwetrust5779
Жыл бұрын
The dev is a super talented artist, like the character portraits and their animations are fantastic
@elvingearmasterirma7241
Жыл бұрын
I am going to rip apart their art style just to improve my own art Its so good!
@aidilmubarock5394
Жыл бұрын
The animation is pretty basic
@jayjasespud
7 ай бұрын
Simplicity can be used to great effect.
@ingvarsuigin609
Жыл бұрын
I absolutely died at the name "Abirvalg" because it's likely a reference to Bulgakov's "Heart of a dog", where a dog gets transplanted human organs and transforms into a human for a time. And this was his first word, a fish shop sign, read backwards.
@graygravity3856
Жыл бұрын
glavriba??
@ingvarsuigin609
Жыл бұрын
@@graygravity3856 Yep. Glav is short for main, and Ryba means fish, so GlavRyba is "Fish-Main". as if FishCorp or FishDept
@erebus_odora
Жыл бұрын
I was looking for this comment ❤
@QTwoSix
Ай бұрын
@@ingvarsuigin609 main-fish but yes. Pretty funny honestly
@evillee420
Жыл бұрын
never stop making videos about weird/obscure games
@jamesusher4650
Жыл бұрын
In reference to killing death in Castlevania games, I like the show's interpretation that "death" or the grim reaper is actually just a parasite that feeds off of the souls of the dead; so in killing death, you don't like, remove the concept of entropy or death literally. You just free the souls of the dead from torment or something similar.
@QuantumWaltz
Жыл бұрын
I generally accepted that in Castlevania games, despite the European aesthetic, you're working under Japanese media rules, in which "Death" is not archetypal death, but just one of many shinigami. You defeat him, he goes off to lick his wounds and sulk, and then he becomes the next Belmont's problem. Pretty cool about the show making the grim reaper specifically a parasitic entity, though!
@marley7868
Жыл бұрын
@@QuantumWaltz yes and no as it's stated death doesn't reap dracula thus why he can ressurect so easily
@kaitoshigure9085
Жыл бұрын
@@marley7868 From what I remember, it's less that Death doesn't reap Dracula but rather can't and was mentioned that Dracula has beaten death and thus commands him. It's why by the time of the Sorrow games that neither he or Dracula are technically 'dead'/gone.
@marley7868
Жыл бұрын
@@kaitoshigure9085 I know the reason death comes back is just doesn't reap himself but yeah his relationship with drac is complicated
@hexlart8481
Жыл бұрын
Mirage of Dragon feels like the King in Yellow. An esoteric story that's incomprehensible to mortal minds and drives you insane. (I actually think the connection is deeper than that though, the silence memory screen almost reminds me of the yellow sign)
@AmaryInkawult
Жыл бұрын
I gotta say, the artwork in most of these games is as breathtaking as it is grotesque, especially the "dragons" in the first one. There was a lot of care and passion put into every single detail of these creations. And to hear this dev made their own music to boot? They were definitely an artist first when making these games.
@AmaryInkawult
Жыл бұрын
What I mean by grotesque and breathtaking at the same time: Imagine if H.R. Giger decided to design the Eifel Tower. It's like that, it's an alien design at an impressive scale compared to the diminutive nature of humanity. It's grotesque, massive, but breathtaking and awe inspiring at the same time.
@Peytoneli
Жыл бұрын
I actually laughed out loud when H.A.L. 9000 showed up on screen, the juxtaposition of Dosh having no idea what is happening mixed with the insanity on screen is hilarious
@guidedexplosiveprojectileg9943
Жыл бұрын
It was super strange, like, why?
@LutraLovegood
5 ай бұрын
Fun fact, HAL had a counterpart on earth called SAL.
@HeisenbergFam
Жыл бұрын
Amazed this man didnt go insane after playing wild games for 12 years, unless he's already insane
@DTinkerer
Жыл бұрын
He’s already insane.
@itzaleaf405
Жыл бұрын
@@DTinkerer Perhaps it's at a point he's so insane that it's gone full circle at this point.
@DTinkerer
Жыл бұрын
Good god
@elpl1293
Жыл бұрын
Choose a section of youtube and stick to it >:(
@QTwoSix
Жыл бұрын
I find it annoying how terms like "insane" are just thrown around, really trivializes mental health
@RougeMephilesClone
Жыл бұрын
Oh, I think I remember one of these! It was a random Alpha Beta Gamer longplay I clicked on because the art style was interesting. Then it got to the end, and revealed it was a fan prequel/retelling of Castlevania 1! Wildest thing ever, and it was during Konami's period of separation from gaming so I had a ton of respect for it. Let's see if I'm remembering the right game here. EDIT: Yup, it's Cube Gothic. There might be video evidence of an older version of the game that had explicit references to Castlevania in it, which (if real) were removed in case Konami was paying attention again. Absolute madlad developer to hide that at the end of a paid game, and the "dedicated to old Konami" is still intact.
