This game is designed to keep you in your house never to leave again
@ryangardiner5415
2 жыл бұрын
Why would you want to leave your house, it's where all your stuff is and there's no people there 👍👍👍
@gluglux
2 жыл бұрын
They shoud do a house things store (food robot...)
@stephaniebertrand1295
2 жыл бұрын
Perfect for a pandemic 😆
@zzmorgan4304
2 жыл бұрын
You work for Ficsit now.
@luisbrunkow9503
2 жыл бұрын
Factorio is Even worse, it’s like crack 😂
@joshpatton757
2 жыл бұрын
Hey, fun tidbit for you. At about 16:30, you hop out of the overclock settings on the refinery to type math into the search bar. As of Update 5, you can type that math directly into the overclock settings - so you could have just typed 750 / 2 directly into the output rate and it would have just worked. No need to exit for search.
@wild_lee_coyote
2 жыл бұрын
I think it’s a statement to Coffee Stain’s design that with as many hours as Kibitz put into the game he still has resource and balancing issues. It shows how there is so many variations on how things are built and done in this one world where this build is totally different from his other ones. The only thing really consistent is the paint scheme. Great Job Coffee Stain.
@apawhite
2 жыл бұрын
I think one of the interesting decisions you have to make with each oil node is "Is this going to be a plastic/rubber factory that makes some fuel on the side, or is it a fuel plant that makes some rubber/coke with the remnants?" Once you have nuclear power up and running I personally think it's a pretty obvious choice to prioritise the rubber and deprioritise the fuel, but hey, Satisfactory is versatile enough to accommodate all kinds of players.
@Nevir202
2 жыл бұрын
I'm just making everything with my factory on the far east of the map. There is enough oil in the same location there to run 22 making fuel, which is just a bit more than needed for 70 fuel gens I package the extra for my jetpack. Then I am running 22 making rubber and 22 making plastic, all slightly underclocked as all the nodes give me 90/m too little to run everything maxed out.
@gamertrem1884
2 жыл бұрын
That compact design is so functional... oh man. I restarted my world to prepare for update 6 and this is going to come in so very handy. Serious props to the guy that found this!
@AZZKlKR
2 жыл бұрын
19:28 "Let's pretend that's all working properly." Famous last words.
@korimiller379
2 жыл бұрын
Past Kibs: "It shouldn't be a problem at all." Me: "It's gunna be a problem." Future Kibs: "Futures Kibs here, it was a huge problem!" Me: "Yeah, that tracks his luck."
@Mentaljedi
2 жыл бұрын
New drinking game. Take shot every time Kibitz mentions the nuclear power plant
@Jammen690
2 жыл бұрын
Thanks but I like my Liver just fine.
@ImKibitz
2 жыл бұрын
Too dangerous LOL
@marksman1416
2 жыл бұрын
The resources on the map with the purity is the biggest thing I'm excited for from Update 6.
@johnp1806
2 жыл бұрын
Aluminum processing really feels like the hardest part of the game. There's so many elements to it and it always feels like there's never enough actually going into the system. Then you'll get it all sorted and suddenly the fluid dynamics rear their head and remind you of that running long pipes isn't exactly 600 water. I was trying to figure out why you needed so many heat sinks but I don't need any while I'm setting up my own nuclear setup, and I realized it's because I'm using the pressure conversion cube recipes instead that are coming out of my 39 Radio Control Unit/16 Fused Modular Frame phase 4 factory. Now I'm trying to imagine how many PCC's you'd need for your gigasetup over there
@PupShepardRubberized
2 жыл бұрын
It would be cool to see the machines output "dirty water." They could then have a sanitation plant to clean the water. They could also do stuff with salt water vs fresh water. Perhaps some plants can take stright river water, while others are more sensitive and need to be purified. Perhaps machines that can take both river water and pure, would perform better (like an overclock) when using pure water as an input
@bravejango12
2 жыл бұрын
I would also like a way to dump excess water with a discharge pipe.
@fender6256
2 жыл бұрын
@@bravejango12 dump it all in the ocean! get rid of those stupid residue, the ocean's big enough
@JonnyAmazony
2 жыл бұрын
@@bravejango12 this
@brickbot2.038
2 жыл бұрын
Have you tried posting this on the feedback site? This seems like a really cool idea.
