thank you for WAITING 2 MONTHS for a video lol. i had to finish up school for 3 whole weeks then make this thing. so yeah. anyways sources and music are below as always sources: en.wikipedia.org/wiki/Unix_time - wikipedia article on unix time en.wikipedia.org/wiki/2,147,483,647 - 2 147 483 647 en.wikipedia.org/wiki/Power_of_two#4294967296 - 4 294 967 296 and other powers of 2. en.wikipedia.org/wiki/Orders_of_magnitude_(numbers)#109 - more power of 2 stuff en.wikipedia.org/wiki/Quadruple-precision_floating-point_format - 4 byte fpp format en.wikipedia.org/wiki/Octuple-precision_floating-point_format - 8 byte fpp format THE LAST DAY of a MINECRAFT WORLD?! - minecraft time breaks finalforeach.itch.io/cosmic-reach - cosmic reach download music: PELAGIC - density & time dirt rhodes - kevin macleod prologue - brendon moeller total drag - c418 cliffside hinson - c418 a slow dream - emily a. sprague beyond space - chill carrier MODBAP - density & time
@ProSureString
3 ай бұрын
Hey, but what about the 64 bit integer limit Almost nothing can process above that
@rainhat1
3 ай бұрын
I didnt even notice i already subscribed to you, I dont know but i love your videos I find them interesting in a strong sense
@rainhat1
3 ай бұрын
Also at 1:23 you could have taken an invisible shortcut i know this cause I'm a JToH veteran
@ProSureString
3 ай бұрын
@@rainhat1 fr
@tristantheoofer2
3 ай бұрын
@@rainhat1 fire lmao
@gxxthicflower
3 ай бұрын
hearing "2038" and "in 14 years" in the same sentence threw me for a LOOP. how on earth are we further from 2010 than we are from 2038...
@HeavenlyNovae
3 ай бұрын
wait holy sh 2010 is 14 years ago? damn I was born 2011 and I feel something for this even tho I didn't exist in 2010
@realcinnamongold
3 ай бұрын
@@HeavenlyNovaemy birthday was today and I was like "wait i'm 14 what. "
@brinefilopolski33
3 ай бұрын
@@realcinnamongoldi became 14 5 months ago and i was not confused Cause 2010 was 14 and a half years ago
@shadowlord0162
3 ай бұрын
@@realcinnamongold happy birthday
@Mizu2023
3 ай бұрын
If you look at the year then we are at the middle of 2010 and 2038, but if you also take account of the current day then yeah you're right
@SpearMKW
3 ай бұрын
kids nowadays will unfortunately never get to understand the horrors of 65535
@tristantheoofer2
3 ай бұрын
32767 and 65536 moment
@TheGamingG810
3 ай бұрын
And 256
@OverHeed
3 ай бұрын
As a fallout player, I do. Trust me… we know…
@rexperverziff
3 ай бұрын
As a minecraft bedrock player, 16777216
@godofnumbersakausername5226
3 ай бұрын
255 moment
@Rpoti27
3 ай бұрын
Games when an integer goes over 2,147,483,647: you are now negative!
@TheGamingG810
3 ай бұрын
Endless stairwell: you haven't seen ANYTHING.
@some-guy-o2m
3 ай бұрын
me when my dart monkey has negative xp
@Fangamer1254
3 ай бұрын
That makes absolutely sense. Because we count sign as a number.
@TinklePoop1215
3 ай бұрын
Coughs* warframe* coughs*
@TDXC------
3 ай бұрын
BigInt chillin in the corner
@Sunny_084
3 ай бұрын
2,147,483,647 when 9,223,372,036,854,775,807 walks in:
@Egan9orTheRobloxian
Ай бұрын
A list of Limits 8-bit: -128 +127 16-bit -32768 +32767 32-bit -2147483648 +2147483647 64-bit 9223372036854775808 128-bit 340 undecillion 1024-bit 1.797*10^308
@quickiy
25 күн бұрын
I love the 64 bit limit
@mr.coolguy8513
25 күн бұрын
I wonder what the 1, 2, 4, 8, 16, 128, 256, 512, 1024 and the 2048 bit limits' values are…
@tristantheoofer2
25 күн бұрын
@mr.coolguy8513 we actually already know most of those. (these are unsigned) 1: 1 2: 3 4: 15 8: 255 16: 65535 128: ~340.282366 undecillion 256: ~115.792089 quattourvigintillion 512: ~13.407807 quinquagintillion 1024: ~179.769313 uncentillion 2048: ~32.317006 quattourducentillion
@mr.coolguy8513
25 күн бұрын
@@tristantheoofer2 oh cool
@DJRobloxpro
3 ай бұрын
7:49 So if that date passes, there is no way to revert back to its normal state, and the 32-bit devices will be in the history book, right?
