Is modern Yugioh the end of the game we love? What can Konami do to fix our favourite card game? 🔥🔥 Other Videos: 💥 Why Everyone HATES Pendulum: kzitem.info/news/bejne/u6ywvnyehpFkZqw 💥 Why Competitive Players are Quitting: kzitem.info/news/bejne/yX1t4GyXhqKkh4I
@Confused_Rat0101
Ай бұрын
Ban Flamberge :) and make prizes a lil bit better
@Confused_Rat0101
Ай бұрын
Oh and kil all floodgates im sick of not being able to play the game without sum sort of handicap
@adamzajdel478
Ай бұрын
Right now, I think the game needs to start making some hard limits. Like only getting a total of five special summons pre turn. We also need to weaken generic monsters as well as to boost up and lock us (in some fashion) our in theme boss monsters.
@d.structive2633
Ай бұрын
3x CBTG
@ZeroHart
Ай бұрын
they should simply limit the amount of actions you can do in a turn (to like 5 maybe) and limit chains to like 5. Just by doing that the game will make people think about what to do and when to do it a little bit more.
@Finicky9
Ай бұрын
The reason I hate modern yugioh is it doesn't matter what deck you play you play the same 5 hand traps vs anti hand traps
@lAlwaysHopel
26 күн бұрын
Yeah and became a must which is basically part of the game now lol. 30-35 cards in the deck, the others being stable.
@mups4016
17 күн бұрын
@@lAlwaysHopel that's old yugioh too. la jinn beatdown, chaos control, etc.
@Honest_Mids_Masher
11 күн бұрын
Old Yu-Gi-Oh was all about running the same 20 cards so that's a dumb argument.
@kikook222
6 күн бұрын
If that was true my deck wouldn't consistently lose to better decks. The problem is better decks than yours has multiple 2 card engines that once started will win them the duel.
@richardespinoza9989
Ай бұрын
Normal yugioh experience: Activate card? negated Summon monster? negated No negates left? 10 minute combo Ohk Rinse and repeat.
@nathanielbass771
28 күн бұрын
or they wipe your board during your turn without using cards that specifically do that, such as just by using a quick effect to banish your cards the moment they hit the field...
@pierrechampagne5687
27 күн бұрын
Same combo everyone is playing too 😂
@astrobonk
26 күн бұрын
And then whenever someone attempts to play a control deck they're called monkeys who know how to set 5, meanwhile doing a 10 minute combo uninterrupted takes 0 skill. It's the same thing, people. just different means to the same end.
@Honest_Mids_Masher
11 күн бұрын
@@richardespinoza9989 Tenpai's wondering where their negates are.
@jasonandrews1770
Ай бұрын
Interacting with your opponent used to be with trap cards with unique effects. Not just 20 hand negates
@GangBangTCG
Ай бұрын
Yeah it was just 20 trap negates
@UTgohan
Ай бұрын
True 20 negates a bunch of hand traps and 15 min turns with solitaire style of play
@BonenJump-126gulph
Ай бұрын
B u L L S H I T! It was Bottomless Trap Holes, Solemn Judgment, Solemn Warning and then Gladiator Beasts with War Chariot, we already had Effect Veiler, Black Wings had Kalut, there was Honest, etc And if you mean the Sakaretsu or DD era, those were tech 1 for 1s, no different then Fissure or Smashing Grounds WHICH NOW are Just your Ash Blossom and other hand traps instead Still 1 for 1 trades What's the illusion? Your monster stayed on the field for 17 seconds more placebo time? You guys are projecting so much, when the game literally hasn't changed since Synchro Summoning. Contact Fusion aka early beta XYZ Summon, and Synchros are now no different then Links, albeit maaaaybe Pendulum was just too different, but everything else is virtually the same You guys just don't see it.
@infamouscheesecake2232
Ай бұрын
@@BonenJump-126gulphcan't be forgetting Gorz
@MegaMetal96
Ай бұрын
@@BonenJump-126gulphwhat about Link-1s?
@pudgeypigeon
Ай бұрын
I love this game, but Konami needs to recognize the problems
@grunner7557
29 күн бұрын
Modern Yu-Gi-Oh is basically, who can play their combo first without being negated.