@Puffie40
Жыл бұрын
I remember D1896 also being covered by ABG. Just as nonsensical as I remember it.
@aegisScale
Жыл бұрын
"Dedicated to the old Konami" goes unreasonably hard.
@andrewphilos
Жыл бұрын
All of these games were super cool in skrunkly ways, but... oh my god. A bullet hell game where your only method of attacking is TOUCHING the enemies? I can't decide if that's genius or horrifying. It's evil, certainly.
@meyers0781
Жыл бұрын
There was a bullet hell game where bullet colors alternate between black and white, your ship is immune if getting hit by the same color, and also the game recognizes if you beat the game without firing a single shot
@andrewphilos
Жыл бұрын
@@meyers0781 ikaruga! It's great, but really hard!
@juegojr
Жыл бұрын
Look up the Ys games, at least 1 and 2 are like that
@armandostockvideos8386
Жыл бұрын
@@juegojrYeah, but YS isn't a bullet hell and it sucked when it became that in that one boss.
@GeorgeTsiros
Жыл бұрын
it's certainly... different.
@espian6506
Жыл бұрын
God the contrast from art to gameplay is insane. All the art is insanely good, it almost feels like the games are only there to advertise how good of an artist this guy is.
@User-md3ul
Жыл бұрын
it's the reverse indie game dev: the gameplay is from the unity workshop, but the (assets) art isn't
@bloodmachine6049
Жыл бұрын
the gameplay uses simple basis to actually work, but what it does with it is really really creative, it uses simple jumps and atacks to communicate various feelings and different challenges and often get *very* hard, dark dreams rhn for example(a free arkhouse game), is one of the most cruelly difficult games I've ever played, and it actually uses this for thematic and narrative reasons. Basicaly pushing the really simple mechanics to their limit in what they can do. It's also fascinating to just see what they throw at you, so progressing is *always* rewarding. It's extremely artsy view of games, and they are really appreciable
@sponge1234ify
Жыл бұрын
It's like how the Touhou franchise started as an outlet for one guy's musical talent and now there's enough homages to his songs that it constitutes a whole subgenre
@Operator588
Жыл бұрын
Proves games are Art
@KyokujiFGC
Жыл бұрын
@@bloodmachine6049 The problem is that the basic jumping and attacking mechanics always feel kinda bad.
@castorc6632
Жыл бұрын
The man's attention to detail is great. That first maze segment in Cube Gothic was a Castlevania map graphic, with the colored squares being the traditional markers for special rooms like Save, Teleport, and Reverse. Love seeing that kind of stuff. What a great use of a simple visual element to catch fans of the franchise.
@Coreagrus
Жыл бұрын
1:02:32 - 1:04:40 Leaving this timestamp, because I love your musings and this is the best stretch of them yet. There are a handful of feelings I couldn't quite convey that you put into words for me there. Thanks Dosh. Keep doing what you do.
@DoshDoshington
Жыл бұрын
There was actually another paragraph I wrote for that section in the original script that I scrapped because it sounded way too sappy and felt out of place, but here it is if you like that sort of thing. "To close this discussion, with our modern lives becoming increasingly isolated - especially considering the size of the demographic that would get this far into a video about some dude discussing incredibly niche video games - it's easy to feel occluded from society as a whole. You may feel distant, detached, an observer of things rather than a participant. Though you know that rationally it cannot be true, you may feel that you're the only real human, standing amongst a field of human flowers; each unique in its own right, but evidently lacking the cerebral complexity you possess. And sometimes, rare as it may seem, you may sense something else in that field that doesn't quite seem to fit, something as strange as it is familiar. And as your solipsistic shell is shattered, you look up and think, "Ah... There's another human here." That's how I feel about these heterodox developers. But of course, sharing your heartfelt thoughts and feelings is cringe. I'm sorry. It won't happen again."
@Coreagrus
Жыл бұрын
@@DoshDoshington I appreciate the reply. Cheers!
@trustytrest
Жыл бұрын
@@DoshDoshington As someone with schizophrenia, I definitely feel that part about nobody around me having the same cerebral complexity. But, the bad kind of complexity, rather than "nobody is on my level", just that I experience a lot of things that may as well be incommunicable.