@destroyerofnirn3537
2 жыл бұрын
@@bravejango12 that'd be too easy
@Takrit.
2 жыл бұрын
I don't know if you knew this or not, but when you overclock a machine the number of items it says it requires is what it requires at 100% clock speed until it first receives one of the items from the recipe in it while powered, at which point the number updates to what it actually is. So at 17:15 when you saw the 200%+ overclocked machine and thought it took 240 alumina per minute it actually took about double that.
@aggiedudesa9206
2 жыл бұрын
5:10 need to take a moment to properly acknowledge those amazing throws you got. And the triple kill to boot!
@JustJay1281
2 жыл бұрын
definitely looking forward to update 6, do have to give coffee stain props for listening to feedback. Every update brings more quality of life things (that doesn't go outside the clear concept for the game) to the game that players have been asking for.
@jonfin1995
2 жыл бұрын
Loved the message from future Kibs at 10 minutes.
@flallana18
2 жыл бұрын
10:16
@plauze82
2 жыл бұрын
23:23 this saves sooo much space, i tried something similiar with constructors after watching this video, and its awesome.
@nm822
2 жыл бұрын
To fix the rubber problem could you use some excess copper from the node you brought up to make some heat sinks with the copper sheet recipe? or drone in the 270 extra rubber from your other factory? (Love your content btw - found your channel a few months ago and you’ve helped keep me sane through beltwork so thanks!)
@aurelienroy2503
2 жыл бұрын
Hey, for the placement of the pump you can first put the pipe and then the first pump at the bottom and when you add the next pump it would just snap at the correct location along the pipe.
@topanteon
2 жыл бұрын
As someone who knows exactly how heat sinks work, I can't figure out how exactly rubber plays a role in making them...
@MichaelSanAngelo
2 жыл бұрын
ikr, you'd think they'd just use a bit of copper with the aluminum.
@mouthpiece200
2 жыл бұрын
Alternate recipe.
@Nevir202
2 жыл бұрын
Thermal pads for their mounting? Technically those should be silicone, but the game likes to play fast and loose with chemistry sometimes.
@mouthpiece200
2 жыл бұрын
@@Nevir202 The game is fast and loose with chemistry? I thought mixing fuel and water would make more fuel.
@Nevir202
2 жыл бұрын
@@mouthpiece200 TBH, there ARE ways you can get more efficiency out of fuel by adding water, but that's not generally in a blend, more a matter of simultaneous injection, to take advantage of the high expansion of the steam.
@Rogue_Duck
2 жыл бұрын
so cool, can't wait to see even more videos of this!
@TheFinagle
2 жыл бұрын
I dint know you could just add pumps to walls. But that also makes pumps easy with Mark 2 pumps. Mk2 go 50m up. A wall is 4m tall. so if you zoop 10 walls between the ones your attaching pumps to that totals 48 meters. Enough to be sure you will get pressure, but also not wasting a lot on overlap.
@neilsiebenthal8696
2 жыл бұрын
I do my aluminum plants the same way, sending the out water back to the start so I only need a small amount of water going into the plant total. I managed to make 6000 aluminum ingots with only 1500 water in. And the mk++ mod to use less machines.
@NotMyActualName_
2 жыл бұрын
Yeah once they added valves it became quite easy to balance the water recycling. You just pump in slightly more fresh water than you'll need to reach 100%, leave the valves open at full, then once the system warms up and your scrap refineries are getting close to outputting their full amount of water you knock down the input valves from fresh water down to its final value. You do need to make sure your pipes are all mk2 and not getting too close to 100% capacity because pipe sloshing can back up a machine if you're not careful.
@neilsiebenthal8696
2 жыл бұрын
@@NotMyActualName_ I do mine differently. Only need 2 values for the whole thing. Pumps also work as valves but only 2 spots I need to control the amount to keep the system balanced. It's ran for several hundred hours now without messing with it. But working on a new save for the update, since my old aluminum plant was right in the middle of the spire coast. So will probably work up a different design for this save. Thinking multiple smaller plants instead of one huge one this go around.
