The soundtrack to this game is far from mediocre. It's one of my favorite Genesis era soundtracks and I own the Vinyl for it. It's so good.
@the-NightStar
Жыл бұрын
I know right? Honestly he was just being kind of an asshole about that.
@TheGuyWhoIsSitting
Жыл бұрын
@@the-NightStar games composed with GEMS sounded a little rough and a lot of devs who were making multi platform games didn’t take the time to fine tune their genesis/mega drive version. There’s far more offensive tracks from GEMS the system is known for a lot of really low effort music as a result. Some games are just like nails on a chalk board for their music. 😬 Spin ball isn’t the worst offender but I do agree some of the tracks have some characteristics of GEMS like how AI generated imagery has an off feeling to it. You had to be really particular to get good sound out of the Genesis/Mega Drive and most third parties weren’t all that concerned with the effort you need to put in. The Sonic games are an exception for sure. If you play more of the library on the system you really notice when the music sounds really bad.
@alex.starostin
3 ай бұрын
The music itself is good but the sound is lacking
@FeralInferno
Жыл бұрын
The problems between Sega's US and Japanese offices are ultimately what sunk Sega. No surprise to see them butting heads again here. Great video, and thanks for the shout-out!
@pojr
Жыл бұрын
any time! it's weird that one of sega's most successful games was made by a dysfunctional group.
@Austinator0630
Жыл бұрын
@@pojr This also explains why Sonic Xtreme's development was troubled. It all started with Sonic 2's troubled development.
@mattm7798
Жыл бұрын
Agree 100% Seeing the repeated debacles of the 32x and Sega Saturn(and now this game) just shows the bad leadership decisions which sunk Sega. The dreamcast was a chance at redemption but Sony's genius move of having the PS2 also be a DVD player sunk it.
@Austinator0630
Жыл бұрын
@@mattm7798 Sonic Xtreme's troubled development is rooted in Sonic 2's development.
@larrylaffer3246
7 ай бұрын
@AustinMSmall That and Yuji Naki wouldn't let the American Team have access to the Nights Into Dreams Source Code to help aid its development.
@俺は誰でもない
4 ай бұрын
did this guy just say sonic spinball music is mediocre????????? straight to jail right away
@Razzberri
4 ай бұрын
The dopamine hit when you get the last emerald
@Gigcomplex
3 ай бұрын
The music for this game is bussin
@W4lmartbag
2 ай бұрын
Its someone who uses ai for his scripts sol what do ya expect
@robertlupa8273
Ай бұрын
Toxic Caves is a certified banger, which is good because 80% of people who played the game were stuck there forever. Lava Powerhouse is weirdly good, though not super catchy. It does put the "power" in "Powehouse" though. The Machine is very lowkey, but fittingly technological. Not fantastic, but it gets the job done. I like the "bbwwoooooppp" synth. Showdown is just kinda... bland. The boss theme is pretty good! Could've gone a little harder, but it's nonetheless good. The options theme is pretty bangin' *when it's given proper instrumentation.* The title theme is really good for something made in 2 hours _(and the beta version - which is an arrangement of Sonic 1/2's title screen - is pretty good too, I like how it ends)._ Overall, not a bad soundtrack all things considered.
@spinballpac-man
Ай бұрын
I think he meant…..composed differently to Sonic 1 & 2 😉
@lordterra1377
Жыл бұрын
It's nice seeing after the Geico commercials the Caveman found new work and a calling reviewing old games. Props to you my dude.
@pojr
Жыл бұрын
😂
@FigbyTheWolf
Жыл бұрын
I always thought the intro song was such a jam! I'm surprised it was made in such a short amount of time. That guy had crazy skill!
@pojr
Жыл бұрын
yeah insane that it was made in only 2 hours. that must have been some extreme pressure. i would have cracked for sure.
@Official_FFG_YT
Жыл бұрын
They shoulda hired him for the sonic cd us soundtrack 😂
@FigbyTheWolf
Жыл бұрын
@@Official_FFG_YT Bwahaha, then maybe we wouldn't have had to all suffer xD
@TheGuyWhoIsSitting
Жыл бұрын
@@FigbyTheWolf as much as I prefer the Japan/Europe sound track, the US one isn’t _that_ bad.
