Still can't beat the sausage mcgriddle combo with extra bacon on the sausage mcgriddle and 2 hashbrowns and a large orange juice.
@ShaneDouglas713
2 жыл бұрын
😂😂😂😂😂😂😂😂😂
@northerncaliman9295
2 жыл бұрын
This guy
@hopeoxo
2 жыл бұрын
ngl u made me want tht after reading it like fuckk
@izdagrimeyone
2 жыл бұрын
Wendy's 4 for 4 is optimal. I prefer the Taco bell 5 dollar box but the risk can outway the reward
@a1337turtle
2 жыл бұрын
damn dude i'm kinda hungry now
@silentscope88
2 жыл бұрын
Glad you enjoyed them!! Just finished full roster for ST combos. Looking forward to the attempts!
@dedfoker
2 жыл бұрын
The man, the myth, the legend is here.
@PharoahsKingdom
2 жыл бұрын
With Chub Li how did you charge, walk forward, then super without losing the charge?
@silentscope88
2 жыл бұрын
@@PharoahsKingdom So that is a glitch, for both Chun and Honda. When you do the motion... charge back, forward, back, forward... as long you as you continue to hold any forward direction, you will "store" the super. You just keep holding forward and then press the button All charge characters have this to some extent, is how I got walk forward cr mp to super with boxer. But only Chun and Honda can hold it forever. I have hints in the description of each video that explain how to do each combo
@PharoahsKingdom
2 жыл бұрын
@@silentscope88 Appreciate it., I've been playing SF2 since 91 and didn't even know. Then again, I was never good at SF2.
@jfitnesshealth
2 жыл бұрын
@@silentscope88 hahhhhhhhhhhhhhhhhhhhhh!!!!!!!! im about to try that with Chun lli right now! lool
@DJackson747
2 жыл бұрын
Whats crazy is that most of these combos will probably kill at any point you land them in a real match because you have to build bar through damage in the first place.
@budgetcoinhunter
2 жыл бұрын
12:12 - The motion for this is: ← (charge)→✊🏻←→(walk forward)🦶 So you tap forward and Jab to throw the fireball, but immediately tap back and forward again to complete the Super motion, which is stored by holding forward, and then pressing Kick to let it rip.
@leilanandara6841
2 жыл бұрын
What the hell is going on with those Vega combos!?
@kgthesupreme713
2 жыл бұрын
SFII was how my love for fighting games started and its been up every since. It's amazing how it's still relevant today.
@Beforezzz
2 жыл бұрын
SFII basically kickstarted every other traditional arcade fg so its not much of a surprise imo.
@Micha-Hil
9 ай бұрын
SF2's combo structure feels so crisp and deliberate. If we had these kinds of short but damaging combos in a newer title, that would have been sick.
@Zenbon111
8 ай бұрын
sf2 combos were not deliberate. I don't think they intended for you to die in 1 touch.
@Micha-Hil
8 ай бұрын
@@Zenbon111 Well I mean, like every move was designed to either combo into each other or to have some other important purpose
@Zenbon111
8 ай бұрын
@@Micha-Hil and I'm saying that sf2 combos were never intentionally created. combos came to be by accident and were discovered by players. Now all fighting games have combos as a result.
@Longlostpuss
2 жыл бұрын
The really sick thing about these combos is the 90's damage creep. With many of these, a couple of little normals before the full sequence and your life bar is totally gone.
@ShaneDouglas713
2 жыл бұрын
FACTS
@thelightseeker94
2 жыл бұрын
All about collecting coins from arcade cabinets.
@bryantnonya8704
2 жыл бұрын
This video is actually sick! I've been playing Street fighter 2 since the beginning but I had no idea you could do all these juggles and cancels into super!