@NotMyActualName_
2 жыл бұрын
@@neilsiebenthal8696 I had mine set up that way initially but changed it to compact my setup a little bit when they changed aluminum production chains in update 4. Once I squished everything down because you needed fewer refineries, but more foundries, it was easier to just combine the water lines and use a valve to prevent backflow. Works great. Ideally if i was building from scratch again I'd most likely leave some more space and simply isolate the recycled water into a separate batch of refineries that's just underclocked to run at 100% off just the recycled water. No need for valves at all in that setup, it just takes one more refinery than you'd otherwise need to build for the same amount of alumina solution.
@rorybellows9795
2 жыл бұрын
Did it differently again, without valves. Pipeline junctions take priority from their orientation, with the lowest being highest priority. Thus if you feed the wastewater into the bottom of a junction that feeds the input, you can set the water extractors to whatever speed and the system will not back up
@danbrit9848
2 жыл бұрын
My first nuke plant had similar trubbles ...so for my second one I decided to make it self sustaining no connections to my base or other factorys ...it's a huge amount of work but it showed me everything you need is close to the uranium ore
@leXie1337_chan
2 жыл бұрын
Silly Kibz. If you're already moving rubber to your new bauxite area, then you're already making the infrastructure that can move the petrol coke.
@SpaceBeaver
2 жыл бұрын
@ImKibitz you could use the spare water for the pure copper ingot recipe, more efficient copper and less dumped in the sink, also have you ever considered using plutonium fuel rods in trucks? I don't think they make waste and they last forever
@hebonky
2 жыл бұрын
Good idea, might use this in my next factory
@jakeread9668
2 жыл бұрын
Also turns all of your trucks into death machines that travel around the world and kill you when you go near them :)
@patheddles4004
2 жыл бұрын
They definitely make waste in nuclear power plants, though I'm not completely sure that they do in vehicles.
@Xero1of1
2 жыл бұрын
2:43 I wonder if they were watching my videos when they did the resource marker thing, lol. I would travel the world, find the resources, mark them with a beacon writing what it was, purity and whether or not I had built anything there. lol. I also did this with the wrecks.
@renakunisaki
2 жыл бұрын
For smoke stacks I like to clip them through a ceiling, then put conveyor/pipeline floor holes around them.
@PapaFenn
2 жыл бұрын
you know, ive been playing since update 3 and i NEVER thought to actually change the number you want to produce rather than the over/underclocking percentage..... I'm so glad i checked this out
@charfreak
2 жыл бұрын
Kibitz: gets 20% more alumina by sacrificing silica Also Kobitz: loses 50% scrap by not using silica
@renakunisaki
2 жыл бұрын
You don't get enough silica that way, so you need to supplement it with a quartz mine.
@charfreak
2 жыл бұрын
@@renakunisaki you can run a hybrid system with both standard Al ingots and Pure ingots. It’s a more complex system, but the throughput is higher.
@VentureCat
2 жыл бұрын
Here is a tip which I discovered using miners: If you want them to connect to a grid, build a foundation low to the ground next to the node, then build the miner on the node with the back half going over the foundation. Then, you place a foundation under it with soft-clipping and voila! You have a miner extracting from a node through the floor. The miner will not be perfectly lined up with your grid, but it is better than guessing the angle.
@CollegeGuyJAYCE
2 жыл бұрын
@10:19 lolol I love future Kibz hahah
@veldmuis3
2 жыл бұрын
oi Kibz, have you heard of this new gem in the making Software inc? its like gamedev tycoon but just... more of everything and then some
@lonelyPorterCH
2 жыл бұрын
Just saying: Mk. 2 Pipes with 600m² flowrates are buggy at the moment and only deliver about 500 or so Maybe not the best idea for a nuclear build^^
@BaptisteWicht
2 жыл бұрын
If you respect a few rules (always keep it full, always feed from top, don't split too much), 600 pipes work great. But it takes a lot of optimization to get there indeed.
@renakunisaki
2 жыл бұрын
He's gonna have the same problem with belts. They don't actually reach 780 consistently.
@LyraLyraPantsOnFyra
2 жыл бұрын
That assembler design is gorgeous.
@kelathos
2 жыл бұрын
Future Kibs is appreciated. For I already built around that area before, and knew you weren't going to get through this easily.