@Mizu2023
3 ай бұрын
32bit devices will roll back to 1901 and that could break some applications
@Girl-SuS-3000
3 ай бұрын
So let me get this straight all 32-bit devices on that day will be back to 1901/1971 devices?
@Aera223
3 ай бұрын
@@Girl-SuS-30001901/1970... tho the 32 unix timestamp was likely a standard in 1971
@RobluxDev
3 ай бұрын
Unless its a signed value which cant overflow @@Mizu2023
@mgord9518
2 ай бұрын
32 bit devices can use 64 bit numbers, just not in a single operation. So if the software is fixed (pretty much every open source libc has been for years), they'll be fine. If the software isn't fixed, they'll overflow to 1901, which may or may not be a fatal error depending on how the software needs to use timestamps.
@Mat-vb8yk
3 ай бұрын
8:20 dude just predicted with an unfathomably dense presition the exact date and time when our devices are going to stop working
@tristantheoofer2
3 ай бұрын
yes that is correct
@kimapr3817
3 ай бұрын
@@tristantheoofer2 it's unfathomably densely incorrect. By hundreds of billions of years. 64-bit unix time allows to represent time until year 292277026596, December 4th 14:29:40 (enough time to forget about the problem entirely since human civilization will probably collapse sooner, or at least have unrecognizably different computer systems from current ones at that point, if any). This corresponds to a maximum integer increase of 4294967298x, while your estimate assumes a 64-bit integer can only store ~4.3x larger of a number than a 32-bit one.
@kimapr3817
3 ай бұрын
would be correct if we were talking about like.. 34.1-bit integers (??)
@Wyrmver
2 ай бұрын
he didn't predict it? also it would be easy to find out
@drag0nblight
Ай бұрын
Not really. Unix Time doesn't account for leap seconds and leap seconds goes both positive and negative. The dates mentioned won't be very precise.
@lapislazers2373
3 ай бұрын
Fun fact: 2^1024 is a big thing in an idle game called antimatter dimensions. One you reach that much antimatter, the game forces you to prestige and gain infinity points. You then after some time break infinity and get way more antimatter
@jazzygiabao5560
3 ай бұрын
i've also played way too many incremental/idle games and apparently 2^1024 is quite common in alot of other games as well in fact its a very special number in general cause it's the max number javascript (the language most browser idle games use) can normally reach, and the most common libraries used to get around this are quite fittingly named "breakInfinity" & "breakEternity"
@aceae4210
3 ай бұрын
@@jazzygiabao5560 to add to this, the reason it's very common is becuase it's the max value of 64 bit float (also known as a double), which is the only number format in javascript by default (as noted from jazz, you can use libraries to add custom formats)
@noobiii
3 ай бұрын
many incremental games especially on roblox for whatever reason can go up to 2^^^^1024
@Revoltition
3 ай бұрын
@@noobiii what's 2^^^^1024????
@noobiii
3 ай бұрын
@@Revoltition a lot....................
@RemecArt
3 ай бұрын
Never thought a video about a single number would be this well documented and put together, thank you for making this
@tristantheoofer2
3 ай бұрын
np my dude ^^
@HeavenlyNovae
3 ай бұрын
there's multiple numbers
@Magnapinna4096
3 ай бұрын
mmmmm i love standing still for 524288 and become invincible to crystal spikes
@tristantheoofer2
3 ай бұрын
is this a gd moment orrrrrr what
@dragim6224
3 ай бұрын
@@tristantheoofer2 Celeste I believe. Look up Spinner Stunning for more on that.
@No-jz1jk
3 ай бұрын
wait, is this the Celeste bug about waiting for so long the spikes can’t properly load?
@Joseph_417
3 ай бұрын
Me watching this video knowing damn well I don’t know jack shit about math
@maxwell6881
3 ай бұрын
Actually its more of programming and computer science than math.
@tristantheoofer2
3 ай бұрын
@maxwell6881 computer science is literally math
@maxwell6881
3 ай бұрын
@@tristantheoofer2 According to the dewey decimal system, they are different subjects, cs at 000, and math at 510.