@SparkShadow212
26 күн бұрын
Might as well just show your hand to your opponent and compare them.
@Honest_Mids_Masher
11 күн бұрын
@@SparkShadow212Yeah, if you're garbage of course.
@SparkShadow212
11 күн бұрын
@@Honest_Mids_Masher Ooh, I'm so hurt. Whatever shall I do? How do I recover from another "git gud" comment that doesn't contribute to the conversation coming from a person so high on copium that they're seeing their own ass and thinks it's God?
@Honest_Mids_Masher
11 күн бұрын
@@SparkShadow212 You're acting as if your comment is any more of a contribution. Want a damn contribution? How about the fact that your opponent doesn't know about what extender you have which would change their choice of target for a handtrap if they did know? What about the fact that your opponent may not completely know every combo route the deck does and would hit the wrong card. Like I said If you're garbage you'd say stuff like that. Forget me being high on copium at least I'm not high on ignorance, stupidity and dumbassery unlike you. Want a round of applause for that?
@adamquenano8563
Ай бұрын
I remember when injection fairy lily pass was considered unbeatable, and look where we are now
@richardsaunders7157
Ай бұрын
Loved Lilly was shit I'm dead
@Honest_Mids_Masher
11 күн бұрын
It was considered unbeatable in a playground
@dave9020
Ай бұрын
I just hate being told "No" whenever I do anything and then dying the next turn tbh(not just going second, but also going first)
@speedgamerdts85
Ай бұрын
To be a bit fair, that’s always been a Yu-Gi-Oh! Thing. I summon monster! *Trap Hole* No I attack! *Mirror Force* No
@quietguyjosh4643
Ай бұрын
@@speedgamerdts85 Yeah but its definitely way worse because your opponent can spam 15+ effects in one turn and thats after they stop your whole turn It was links and hand traps that really lead to this Pendulums never got competitive but they were unnecessarily complicated
@clemenssorry3505
Ай бұрын
Stupid pendolums at his time Performapal Jocker and wizard and frends was a Tier 0 Format forced Konami too emergency bann cards the first time in history of the tcg and after this the restricktet pendolums more and more
@speedgamerdts85
Ай бұрын
@@quietguyjosh4643 The game just getting faster also lead a hand in it. Back then when those kind of cards hit it wasn’t nearly as bad. Since you still had a few more turns of back and forth. Now, it’s win in turn one or don’t win at all.
@IrishKatana
Ай бұрын
@@speedgamerdts85yeah it’s for that reason why I don’t play anymore because it’s no longer fun with how ultra competitive it is, maybe if they slowed it down a little bit so you can play more then one turn then I’ll probably start playing again.
@Xcervantes5X
Ай бұрын
I recently started to play Goat and Edison and boy, i enjoyed the game like i haven't in years.