@FigbyTheWolf
Жыл бұрын
@@TheGuyWhoIsSitting Understandable, I definitely think it's well done! It's just not my style as much. The other is definitely not bad!
@knightshousegames
4 ай бұрын
I mean, directly comparing it to the mainline Sonic games is like being mad that Mario Paint doesn't play the same as Super Mario World, or that Kirby's Dream Course isn't as good as Kirby's Dreamland. If you look at it in it's context, a spinoff title by the B-Team, that was based on a simple concept and executed on in an extremely short amount of time, it's really not that bad. Considering what they were working with, it is pretty impressive that it even works at all. The stuff that has to work does, and they hid the jank as best as they could And even though it didn't look or sound the same as the main line titles, I honestly wasn't bothered by the change in aesthetic, I thought the little glider plane Sonic and Tails had in this one was kinda cool. And the music is a little grimy, but I'm not bothered by that, I kinda like the options theme, and the boss theme is actually kinda sick. And honestly, given that we have the benefit of hindsight from the present day, it's probably not even in the top 10 of "Worst Sonic Games". It's definitely closer to worst of the best, rather than best of the worst.
@Marc_Araujo
Жыл бұрын
I genuinely enjoyed both Sonic Spinball and Dr. Robotnik's Mean Bean Machine as a kid. I got both together as a gift from my aunt towards the end of 1994. All in all, they were both neat little games that complimented the main titles really well.
@mrdonutswildride7808
5 ай бұрын
I was a preschooler when I compound fractured my femur. Despite the best efforts of my parents to keep me off video games and cartoons up until that juncture, there really was nothing better to do in that so called Eternal September. I fell in childhood adoration with Sonic through six weeks of traction. Elsewhile, my brother and sister were occupied by a Sega Genesis while mom, dad, various uncles and aunts stood vigil through my recovery. I had to miss trick or treats on Halloween, but I got home shortly after. And we played Sonic and watched Sonic and through that struggle we loved Sonic, a family reunited. That Thanksgiving we watched the Sonic balloon get destroyed by a lamp post in the parade, and somehow that was a thing that stuck as a core memory and one of the two worst things to happen in New York on National Television. It was nothing short of a godsend and a proto Jingle All the Way story that Old Saint Nick was able to conjure Sonic Spinball that Christmas morning. Been around the world a couple dozen times by now, but thanks to Sega of America for pulling this thing off, but thinking about getting Sonic Spinball that holiday season...you kinda want to believe again, in a world and time in life when you dont want to believe anymore but you can at least hold on to that moment of happiness. I will be forever greatful for Sega of America for delivering Spinball in such short time (and I dont think the music is that bad either, but thats just memory association) But then I ended up getting Sonic Labyrinth from Santa in 1995, but thats another story for another day.
@DJJunkfoodJay
Жыл бұрын
Just discovered your channel. It's intelligent, no nonsense and refreshing. Keep up the great work.
@Heptad
Жыл бұрын
that's quite a good title-screen song for being composed in less time than some peoples' commutes take 🤣💀 this channel's quite nice & informative. high production quality. kinda depression-binging this content after a particularly bad misfit/bullying day ~ Mesyn
@DELTARYZ
Жыл бұрын
My roommate has a magazine article scanned about this game’s development. According to this magazine article, the full development cycle lasted about TWO months. Idk if KZitem will allow me to post a link, but I have the scan. EDIT: found it Third page, fourth paragraph. "In two short months, between 15 June and August, the project developed from a roughly playable first build, featuring nothing more than the scrolling and collision systems and 80 percent of the character animations played on a single unfinished level, to a fully completed ready to ship final build. In 61 days it progressed from something not even suitable for a press demo to a fully fleshed-out game."
@f.k.b.16
Жыл бұрын
Sometimes it will... Try it. I would like to see the article
@DELTARYZ
Жыл бұрын
@@f.k.b.16 floof.zone/files/spinball.jpg
@DELTARYZ
Жыл бұрын
keep in mind I don't know exactly where the 'two month' thing is - that is just what my roommate told me. I couldn't locate any such claim with a quick speed-read and i'm too tired to bother combing over it more closely (it's 3am), but what I did see checks out with everything pojr said.