@JayLan0
2 жыл бұрын
“I’m sure it won’t be a problem at all.” It did indeed end up being a problem at all
@deilusi
2 жыл бұрын
you can overbuild your silica/alumina if you set both sides a bit bigger than you need (one extra machine over parity) system will self-balance (either produce more silica or go further to machines that don't use it). Making silica and then using it in recipe, gives you better output ratio for higher power and belt spaghetti.
@heartvannilatornado
2 жыл бұрын
I love the “future Kibz here” inserts.
@Angrist17
2 жыл бұрын
I think the best solution is to divert the 100 or so Crude Oil you'd need to fill the Rubber gap from the power plant. A few less generators, but no logistical headaches.
@Hayden123457
2 жыл бұрын
I doubt they'll remove beacons since they are used in recipes, most likely they'll just disable them as a equipment.
@Nevir202
2 жыл бұрын
Or they could give them altered functionality .EG: mandatory for plotting waypoints for vehicles.
@claybeargaming
2 жыл бұрын
First I don't know how busy your rail lines are but I find adding another train can help with the long distance through put issues.
@monsterofvalhalla3397
2 жыл бұрын
I've just started playing Satisfactory... thanks for your vids, your builds are amazing and helping me learn about the game so much... This Episode especially taught me I have sooooo much to learn still. haha keep up the great work.
@Simplechioces
2 жыл бұрын
Holy Moly that new map is going to be grrrreaaat!
@rootntoot2215
2 жыл бұрын
I feel like everytime I play this game I'm just like well ill just walk around and look at my factorys 4 hours later I need to find an alternate recipe for fuel I feel like... Another 3 hours go by.. what time is it I need be be at work in... 10 min
@pat9353
2 жыл бұрын
10:15 past kibs, so young and naive. Bless his soul.
@rotour9263
2 жыл бұрын
love the vids keep up the good work!
@amlbj
2 жыл бұрын
The answer to you question at the end is easy and it's called DRONES! xD Love the contant!!! :D
@chuckgenglerjr.2177
2 жыл бұрын
FYI - Planet crafter 1st update went live this afternoon - new areas to explore and some nice improvements
@thisiscompletelyreta
2 жыл бұрын
I am totally stealing that assembler design. Thank you so much to the person who created it
@Ncyphen
2 жыл бұрын
Update 6 has me in a predicament. I can't decide if I want to spend time moving everything, or if it would be easier to just start over (again).
@Conceiver_
2 жыл бұрын
I just learned from watching this video that you can customize the rate at which things are produced in machines... And I've been asking the devs to add this for the longest time now, little did I know that it already existed......... Edit: 16:03
@michaelbauers8800
2 жыл бұрын
I have spent so much time on Aluminum factories. In some cases, the game simply didn't seem to work correctly, and I kept trying different setups until water worked properly. In theory it's easy, and one of my plants works really well, with a simple valve limited setup, and water feedback. I spent many hours on another because I kept having water starvation issues; never found out why about three different attempts did not work, but found one that did.
@jimhall583
2 жыл бұрын
I was just glad to see that i was not the only one to have trouble setting up an aluminum factory, :-)
@itzjacke7370
2 жыл бұрын
Kibitz I have an opinion, but it's your choice. I would have set up a propper train station in the blue crater lake with insane capacity. It will probably be a bit easier then a new oil system and will be better in the long term as you will always have enough rubber wherever you are on the map.
@thejmiester14
2 жыл бұрын
Fun that you end up making a video about Aluminum production just as I'm prepping to make my own all-bauxite-on-the-map factory! ^_^ I'm planning to use the Sloppy Alumina & Electrode Aluminum Scrap recipes. It's only like 1.6 Pure oil nodes to make all the Petroleum Coke needed, but it does make a decent difference in the amount of ingots you can get in the end. The Instant Scrap & getting Silica from Quartz *can* boost your ingot total by a ton, but Quartz and Sulfur are way more valuable elsewhere. Also, the byproduct Resin could be for fabric, rubber, or plastic on the side, whatever you need!
