A lot has been going on in manor lords, 3 new updates in the last month is kinda insane. But whats really happened?
[0.7.999] Further Open Beta Bugfixes (Published: September 15)
Gameplay & Balance:
1 Malt now makes 2 Ale (easier Ale production).
Minor Changes:
Ox plowing directions changed for more historical accuracy.
Safety feature added: You cannot delete your last Hitching Post or Stable to prevent issues for new players.
Optimization:
Dynamic Foliage LODs: Tree detail now changes based on both camera angle and distance.
Bugfixes:
Fixed crashes related to Baron clearing bandit camps and game startup issues.
Various fixes: Ale distribution in Tavern, wool collection, demolishing hitching posts, oxen relocating, and grass disappearing after garden rebuilds.
Cosmetics:
Larger vegetable fields are now less irregular in shape as they grow.
[0.7.995] Open Beta Bugfixes and New Pig Feature (Published: September 8)
Major Changes:
Added a Pig option for the Animal Pen Extension (2x meat yield compared to Goats).
Gameplay & Balance:
Communal oven now requires refueling.
Bugfixes:
Fixed various issues: incorrect animals being delivered, charcoal being removed incorrectly, trading posts not selling goods after loading saves, and more.
Cosmetics:
Weather changes faster to avoid long gloomy periods.
Increased cartwheel and barrel rotation distances.
[0.7.991] Open Beta Patch (Published: September 3)
Gameplay & Balance:
Introduced Advanced Pondkeeping, doubling pond capacity.
Fish Pond capacity is no longer random, increased spots and action speed.
Increased sheep breeding predictability and lamb birth rate.
Crossbows now require Iron Parts.
Bugfixes:
Various fixes including well construction, windmill production limits, deer behavior, and unit interactions during high framerates.
Cosmetics:
Improved ice material to look less like concrete.
Pond water material softened and now receives shadows.
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