@f.k.b.16
Жыл бұрын
@@DELTARYZ Awesome thanks!
@f.k.b.16
Жыл бұрын
@@DELTARYZ It does say that in 61 days it went from a ultra simplified demo to a fully finished game. That may have just referred to one part of the project (programming... which is still highly impressive) to a finished game. The 9 months may have included all aspects of story boarding, music, pixel art, etc. I'm just guessing but still a really cool article!
@edonslow1456
8 ай бұрын
I love this game. All that needs changing is better code optimisation to get it running faster, but it's still playable. It looks great, it sounds great, the level designs are creative, interesting and challenging. I think what they achieved in the time frame was amazing.
@garrettjones8448
Жыл бұрын
Good retrospective. I do wish you had mentioned the SATAM characters included in the minigames between levels.
@sanicsanic6890
Жыл бұрын
I know why. It was a spinoff rushed out the door to have a sonic game for the holidays because sonic 3 was delayed
@TD-zs2nc
8 ай бұрын
Kinda surprised there haven't been more sonic pinball spinoffs. GBA had pokemon pinball, mario pinball, metroid pinball... Where was the OG at?
@RawrX32009
4 ай бұрын
GBA had Sonic Pinball Party
@gaymerherb
2 ай бұрын
That Options music gag made me laugh so hard, instant sub. I liked this game to an extent but like many pinball games, it was kind of hard to follow and i always would forget to put it on Fast, which still felt slow and weird and framey, but altogether, i did enjoy renting it as a kid and it stands out in my mind as the first time i realized the future of Sonic was going to be a mixed bag.
@gooeydude574
5 ай бұрын
This games deserves a remake. (A good one, of course)
@blinkachu5275
3 ай бұрын
You did not just say "The music was mediocre" The music is maybe not on the quality level of the original trilogy, on that I can agree, but not much is (even in the 3D Sonic era) But Sonic Spinball's music is wonderfully unique and funky
@VirajKathwadia
3 ай бұрын
I loved Sonic Spinball, it was a game my father got my for my 8th birthday. I find people that criticize this game often don't know how to play it. And the music was awesome.
@SparkyMK3
8 ай бұрын
Small correction: Sega DOES own the rights to three tracks from Sonic 1 and 2, as the games sound designer Yukifumi Makino (credited as "Macky") composed the iconic 1-Up, Drowning and Chaos Emerald jingles for those games, not Masato Nakamura.
@SylveonTrapito
Жыл бұрын
Seeing Yuji Naka behind bars in the photo looks funny as hell. And I'm a Sonic fan.
@splintergectornathan9045
20 күн бұрын
2 Hours? Howard literally *NAILED* his job for such short amount of time for theme!
@phorchybug3286
4 ай бұрын
Spinball is fun. Pinball just isn't the same without Sonic.
@FrostChildStudios
3 ай бұрын
Yeah, wow, I always remember the Sonic Spinball soundtrack giving me the creeps with how flipping intense it was, lol. Makes sense now that it was from an entirely different and western dev team. Nice work!
@kwkfortythree39
3 ай бұрын
No mention for the 8 bit versions of the game?