@jacebeleren9290
2 жыл бұрын
Yo I've set up facilities here on my playthrough most recently that make aluminum ingots on site and ship out at a station below the ridge, while 2 stations atop the ridge load coal and quartz from my main base and separate mining facilities respectively. The massive diagonal bridge over to the quartz mine is being expanded to add in a massive 4-track universal crossover and it's gonna look so cool when I'm done, I just need to find something to do with it lol
@Karagoth444
2 жыл бұрын
All resin output from fuel power plant is being sinked, so make rubber, and supplement from big oil factory. 250 rubber per min is no problem even on such a long road, maybe two cargo wagons?
@epicwarding
2 жыл бұрын
15:32 mind blown, thank you , why isnt this on tips for this game
@mcdonaldsman8701
2 жыл бұрын
I love your Videos Kibitz! The Satisfactory ones are the best!
@Heavy9985
2 жыл бұрын
Ummm, just a reminder, you used beacons for labeling power grids somewhere.
@hannzolo6900
2 жыл бұрын
Oh this is going to be fun for him
@JarrodT
2 жыл бұрын
One update I would love for them to implement for those who love to go deep into the calculations... it's own "spreadsheet" function that you can access from within the game so that way you don't have to swap on and off of the game.
@dalewise3076
2 жыл бұрын
I'm happy we don't have to use beacons in the world anymore, but I'm half way through setting up my nuclear power using the higher throughput recipes. I'm hoping we don't completely get rid of them since they're used in the uranium fuel rods. Worst case that's all they'll change in the recipe. Great video Kibz!
@jackmarinagaming
2 жыл бұрын
My best friend showed me this game.. Sadly he passed away a year ago. We tried starting a map together but I had no idea how to play. So I started my own world. I hadn't joined his world in quite some time. I wish I could see what his world looked like. He put at least 400 hours into his world. Anyways, love seeing your new crazy projects! I hardly play anymore, but it's cool seeing new things if I ever decide to grind again lol
@vortexcat7095
2 жыл бұрын
Mr kibz it's probably a better idea to use the oil well and make more rubber since you've had throughput issues and your considering giving yourself more throughput issues.
@LemmingGoBoom
2 жыл бұрын
Kibz with that assembler design why not add a 3rd layer of belts and then you can add a conveyor lift at the output and have the conveyor curl back over the top of the machine.
@brutalitea
2 жыл бұрын
This is so fascinating (and makes no sense) as a new-ish player (98 hours playtime). I havent even started on trains
@patheddles4004
2 жыл бұрын
Gotta love that 98 hours is 'new-ish player' still figuring it out.
@brutalitea
2 жыл бұрын
@@patheddles4004 yeah i spend a lot of time just waiting for things to be crafted tbh. I do some exploring but not a lot. I started in Rocky Desert and I’ve poked around in The Great Dune and Western Dune Forest
@rhonin210
2 жыл бұрын
hi Kibitz, love the video as always :). there is a way to make 600 polymer resin into 750 rubber, but kost fuel. take 375 polymer resin, use the residual rubber recepi to make 188 rubber. take the recicled plastic recepi, turn tohe 188 rubber into 375 plastic using 187.5 fuel. then use the recicled rubber recepi to turn the plastic into 750 rubber using 375 fuel. total fuel comsumption is 562.5. this is not really efficient, but doable. anyways just a tip.
@InservioLetum
2 жыл бұрын
Having not seriously played since patch 4, seeing that compacted factory was borderline orgasmic for me. WOW I am going to love getting back in once this updating gets done.... in seventeen months, four days, three hours and fourty nine minutes.
@call_dawall9131
2 жыл бұрын
Get as much rubber as you can from the power plant and train in the rest from across the map
@BlackXxScopez
2 жыл бұрын
personally I just made a huge aluminum factory that converts *all* of the world's bauxite to aluminum ingots 1:1. My factory is located northwest of kibit'z planned factory above the lake, although it uses so little water it seems very unnecessary.
@Dracosd2
2 жыл бұрын
I want them to add disasters, so one day you log on and find out your power plants went critical and wiped out half the map.
@theSkyRunner54
2 жыл бұрын
I took the habit of using beeeeams as a ruler. really handy trick
@BinkSayres
2 жыл бұрын
Future Kibbs has a very tenuous relationship with past Kibbs. Sometimes past Kibbs does stuff that make's Future Kibb's life easy...and then sometimes, those "No Problems" become very very BIG problems.
