If you go down the Dark Horse route, Hatchet is a supporting card for Fire Axe as your main weapon. With base 5-6 combat, Fire Axes +1 damage is active a heck of a lot more often while still able to hit. Then, since you only pay to boost it once or twice (1 from upkeep, 1 from Madame if you've got her), Hatchet basically lets you take an extra 2 damage swing before your Fire Axe swing. Any 1-2 health enemies die to Fire Axe, any 3-4 health enemies die to Hatchet + Fire Axe, with a bunch of flexibility in his 0-2 innate/spirit to dish out a little bit extra. But like you said, Hank is already "good-to-great". If you want to play Axe Murderer Hank, you'll have a good time, but it's a 1 XP card supporting 0 XP card ultimately.
@MrNephthys17
8 ай бұрын
I think Get Over Here! is going to be useful in Hemlock Vale specifically to deal with Elusive enemies. In particular for Hank who will likely want to run Pitchfork and Sledgehammer to be able to kill 3 health enemies in one shot so Elusive can't trigger. The problem then is how you deal with 4+ health enemies since you can't attack for 2 actions and then move and attack again to finish them off after they run away (unless you use Quick-Thinking or ditch your Pitchfork). Get Over Here! lets you do that with your final action. Probably won't last until the final deck, but I can see it starting in there.
@RatherIncoherent
8 ай бұрын
Very fair point. I didn't even look at the card because it's typically overkill in guardians, but in survivor that action compression definitely has value.
@eyeofbraille4659
8 ай бұрын
Given Hank's decent access to strong fighting events / pseudo events I'd be giving serious consideration to playing Ice Pick as his go-to hand slot item. It works with everything from Blood Eclipse to Brute Force to Riastrad, it boosts his base skill levels to Nathaniel Cho like proportions when he's in fighter mode and helps ensure over-success for Quick Thinking and Brute Force, and can eventually add extra action compression to his fighting to let you hit 4 damage Brute Forces and 5 damage Riastrads. It even lets him pivot into more investigation if the circumstances of a particular scenario warrant flipping him to his all-rounder mode.
7 ай бұрын
Why did you skeap over One-Two Punch. Those 3 total damage at level 0 are unique, even though you need to test twice as you are fighting at base 6. Also, Meat Clever can't do consistently 2 damage per attack. You just can't absorb 1 horror every attack if you need to do three actions.
@fredfredrickson5436
8 ай бұрын
For me Hank has True Survivor written all over him (in the context of a careful spread of low xp innate events, that is) as this is the best solution to lean into his inherent flex; Hold onto your True Survivor until Hank's defeated and you've decide which bonded version to switch to, then throw it down and recur either your Sharp Vision or Brute Force, etc, as required. I'm guessing Hank will definitely buy time with this approach, because action efficiency isnt just about the compression created by adding free actions, but about passing the most appropriate tests with as few actions as possible too.
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