@tristantheoofer2
3 ай бұрын
@maxwell6881 ok but cs relies a lot on math
@maxwell6881
3 ай бұрын
@@tristantheoofer2 fair
@TheCoderCatStudios-kj1oy
3 ай бұрын
8:22 we're probably gonna have 128 bit computers by then
@solidracer7947
3 ай бұрын
we already can make 128 bit cpus its just isnt useful
@CuongTruong-cb3mk
8 күн бұрын
u mean 1024 bit
@ladyravendale1
3 ай бұрын
For the float/double -> inf/nan issues, there are a really common example I can think of: idle/incremental games. A lot of the smaller ones that don’t use libraries like exptantanum and have broken final upgrades will let you reach 1e308 at the end of the game, breaking everything. This is so widespread that it has been memed on in other games, such as Antimatter Dimensions where reaching 1e308 is when you unlock the “break infinity” mechanic.
@CuongTruong-cb3mk
8 күн бұрын
"reaching 1e308 is when you unlock break infinity" idk if this dude ever played antimatter dimensions
@decract
3 ай бұрын
We got video entirely made for a single number before GTA 6 💀
@tristantheoofer2
3 ай бұрын
lmao did you really thibk gta6 was gonna be out before that point???
@WTIF2024
3 ай бұрын
How did bro fall at 1:06 that's a skill issue
@tristantheoofer2
3 ай бұрын
lmao idk man im trash :P
@oog_wastaken
3 ай бұрын
@@tristantheoofer2 it was a skill issue, you're not trash >:[
@HeavenlyNovae
3 ай бұрын
oh hey wtif
@SuperWindows78
3 ай бұрын
Hey guys it’s me final impact from windows ultimate world
@LT_Productions1
3 ай бұрын
Wtif
@ZephyrusLLC
3 ай бұрын
12:06 fun fact 179.769 uncentillion is the max cash in AdCap
@tristantheoofer2
3 ай бұрын
ik. actually its 10 uncentillion but they capped it there bc if you got to 179.769 uncentillion it rolled to infinity
@mogusX37dot
3 ай бұрын
@@tristantheoofer2 infinite money glitch
@arsonzartz
3 ай бұрын
this is basically just watching someone info dump why is it so entertaining ToT
@tristantheoofer2
3 ай бұрын
being real arent all my videos? lol
@sgtmajorkiwi
2 ай бұрын
ok now look I know you shouldn't just go around calling people autistic but look how easy they make it ToT
@tristantheoofer2
2 ай бұрын
@sgtmajorkiwi ngl this is actually kinda accurate
@skilledgaming2287
3 ай бұрын
Ah yes, TOAST background footage
@robolilac
3 ай бұрын
jtoh is love jtoh is life
@tristantheoofer2
3 ай бұрын
being real its probs the best background footage that there is lets be honest lmao
@Hzsigmameal
2 ай бұрын
@@tristantheoofer2Jtoh is an amazing game to be fair
@smatthewihweroush
2 ай бұрын
@@Hzsigmameal agreed
@Monkeymario.
3 ай бұрын
12:43 the reason things still work at nan in ROBLOX is cuz when your character is at nan for whatever reason the server takes network ownership (aka the server takes control of the physics of your character) and puts your character back to where it was before nan and buggy lighting is just when the camera goes to nan
@Boombampop.
3 ай бұрын
Ah yes, video.
@TheRealMatthewYT
3 ай бұрын
No no, its a photo
@Boombampop.
3 ай бұрын
@@TheRealMatthewYT this is the most broken number that exists.mp4
@turkey_sandwhich
3 ай бұрын
nah i think its a txt file
@TheRealMatthewYT
3 ай бұрын
@@turkey_sandwhich nah, its a exe file!
@iscariot90
3 ай бұрын
@@TheRealMatthewYTNah, gotta be a .wav
@ValkyRiver
3 ай бұрын
12:16 the most well known example of the 2^1024 limit at the moment is probably the Balatro Ante 39 Nan-e-inf glitch
@CuongTruong-cb3mk
8 күн бұрын
and what does this mean
@ValkyRiver
7 күн бұрын
@@CuongTruong-cb3mk In the game Balatro, if you reach the 39th stage in Endless Mode (Ante 39), the scoring requirements get so high that they exceed the 32-bit floating point limit of 2^1024, causing them to become nan. This means that Endless Mode currently does have an end - and that’s Ante 39.