@akiraokami
25 күн бұрын
I've only ever heard the "original" title before for this game, however I've only ever rented the game, I do not know how the video rental store I rented it from obtained their copy, I do however know what happened to their inventory when they closed; everything got sold off, I know as my Mega Drive, Mega CD, Sonic 1, 2 and 3 were all purchased from them when they closed. Spinball and Knuckles had already been sold off or I would have bought those as well, I unfortunately do not know who ended up with these games nor if they have survived to this day. (This was in Europe)
@jackpenber8959
3 ай бұрын
I happen to really enjoy the soundtrack 😤
@optimistprime2751
4 ай бұрын
Excellent information. Excellent history. I wish you more subscribers and popularity. There is just one little eensy tiny little thing though. THE MUSIC IS AWESOME. Sega US really got screwed over when making this game. Howard drossin created the toxic caves theme song on his first day as they hired him late in the production process. He was completely unfamiliar with the sound system of the sega genesis/gems but still managed to make one of the most incredible songs ever. So hearing that story of how he made the theme song in less than 2 hours is totally believable yet crazy. They managed to make an amazing fun game with outstanding music. At least the first level/options menu music. As this is the music 90% of the gaming audience would actually hear
@thehumbleone1983
Жыл бұрын
Great video Pojr as Sonic SpinBall is one of my favourite Mega Drive / Genesis game even if some people don’t like it
@tlst94
3 ай бұрын
What if Spinball and MeanBean Machine never existed? While Sega of Japan and USA got along better and had no barriers whatsoever? And if they've worked on Sonic 3 together? While as a full-game, but keep it as short as Sonic 2. While it was never intended to be an isometric game. And if it never got split in-half(had it not been for McDonalds)? And if Masato Nakamura returned to the series to make Sonic 3's ost? And if it came out sooner by November 1993? So in conclusion, how'd this have changed Sega and Sonic's history(even the re-releases)? What new Sonic games would've came out from 1994 onwards? Imagine living in that parallel universe. With altered memories and pov.
@KimPossibleShockwave
3 ай бұрын
A fan, Sonic Mania-like remake of this based on one of the open framework engines would be lit. Could also create some new levels based off scrapped ones from other games, like that Prism Stage from Sonic CD, Cyber City Zone from 2, et cetera.
@demensdeum_live
13 күн бұрын
C language is a high level language, because of that it is generating a lot of "extra" machine commands that being processed by cpu, it makes everything slower than assembly in terms of performance. At the same time it's actually heavely depends on compiler, I read that in some cases C compiler did better (less) machine code than human programmers on assembly.
@BlueV101
6 күн бұрын
I got, and still retain my copy with the redone tile music. I had actually, never heard the original before this video. I never even knew it existed. I was 11, so the music was fine. It seemed to "rock out," way harder than it had to. 🤷🏿♂️
@17R3W
Жыл бұрын
Since you read all of these, nicely done and have a great Wednesday
@TheKyeshow-pt2gt
5 ай бұрын
I love the music
@SonicntZane
3 ай бұрын
hey, what song did you use for the section before the outro? banger came outta nowhere
@fattomandeibu
Ай бұрын
Enjoyed Sonic Spinball, but definitely felt more like a budget title.
@manicdrive85
11 ай бұрын
i like this soundtrack i have a soft spot for this game as it was just one of the games our family got Christmas 93 with a Genesis model 2
@prophismusic
Жыл бұрын
I always thought the first level was fun, then the second was super difficult.
@andres20111996
Ай бұрын
The ugly truth about Sonic Spinball is this: Sonic Spinball Exists
@kenny9648
Жыл бұрын
I love that game, the visuals, the sounds and the music. I think that metallic sound fits perfectly. By the way, nice channel. I discovered it yesterday and already watched some videos. 👍
@crypticsailor
2 ай бұрын
You forgot mean bean machine, 3d blazt and flickys
@DarthRic_
10 күн бұрын
I was a Nintendo kid. Never played Sonic except a few times at a friends house or on a demo unit in stores. I really never liked Sonic games. I found they gave me headaches from how fast things were moving.
@RadikAlice
Жыл бұрын
I'm well aware liking it makes me a weirdo, but I do. It and CD are among my favorite Sonic games But boy, is it ever clear the difficulty was designed to discourage rentals. Even if you reading don't like it, gotta admit it's brilliant. Sonic always stood out because of his physics, so being a pinball is perfect. If I had to correct anything, it's that the infamous options music is actually an incomplete version, another casualty of crunch. As Larry Bundy Jr. recently pointed out, the European release or at least some carts have the proper version that's not an assault on the human ear. Which is a quality sorta shared with another song of a game for the system. The options menu music from Thunder Force IV, funnily enough
@delvechiocavalhieri2105
Ай бұрын
Funny that I've played more spinball than any other sonic. I loooved this game. Good to speedrun it too
@sanicsanic6890
Жыл бұрын
I’m kinda mixed on spinball, on the one hand it’s pretty fun just to bounce around so much you give sonic motion sickness, but actually trying to play the game is very hard (but that’s probably just because I am absolute garbage at pinball)
@davidcaruso2517
Жыл бұрын
I liked sonic Spinball. Was a bit off the wall but it was fun!