@DoshDoshington
Жыл бұрын
@@Coreagrus And I appreciate you, random viewer
@lexabyte8982
Жыл бұрын
@@DoshDoshington Personally I'd cut everything after 'hereodox developers'. It's a good paragraph, and to be beholden by what other people call 'cringe' is a good way to start boxing away thoughts and feelings that are perfectly legitimate and should be expressed.
@TheJasonCD
Жыл бұрын
Came for the Factorio, stayed for the incredible coverage of games I never even knew existed. I hope you keep this going for a good long time, Dosh. This is absolute gold.
@billedefoudre
Жыл бұрын
The graphics are "not bad" ? I, for one, am astonished by how beautiful and inspired they are! Thanks for getting through those cryptic jewels. ❤❤
@DominikaHare
Жыл бұрын
asthetically the graphics are beautiful. Functionality wise, I can see why they could potentially be seen as not functional enough, specially in the clarity department. So to summarize, they are A+ grade graphics beauty wise. But C or F (in some cases) Functionality wise.
@jackmesrel4933
Жыл бұрын
@@DominikaHareThe major problem these games have is the color palette being too muted in everything including the PC, so it makes it very hard to see what's going. If the dev made the PC have more vivid colors or just hardlined it more, it wouldn't be such a problem, tho it would clash with the artstyle a bit. It's a hard problem to solve with the artstyle most of these games have, probably why he switched to pure pixel art, makes it easier to separate the PC with the rest of the enviroment
@irere488
Жыл бұрын
I really hope the dev for these games ends up finding someone who is actually good at designing and implementing the gameplay aspect without sacrificing too much of the art and the spectacle that he attempts to portray. I would love to play games with artstyle like this, as you say, there is an amount of soul of them you just don't see in cashgrabs these days, but the gameplay would be enough to put me away. Hopefully this blows up enough that he ends up seeing this video, what he does has potential and it would be great for him to get more recognition, and in turn, more criticism to improve if he so wants. Thanks for yet another good video Dosh, watched from start to end without realizing how long it was.
@CheshireCad
Жыл бұрын
What this developer really needs, is a Catholic nun with a wooden ruler. Whenever he plays a new game and is suddenly inspired to implement a completely new gameplay style into his current game, the nun smacks his hand with the ruler and tells him to go refine the core gameplay loop. She also needs to be able to fully understand and explain the complex and conflicting theological lore of the Bible. So whenever she playtests the game and can't understand what's going on, that means it's definitely too indecipherable.
@Ζήνων-ζ1ι
Жыл бұрын
@@CheshireCadlol what
@Bloodlyshiva
Жыл бұрын
@@CheshireCad "She also needs to be able to fully understand and explain the complex and conflicting theological lore of the Bible." Asking the seemingly impossible here....has ANYONE pulled that off?
@fresanegra77
8 ай бұрын
@@Bloodlyshiva I don't think so
@klondikegardens6570
6 ай бұрын
@@Bloodlyshivathe bible is a collection of books that were written across many many years, and even then there are the apocrypha. I really dont think its possible to fully understand the bible at all
@scarletsletter4466
Жыл бұрын
The art direction on the games is very strong. The dragons in particular look like Amano fused with Giger. Really impressive
@StardustCorvid
11 ай бұрын
My favourite part of Cube Gothic was when the first vampire, a being so powerful it can seemingly transcend time, got so mad that he can't look at his own ass, that he built several planet destroying nukes. Truly one of the Arkhouse moments of all time
@cewla3348
5 ай бұрын
top 10 character motivations
@reninparker9822
3 ай бұрын
unbelievably based
@robertjohnson9187
Жыл бұрын
The visuals and narrative style of Mirage Of Dragon feel like something that could be adapted into a game about The King In Yellow and the city of Carcosa.
@bananananananabatman8999
Жыл бұрын
you can really tell that dosh enjoyed R.U.N.E by how much he thought about how it could be improved.
@MrUnderko
Жыл бұрын
would be interesting to include an interview with the creator after a series like this
@officialspoodle
Жыл бұрын
These are my favorite videos of yours. Not that your factorio videos are bad by any stretch of the imagination, but I'm not a factorio person, and you're a great content creator, so it's nice to see your skills put to use in stuff that's more interesting to me.