@nhtaufan
3 ай бұрын
10:13 hardest ring 6 tower:
@tristantheoofer2
3 ай бұрын
real!!!
@goddessdeedeebubblesofimag7789
3 ай бұрын
Finally, i can see the 32-bit integer limit clearly for more that 0.25 seconds
@BananaEater200
3 ай бұрын
I love that you used jtoh footage in the background
@UltiMaker2
3 ай бұрын
I knew about all of this previously, but thanks for making this video so I can show this to people that don't know!
@ExploringNew1
3 ай бұрын
8:48 I think that happens because games calculate high scores like this If current_score > high_score: high_score = current_score Since current score overflows and goes back to the negatives, it's never higher than the 32bit limit
@tristantheoofer2
3 ай бұрын
but in osu it DOES overflow. theres no way the score would change if it tracked it like that
@AxolotlGuy7
3 ай бұрын
No way, random cosmic reach reference. I love that game. Been playing it since day 1.
@tristantheoofer2
3 ай бұрын
lol fire. i got it just for the video when someone i know discovered that glitch
@zZeimos
3 ай бұрын
I will say this number is absolutely broken in every game pretty much. It’s so funny how everything basically breaks at this one number. Anyways completely unrelated nice jtoh skills. My best is a remorseless.
@krysisaverted
3 ай бұрын
The real ones will remember the og broken number, 256.
@tristantheoofer2
3 ай бұрын
ah hell yeah lol
@limonlx7182
2 ай бұрын
Ayyyyy, fellow enby Great video! I'm not the best at math and know very little about coding, and yet I recognize this number anywhere xP
@tristantheoofer2
2 ай бұрын
hell yeah ty dude ^^
@R5-D8
Ай бұрын
BTD6 treats this number like : "Oh, yep, I give up. Your cash is now visually negative but is actually infinity."
@tristantheoofer2
Ай бұрын
frrr. then hill climb racing is like "ok so you have 2 147 483 647 coins you cant collect anymore lol"
@GrzesiekJedenastka
3 ай бұрын
8:03 Unix time is always seconds since 1970, no matter how long (how many bits) it is. It still "counts up by one", there's no reason for it to do otherwise. So, signed 64-bit time works up to year 292277026596 AD. You are probably thinking of the so-called "Unix nanos", which is Unix time, but nanoseconds since 1970 instead of seconds. That would mean it "counts up by one" per nanosecond, which yes, means that after a second it would have "counted up by 1 000 000 000", but it has many immediate states between 0 and that. Moreover, the length of the time value is not defined, and whether it's 32-bit or 64-bit depends on the OS, not the CPU. Due to _reasons_ the length the CPU uses is often used for values when programming, so that's where the misconception comes from. On Linux (which is the most important Unix OS today), 32-bit devices indeed long used 32-bit time. Support for 64-bit time on 32-bit devices was added to both the kernel and all leading libc libraries (IIRC). However, this change requires breaking compatibility with old 32-bit software that relies on 32-bit time - and the decision is up to whoever builds the OS (usually this is the distribution, like Ubuntu). Debian, which I use, has decided to not support 64-bit time on IA-32 CPUs (32-bit x86, what older "regular PCs" use) to not break compatibility (such CPUs probably will not be used at all anymore in 2038, but the support once again for _reasons_ is required for 32-bit software to work on x86_64 CPUs), but decided it is worth it on other 32-bit CPUs like 32-bit ARM (as those chips are still commonly used, and don't have as much binary-only software). The other Unix OS, macOS, will before 2038 manage to not only completely leave IA-32 hardware support, but also x86 hardware support entirely ;)
@tristantheoofer2
3 ай бұрын
oh shit wow. and yeah mac os is really fucking wierd in that regard. actually on apple devices you can set your time up to 2068 but itll still track past that point
@GrzesiekJedenastka
3 ай бұрын
@@tristantheoofer2 Interesting... I got a bit more into it, and found that macOS internally uses an epoch separate from the Unix epoch, that being 2001-01-01 00:00:00 GMT. That means the last moment possible to represent there would be, assuming a 32-bit value, 2069-01-19 03:14:07 GMT. This is just a year after 2068, so seems like they just made an arbitrary decision here, so the clock can still run for a year after that. Funnily enough, looks like macOS returns the time since it's (2001) epoch not as a 32-bit integer, not as a 64-bit integer, but as a 64-bit float. I assume 2069 comes from the fact they use the value as a 32-bit integer in some places. macOS, as an Unix OS, still has to convert the time to a Unix (1970) epoch for software written "for Unix", and not "for macOS". If they convert it to a 32-bit value, some things would still freak out between 2038 and 2069, like the `date` text utility. I imagine they use a 64-bit value, but I wouldn't bet on it at this point... and I don't have a way to check it, as I don't have a Mac. This situation also reminded me of something I observed on Linux someday. You can only set the clock up to 2232-04-18 23:47:15 UTC, even with 64-bit time, but it will continue to work from that point. Turns out, the Linux kernel internally keeps time as the mentioned Unix nanos! That means we can indeed observe 2262-04-11 23:47:16 UTC as the last possible timestamp. But wait... 2232 is 30 years before 2262... Yeah, similarly to macOS, they decided to cut it out before the actual last moment possible to represent, but 30 years instead of just 1 year. They justify this by that, since Linux is big in the server world, some servers might stay up for a very long time, and 30 years seemed reasonable.
