Fantastic guide. Going forward, I could also see you take this by showing a "report card" style overview for how good generally the class is at each role. Like right now, I have a Flurry Ranger who is a an S-tier Right Hand, but is also good at a couple of other roles due to completely punting ranged offense.
@strangerous1313
2 күн бұрын
This is, in my opinion, the best video of yours i have seen. Great for new players, and experienced players as well.
@gabrielthedim2466
2 күн бұрын
Nice coffee sack decoration back there! 🇧🇷
@H.P.Loveshack
2 күн бұрын
Just discovered your channel and I'm really impressed. This was entertaining and informative. Definitely going to go back and watch your other ones!
@andrewdavenport7749
2 күн бұрын
The party members that were replaced in the campaign were an armored Hobgoblin wizard sub pally (played by RtK) who was a really cool build and one of my favorite PCs, and a construct inventor sub gunslinger, who literally ruined encounters. The new party is an absolute POWERHOUSE that so far has been very good in any encounter they have faced, except for stealth.
@AndrewPHale
Күн бұрын
Viva la bush
@AndrewPHale
Күн бұрын
Also, sticker has a bunch of stealth, just doesn't use it
@jonathanbennison9220
4 сағат бұрын
6:19 I agree. 100%. I love an effective archer. Even if the barbarian might hit harder. The Archer Snopes out targets before they can hurt the front line, and picks off skirmishes trying to ambush the healers. Excellent role. Love the Archer. It definitely can take some effort in PF2 to get the ranged DPS to a competitive level, but a couple of the options make it so effective, that even if it doesn't always hit as hard as the elite melee folks, It hits where you need, when you need.
@Thatposer444
2 күн бұрын
Wood/Water Kineticist is definitely an S-tier healer alongside Cleric. Forensic Science Investigator and Chirurgeon are A+ though for sure
@IndieGoFigure
2 күн бұрын
May have mentioned this build on the channel before as its my favourite but a wit swashbuckler with all for one and flying blade makes for a hilarious mid-guard/diplomat package with an upside of being really mobile. I noticed swash's didnt get a mention in the vid, is this purposeful or an oversight?
@Gorpfield
2 күн бұрын
i think it was an oversight. ive come up with the same build, it goes kinda crazy
@RebelThenKing
2 күн бұрын
I've got a swash in my balanced party of five, and I'm pretty sure I mentioned them as being pretty good in the ranged role too due to their high DEX. At any rate, I love swashbucklers for the Right Hand role!
@IndieGoFigure
2 күн бұрын
@@RebelThenKing My mistake, noticed it on a rewatch.
@jonathanbennison9220
4 сағат бұрын
5:43 From Experience, I would include the Thaumaturge in that list, beside Barb or Fighter. perhaps with the weapon implement reaction, or the Regalia bonus damage at mid level... I know that the accuracy is technically one step behind. And potentially 2 steps behind, if the Thauma has lower Strength, and lower proficiency. However. The ability to trigger Weaknesses, or Bypass Resistances, is just so effective. I do agree that ranged Flurry Ranger needed help to get the damage up. And I agree that Gunslinger has the accuracy, but deals with reloading and potentially reduced damage averages. Our Thaumaturge has been an absolute force to reckon with. From 1st level through 11th. Love to chat more. Thanks for the video.
@jonathanbennison9220
2 сағат бұрын
17:34 At our table. We have a Thaumaturge and a Fire Kineticist. Together x the volume of damage they inflict upon the enemy is terrifying. With support and Ranged DPs contributed by party (Ie Psychic spells and Flurry Ranger Arrows) The fire Kineticist unloads an impressive amount of damage to up to 6 enemies every turn. Within 30 ft. With their first 2 actions. The Thaumaturge has been pummeling enemies from 1st and 2nd level. Including a 40+ damage finisher to end the beginner box green dragon. At 2nd level. Together they have been our Hammers. At lowest levels, we originally had a Mountain Monk as an Anvil for our Thauma hammer. But the Monk switched to a Thauma and has been steamrolling.