@phantasmal914
Жыл бұрын
Doshdoshington is my favorite KZitemr. Heck my favorite content creator. Theres something about the way his videos are structured that allows you to endlessly rewatch every single masterpiece over and over. I watched the Seablock video over 6 times in a single month. The way he speaks is relaxing yet extremely clear at the same time. I would sub to Patreon, but my income isn’t good enough for that. Especially on a platform full of short 10-20 minute videos, channels like Dosh who make these 1 hour marathons are truly fantastic. I hope to see more of your amazing content in the future, thank you for making these videos. You are appreciated
@DoshDoshington
Жыл бұрын
I'm flattered. A lot of people say there's something oddly compelling about the way I explain things, and it's not like it's something I'm doing intentionally so I suppose I should just thank whatever deity is watching over me
@houdini329
7 ай бұрын
Wow, you're right. I've rewatched the Marrow, TowerClimb and the La Mulana video several times. And now this one. I almost never do this to any video or even any sort of media except music (of course). Dosh does something unique but can't put my finger on it.
@jplichta
Жыл бұрын
I love the batshit crazy artstyle this dude consistently pumps out, reminds me a lot of Darkwood or Fear & Hunger, gotta love questionably sane outsider devs.
@kronusaerospace8872
Жыл бұрын
Arkhouse's art style is something I really enjoy, the surreal horror designs of many of the bosses is the exact type of aesthetic I like to see. I really hope you make more videos like this, I find myself quite excited to see these none-Factorio uploads.
@Nerevaar
Жыл бұрын
As someone who has watched youtube content covering all kinds of games, including those generally considered as unknown or nieche your channel really is the one where I really never heard anything about those games from anywhere else before. I think considering you as a pioneer is really pretty fair tbh
@birbitopapito746
Жыл бұрын
Been a big fan of Arkhouse for a while and I think the guy behind it did get asked about his obtuse way of handling gameplay in an interview once. They look at games in general more as art, which is why it's emphasized so much more than the gameplay mechanics in their games. He makes sure people can complete them, but it seems like optimization and game feel is something they've been learning over each game they make.
@peckedtodeath7059
Жыл бұрын
dude...how have I never heard this developer before. This is like THE surrealistic art I love. It's looks like walking through some frankenstein's monster of H. R. Giger, Zdzislaw Beksinski, and Tool music videos. And idk I personally really like esoteric nonsense stories. Kinda like how silent hill can be left up to so much interpretation. I need to check these out!
@happydanny6668
Жыл бұрын
Your narration is absolutly phenomenal. I just find myself captivated and watched through the long video like it was an adventure. Great video
@lootjunior
Жыл бұрын
As an apsiring gamedev i really appreciate this kind of content, most people might never play arkhouses games, but you gave them a legacy :D
@ares395
Жыл бұрын
The art is pretty insane, give this guy a proper programmer, translator and let him be the lead developer and art director and you got an awesome combo... kind of like Edmund made Isaac, this might fit in the same niche tbh with the same work dynamic as well. Nonetheless, I'm impressed and I really like the last game. Tbh he isn't even bad at programming, just not great at gameplay part of game design.
@NekuZX
Жыл бұрын
This video kept my full attention from start to end. Hearing about these esoteric games does not cease to amaze me. And as an aspiring game designer, it sure helps me gain a lot of perspective. Thank you dosh for making these kinds of videos, and I'm always excited to hop on in to each new release.
@SenseiJamesX
Жыл бұрын
I absolutely love this. It's incredible to see someone strive to find these weird and hidden games and try to piece together what the hell they mean. I look forward to hopefully seeing more in the future.
@mooj269
Жыл бұрын
i will not let these non-factorio videos have less views. i am going to watch this video seven hundred thousand times.
@ultratheman
Жыл бұрын
how much progress so far?
@mooj269
Жыл бұрын
@@ultratheman well i've watched it about 4 times
@ultratheman
Жыл бұрын
@@mooj269 only 699,996 more times
@discipleofdagon8195
Жыл бұрын
Did you know? Every time Dosh uploads a non-Factorio video, his sanity returns to baseline; 0 (zero).
@chunkypuff7581
Жыл бұрын
so he has no sanity?
@euhehehshehehe2217
Жыл бұрын
The calm before the storm
@theoneandonlymichaelmccormick
Жыл бұрын
As a wise man once said, “Ritalin really helps”.
@palma8017
Жыл бұрын
The worst thing is his sanity number is in binary
@ExtraRaven_
Жыл бұрын
@@chunkypuff7581 well you see it goes down into the negatives in factorio
@hashtagornah
6 ай бұрын
This was by far one of the most interesting videos ive watched in a long time. Ive never been so invested in trying to understand an individual through their artwork.