@tristantheoofer2
3 ай бұрын
@GrzesiekJedenastka OH YEAH ok that makes perfect sense. infact its actually exactly 1 year and 12 hours off of the apple os unix limit time. its kinda cool
@hasakinotofficial
3 ай бұрын
Man, I freaking love these videos. They always hit different, and the quality is off the charts. YOUR STILL UNDERRATED THOUGH!!
@abbinickel7290
3 ай бұрын
Nah, 1 minute in and I already learning more than what school taught me.
@MindOfFish
3 ай бұрын
are you trying to major in computer sciences or coding ?
@abbinickel7290
3 ай бұрын
@@MindOfFish Yeah XD
@flameofthephoenix8395
2 ай бұрын
5:21 It just occurred to me that Mario 64 uses a mix of integers and floats, while the integers just wrap around causing the world to loop infinitely the floats on the other hand are still floats, this means that Mario 64 also should have some sort of similar kind of bug at play when you get far enough.
@tristantheoofer2
2 ай бұрын
yep he does actually and with sblj's and stuff you can yeet him all the way to infinity and crash the game
@flameofthephoenix8395
2 ай бұрын
@@tristantheoofer2 Interesting! I'd like to see some of the glitches that happen there, of course I know that the collision on the world will just loop infinitely without error, but I'm curious how the graphics will be rendered for Mario when he gets too far from spawn.
@tristantheoofer2
2 ай бұрын
theres actually a video by pannenkoek2012 showing this off afaik
@flameofthephoenix8395
2 ай бұрын
@@tristantheoofer2 I can't find it, can you send a link?
@BloxyReimu
3 ай бұрын
This is some of the most high quality content relating to large numbers I've seen. Keep up the great work brother.
@nhtaufan
3 ай бұрын
3:32 decimal overload
@commod2147
Ай бұрын
very high quality video, i just discovered your channel and by judging from the start, i liked it already. keep it up ;)
@joacogg_yt
3 ай бұрын
me paying more attention to the jtoh gameplay than the actual video
@tristantheoofer2
3 ай бұрын
ngl real
@white_suit_nickironswordfa208
3 ай бұрын
Hey Tristian, I have a question, what is the music used at 8:39, I've been looking forever and i can't find it, it sounds like a minecraft song in reverse
@tristantheoofer2
3 ай бұрын
oh i think i know the one you mean. its called "a slow dream" and its by emily a sprague
@white_suit_nickironswordfa208
3 ай бұрын
@@tristantheoofer2 Yo thank you so much bro!
@tristantheoofer2
3 ай бұрын
@white_suit_nickironswordfa208 np np
@randomrhynos
2 ай бұрын
If we're not past 64-bit by 2262 then surely something bad will have happened
@tristantheoofer2
2 ай бұрын
i mean yea any server using this version of 64 bit unix time will reset what time it is and break shit
@andreasjoannai6441
3 ай бұрын
1:55 I laughed when I saw "1.71103"
@tristantheoofer2
3 ай бұрын
yeah i like making each part a reference to something
@Zaluuk
3 ай бұрын
4:50 I think there probably are better examples than Cosmic Reach since its so similar with Minecraft
@tristantheoofer2
3 ай бұрын
true but other games i tried finding stuff for i either couldnt or there was literally nothing about it
@progress_bss
2 ай бұрын
why did 131 people dislike this video this guy literally explained numbers and did no harm to you
@tristantheoofer2
2 ай бұрын
fr. you cant please everyone i guess
@WhatABlankName
3 ай бұрын
My favorite funny numbers guy uploaded again
@tristantheoofer2
3 ай бұрын
ty lmaoooo
@brilliant_Potato
3 ай бұрын
Your ability to pronounce these numbers so fluidly is insane
@tristantheoofer2
3 ай бұрын
lmao yeah then i cant pronounce actual words fluidly
@scratchcatjr
21 күн бұрын
65535 When 255 walks in: AW HELL NAH WE TWEAKING JIGSAW-
@nhtaufan
3 ай бұрын
1:11 numbers bases
@TGranit3
2 ай бұрын
Also technically adding 1 to -1 is technically an integer overflow because -1 repesents all 1s . So when you add it, it overflows into all 0s
@Webmage101
3 ай бұрын
7:40 you know that windows calculator has a time conversion calculator built in, right?