@jeslucas2515
Ай бұрын
I don't know why everyone hates it, but I can tell you MY reasons: The short version: 1. Quick effects and hand traps 2. Too many effects 3. Too many get arounds. 4. The extra deck 5. The game is too quick and NOT interactive 6. The power creep cycle The Long version: 1. I absolutely despise my opponent playing during my turn. I hate it even more when they get to do so during ANY point in my turn. Traps cards are okay, but hand traps? Heck no. Using one of my monsters for tribute along with theirs to special summon a board breaker during MY turn, negating effects during the main phase (not even main phase 2, just straight up before I can even set my board up); these are NOT cool. 2. Opponent plays ONE card and is allowed to search for specific cards which leads to filling the board. THEN there are disgusting cards that have 3 different effects that should make it a level 6+ monster, but it's a level 4 and below and you can just normal summon it without conditions. On the higher end, the strong cards are too strong because they have too many shutdowns or quick effects that stop your opponent from even sitting at the table. Forget eating. Even spells/traps have too many effects that last forever now. 3. You clear the board successfully and waste a lot of resources in doing so, or at the very least, you deal with their heavy hitter. Then, BOOM!!! They get to tag in another monster from space which is just as, if not more powerful. Sometimes they get to summon 2 or more of them. If I clear the board, I want to be rewarded for wasting half, if not all, of my mats by them having a clear board. I don't want to waste my mats and only have weak monsters just for them to restock on an entire board with 1, ONE, measly card. 4. I loved the concept of Elemental Heroes and Junk Sychros when they first came out, but the extra deck as a whole has been nothing but problematic. They're not like ritual monsters where you need to actually have monsters onto the field, the ritual monster in your hand, and then have a spell card to summon them. In modern ygo, it's just disgusting altogether; even the rituals are disgusting with some of the new spells/supports. You can just special summon monsters from the extra deck, use their effects, and then special summon more monsters from the extra deck. XYZ and Link monsters should have NEVER been created along with Pendulum monsters (I know they're not exactly in the extra deck, but they get a pass). 5. It used to take time to get your heavy hitters out which gave your opponent time to deal with them and vice versa. Now, it is commonplace to build entire boards in one turn preventing play from your opponent. If your deck cannot do that at a bare minimum, it is a useless deck. Many people say the game is more interactive today. There isn't much interaction in waiting for your opponent to finish their movie. In the old days (Back in MY days 👴🏾), you played a few cards, it was your turn, and you could set up your board until you attacked or destroyed a card, and then it was your opponent's turn. Now, it's your opponent's turn, then it's not your turn, and then it's your opponent's turn again. 6. There's a term I like to use when something reaches a power creep that is overbearing compared to its origins: "Yugiohification" or "Yugiohfied." Players say the game is getting stale, Konami makes a deck or card that is more overpowered than the last deck, that card or deck is too overpowered so they make X card or X deck to counter the broken deck they already made, but then those cards are too powerful, so they make another deck to counter the counter they made for reasons they didn't need to. It goes on and on and on and eventually, we reach Snake-eyes. For other support cards they make, somehow, they never calculate that one of the 350 decks will become absolutely busted with the new support. So, a few, otherwise useless, decks become broken out of nowhere and they have to limit or ban them. At the same time, the counters to the counters are used by the counters to counter the counters which makes the insanely powerful decks even more powerful (looking at you Ash and Effect Veiler).
@TwilightWolf032
21 күн бұрын
Power Creep and Konami's inability to handle it is what led us to this situation in the first place. Had they been able to tackle the issue back I the Fusion era, we wouldn't have reached this point to begin with. And you know what the worst part is? The solution to power creep is rather simple - take a step back and rethink what role each card plays and restructure it to be more relevant in certain niches rather than being good overall. But instead of taking a step back and rethinking Attack/Defense/Effects, and how the card synergizes with others, Konami just kept making more and more busted cards, and then had to make more and more busted cards to counter the busted cards they made, which now has to problem that there are too many busted cards and they need to make more and more busted cards to counter them! I'm sorry, but how am I supposed to defeat that stupid monster that cannot be attacked directly, cannot be targeted by spells and traps, cannot be targeted by special effects and comes back to the field after being sent to the graveyard and is immune to being removed from the board? And they say Pot of greed is the issue... YuGiOh wasn't just much simpler in the Fusion Era, it was also much more fun to play. Sure, each game took longer to complete, but it was a lot more fun to come up with different strategies and find a way to counter your opponent within that simplicity. You could actually learn to play the game with each match you had even if you had no prior knowledge because you had a whole 8000 Life Points to waste in mistakes until you got to grasp the game - we used to say only the last 1000 LP truly mattered -, and since you couldn't get powerful monsters on the field without first spending a few turns setting up, you rarely would have been exposed to a single turn wipe unless you really screwed up! How is any new player supposed to learn to play the game if your opponent has more actions on YOUR TURN and can end the game the moment you draw your very first card!? There's no leeway for a new player to learn the ropes when the only viable strategy is to not let your opponent play! "I summon a monster in face down defense position." "Well, I throw my deck at your face from the other side of the table and win the duel!" It's just not fun. All they had to do was rethink how the cards interacted with each other, not make more busted cards and rules to counter the existing ones, and then go on a banning spree. YuGiOh isn't fun anymore, I'd rather play the GBA games than any modern YuGiOh game!