@ledumpsterfire6474
Жыл бұрын
You talking about how humans build a mental map to existence and become complacent was very odd to hear out loud from someone else, because it's something I've had on my mind a lot lately. My S.O. started having a PTSD induced psychosis episode about two months ago. It's as if she's almost completely lost that mental model to fall back on. She takes nothing for granted now, as if she's lost all context of the world from the time she was a child, which has made me realize exactly what you're talking about. And it's also made the world terrifying and confusing to her. Every literally thoughtless action like a quick face scratch, every coincidence where somebody used an uncommon word in the same week that she's heard it somewhere else, every misplaced sock, she's looking for the connection. She's racing explanation, trying to understand it like there's some greater narrative connecting everything around her in a way she can't see. The crazy thing is that, when you stop and think about it, she's right. It's just basic causality. Nothing happens for no reason, and all of existence down to the tiniest subatomic interactions is just one long chain of cause and effect that began with the beginning of the universe. Maybe before, somehow. But like you said, as we get older, we just tend to rest on our presumptions based on the context we already have. But the other thing I've realized is that there's a reason for that. She's looking to contextualize things she never possibly could. None of us could. When someone itches their face, we don't even have to think about why, we just rest back on "because their face itches." In reality, maybe it itches because there's a tiny buildup of dead skin there. Maybe that dead skin built up because their job is stressing them out and they missed a shower. But their job is stressing them out because they're short staffed and the workload is heavy right now. But they're short staffed because the company doesn't pay enough. But the company doesn't pay enough because the company isn't doing well. But the company isn't doing well because another industry leader overtook them with a new product. But that new product only came about because they happened to hire a very specific handful of people who came up with the idea and executed on it, and it may never have existed if even one of them hadn't come on. But those people applied for different reasons; maybe one of them had their job close down during the pandemic and were at risk of losing their home. And with enough context, you could follow that right back to the beginning of everything. This is exactly what she's doing right now. She's trying to contextualize and extrapolate. Every. Little. Bit. Of information happening around her. All the little stories we take for granted every second of every day, happy to understand only a tiny fraction of the whole truth. She's unwittingly trying to piece together "The Narrative of Everything." And it's overwhelming her and driving her insane. Sorry for the tirade, but it was just very interesting to hear someone else touch on something that's kind of consuming my mind right now, and I guess I just had to get it off my chest where somebody else has finally acknowledged it.
@jasmine82
Жыл бұрын
these games are exactly my style! I absolutely adore the art!! and I love supporting other creators from Lithuania!! I hope wherever they are now, they continue to make these incredibly amazing games !!
@jokubasrazas2255
Жыл бұрын
the "I found and defeated a mirage of dragon." is probably just a typo since the lithuanian language doesnt have a direct translation for the word "the"
@DemRat
Жыл бұрын
- Plays 500 hour Factorio challenge runs - "*If* I had that kind of tenacity [...]"
@groma22222
Жыл бұрын
Great diction, great writing, no boring or skippable segments, good rewatch potential, great as both first and second monitor content. I've played factorio less than ten minutes but still watched all ur videos, some are even twice or more times. But i feel like with this kind of content and this kind of execution you may be the only creator capable of making it. Insta smashing that like button, hitting subscribe and clicking that bell under every single one of the videos. P.S. While Fear and hunger may have gone kinda mainstream it's still a good game and not that much people know about it. Also, Black souls, perchance? P.P.S. Sorry for bad english, not using translator coz im not a bitch
@DoshDoshington
Жыл бұрын
Oh god, Black Souls. I'd need to work pretty hard to keep Daddy KZitem happy if I wanted to talk about that one
@ethangnasher3848
Жыл бұрын
@@DoshDoshington There is a vanilla version (no S E X) on both games, I think.
@ScarecrowXDD
Жыл бұрын
@@DoshDoshington I don't think people are ready to experience the schizophrenic roller coaster that is the Black Souls series, along with it's prequel, Red Riding Woods. I honestly recommend against making a review on this, not only because of the abundance of """cute and funny""" content in those game that I could see people giving you a lot of shit for, but also because I think that Black Souls is best experienced first-hand, rather than through the lens of another's perspective. This is the kind of game that one either discovers while browsing mongolian basketweaving forums late at night, or through word of mouth. The best kind of review for the black souls series would be a simple statement which goes "It's good shit, go play it if you enjoy schizophrenic plots mixed with Lovecraftian horror themes". Oh, before I go- The next series spin-off "RED DEAD HOOD" is currently in development.
@TheAppleloaf
Жыл бұрын
@@ethangnasher3848 Sure 9/10 scenes are some mild personality quirks at best, but there's tidbits of lore hidden in them. Of course, those can be fairly trivial in the big picture. However you miss out on 90% of the ending of Black Souls 1 and all of the lorebombs it drops. Similar to Fear & Hunger 1, you miss out on the slight horror and unnervingness that sexual content can bring. I can scarcely recall a game that has fearboners that are more fear than boner.