@tristantheoofer2
3 ай бұрын
uh no??
@ChloekabanOfficial
2 ай бұрын
It can convert between commonly used units of time. Unfortunately, the calculator does not have a Unix time converter.
@sunwinoo-th7ph
2 ай бұрын
Bro is the vsauce of games
@tristantheoofer2
2 ай бұрын
ngl thats probably the most accurate thing ive ever heard oh my god
@DJ-Tekkuneon
3 ай бұрын
8:56 its because it cant go above that as it would cause memory errors as it cant write or even read from its area on memory because that memory doesn't exist as its the 32bit integer limit and going above it causes 1. An overflow 2. Underflow (depending on circumstances) 3. A crash (most likely) 4. Write some random shit to melory and corrupt random memory sectors (this will happen if the program doesn't have safemem or memprotection) TLDR: it cant use any memoty lazy there because shit flips the fuck
@tristantheoofer2
3 ай бұрын
true. hell in super mario 64 it DOES crash lol
@DJ-Tekkuneon
3 ай бұрын
@@tristantheoofer2 fun fact the pendulum goes gradually faster on mario 64 and will eventually cause a crash for this exact reason (it takes like 24 years though)
@tristantheoofer2
3 ай бұрын
@@DJ-Tekkuneon yeah ik
@blim4y
3 ай бұрын
this video was conveniently watched a day before i had to explain someone what that number meant
@JenniferThissell
3 ай бұрын
I were casually watching this video and then you talked about a Roblox video, that’s when I realized that you were the person that made the Roblox zone video that I commented on. I remember talking about playing walk on walls and falling in the void.
@tristantheoofer2
3 ай бұрын
oh fire. did you enjoy this video btw? bc it blew up so fast that in 6 hours it has 3.5k views almost
@JenniferThissell
3 ай бұрын
@@tristantheoofer2 yeah I loved the video, just like the floating point and Minecraft void ones (I might’ve missed the max Roblox games one though)
@tristantheoofer2
3 ай бұрын
aw damn if you missed the max roblox games one then you should totally watch that. fair warning tho that i accidentally forgot to explain a few things but thats about it
@therealf.b.i9468
3 ай бұрын
I'm very familiar with this number because i always put insane amount of money when "hacking" games
@tristantheoofer2
3 ай бұрын
lmao yeah because most games use a signed 32 bit integer
@nubert2036
3 ай бұрын
Seeing jtoh gameplay in a video like this jumpscared me
@cosmic_Iatte
3 ай бұрын
13:45 what’s this mod
@DantePlans
Ай бұрын
man i remember when you had less than 500 subs, i was watching videos similar to this one, keep up the good work.
@tristantheoofer2
Ай бұрын
ty ^^
@ZachTeeVee
2 ай бұрын
I instantly realised that it was the 32 bit integer limit lol
@Zomikovv
3 ай бұрын
the 32 bit integer (2147483647) is basically the Stan Lee of video games, constantly showing up everywhere.
@tristantheoofer2
3 ай бұрын
same with 16777216 in some instances but yeah lol
@aceae4210
3 ай бұрын
@@tristantheoofer2 for reference, that's 2^24 I'm guessing that you might be referring to 24 bit RGB (as in, each colour gets 8 bits (leaving 255 values for each colour)) this means that there are 2^24 (16777216) possible colours in that colour space
@tristantheoofer2
3 ай бұрын
@aceae4210 yes. and at 16777216 units away, if you use floats the precision gets so bad its 2 units
@Justanhomophobicguy
3 ай бұрын
Random big number: *exists* All games in existance: guess ill break
@coolaaaaaaaaaaaak
3 ай бұрын
not random, it's the 32 integer bit limit.