@liloulachaudasse7295
2 жыл бұрын
Feast your eyes with this : kzitem.info/news/bejne/rYZ8p3mbgpSDpGk
@taylorbee4010
2 жыл бұрын
I learned most of it from Sonic hurricane half the time you don't need the bigger combos and just two or three hits works
@taylorbee4010
2 жыл бұрын
Street fighter 2 is also the origin of a lot of anime game techniques including jump cancels although there's not much of a use for it here other than a quick KO
@amenstal123
2 жыл бұрын
Now you know Bryant. We don't have YTube back then or a global tournament like today, but I'm sure somewhere in Japan or Far East this was done
@bryantnonya8704
2 жыл бұрын
@@amenstal123 I remember one time I decided to fire up Street fighter 2 on an emulator and I was playing as Ryu against Guile. I could literally read every move he was going to do before he did it so I just systematically counter everything and I remember the CPU was at very low health and just stood there not moving as if it didn't know what to do. It was so strange because there was a meaningful period of time like 10 seconds real time and about 20 seconds of in-game time where he just stood there and didn't move and it felt like the CPU was just thinking about what happened... I think the only reason he began to attack me again is because when the time gets low there's a different AI routine that takes over.. In other words I literally broke the AI LOL
@WoWisdeadtome
2 жыл бұрын
Chun Li's super is bugged in this game. Once the motion is done it will remain in the buffer until you let go of forward. So as long as you just keep walking forward the super will come out if you press kick, so the kikoken charge is doubling as the super charge, he's just holding forward.
@a1337turtle
2 жыл бұрын
the same is true for rog and honda too, right?
@WoWisdeadtome
2 жыл бұрын
@@a1337turtle Yeah.
@ShaneDouglas713
2 жыл бұрын
Is that how you charge it? 🤔
@scarekrooo2489
2 жыл бұрын
Same with deejay and honda
@WoWisdeadtome
2 жыл бұрын
@@ShaneDouglas713 So for the combo at 12:11 when Smug asks how he charged it. What the guy did was this: back (hold), forward +LP, then immediately back to forward (hold) like it was a single motion for the super. He then walks up until the kikoken hits and presses kick to super because the motion is still being held in the buffer by the bug and holding forward. He can then charge down to up during the super for up kicks. The demo immediately before that is a very obvious demonstration of this bug, Chun walks forward a long way before using super.
@scarekrooo2489
2 жыл бұрын
First thing smug its Super Street Fighter II Turbo. Smugs reactions to these are amusing, those dizzies (stuns) were light, didn't even see no grim reapers. He would freak out if he saw Zangiefs one hit dizzy, glad he pointed out the sound, back then with those sound effects you could almost feel the hits, landing a fierce fierce jab-shoryuken was it. When capcom switched to that Q sound thing, it went to shit. Yall got it easy now, getting good back then you had to spend not just time but money, losing meant losing money. Learning combos was trial and error, luck, seeing the AI pull some nasty shit on you or the trusty game pro magazine months after getting washed. There was no youtube that you can just pull up videos to watch and learn from. Fun times and its amazing to see how far games have come.
@Lenoh
2 жыл бұрын
Word, I remember the Gamepro days, Mortal Kombat 2 was the start of the Internet information age, you just had to trust gaming magazines before then. Why do you think people were trying to find Sheng Long for so long? Thanks, EGM!
@prismshock
2 жыл бұрын
I was kinda hoping they brought back the blue silhouttes when you do a super move in SF6 for either Lvl 1 or 2 supers. Those look so cool and add some of that old school flair
@carlosaugusto9821
2 жыл бұрын
I also think the afterimage effect could return to be used in a new game in ex moves
@armandopineiro4022
2 жыл бұрын
Did we really all just watch smug react to a combo video while he screamed randoms "OH" for 21 minutes?, yes and I am 100% fine with it
@iwazbizywinning6261
2 жыл бұрын
4:48- fei has 99 percent health taken off one combo Smug: y’all saw that? He did a slide cancel?! THATS WHAT YOU SAW?!!
@scramjones496
2 жыл бұрын
Fei Long is the only person in Street Fighter history with a "Double-sided Cross Up" 😂
@KumaGorath
2 жыл бұрын
It's soooo fucking gross. Which is why he's a pocket char for me
@silentscope88
2 жыл бұрын
Cammy can do something similar
@KumaGorath
2 жыл бұрын
@@silentscope88 fei has more than 1. he has like 4. cammy's gross because of her move speed but you cant afford to get touched by fei.
@AgelessObsession
2 жыл бұрын
I assume someone's explained it already, but there's a bug in super turbo called charge storage. If you perform the input for a charge super and hold the last directional input, it gets 'stored' until you either let go or finish the input. Chun Li in particular uses this a LOT because it lets her move forward while still threatening something very dangerous. To explain the combo at 12:12, the input is [Charge down back], forward + P (the kikouken comes out), back, forward (finishing the super motion), HOLD forward until Chun Li starts walking, then press K to get the super.