@pojr
Жыл бұрын
Yeah definitely not a bad game, just a little weird compared to the others.
@joeyfarris2543
11 ай бұрын
Fart noises!? It all makes sense now 👍👍
@beraetuestarz3696
3 ай бұрын
Worth noting that a rom of the initial variant was leaked on a chinese rom site.
@Cashlost2
3 ай бұрын
Instantly hated this after you called the music mediocre.
@fazares
Жыл бұрын
The cartoon u were talking about..got a few characters cameos in this game
@mattm7798
Жыл бұрын
Wow I knew i didn't like Sonic Spinball as a kid but could not figure out why. Now i know. This was one of those kid mistakes where I played the game at Target on one of those 6 cart genesis displays and really enjoyed it enough to ask my mom to buy it for me. She eventually did and I'll never forget coming home and within 1 hour realizing "this is not a good game". This video makes me feel a little better as a consumer since Sega basically kinda screwed us with it. Also all the speed and fluidity of sonic is missing, and it feel like the frame rate is very low
@daviddamasceno6063
23 күн бұрын
Huge respect for those devs.
@MBJ84
Жыл бұрын
That music bit was great!
@Innocuils
Жыл бұрын
I'm digging your channel! Commenting for the algorithim....
@huldu
6 ай бұрын
I didn't like the game as a kid but as an adult I appreciated it a LOT more. It's a pretty fun game.
@madzpanda
Жыл бұрын
Sonic spinball was my first genesis game and it was fairly new when I got it. I was.. 7? 8? My version had the music made in 2 hours. Also I'm suprised you didn't talk more about the satam appearances. It was the only game where they addressed them at all which is crazy to me I loved satam. The canceled stealthy satam game looked cool but sega of Japan hated it.
@chockky319
Ай бұрын
Whys bro acting like this is a sequel to the main series 😭
@jarmelatodyssechutminds126
Жыл бұрын
I myself at first unfortunately got the game gear version of this. I played it and I don't like it. And I never bothered pick it up again. But I later picked up the Genesis version. Right through games compilations called SEGA Genesis classics for PC and switch.
@jarmelatodyssechutminds126
Жыл бұрын
I was one of the few millions of people who owns sadx on steam right after playing sadx on the GameCube.
@Gyrokun
2 ай бұрын
Lol the game gear version was very much lacking
@AURORAFIELDS
Жыл бұрын
I really don't like how people keep insisting the bad music in American Mega Drive games has to do with GEMS specifically. GEMS is actually a lot better than what Sega offered to Japanese developers in the early days of the system - The driver is relatively bug-free, it runs well (despite not having the most well optimized code), and actually has a lot better features. The trouble often comes from inexperience of the musicians and developers, either not putting in enough effort to produce high quality music, not having a musician on-hand who could create better music, and having less experience with FM synthesis than their Japanese counterparts. In addition, GEMS provided a standard set of FM voices to use for developers. While it is not really a bad set of voices, some developers used them mostly throughout the soundtrack instead of creating custom voices that fit the song better. This again I would say has a lot to do with inexperience of developers. In addition, the Spinball OST actually sounds worse nowadays because a lot of people use emulators. The real hardware has a great low-pass filtering (on model 1 anyway, unmodded model 2 is kind of bad tbh), so the music sounds better. It is still not amazing, but I think its unfair to call it mediocre. Overall, still a lot of developers went the extra mile and created their own drivers or just utilized the drivers they were given better, and therefore ended up with much better music than your average GEMS game. But let me tell you, no matter what driver, you will find plenty of games with awful music.
@floridaman0219
Жыл бұрын
Gems gets way more hate than it deserves. The standard patches are pretty lame but it was a great tool for time-strapped developers. Spinball was one of those games that really deserved some custom patches but I still think the music is funky as hell
@metal_kitsune
2 ай бұрын
Yeah, I'm with you on this one. Terrible soundtrack but the game is fun. I remember the first time I saw it at a friend's house as a kid, I had to have it.