@orrinpants
3 ай бұрын
ah yes, 2^32-1 is very random
@Sentinel_CYN
2 ай бұрын
I remember this number from coleisprettygreat launching a fighter jet int9 the ground over and over attempting to set a speed record. The game was Ace Combat 5 for those curious.
@LLybhrn
Ай бұрын
My life gets 100x better when this guy uploads a new video.
@LLybhrn
Ай бұрын
Thanks for the heart I hope your doing well
@catstation.
3 ай бұрын
9,223,372,036,854,775,807 Is my favorite number but 2,147,483,647 is my favorite number that I can remember.
@TakashiGolbach
2 ай бұрын
I have memorized both the 32 bit and 64 bit integer limits, including their minimum limits
@cosmic_Iatte
3 ай бұрын
9:32 How did you give yourself THAT many blocks? Most inventory editors cap at 127
@Justabss
3 ай бұрын
Dude keep up the work these type of videos are realy interesting and helps other people learn about these cool things fr ur the best if I could have I would have told about u to my friends but they dont know english so cant sadly :(
@tristantheoofer2
3 ай бұрын
aw thats sad abt your friends dude. rip. also ty ^^
@solartab
3 ай бұрын
i love numbers
@hlewis74
28 күн бұрын
Fancade even limits to it+~0.647 when you type a number over ~2200000000
@runtwo6068
3 ай бұрын
No wayyy im in the video 0:13 (im the gojo) , btw nice video
@flixheff
16 күн бұрын
sick
@jemko
3 ай бұрын
7:58 Int128 already exists so it will prob be replaced by that or maybe Int256 Note: also the int64 unix time does not count up by 1 billion, it counts by 1000
@tristantheoofer2
3 ай бұрын
i thought it counted by 1 billion
@solartab
3 ай бұрын
3:41 what game is this
@mogusX37dot
3 ай бұрын
roblox
@DR-GLITCH_PLAYS
3 ай бұрын
@@mogusX37dotno shit he means the game in Roblox smart ahh
@Cool_kid_the_real
2 ай бұрын
yeah
@-SnowyBS-
Ай бұрын
Baseplate
@kirandeepsidhu1280
9 күн бұрын
Is floating point test
@worst_pr_player
3 ай бұрын
computers: see a bunch of numbers together also computers: *didn't seem number enough to me*
the reason of the character glitching in roblox is not because of integer overflow, most 3d games use floating points to store the position of every object, the character breaks because the numbers get less and less accurate as they get bigger
@adoolaTurayk
3 ай бұрын
ohhh that makes sense
@tristantheoofer2
3 ай бұрын
yeah i got that, but i thought it was worth a mention anyway and games out that far are stupidly broken regardless basically no matter what
@Zytron
3 ай бұрын
Me: "I'm gonna program a number type that can use an arbitrary number of bits by calculating how many bits are required for its value, and recalculating that every time the number changes. I'll finish this video first." The video at 13:40: "Oh, actually... that basically already exists." bruh
@tristantheoofer2
3 ай бұрын
real
@microtheguyfromearth
3 ай бұрын
My dumb ahh thought the title said the most broken humor and clicked thinking id be crying laughing after the video
@tristantheoofer2
3 ай бұрын
lmao dude how
@samuelbright8713
3 ай бұрын
I like dragons
@abbinickel7290
3 ай бұрын
Cool me too do you like dungeons and dragons that game?
@samuelbright8713
3 ай бұрын
@@abbinickel7290 i don't know what that game is maybe
@HeavenlyNovae
3 ай бұрын
ok cool to know
@Xenodll
3 ай бұрын
@@abbinickel7290 i wish more ppl knew dnd
@Neo_SC
3 ай бұрын
Me too
@Jackaboy3695
3 ай бұрын
This feels like I shouldn't understand most of this, but for some reason I do anyway.
@lol-MJM
2 ай бұрын
4:14 BFDI?
@pecurka1
2 ай бұрын
TPOT, yeah
@Doodle_Inky
2 күн бұрын
OMG TPOT?!?!!