@kevinbarnard355
Күн бұрын
Heal role can also be covered by a wider variety of classes without WIS investment if they take Assurance: Medicine and anyone goes up a tier or 2 if they take the Medic/herbalist/blessed one, etc archetypes. I love that about PF2! Also, a few special mentions for the Skill Role: Swashbuckler, Enigma (Lore) Bards, Unified Theory arcanists, and diverse lore thaumaturges in S tier skill role. Skill compression is "almost" as good as having extra skills. It's better in the long run, except compared to Rogues/Investigators. I'd suggest either limiting S tier to high # of trained skill classes, or adding an s+ tier for classes that can get extra skills to legendary.
@johnhudghton3535
Күн бұрын
Brit here. You lost me at "American Football"...😂
@mogscugg2639
Күн бұрын
Four thaumaturges best party comp 🚬
@jonathanbennison9220
2 сағат бұрын
11:48 For support Buffing / debuff ing I would include any specialized Athletics maneuver PC. Consistent Trips, Grabs, Shoves, and even Disarms, Can be amazing. Assurance Athletics is a great way to ignore MAP and other penalties, Or for a low STR PC to contribute in a big way. When the frail wizard can reliably trip the Ogre (Narrate with a Mage hand trick, or a magical snare or net to grab or trip) That is reliable benefit to the entire party.
@ericperson8703
2 күн бұрын
On the support role ... There are about eight different support options: status bonus, status penalty, circ bonus, circ penalty and then for AC attacks and saves. I would classify the tiers based on how many of these categories they can use without conflicting with alies.
@jonathanbennison9220
3 сағат бұрын
9:13 For ranged damage excellence, I would have to include the Flurry Ranger Archer. The total DPs on a single hut might not always be impressive before striking. But. With Hunted Shot, and the reduced MAP, There is an impressive potential there. The first shot accuracy is slightly lower than a maxed out Gunslinger, but the second shot is usually close to tied 9r better, and 3rd,4th and 5th shots are generally on par with the Fighters 2nd strike. Depending on ability scores, weapon enhancements, class features, etc.
@jonathanbennison9220
2 сағат бұрын
15:17 Just for anyone interested in the Face role. Charisma is perhaps the least important piece of the puzzle. Your Proficiency bonus climbs faster than the Charisma bonus does. A High Charisma character who neglects their proficiency will fall far behind the mid to low Charisma PC who invests in Expert/Master/Legendary proficiency. For anyone who can justify a +1 or +2 or +3 Charisma, and invest in some of the social skills, You simply won't be very far behind the High Charisma face. You also are potentially able to catch up to them while they invest in Charisma 19/20 with half Boosts, Bringing your Charisma 14 to CHA 18. While the maxed Charisma Maxed Prof character with buffs may lead the S+ tier, It is possible to be very beneficial with even a modest investment. One great example. Demoralize has a timeout per character. So once the Primary face has Demoralized a target, That's it. Then the secondary can shine in following rounds.
@neevgranite1480
2 күн бұрын
I wonder why you didn't include Tanking as a separate role like most people include. Do you fold that into melee and support? Also You only briefly cover ranged AOE damage in the ranged damage role, but that seems very different than single target ranged damage.
@jonathanbennison9220
2 сағат бұрын
14:21 Don't sleep on the Rogue healer, with Assurance Medicine. Add a few skill feats to expand useful Treat Wounds, or reduce timeouts on Battle Medicine. Also the medical Investigator sub class, Can Battle Medicine Hourly. Rather than daily. Which might not seem to be as strong as the Clerics Divine Healing Font, But can be used significantly more often across a long adventure day.
@ckpoon5871
Күн бұрын
These are 4 player groups before the remaster: 1) Champion, Ranger, Investigator, Bard 2) Fighter, Barbarian, Gunslinger, Rogue
@branmuffinyogurt9368
Күн бұрын
Currently in a game with myself as a Fire/Metal Kineticist as the face Tank / HP tank (metal carapace is so cool). I can deliver far ranged damage with weapon infusion to act as a bow or consistent melee damage with a reach elemental melee blast (EMB) / agile EMB. Took my archetype as battle medic since we were a bit sore for that so I can self heal out of combat and took battle medicine for in combat healing. It’s a lot of tankiness for LVL 2 with 18 ac + a regenerating (metal carapace) shield and 32 hp so I’m very surprised it works so well
@sebwiers1
2 күн бұрын
The group of all new players I joined ended up similar by mistake, though we kind of lack a cannon. Investigator w/ healing focus, Champion (dex based), Braggart Swashbuckler, Occult Witch, and Giant Instinct Barbarian. We haven't really homed in on team synergy yet though.