@kudasauce6749
2 жыл бұрын
Drones could be a fun solution to the rubber transport issue
@cepheidejacktheripper3102
2 жыл бұрын
"Hello everyone, I'm Kibitz, and welcome back to Satisfactory!". Ah, a good day starts.
@SpiffySpecs
2 жыл бұрын
I love this game. I love your videos. I just wish I had your imagination for this game.
@ThemLoLShortClips
2 жыл бұрын
I would like to congratulate you for your work but, especially, would like to congratulate your GPU. Hang in there pall, you're doing great!
@greenerell484
2 жыл бұрын
1:18 i was going to say how will we label belts and things then i remembered signs
@NotMyActualName_
2 жыл бұрын
You should double check your heat sink numbers...unless you're using them for something else you shouldn't need 187.5 heat sinks just to deal with your nuclear waste. I'm converting 600 uranium into 14.4 rods per minute, burning them in 72 nuclear power plants and making 720 nuclear waste per minute. I need 36 heat sinks per minute in my plant. Even if you used every ounce of uranium on the map to make rods which turned into uranium waste you'd only need 126 heat sinks to convert it into plutonium rods...and I think you need considerably less than that because if I recall correctly your nuclear waste plant is using the alternate where you pump in extra uranium to make non-fissile uranium.
@SIGINTprivate
2 жыл бұрын
Love future kibz popping into the video
@Metrion77
Жыл бұрын
I'm curious why he went rubber and not the default heat sink recipe. He's already importing copper to make the alclad. He could skip the casing step and go straight from aluminum to alclad to heat sink.
@masterwolf7990
2 жыл бұрын
Just a quick question how many hours do you have on this world and how many hours do you have in total in the game?
@MaximeLavigne
2 жыл бұрын
Have you though about naming the Heat Sink Production City, Heatsinkski?
@bananasplit8647
2 жыл бұрын
I’ve gotta be honest, kibz is a math lord
@JesseHueb
Жыл бұрын
Okay but actually the biggest thing I learned from this is that YOU CAN USE THE SEARCH AS A CALCULATOR?!
@monkeybarmonkeyman
2 жыл бұрын
I think they have not yet added the 'peaceful' mode, where I do not need to kill creatures.
@Alex-ym1xl
Жыл бұрын
You should have used a train to get the water up to the aluminum factory.
@hyenaholicproductions9033
2 жыл бұрын
You should recompact ALL your buildings and their belts.
@cutecitty6114
2 жыл бұрын
I did enjoy it, also for the manufacturers yo could probably compact the design even more by doing the same thing with the outputs that you did with the inputs but on the other side.
@davidchupp2800
2 жыл бұрын
I think an interesting idea would be to use drones instead of a new choo for the remaining rubber, as you only need a few hundred per minute. Although I guess it depends on if you want to deal with batteries
@bulletstop100
2 жыл бұрын
That is awesome..
@SirMuesli
2 жыл бұрын
If you have throughput issues because of the distance of your factories, couldn’t you just add one or two more trains onto the line? It could fix the issue of too less throughput.
@isaacwriston
2 жыл бұрын
The Future Kibz run in! 🤣🤣
@Dexxos
2 жыл бұрын
Update 6 is small but very useful
@NeoJ4K3
Жыл бұрын
How do you zoom the camera like that? When he looked at the nuclear power plant in intro segment. I'm a week or so into the game lol
@chtechindustries4174
2 жыл бұрын
Since he was using rubber, he should have used the coke as well. I mean, use a small train, or a few drones. Your close enough that drones are viable!.
@greenerell484
2 жыл бұрын
2:53 what about the alternate recipes that use beacons?
@sylvie_v2939
2 жыл бұрын
Might it could be easier to switch to the copper heatsink recipe, or does that recipe even more bauxite (arguably worth more)?
@Mysportstherapy
2 жыл бұрын
Love your content man!
@heyz13
2 жыл бұрын
you mention extracting 780 from the mk III miner? which is true according to the miner itself but now correct me if im wrong but i thought the most one could technically extract from a mk III miner, (at least as far as belts go).. was 720 per min. ?
Пікірлер: 257