@narulovechannel2249
2 жыл бұрын
a decade or so passed by and then you find something new about this game.
@xBabaxYagax
Жыл бұрын
12:26 is def some type of black magic on the sticks........idk how they walked up and did super with Chun, there was a blood sacrifice made to do that combo 🤣😂😭
@chunbelievableSRK
2 жыл бұрын
For Chun's super store. Charge as normal, perform the input and keep holding forward. As soon as you hit any kick button, she'll do the super. In case of Kikkoken combo, charge for both. Do the Kikkoken input and immediately repeat back > forward and hold forward. As soon as the Kikkoken hits, press kick, super combos.
@eppskevin
2 жыл бұрын
There it is
@willh7352
2 жыл бұрын
my boy JigglyNorris taught me some stuff about Fei Long and O.Sagat, pretty much changed the way I approached SF from playing SST
@Vectorman2X
4 ай бұрын
Most of tod combos are not easy to land in a real match, a lot of people have the belief that you just pull a tod combo (touch of death) and you done, those combos are very situational ( depend on how deep is your jump in etc , most of the time you will fail to execute them due to the fact that ssf2t have a very strict window to confirm your hits, reason behind this is that hit stun lasts for only a tiny amount frames in most cases. Adding to this the fact that cps2 frame dropping make inputs even more hard to register. Therefore , small hit stun , frame drops , and an opponent that know how to position his self in the stage make it harder than it seems .
@MTBEAST007
24 күн бұрын
7:09 I used to do that combo on the 3do in the 90s.
@TotalTuxedo
2 жыл бұрын
15:56 "That's a thing or something?" Watching Smug react to ST is adorable. And you should run a set with Snake Eyes or Arturo Sanchez. FT10.
@brunoramos9747
6 ай бұрын
This is why the old tree fighters are the greatest even tell this day they're still learning new combos😊
@PomadaGaming
10 ай бұрын
1:18 dayum that works
@naejimba
Ай бұрын
Chun Li has a bug with her super that allows you to hold it... after inputting the move as long as you hold forward with the last forward input and don't press a kick you can keep it charged forever. So any combo that doesn't involve her kicks would work. Seeing Chun walk forward with a super is terrifying...
@brunoramos9747
2 жыл бұрын
And just so everybody knows this is the best street fighter ever
@PharoahsKingdom
2 жыл бұрын
As a person that has played the first SF back in 87, hell no SF2 wasn't the best. Third Strike has that honor.
@KevTheGalaxybender
2 жыл бұрын
it's insane hearing him say he didn't know this game had all of this. I can't do all of these combos but I've known forever this stuff was in the game. Makes me feel old as hell.
@KING0SISQO
Жыл бұрын
I didn’t know that DGV created this combo to the point he got it labelled after him. Insane. I remember playing him. He was super good. Good old original Xbox days where I was just about good enough to be a SS rank.
@ThexthSurvivor
2 жыл бұрын
This was fun to watch. I use to do many of these combos back in the 90's on the 3DO and Sega Saturn versions. All the places near me at the time tha had the arcade version had either a broke joystick or buttons that didn't work. Never got to enjoy the game in the arcade because of that.
@brunoramos9747
2 жыл бұрын
Yeah a lot of people don't know Super Street Fighter started the combo system and these combos existed already play the game on hard and you'll see them
@theblackpearl2832
2 жыл бұрын
these combos are sick
@ShaneDouglas713
2 жыл бұрын
Smug: "You walked up and did Super?" Me: I'm asking the same question...
@zakuguriin4521
2 жыл бұрын
Super Street Fighter II was a magical game.
@gi0vanni220
2 жыл бұрын
Fun fact: Notice that in this game Balrog's name is M.Bison. This is what he was named first and it's clear that M.Bison refers to M.Tyson. And Feilong is based on Bruce Lee.
@jamescorderjr1274
2 жыл бұрын
That Fei Long move with the weird input it literally just down-back to up-forward in a rolling motion. Like an exaggerated fireball
@naejimba
2 жыл бұрын
Keep in mind too if practicing them that only the light kick version will come out if you hit the button on the same frame as the up-forward. Unlike the other moves you have to hit it after the motion. Then there is the fact that if you accidentally hit the button earlier than that while you are still pressing forward, you get that little forward hop kick instead. It's a tough one to do consistently, but it gives you frame advantage for opening up combos, and it is even possible if timed perfectly to go over a fireball.