@Honest_Mids_Masher
11 күн бұрын
So basically you hate handtraps because you don't want to the going first player to be interrupted and on top of that you want them to be able to set traps first to add more interruptions for the going second player. You're mad at combos being combos basically. I mean I get it it's a low cost 1 card combo but even back in the early 2010's there were one card combos in the form of dragunity and the like. Also a monster having 3 effect is literally meaningless. They can easily just make all those 3 effects into 1 effect but that doesn't make it any better not to mention in some cases those 3 effects aren't even that good like that Cyberse Clock dragon or whatever. I'm sorry but that tag out thing is only really seen in bad decks like Mayakashi or Ice Barrier's and the only exception is tearlaments but after the nerf they can't even do that consistently. Also complaining about decks having combos by using a resource in the form of the extra deck has got to be one of the dumbest things I've ever heard. At least the number of cards in the extra deck limit what you can do. Wanna know what happens when it doesn't rely on the extra deck? You get Gishki FTK. Thankfully almost every deck in the game can do all that you were saying. The rest is just you saying it's soo much better back then (personally it isn't it's boring as hell) which can be easily solved by playing older formats. Also you complain about handtraps and then in that same comment complain about the lack of interaction which is exactly what handtraps promote. I ain't reading that made up word nonsense so I'll end my comment here.
@GeminiMoto
Ай бұрын
Ive overcooked the same dish repeatedly for a decade and still eat it though. At least thats what Yugioh feels like rn.
@hiddenhydra
Ай бұрын
My biggest gripe with YGO is that it feels like a lot of movement for the sake of it. Like searching out 10+ different cards, putting them into play, then putting them into the graveyard, just to end with a 3-4 card board at end of turn feels like jumping through hoops just for the sake of it.
@LCDigital92
Ай бұрын
I kinda feel like both players might as well just start the game with their full end boards and go from there since that’s basically what they’re going for anyway. Joshua Schmidt himself has said that he sees the initial board setup turns as like just preparation and the “real game” starts from there.
@KevinTangYT
Ай бұрын
Game design wise, ask yourself if decks just have boss monsters that can summon themselves but don't search. We're at the point that even those are not strong enough because they don't have recursion
@sentientnpc0
25 күн бұрын
@@LCDigital92 real game? I think he meant, a series of negations
@notyuu520
Ай бұрын
As a new player who started a few months ago, I really like how much synergy the game has right now. I don’t mind long turns and bigger combos, but the going first problem need to be addressed because boardbreakers and hand traps don’t feel like enough rn…
@MALP96
Ай бұрын
I think just how the opponent can't attack on the first turn it should also have it not be able to do damage on the first turn so we can at least get rid of ftk. I hate ftks with a passion because if you don't have an interruption or you play mostly board breakers you get cooked
@edjosemirai
29 күн бұрын
If you noticed then you are pretty smart. Its true, ash used to be the main way to stop some plays, now it doesnt matter because playeras have more than 1 way to evade it, the what is the point?
@smokincat5858
Ай бұрын
2002 player. Still remember Magic Ruler on shelves before the change.
@shizukani4572
Ай бұрын
1)prices 2)prices 3)setups and combos take way too long 4)you wait 20min for your opponents turn to activate a card just so he can combo another 20min on your turn 5)after waiting 40min every card you activate gets negated and you lose 6)prices Been playing the old formats with friends where you randomly draft cards and Yu-Gi-Oh was the most fun it has been for a while. Even losing after a back and forth duel feels nice.
