This is fantastic! I did a bit of work with the shader graph trying to create a convincing fresnel gradient, but you really went the extra mile to get the best effect! The only thing I'd suggest is adding some kind of film grain or blur overlay on top of the post processing to make it even grainer, if you're going for a more Predator vision mode
@GameDevGeeks
2 жыл бұрын
Right! God why didn't I think of film grain😅
@Zeroxbbx
2 жыл бұрын
U are amazing my friend ♡
@fateshow5303
2 жыл бұрын
this is really cool but unfortunatly, the new unity doesn't allow camera stacking with the HDRP. Have you found any solutions?
@Conflagrated
2 жыл бұрын
For some reason the environment post-processing will always render over the top of the shader graph. I've tried a lot of layer settings but I can't figure out what's going on - it's just dark blue all the time. If I disable the EPP, I can toggle the shader graph in the cameras no problem .
@GameDevGeeks
2 жыл бұрын
have you set your overlay camera's environment > volume mask to nothing? if it is set to default it will be affected by the EPP. wish luck
@Conflagrated
2 жыл бұрын
@@GameDevGeeks I have, but then it won't appear at all, leaving a full color environment albiet with a fully functional thermal gradient on the affected objects.
@GameDevGeeks
2 жыл бұрын
@@Conflagrated are you using URP? Disable PP and see if camera stacking work as expected (character should render on top of everything)
@ponyli417
2 жыл бұрын
Really Amazing lesson! May I ask why when I follow your tutorial, the blue color in the color adjustments will be displayed in the scene instead of only being displayed in the game like you?
@GameDevGeeks
2 жыл бұрын
There's a toggle for effects on the top bar of scene tab uncheck the post processing.
@ponyli417
2 жыл бұрын
@@GameDevGeeks Thanks bro, its solved! :)
@user-gj9vw1kc9d
Жыл бұрын
thanks for the tutorial ! im starting with unity so I still dont get quite a lot but just from overviewing the video I would like to know if that shader needs to be attached per object or it works like a camera filter on the entire scene ?
@GameDevGeeks
Жыл бұрын
Hi! what I did in this video is create a shader that should be applied to objects, and I did it manually. however it is possible to apply the material to all the objects in a layer using a custom pass. I'm thinking of making an updated video on Thermal Vision one of these days.
@ulee4323
2 жыл бұрын
Hello, really nice tutorials!! Can I ask a question as I use HDRP and can't find "stack" in main camera, and "overlap" render type in thermal camera. Thank you so much!!
@GameDevGeeks
2 жыл бұрын
HDRP used to support camera stacking back in version 5 I guess but not anymore. and for good reason cause camera stacking is very heavy on both the cpu and the gpu, anyways the better way to render an object on top of everything is by doing custom passes. sorry I don't have a tutorial on that one but I hope you find how to do this by googling :)
@ulee4323
2 жыл бұрын
@@GameDevGeeks Hi thank you so much, this is helpful and open a new world to me :) looking forward to your more tutorials!
@ponyli417
2 жыл бұрын
How can I make the thermal effect invisible behind the other object?
@GameDevGeeks
2 жыл бұрын
Hey mate, sorry for late response! you're gonna need to take depth into count in your overlay camera. to do so select your overlay camera and under Rendering uncheck "Clear Depth" and the render will not always be on top. good luck !
@ponyli417
2 жыл бұрын
@@GameDevGeeks No need to sorry bro, I love your tutorials:) it's useful, very appreciate for your reply!
@DrPinkieDie
Жыл бұрын
Would this work for white thermals?
@GameDevGeeks
Жыл бұрын
you want me to make an infrared FLIR camera effect?
Пікірлер: 21