@carlosaugusto9821
2 жыл бұрын
It wasn't a strange command in the early 90s though. It started with Sagat: that was the first Tiger Knee command. Then other SF2 chars got moves with the same command like Fei Long and Cammy. And outside SF the command was also used by SNK. That was the first command of Terry's Crack Shoot, Joe's Tiger Kick command since FF2, etc. Only after the mid 90s that "quarter circle to up forward" command started being less used by the companies.
@broogul7335
2 жыл бұрын
Balrog: *regular sweep* Smug: nice no favoritism lol
@kathleendelcourt8136
2 жыл бұрын
The Claw combos at the end were from Hyper Street Fighter 2. All the others are for Super Street Fighter 2 Turbo.
@gargervon8697
2 жыл бұрын
There are combos ST Claw can only do in HSF2? Didn't know that.
@emberman535
2 жыл бұрын
Those Vega combos were just insulting, LMAO.
@Ratel3000
2 жыл бұрын
12:00 In Super Turbo with Chun-Li, you can go charge back, tap towards, hold back, hold towards, and if you hit kick while walking towards, the super comes out. It's called "stored charge". 12:13 I never thought of this till I saw this video, but same thing above is applied to her fireball. It's either he did the entire motion for the super, then hit hp, then hit kick, or he did the fireball, walked forwards, back, towards, kick. 12:52 I'm assuming that he did charge back using down-back, down-towards, down-back, up towards, hold towards, flying mk, land hp, hk[triggers super].
@SuperArt7
2 жыл бұрын
As a Chun li player you are correct in your assessments regarding her combo. Her being able to store het super is a glitch so this makes her combo potential a bit more flexible with ways you can combo into it.
@AvengerAlex
2 жыл бұрын
The first part of the combo video was made by the channel "silentscope88". The Vega combos of the end were made by "tana-taka Channel" Thank you and you're welcome! (Sorry for taking so long to put the source lol)
@in4mus85
2 жыл бұрын
What???? What?????? 17:57 Ooo ooo oooo…. ooh!! Smug cracks me up 🤣🤣
@DrClawizdead
2 жыл бұрын
Vega don't have hit boxes. He has a hit aura.
@KINSkully
2 жыл бұрын
So. In ST if your character's super was a charge motion you can store by it by holding the forward button. So as long as you hold forward when you press the corresponding limb, you will always get super.
@gaetondavis3741
2 жыл бұрын
7:37 diagonal half circle lmao
@eppskevin
2 жыл бұрын
I believe jmcroft did a video about chun lis broken movement with her super. Where you can charge the hold the kick down while walking forward and when you release the kick it will do the move
@TheMixedPlateFrequency
2 жыл бұрын
That was insane lol. Feel so difficult to land combos in sf2. But man when it hits lol.
@NobodyFamous253
2 жыл бұрын
Vega the God of SF2... And the bane of my '90s fighting game existence
@defianthound407
2 жыл бұрын
9:16 brooo Fei long hit Sagat with the "see me behind the Arcade!" hard to blockable
@walterlucero5757
2 жыл бұрын
That Claw at the end was vicious! The stuff of nightmares!
@therapyquantified987
2 жыл бұрын
Damn the damage on some of these are insane
@ShaneDouglas713
2 жыл бұрын
Vega's Rolling Crystal Flash in his Champ and Turbo incarnations be doing mad damage....
@mollywantshugs5944
2 жыл бұрын
The reason characters like Ken and Fei Long aren’t super dominant is because fireballs and antiair normals are also absurdly good in ST. So are throws, reversals, (some) supers and even walk speed for that matter. It all kinda evens out in the end so most of the cast is viable and even the relatively weak characters can absolutely mess you up if you give them any opportunity whatsoever.
@xTerrySunderlandx
2 жыл бұрын
the things you do not understand on chun li combos are because there is sort of an exploid with her... you charge only half the move (for example charge back, forward "keep walking" , hit with any button, then complete the charged move with back and forward + kick to do the super). As long as you do not release the forward the charged "back" will remain no matter if you press a button.