@ethangnasher3848
Жыл бұрын
@@TheAppleloaf As much as I agree with you, this is KZitem we're talking about, dude can't risk getting dropped onto the shadow realm by the higher ups.
@dannahbanana11235
Жыл бұрын
Cube Gothic is visually stunning. I love the biomechanical body horror vibe so much.
@whitedaffodil123
Жыл бұрын
I would love to see this guy work in a small team, where his vision remains undiluted, but the game mechanics are punched up and stories made more approachable. I watched this video over a few days, and I keep thinking about the dragon game, it's such a haunting concept
@visnyliss
Жыл бұрын
Something that might interest you. The fight with the duck in Cube Gothic where it's split in the middle with some kind of machinery inside, the one you can see at 57:45 - That machinery is absolutely taken from Gradius bosses. I don't believe it's a straight-up rip of sprites, but it seems to be sort of kit-bashed from multiple different bosses, and probably from different Gradius games, too. It immediately reminded me of Big Core MK III from Gradius 3 but it has similarities with a few of the different Core bosses. This is supported by the mention in the credits "In memory of the old Konami" - Gradius 3, which I believe is where most, if not all of those sprites are taken from, was released in Japanese arcades by Konami in 1989 and ported to the SNES in 1991. There are A LOT of games in the Gradius series, but Gradius 3 remains, to this day, one of the most popular.
@flippinhoo
Жыл бұрын
You have incredibly interesting takes on things that put them in a new light, like the reason why some people enjoy games like these is because of how their creators traits shine through. Honestly, you're one of the better reviewers/summarizers I've seen because rather than just crack a few jokes and say how YOU felt about it, you talk about things like why the mechanics might be the way they are, why the developer did something a certain way, and even the occasional philosophical musing. Excellent videos, I'm always thoroughly engaged the whole way through.
@AmaryInkawult
Жыл бұрын
Ok you earned a sub, you covered a bizarre collection of games that few creators even considered touching and your voice has a vocal tone that is damn near incredible to listen to.
@morton_hacks
Жыл бұрын
Damn I am spoiled on this Sunday, nothing like a 2 hour Dosh video to end of the week.
@JTCF
Жыл бұрын
Saturn Quest's only being able to say "Ku" and "Kiu" is actually a reference to a soviet movie called "Kin-dza-dza". It's a movie about a man accidentally being teleported to a distant desert planet located who knows where. Its inhabitants (look like people in the live action movie, more alien in a cartoon adaptation) can read minds and that is a primary form of communication. "Ku" is just any word. "Kiu" is a swear word. The movie itself shows a world where class discrimination and racism (not visual even) is taken to an insane degree.
@djbeema
Жыл бұрын
This guy has an incredible art style and some pretty neat concepts. It would be cool to see what kind of game he'd put out if he had some collaborators to reign him in and flesh out his weak areas. I feel like it would make something pretty amazing. Also hello, first time viewer!
@steelblood3919
Жыл бұрын
hey man, just wanted to say that I've really enjoyed watching your channel grow and change over the past year and some change, really feels like you came into your element as a creator, and I've deeply enjoyed every one of your videos.
@Korrva
Жыл бұрын
really hope a team hires this guy for a art lead position, really interesting stuff, reminds me of blasphemous
@splats3807
Жыл бұрын
I rarely comment but just wanted to say I adore videos like this where you cover lesser known videogames in an intricate way like this, and would be happy to see you cover more in the future, well known or not.
@AdeptusForge
Жыл бұрын
Yes please, as a starving indie dev, we all could use some support. Also, Arkhouse's artstyle is extremely bold and expressive in ways what you scarcely see these days. Extremely highly detailed, beautiful, yet grotesque at times. I hardly notice the muted color palettes, as it seems like he puts his soul into how the games look regardless. Legion 52 is a joy to look at. Lore-wise, yeah it seems like he could use a bit more of a through-line in places. Relying on piecing the story together can work line in Mirage of Dragon, but a lot of the mechanics don't tie in with the rest of the gameplay, which is part of what gives his games a strangeness to them. I'd love to work with him/her as a systems/tech designer just to help express his strangeness even moreso through his gameplay, while also keeping the gameplay engaging and/or enjoyable.
@MrDrCthulhu
Жыл бұрын
I really enjoy these videos, because I'd never have known about these games otherwise. I probably wouldn't be able to power through the gameplay on some of them, but I appreciate you showcasing them so I can enjoy the positives they have. Also, you write well, and it makes me feel smarter.