@The_OriginalGamer_
25 күн бұрын
Sonic Spinball can be summed up in two words: Cluck Alert!
@DryPaperHammerBro
Жыл бұрын
Sonic Spinball is my favourite Sonic spin-off.
@Ensign_games
4 ай бұрын
I think Sonic Spinball is a decent game.
@migel-anxel
2 ай бұрын
7:25 The worst part of Pojr's job definitely 🤯
@demetroiuspm.122
3 ай бұрын
Why bros thumbnail looks like clique production
@sheepchemical3024
Жыл бұрын
I actually really love sonic spinball! but I'm a huge fan of pinball in general, both real tables and video game pinball. I think thats why the stiff awkward platforming never bothered me. The focus here is on the pinball mechanics with the platforming put in as an afterthought, so I thought it was designed like this on purpose to some extent There are good OSTs that use GEMS but its sadly a case of, the composer has to be good with it, so theres more bad soundtracks made with GEMS than good ones... and I sadly think sonic spinball is one of those. Aside from a few songs that go hard (I really love toxic caves), a lot of the songs in spinball just sound overly harsh and discordant to me. But its a matter of taste no doubt
@ValokuvaajaJoniPaaskynpa-me5cj
2 ай бұрын
I liked Sonic Spinball back in days.
@Dove_Hepburn
Жыл бұрын
The least known game but interesting and mysterious like Ecco The Dolphin!
@supernes235
Жыл бұрын
I actually loved this game. Another informative clip.
@SpringlockedSociety
2 ай бұрын
2:57 small error it's nov 24th but it's fine :)
@calebprenger3928
Жыл бұрын
I really like sonic spinball actually. why are you showing javascript and jquery at 1:51? lol
@f.k.b.16
Жыл бұрын
Edited comment lol
@pojr
Жыл бұрын
lol, props for noticing that.
@the-NightStar
Жыл бұрын
@@f.k.b.16 fuck off, sometimes people need to edit for minor spelling and grammar issues.
@oneinchbiceps
Жыл бұрын
Time to test all those copies of Sonic Spinball to see what music on the intro.
@RawrX32009
4 ай бұрын
The version on my copy of Sonic's Ultimate Genesis Collection on PS3 has the original Sonic Spinball theme
@Kimarnic
Ай бұрын
@@RawrX32009 impossible
@RawrX32009
Ай бұрын
@@Kimarnic no that legit true I'm assuming since they had to get the rights anyway for sonic 1 and 2 they just thought they'd might as well use it
@ChristopherFrameOfficial
Жыл бұрын
Taxi!
@LoneKuroRaifu
21 күн бұрын
Someone who doesn't like Toxic Caves? Pffft
@Ricardosucio
2 ай бұрын
The music was the only thing I liked about this game
@bpfurtado
Жыл бұрын
Nice content.
@magicwordxyzzy
Ай бұрын
Ah, back when new versions of games came out every 1-3 years, not....well... when is GTA6 coming again? As far as Sonic Spinball goes, I might have liked it better if I hadn't played Kirby's Pinball Land beforehand; the Kirby pinball variant was waaaaay better than Sonic's.
@dumpsterjerry3577
Жыл бұрын
I loved that game the most as I didn’t really bang on any Sonics ✌️
@starleaf-luna
2 ай бұрын
I mean, "harder to learn"-- I'd say they're not. they're simpler in many cases than high level languages, so have less features, and the whole concept of variables, functions etc. doesn't really apply to the low level languages like the different Assembly variations, where for variables you have registers and memory locations, and for functions you have subroutines with data passed through registers or memory locations. they're certainly very different from higher level languages, but, at least IMO, they're as hard to learn as high-level ones, at least if you don't come in with the expectation of it being similar to the high level languages ¯\_(ツ)_/¯
@Gojiro7
Ай бұрын
this story is a cautionary tale of why you can't let cultural xenophobia creep into your professional life (being xeno in general isn't good either) as Sega needed the strengths of both cultures and the petty differences of both sides caused so much problems, not just here but in Sega in general as the heads of company also butt head with the US branch despite the american branches marketing strategy being the only profitable strategy they'd had since the SG-1000 was dead on a arrival, and the Megadrives superiority in Japan died out the instant the SNES came out, so the CEO's wouldn't listen to the American branch and went ahead and pushed the 32X on them which was arguably the first real Domino that undid the company
@MazinGo-1972
Жыл бұрын
Sorry but I did not like this game and only tolerated it when I fully played it on the Gamecube Collection. This game totally passed me by on its initial release and I was hyped for S3&K, I even got all the Happy Meal toys back then. Sega really should have calmed down on Sonic's release cycle if this game was the result of it.