@mousewifegames
2 күн бұрын
I'm curious what your party of 3 might be, in a circumstance where due to the numbers the characters need to fill more roles, and specializing in a particular aspect comes at the cost in other gaps in the line-up.
@RebelThenKing
2 күн бұрын
I actually did spec out parties of 3 but cut them due to time. I'll go dig them up from the script to share though if you're interested!
@IndieGoFigure
2 күн бұрын
@@RebelThenKing Absolutely, builds get interesting at 3 man parties as they all members have to be hybrids to some extent or another.
@kevinbarnard355
Күн бұрын
Rogue/Dex Ranger/Investigator feels essential to me in a 3 member party. Having one character that can be A-tier or better in melee AND ranged damage, plus lots of skills is just amazing.
@keithpark2044
2 күн бұрын
So…no mention of thief rogue? Can deliver good damage bothe ranged and melee.
@RebelThenKing
2 күн бұрын
Minor spoiler alert - thief rogue is in my party of 3 builds that I ended up cutting from this video. I will probably add those builds as a comment or a follow-up video.
@kevinbarnard355
Күн бұрын
Thief isn't that fabulous on ranged damage, just A tier really (at best). They have a medium weapon die at best (with an accuracy penalty), no ability mod bonuses to damage, and probably the hardest racket to reliably get off-guard for ranged strikes. I'd suggest a scoundrel with pistol twirl or mastermind for much better ranged damage and still great melee damage. All Thief has going for it is A+ melee damage. Without getting to use weapons bigger than a D6 or D8 with 2 hands, they'll never be S or S+ tier in melee.
@johnhudghton3535
Күн бұрын
In our party we have an Orc Barbarian ( hammer) Swashbuckler ( right hand) rogue ( right hand ) hob goblin ranger ( canon) and my own character Gnome Bard who picks up multiple rolls as midguard, healer, diplomatic etc. Out of fight and in social scenarios the Bard is comfortably the face. In fights he finds himself juggling with too many roles and not enough resources. He is able to mete out some ranged area damage as a first strike option but once combat is underway he is supporting with buffs/debuffs and healings and is well stretched at doing that. He has picked up healing items to assist with out of mele battle damage recovery. Oh and he is a beastmaster as well having a riding drake to offer some personal protection and an elephant to assist in carrying party treasure in a scenario where extra dimensional spaces have been disabled. ( Should have seen the GM's face when he called in the elephant to move all the stash instead of having to make hard decisions as to which to leave and which to carry 😂 As you know... Bards rule but even moreso with some potent animal companions.
@Fallout2008
Күн бұрын
what about a party of 3?
@AndrewPHale
Күн бұрын
Am the druid player in the party. I feel famous.
@SigurdBraathen
2 күн бұрын
What about a party of 3 ?!?! =O
@SigurdBraathen
2 күн бұрын
I prefer Pf2e over D&D, but the latter does 3 man parties easier. Exect encounter balancing, but that's another issue! (??) =Þ
@challst
Күн бұрын
I play in one game and Gm another. The game I play in originally had only 3 players but has added one more recently: Shield and claw fighter is our Hammer - the play likes to throw his shield a la Captain America so he can do some decent ranged damage (Str+4, Dex +2 to start - the gradual ability boost so Dex +3 at level 2) Arcane Ancestors Bloodline Sorcerer - Cannon - does a lot of AOE and targeted damage Precision ranger with animal companion and taking all skill feats to maximize Medicine - Cannon/Right Hand/Healer - I'm the party healer and bought the gloves of medicine/healing as first item purchase. With free archetype (using because fun and only 3 in party) took Beast Master so that companion can grow a little faster and provide consistent flank with the fighter we have recently added a Thaumaturge - chaos monkey - mostly right hand/diplomat - mirror implement, some charisma skills but player is pretty much a chaos monkey and this is her first RPG experience so we are just letting her embrace her random impulses The table I DM: Melee precision ranger with druid archetype - front-line hammer CHA based psychic - support/face Empiric investigator - professional/cannon Braggart swashbuckler - right-hand/support Both groups have been reallly successful. The table I DM has some healing limitations but has been pretty successful and getting the enemies knocked down pretty fast. The Psychic has a limited amount of healing when she unleashes.
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