@tristantheoofer2
2 күн бұрын
2763
@CookieMage27
3 ай бұрын
Noticed those xor gates at the end of that roller coaster track at the end there, cool
@tristantheoofer2
3 ай бұрын
oh yeah i was briefly into redstone logic so i made those
@deleted-something
3 ай бұрын
Wait until he hears about the 64 integer limit in 20 years
@tristantheoofer2
3 ай бұрын
real
@randomvideoposter1000
2 ай бұрын
seeing as 214 is a real area code, its very possible this is someones phone number
@ItzSneakyMinecraft
3 ай бұрын
is that a atari referenc1e!!!>>!??!
@mogusX37dot
3 ай бұрын
where the number 8
@ItzSneakyMinecraft
3 ай бұрын
@@mogusX37dot 21474 EERIIIIIIIIIIIGHHHHYHT 3647!!
@kubamaly4070
3 ай бұрын
every time i hear about "2038" this is the only thing that i think of. imo, this is gonna be a huge thing in the whole world LOL
@julesharris6383
3 ай бұрын
15:33 or u cud just use expantanum js
@karat-razr
3 ай бұрын
Hello! Seen your name change to "tristangent" recently, I still remember the old one, that being "tristan the oofer 2" Also I do know some things such as the Unix time, but didn't know exactly what time the 64-bit computers lifespan end, I know the 32-bit one, which ends at january 19, 2038 and I still remember the exact time it happens. Also finally I didn't expect this video to be released but it is finally there. Thank you so much Also see how my name was changed from Citrus to pygnar7? IDK why I made that decision but it still is that.
@tristantheoofer2
3 ай бұрын
real moment. and yeah i changed it bc tristan the oofer 2 as a name is fucking cringe as hell and ive used it since i was 11
@karat-razr
3 ай бұрын
@@tristantheoofer2 your handle is still that
@mogusX37dot
3 ай бұрын
@@karat-razr or he forgot or to make sure people dont mistake him for a diffrent person
@thanhtamnguyenthi7073
3 ай бұрын
trist going on a tangent
@Jdhsbahjsiidhs
2 күн бұрын
I do not know why I understood every second of this video
@Ervytron
3 ай бұрын
Damn, I've waited this kind of video so long! Thank you for making it! Now i kinda understand why after 16.777.216 I can't get odd numbers anymore
@tristantheoofer2
3 ай бұрын
np dude ^^
@ElGalxo
2 ай бұрын
the number of the final blue sphere…
@myeytheAxolot
2 ай бұрын
As a dev, i can say that it is the limit for many games because it is the 32 bit interger limit
@tristantheoofer2
2 ай бұрын
real shit
@nuhuh-hi2cs
3 ай бұрын
yay new vid on my home page
@bobrze
3 ай бұрын
I saw the 2 and the 1 and immediately recognised the 32 bit integer limit
ngl accurate. tho i also break computers in general, lol
@mogusX37dot
3 ай бұрын
@@tristantheoofer2 WITH THE HAMMER
@charlietheyoutuber5029
2 ай бұрын
My faviorite example of the 32 bit interger limit is when you have max cash on runescape
@tristantheoofer2
2 ай бұрын
ye i heard about that one but i didnt feel bothered enough to put it in :P
@TheKEvent
2 ай бұрын
This exact number triggers my minecraft brain
@MLG4444
3 ай бұрын
h
@mogusX37dot
3 ай бұрын
u
@mogusX37dot
3 ай бұрын
g
@mogusX37dot
3 ай бұрын
e
@mogusX37dot
3 ай бұрын
-
@mogusX37dot
3 ай бұрын
a
@lianyorkkayclementips9139
3 ай бұрын
BRO FINNALY UPLOADED YAYYYYY continue with school grades and this is so interesting tysm can’t wait for u to grow big remember your subscribers!
@Viz-AU
3 ай бұрын
another two games that i find seriously interesting when it comes to the 32 bit limit is cod world at war and black ops 1, especially zombies mode. seeing how the game breaks and you have an insane time limit until you hit a reset has made for some of the most ridiculous speedruns ive ever seen
@PanGuy_
3 ай бұрын
I got really surprised when you mentioned Cosmic Reach, I've been really loving that game's devlogs lol
@tristantheoofer2
3 ай бұрын
lol yeah some dude on my discord server found it and i wanted to include it somewhere
@eri_5i
2 ай бұрын
8:21 the date & time is so exact, it's killing me 😭
@tristantheoofer2
2 ай бұрын
lmao yeah i always do stuff like that
@croissantcoke
3 ай бұрын
watched this, went "THIS GUY IS AWESOME" went straight for the subscribe button. can someone explain why its already pressed *with* notifications?
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