@heliork
Ай бұрын
If you say that a combo is 20 minutes long, you never played the game (in locals) since a huge lot of years. People, who know well their decks, take at max 4-5 minutes for making the combo and including ht in the middle still is not that much long. What makes matches long are the thoughts on how to dodge ways of losing by being interrupted and this is literally why the game is so mindful on matches. Old formats are just Magic the Gathering or any other type of card games, if you think opposite just watch Lorcana and return to watch a GOAT match (you will notice a lot of similarities). The game state was wonderful on September-December 2023, now it's just a bit hard because the last 2 banlists didn't hit hard or almost anything important. The next banlist will be the one that will decide if the game will be still hard to match as any type of deck or not. I play Rogue decks, but with a mind of who wants to compete and yet I get tops anyway and especially I have fun. It's a card game, the most important thing is to have fun with friends, even if you lose one match for a goofy error. And, last thing, if you complain while playing Master Duel (which gives a hugely distorted look to the game) then just unistall it because even I, as a lover of Yugioh, I have unistalled it since 1 year and half. Play on locals, make friends, no need to spend 1000 euro/dollars for a deck to have fun
@shizukani4572
Ай бұрын
@@heliork never seen someone talking that much out of their ass lmao
@ora5799
29 күн бұрын
@@shizukani4572 nah man he is right games dont take that long unless you are playing against a deck like runick or dont know when you have lost a grind game. Ive personally do have fun playing less meta decks in currnet format but ive got a locals that veers on the more casual side so there isnt the top of the meta there.
@gabudaichamuda2545
29 күн бұрын
@@ora5799 Horse shit. I played against a guy using Horus Tear. I hand trapped him three different times, and he proceeds to top Deck King's Sarcophagus and his full combo took a solid ten to twelve minutes to complete. The guy knew what he was doing too. @Heliork is talking out of his ass.
@lucianristache9725
26 күн бұрын
@@heliork and 4-5 minutes seems reasonable for you?then u must have a lot of time to waste watching every single duel different engines being used to set up the same generic boss monsters with 3k 4k 5k attack and a negate for everything you might try to do,to just surender because there's nothing to do anymore cuz you were not lucky enough to draw NIBIRU or ASH BLOSSOM or IMPERM,wow such a great game!!!
@JakeFrost-e6w
Ай бұрын
You hit the nail right on the head. Though pendulums themselves weren't a problem in the format until PePe came around, the design philosophy in the pendulum era was completely different than the other eras. I personally am an Xyz era person, it's where I started with Yugioh and it's where I feel the best balance is in speed, and power level. Modern Yugioh is just a frustrating non-game to play
@lionhartcaelum6833
Ай бұрын
A few of us played rush duels on paper at locals yesterday with cardstock proxies cause someone translated all the cards to english. It deff felt like a breath of fresh air from modern YGO
@RyusparkX
Ай бұрын
I agree, I usually play Rush Duels on Duel Links though. It might seem simple, but it's better that way.
@neonoah3353
Ай бұрын
The cool thing of rush dules in duel links is that skills can give some decks a chance to be playable, where in paper play they didnt because their stats were lower and their effects, if they had any, didnt outweight the difference of... 100-400 atk points. Lmao Tho there are skills that make the game a bit worse, like the maximum magnum skill, which literally lets the opponent stall and otk when they have 3500 lp or less, and theres only 1 card in the game, which you can play 1 of, that can stop it.
@bradlopez3681
Ай бұрын
As a day one player Yugioh peaked on zexal. Links and pendulum broke the game beyond recognition
@neonoah3353
Ай бұрын
Tbh, aside from very specific decks, pendulum was a super flop.
@mgm3649
Ай бұрын
I played since the starter deck Kaiba and yugi days and quit when pendulums came out. Then I started playing masterduel back in december of 2023 and I'm having fun, but the powerlevel of modern decks makes the game less enjoyable. What I dont undersand is what do they expect to acomplish, powercreep cant go on forever.
@r3zaful
Ай бұрын
@@neonoah3353stats and sales doesnt lie, people dont hate pendulum, they hate links monsters, link made yugioh sales down 50% in japan, Maybe next time stop trying to slow down the game by forced people to buy new products.
@hanspeter-fs4in
Ай бұрын
@@mgm3649 it can, they just powercreep until it seems like it cant go any further. Then they change the rules in which these cards function and proceed to powercreep inside the new rules. This is a never ending cycle.
@neonoah3353
Ай бұрын
@@r3zaful by flop i meant that they sucked.
@TheBerchie
Ай бұрын
In my opinion, the Synchro Era was when the game was at it's healthiest; not perfect, but healthy.