@JankbaronDom
Жыл бұрын
I'm genuinely surprised that I indeed have never heard of this developer despite myself also being a Lithuanian, a weird game enthusiast, an aspiring game developer and an artist with fairly similar tastes. Thank you for introducing me to this absolute madlad!
@ctheos69
Жыл бұрын
I found your channel thru your marrow video, and I really love your work on these obscure indie games. They're so cool to watch and I appreciate that you make their stories and gameplay accessible in some way to people like me who don't have the reflexes or skill to make i through these bad boys. Thanks for all the work you do!
@A.l.e.s
2 ай бұрын
I played seal of the curse two years ago and I was surprised for the interesting art style I like the fact that someone is talking about Arkhouse
@DirtBear
Жыл бұрын
I've never played Factorio, I've only watched a few different people play it now and then. I have watched a couple of your Factorio videos but what I'm really here for is these kinds of videos, I love them so much! Marrow, TowerClimb, La Mulana, Potion Games, and now the Arkhouse Tour video - these are just SO good. I appreciate how thorough you are and how long it must take to go through these games and then make videos on them. Great job, truly!
@cheese07
Жыл бұрын
God, I love this video. This feels like old KZitem videos, someone calmly covering some obscure, and slightly disturbing game you've never heard of, and despite the runtime being long, you sit down and watch it anyway. Please make more of these!
@goldengolem4670
Жыл бұрын
"If you don't want to hear my schizophrenic ramblings, skip here" Darling, what do you think we are here for if not that?
@slvmb3r
Жыл бұрын
Been following the dev for a few years now, glad to see that he's getting the attention he deserved. Thanks for the watch
@slvmb3r
Жыл бұрын
and thank you again to @spaceysoundy for their video on him as well :)
@jdhsjo
Жыл бұрын
No, Dosh- the schizophrenic ramblings are my favorite part
@craftycatgirl3939
Жыл бұрын
I god damn Love the vibe of Saturn Quest and the series as a whole looks like an absolutely bizarre rabbit hole to teeter on the edge of. I found you from the La-Mulana and Marrow vids first and foremost, so seeing your dives into the work of small-scale and solo creatives is always a treat. Another Banger of a Vid, King.
@XBloodyBaneX
Жыл бұрын
Someone get this man a translator and a entire game development team. I wanna play games this man put 100% of his time and money into.
@tabula_rosa
Жыл бұрын
re: 43:58, i reported a bug i found in the controls of zomboid to the devs & their reply was they're leaving those in bc making players learn about the bug is "just a part of learning the game, like any other game" and i am unable to stop thinking about the devs seeing a bug report, nodding their heads sagely and going, yes we have made a game on par with doom 2016
@possiblespartan
Жыл бұрын
As someone who's wasted far too much of their life on PZ to the point of making a god-awful video essay, I get this completely. I do have to throw in a however, which is that the controls seem to be more intentionally stiff and punishing then what you might expect for a hard-core game in its genre. I think this complements it however, bad choices lead to bad positioning, which creates bad results. That's my two cents at least. Sorry if this is poorly written and what not, I'm writing this on my phone at six in the morning.
@icedragonair
Жыл бұрын
The cruelest thing you can do to an artist, is tell them that their work is perfect.
@nodisponible8
Жыл бұрын
I like these videos, I really appreciate the artistry and passion behind these bizarre games and I do play them when the gameplay it's not actively hostile (like a lot of rpg maker games or walking simulators), but I just can't deal with extremely obtuse mechanics and puzzles so having someone just show them to me it's nice, thanks
@Pridetoons
Жыл бұрын
Please do more Videos on Weird and Obtuse games. I love these Videos!
@Molamix97
10 ай бұрын
I just wanna say that you helped me in stopping my addiction to league of legends with that random bit in the middle of this awosome video. thank you.
@memegohere_brr
Жыл бұрын
"If you don't want to hear my schizophrenic ramblings, skip to the next game" I mean, isn't that why we're all here?
@SilentAcen
8 ай бұрын
I like when you listed the games the Dev said inspired them for Saturn Quest, because beyond being able to attack for yourself, the style was absolutely Guardian Legends for most everything else. Loved to see it all.