@EugeneCrabClaw
2 жыл бұрын
The thumbnail is literally a command grab. I had to hold the entire 12 frames of staring 😭
@jr8958
Жыл бұрын
You can see all of the added new animation looks great and different compared to the old lol. Especially Chun Lis flying kick at 13:05
@mikyelzerooo7782
Жыл бұрын
That’s how I remember playing this game🤷🏾♂️🤷🏾🤦🏾🤣🤣🤣😂😂😂😭😭
@XJForTheWin
2 жыл бұрын
The DeeJay super, if you have em closer to the wall, you can get all 4 kicks to hit instead of only 2 hit when you got em up in the air.
@chriscripplercruz1833
2 жыл бұрын
I pressed the watch button with the greatest of ease
@wiktoriawieczorkowska4415
6 ай бұрын
Best chun-li combo so far
@donewithprecision785
2 жыл бұрын
You can store by holding the last forward motion the push kick when you want the super to go off.
@mecca6801
2 жыл бұрын
man, these combos back then really mad people wanna rage so badly!!!
@LilReikoGold
2 жыл бұрын
Those combos thought. I need to look those up and try them out
@HiddenZabuzaMist
2 жыл бұрын
Ah Claw back in his prime again, I miss those days aha
@daevonbyrdie5088
2 жыл бұрын
Vega is by far the most op character in this game hands down 😂
@urielgalvan1095
2 жыл бұрын
I liked SF3 alpha becasue of the craze air combos but never knew you can juggles on SSFIIturbo.
@jonno9238
Жыл бұрын
I'm a old arcade head. Every combo looks like quarter falling out my pocket..
@jherrenor
2 жыл бұрын
Vega's stun/death combos are broken because they look relatively easy to pull off in comparison to everyone else.
@hugejackedman3447
2 жыл бұрын
See THIS is what made fighting games fun! Instead of intentionally predesigned mechanics that become routine, we found ways to do gamebreaking stuff to take it to the next level. It's a lot harder to do that nowadays and in some cases impossible, especially with all the patches and adjustments ect..
@Longlostpuss
2 жыл бұрын
The 90's was the era of the beat em up, period.
@carlosaugusto9821
2 жыл бұрын
One point is that the early fg devs were tremendous geniuses and much superior to the current devs. That, in every fg company. And another point is that a good amount of luck allowed them to create many things in a way that even overlooked details had a positive effect on the game. That is part of the magic of the 90s fg craze, something that will never return. Another interesting and funny example is how Marvel and KOF fully acknowledged their broken combos from the beginning and made them part of the gameplay essence.
@hugejackedman3447
2 жыл бұрын
@@carlosaugusto9821 Spot on!! That first part is largely due to the fact that tech was so much more limited back then that devs "had" to be geniuses to make something creative. Gameplay was the core essence because graphics weren't possiblly going to be "look out your window realistic" 😂 Today's devs are spoiled by the luxury of powerhouse machines that allow them to focus on visual experiences more so than creative experiences. That 2nd part though is sadly the double edged sword. Because such things exist they're becoming more and more niche in today's market. Devs may be all for it, but their management only looks as that bottom line ROI. This means forcing most devs to uncreate their creativity to generate mass appeal. Only us true hardcore gamers appreciate that level of genius but when it comes to making more money it has to be a product that appeals to a larger concumer base.
@naejimba
2 жыл бұрын
@@hugejackedman3447 , that is 100% correct, a big part of this is due to the limitations they had; often when you take someone creative and place some arbitrary limitation on them it FORCES them to be creative otherwise they can't work around the issue. They have to think outside the box and approach the problem in a new and novel way, it pushes them outside their comfort zone, and that is like pouring gasoline on the fire of creativity. Combos were a bug... so they decided instead of starting over from scratch with how all the moves worked (that would take too much time) to just work around it and make it a core part of the game and make it fun. Actually the music is a good example of this. Now, granted, there have been some good tracks after SF2, but almost EVERY track doesn't JUST stand the test of time but is iconic. WAY better than what they come up with today. So why is that? They had so many limitations, on the types of sounds they could make, to the limited amount of channels they could use, that this FORCED the woman who did it to focus on creating a solid melody that could carry the track. Without all of the complex things the only thing you have left is to focus on the fundamentals of good songwriting and get the most you can out of very limited tools. They poured their heart and fucking soul into this game. I read an interview with the lead designer of the original SFII, and he remembered working up to the absolute last minute to try to make the game as good as they could before they were forced to ship. He said as soon as they were done he crawled under his desk, curled into a ball, and cried until he fell asleep... worried if the game would be good enough. That is a level of passion and dedication that is unheard of. Not concerned about the profits or the shareholders or any of that other bullshit; he wanted to create the best experience he could for the players.