@thedeadpoolwhochuckles.6852
Жыл бұрын
this game was pain.
@alex_tremo255
Ай бұрын
I highly disagree with the music being mediocre tbh lol
@christopherlastname7638
3 ай бұрын
I got this game as a kid i saved up money and was disappointed in the game!
@DoktahDoktah
Ай бұрын
Everything about Spinball is a little off. The gameplay is like Sonic buts its a little off, the sound is like Sonic but its a little off, the pinball gameplay is like pinball but a little off, the graphics are like Sonic but a little off.
@dava00007
2 ай бұрын
This game runs at 30fps, I could not play it back then because it felt jerky 🤮. Those American developers were extremely bad at their job.
@the-NightStar
Жыл бұрын
Nope i'm gonna have to COMPLETELY disagree with you about the sprites AND the music. I completely disagree that the sprites look bad in any way. In fact, I actually prefer this sprite design for sonic, and think it looks much better than the first two games, from an aesthetic standpoint. And what's what that stupid earplugs sketch? Again, I LIKE the hard-rock abrasive sound of this game and I think it has a lot of charm and shows the capability of the Genesis's FM audio to showcase a harder edge rock industrial type sound. I honestly just think you're flat out wrong about both, and even maybe to the point of being kind of a judgemental asshole about it, in all honesty. Like, your little comedy sketches to illustrate the music being "bad" was actually really obnoxious to me and not funny at all.
@KatriceMetaluna
Жыл бұрын
Funny how the American devs thought staying over hours and sleeping at their workstations was crazy back then when that's exactly what they have to do now.
@joshuasanderson7359
Ай бұрын
Crunch was a bad thing then and it's a bad thing now, regardless of where we live.
@LostForestX
Жыл бұрын
Lollll that poor composer dude. I can't imagine someone telling me "Hey uh, we need you to rewrite a song for us and it's gotta be done in like... 2 hours." You're right though, the physics are ass anytime Sonic has to walk around.
@JamesSturges
Жыл бұрын
Oh hey, I’m here early. Glad you’re covering Spinball, it’s a super weird case. The big issue with C is not really that it won’t act like how you’d expect (in fact, since there’s less worrying about the minutiae than with assembly, an argument could be made that for most it’ll act MORE like how you’d expect, unless you’re exceptionally good at understanding the hardware), the issue is more that since the code will eventually have to be compiled from C to binary, you cannot reasonably hand-tune your code for performance. Spinball is the only Sonic game on the Genesis I’m aware of that has to run at 30 FPS, which makes the game feel sluggish. Also kinda fun fact, Sonic 3 itself was developed in around the same amount of time, as the original Sonic 3 project was supposed to use the SVP chip but that was scrapped. Evidence of the super rushed development can be seen in the Sonic 3 prototype recently released.
@ScatterbrainPete
Жыл бұрын
Technically, Sonic 3 & Knuckles as we know it might have had around 12 months of development (June 1993-June 1994, not counting those earlier 6 months spent on designing the game around the SVP chip). Apparently the plans to use the SVP chip for a isometric/somewhat 3D Sonic game (which go back as far as January 1993) were scrapped sometime around June (at least according to The Cutting Room Floor) which was when the team had to start over by tweaking the Sonic 2 engine and the game itself had to be done and ready to get printed on cartridges in November 1993, so enough copies would be shipped for the Hedgehog Day in 1994, which by the way was the result of a McDonald's sponsorship and the deadline was set by the investors, which is why Sonic 3 couldn't come out for the holiday season of 1993 (and one of the reasons why it had to be split into two cartridges) in the first place.