@karpyou
Жыл бұрын
I love your content dosh and maybe i am reapeating myself but thank you for your videos i really hope you're keep on coming with these, you're one of very few content creators which content i actually look forwards to watch. Anyway thanks dosh once again. (Also seablock when)
@DoshDoshington
Жыл бұрын
Next month
@xHKCx
Жыл бұрын
@@DoshDoshington More beans please
@gabeteuton
Жыл бұрын
love your videos, and i guess as i've already watched them all, i'll have to start rewatching them until you upload again, kind of the same i do with LEMMiNO. Please don't stop. S2
@mos177
Жыл бұрын
Thank you Dosh! for opening my eyes to new games that i have never heard nor will i touch because of the batter pass i need to complete on other games
@Logandroid
Жыл бұрын
The graphics for all these games look like they were inspired by the stringy stuff you remove from the inside of pumpkins.
@nicholasyoung1535
Жыл бұрын
Only thing better than surprise Dosh Factorio, is surprise Dosh philosophy lessons.
@vazzeg
11 ай бұрын
The art style of Mirage of Dragon is absolutely gorgeous. May play it solely just for that.
@DepressedSkorpion
Жыл бұрын
Definitely more of an artist than a game designer, but damn those games are gorgeous. It's also cool to see the gameplay get progressively better
@regularshowman3208
Жыл бұрын
Someone else mentioned this but I feel like this dude really just needs other people to help him out with stuff he's not as great at. If he had someone to handle more of like- the game design stuff while he mainly focused on the overall vision as well as the artwork, he'd make some truly amazing shit. As is, most of these games look completely insane. Like, especially the visuals for the first three games showcased here are phenomenal. I love Dracula's bizarre mutations in Seal of the Curse, basically all of the monsters in D1896 are next level cool, and just in general the aesthetic on display is incredible.
@Sadiebubs
Жыл бұрын
I'd love to see more games with this bizzare artstyle. I find it really appealing and it sets the tone great.
@nemtudom5074
Жыл бұрын
These videos about niche subjects are great pallette cleansers, please dont stop making them!
@FiggsNeughton
Жыл бұрын
I've encountered this phenomenon before, where really great illustrators tend to write completely incomprehensible stories. I know writing always seems like something *anyone* can do, but that really is not the case. This is why artists and writers need each other so badly!
@nunyabidness39982
Жыл бұрын
I genuinely hope arkhouse sees this and takes you up on that offer. He would definitely benefit from a native English speaking proofreader/editor
@DapSchaf
Жыл бұрын
This video has "I played pathologic so you don't have to" and I like those type of videos
@AllTheOthers
Жыл бұрын
For all that he does wrong, his art style is fantastic.
@entropic-decay
Жыл бұрын
on the topic of multiplicative game design from towards the end of the video, I feel like dwarf fortress is the archetypical example of this. There's an *increasingly* large number of basic mechanics, each of which have their own interactions with each other to form increasingly complex functions. To the point that, at many points within the game's development so far, there have been "bugs" that were actually just these mechanics interacting in unanticipated ways, such as characters spilling alcohol combined with cats licking themselves to clean themselves causing cats to just suddenly die of alcohol poisoning and necessitating the addition of other characters mopping up spills. Truly the game ever.
@sdfxcvblank5756
Жыл бұрын
i love your factorio stuff but i also love your obscure game reviews even more
@goldra8409
Жыл бұрын
It's wild how much a lot of this reminds me of Marrow
@icedragonair
Жыл бұрын
If he only cared about the art his gameplay wouldn't be constantly improving from game to game. Through this progression of games, I get the feel that he's someone who is coming in with no idea what they're doing in regards to game design of fundamentals, but he's learning as he goes, and this is especially hard to do when you are solo, It's much harder to learn without constant feedback. His art is amazing though. I actually really loved the visuals in mirage of Dragon, that one was probably my favorite, but they all are visually stunning.
@GwyndolinOwO
11 ай бұрын
I love weird games so much. They aren't always good but I like it when people have an idea that's a bit outside the box and they go for it. I feel like that's how we do sometimes get weird games that are good, or sometimes someone sees a new idea and is able to do their own iteration of it until it IS good. Either way, I think its really refreshing.
@xTatrowx
Жыл бұрын
The action RTS concept really reminds me of the game Airmech. Used to love that game. Would be interesting to see someone really flesh out those concepts in the future.
@skunkpelz
Жыл бұрын
I'm blown away at the artistry on show by one person. I have no idea how long the art took to make but it's clear the creator was not only skilled but incredibly passionate with the art of these games.
@trustytrest
Жыл бұрын
I'll be real with you that I love these videos way more than the Factorio videos
@SpiritWolfeMoon
Жыл бұрын
Personally I find the art of these games really beautiful. There's something about it that reminds me of this relatively old mobile game called "Help Volty" that I used to play.
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