@hugejackedman3447
2 жыл бұрын
@@naejimba And that's the difference between a developer and company management! 😂
@robertmac8493
2 жыл бұрын
Holy shit!! I didn't know any of this , ok back to the lab
@tinyt.w.i.m7291
2 жыл бұрын
Rich reactions. Best reaction man
@Yakuo
2 жыл бұрын
Ty
@hamothemagnif8529
2 жыл бұрын
Notice that many of the AI life bars start with damage. The damage increase we see is a little inflated.
@NobodyFamous253
2 жыл бұрын
It was literally impossible for me not to watch this video more than twice 😎
@Jallent21
2 жыл бұрын
And this is why damage scaling was added to all future Streetfighter editions
@NoEvilEye
2 жыл бұрын
Try them and tell me if you found another game with more difficult combos than this😜
@Blackdragon79
2 жыл бұрын
Let's goooooooooooooo
@jack_slater_x8708
2 жыл бұрын
i spit my drink out a lil when you saw fei longs command motions for his super lol
@malaxhixlark_5936
2 жыл бұрын
Oh this video is mad 🔥🔥🔥
@P_Esco
2 жыл бұрын
19:33 mannnnn stop this, i'm soo weak 😂😭😭😭
@defianthound407
2 жыл бұрын
10:08 Fei players, is this a Superjump tiger knee kind of input. 12369 kind of input?
my boy didnt know about "negative edge" thats cute xD
@RigbyIsTheMan
11 ай бұрын
I barely found out about it
@FknGvna
2 жыл бұрын
Funny, I never even Knew combos were in the game, during my Hayday lmao
@sleepy1der1
2 жыл бұрын
@SMUG Chun Li and E. Honda were the only two characters that had glitched supers by design and these were discovered after the games popularity died down. You could charge your super and walk forward. As long as you held forward you could do your super anytime.
@simonadebisi6501
2 жыл бұрын
As long as you hold the button I think
@thrillh0us3
2 жыл бұрын
Boxer can too, albeit he has a smaller window but still practical as far as ST goes
@hawk3113
2 жыл бұрын
Guile combos in SFII are incredibly satisfying.
@mapukid
2 жыл бұрын
14:22 LK into a flash kick 😳😳
@jimmyf2618
2 жыл бұрын
This is what I like about sf2 champion/turbo as well. Insane combos , insane damage , the fear is real. I watched a video with akuma in sf2t, HP+HP shoryuken= 70%+ damage
@carlosaugusto9821
2 жыл бұрын
Though to be totally honest, that was more like a scummy developer idea to make faster matches in general. All early fgs followed the same idea. And after some time all companies changed and reduced damage, increased scaling, etc. Back then, that was the fg equivalent of an unfair arcade action game, shooter, etc. In short everyone's idea was ripping us off.
@fRikimaru1974
2 жыл бұрын
All SFII games are so pure...
@NYCHeavyHitz212
2 жыл бұрын
2:13 in a match should always kill since you need Super and typically by the time you have Super, you’ve already done damage lol.
@stephencook7337
2 жыл бұрын
Chun Li has a glitch where you can activate her super upon pushing a button. Something like that.
@KevTheGalaxybender
2 жыл бұрын
my first time playing street fighter II bison wasn't selectable 😅
@adamgrandal6656
2 жыл бұрын
The sf I played had close proximity heavies. There was no overheads. And no supers. Sf2 championship edition
@lpvgs-817
2 жыл бұрын
yooo kens kicks need to link like that in SF6, fei longs flying kick move is nicknamed chicken wing
@xxSKAGhosTxx
2 жыл бұрын
"oh, you can get WASHED in this game!.." o.0
@meccascott7356
2 жыл бұрын
Guile #11 did 95% damage best combo.
@taylorbee4010
2 жыл бұрын
Smug figuring out that Street fighter 2 is in fact anime
@delanodylonious6696
2 жыл бұрын
Smug heads while ur learning these combos so is everyone else watching!
@jakoclown4175
2 жыл бұрын
I was doing stuff like this with guile in 1992 my friend
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