@pojr
Жыл бұрын
imagine if Sonic 3 used the SVP chip. reminds me of yoshi's island. and you're definitely right about C.
@DJ_POOP_IT_OUT_FEAT_LIL_WiiWii
Жыл бұрын
I suspect memory was a big issue, perhaps more so than C. The game is only 512kb and it is packing. It has pretty wicked compression scheme going on. There's loading screen and stutter between map sections. Probably lots of ram used for lookup tables.
@Austinator0630
Жыл бұрын
@@ScatterbrainPete The early development of Sonic 3 as an isometric game laid the groundwork for Sonic 3D Blast.
@UltimatePerfection
Жыл бұрын
Fun Fact: Archie Comics actually predicted Sonic Spinball. One of the issues from 1992 or late 1991 deals with Sonic stuck in a pinball machine.
@Gyrokun
2 ай бұрын
True lol Spinball was all I could think of when reading that issue and I'm pretty sure it was meant to be the first game tie-in of the comics
@PilaCiu
Жыл бұрын
Craig Stitt actually dumped out of his concept games somewhat recently; SEGAPEDE/Astropede pitch demo
@pojr
Жыл бұрын
nice. pretty cool looking game, although i can definitely tell that the GEMS sound engine was used lol.
@PilaCiu
Жыл бұрын
@@pojr Thankfully the music was done by Howard Drossin who had decent experience with the GEMS driver, so it doesn't sound bad at all.
@edgardeitz5746
Жыл бұрын
Astropede should've been made...
@MTCesquire
4 ай бұрын
My version of Sonic Spinball had both intro songs, and I'm inclined to believe all copies did because even the ROM I'm currently playing has both. If you don't press start at the title and just let the demo run, sometimes when it loops back to the title, you'll hear the first version of the theme.
@Billy-Ireland
28 күн бұрын
Any proof? I'm just curious Thx for info
@MTCesquire
27 күн бұрын
@@Billy-Ireland Download the ROM and see for yourself
@edwin3928ohd
Жыл бұрын
Veteran Member Status FTW! I have played sonic spinball since buying it in the store. (Well, my parents did bought it). I used to play it alot in the 90s when I was younger, but it was way too hard as a kid. I do play it every 3-4 years now, if that. I think the game was too sluggish and awkward to control to become a great game. Imagine casino night zone in sonic 2 converted to a pinball game - I think that would have been a real winner as a full game. (By chance as I write this I am watching your video and I see you are also talking about casino night). That idea totally would have taken off had they done things right. Edit : For atmosphere, I give the game 10/10, even though there's only 4 stages, each one had a very unique look and very detailed. I think they spent alot of time on that but not as much on the other things the game needed
@pojr
Жыл бұрын
i was thinking the same thing. imagine is the japanese crew was more involved with sonic spinball, AND the engine of sonic 2 was used. it would have been a much different, and probably much better, game
@jackofallgamesTV
Жыл бұрын
I hope you don't mean FTW in the same sense that Taz (the wrestler, not the Devil) meant it.
@edwin3928ohd
Жыл бұрын
@@jackofallgamesTV Nope, but Taz rules! I saw him at AEW in Austin
@ardenbaileys4878
3 ай бұрын
probably my favorite part of this game was its soundtrack
@AlexYardZone
3 ай бұрын
Mediocre music. .....u heard toxic caves or the machine? Some of the other tunes are generic tho
@LostForestX
Жыл бұрын
Btw, that feel when you hear yourself get name dropped 🤗
@MN12BIRD
Жыл бұрын
IIRC the game also runs at 30fps while all the other main Sonic games on Genesis ran at 60fps. Maybe like you said if the game was written in C instead of assembly that's why as you said the performance would be worse. I always found the game to be strange. Sonic does look weird compared to the other games and the music was certainly a downgrade.
@pojr
Жыл бұрын
Absolutely. The frame rate in this game is not great
@brunoramos9747
Ай бұрын
It would have been an awesome game if it actually played like a true pinball game it doesn't it's so artificial😊
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