@adamsherwani3971
Ай бұрын
Honestly after playing since O.G yugioh as a kid. The xyz era is what made me quit, and when I came back during the link era. Pendulum cards looked like the coolest thing ever, actually keeping me in the game to this day
@finmat95
Ай бұрын
Yu-Gi-Oh! then: I summon a 4-level monster in attack mode, place one or two cards facedown and end my turn! Yu-Gi-Oh! now: I summon one monster and its special effect activates, now i can search in my deck for another monster, send it to the graveyard and special summon another monster from my hand which allows me to summon another monster from my deck, now i can fuse them and summon a new type of monster, now i activate a spell card so i can send 7 cards from my deck to my graveyard, now from my graveyard i activate the effect of this monster so i can summon it in attack position, now i summon a XYZ monster, a pendulum monster, a link monster, a fusion monster, a synchro monster and basically my entire deck. With this power i attack you. I win the duel. GG EZ.
@dudono1744
Ай бұрын
To give an example of "Yugioh now", let's look at RDA before Flame Crime : • Normal Summon Soul Resonator. • Activate Soul's effect, search Bone Archfiend. • Discard 1 to Summon Bone Archfiend from hand. • Activate Bone targeting Soul, send Crimson Resonator from deck to GY and lower Soul's level by 1. • Use Soul and Bone to Synchro Summon Red Rising Dragon. • Activate Red Rising's effect targeting Crimson, Summon Crimson from GY. • Activate Crimson's effect, Special Summon Vision Resonator and Red Resonator from Deck. • Activate Red Resonator's effect targeting Red Rising, gain 2100 LP. • Use Crimson, Vision, Red Resonator and Red Rising to Synchro Summon Red Supernova Dragon. • Activate Vision's effect, search Crimson Gaia. • Activate Crimson Gaia, search Red Zone. • Set Red Zone (and maybe other traps if you have some). and pass
@nathanielbass771
28 күн бұрын
you forgot the 3 to 10 negates on the board so that the opponent can't interrupt...
@SeanM496
Ай бұрын
Yugi boomer here 🥲
@BonenJump-126gulph
Ай бұрын
Same and an ex Lvl 3 KDE judge, and I have to admit the game is amazing now Idk why people let one person's opinion shape their whole view and memories and experiences with something
@jobejacobs62
Ай бұрын
Thats why we're getting new BEWD & DM support
@GeminiMoto
Ай бұрын
Yugi boomer here as well...
@jhonnydiamond
Ай бұрын
Same here : I'm 30
@VojvodaSloboda
Ай бұрын
I love my freeborn frog
@MegaSolopolo
Ай бұрын
Yu-Gi-Oh is who can stop there opponent from playing on turn 1.
@itsyaboiherman
Ай бұрын
Every damn match man.....every DAMN match. Shit gotten so bad, I started playing hearthstone.....HEARTSTONE
@mattheusjob3287
Ай бұрын
This is one of the reasons I switched to Digimon, your turn 1 is YOUR turn 1
@BrandedInLove
Ай бұрын
@@mattheusjob3287 Counter point; your turn 1 is also not very wide, ever. I still love digimon, personally, and think the game is very fun, though, and I do think Yugioh isn't perfect, but part of being able to go so wide is also needing some form of ability to stop your opponent from doing so.
@PogOfGreen
Ай бұрын
You can replace yugioh with any modern game and it still would be true. People love pvp solitaire.
@TheDeadGunslinger
Ай бұрын
2 words Hand Traps More specifically cards like Nibiru, Shifter, and Droll, hand traps that don't just go 1for1, but prevent, disrupt, and/or remove MULTIPLE cards for a single card. Ash Blossom is fine, Ghost Ogre is fine, Effect Veiler, fine, they all stop a single point of interaction for a single card.
@nathanielbass771
28 күн бұрын
what makes this worse is that they were designed around the problem cards and can even harm decks that aren't problems. For some reason, it's normal now for meta decks to summon 20 monsters in a turn... which just isn't right. 5 can be fine when maybe you end up with 1 boss monster as that's the rough equivalent of playing your entire hand to do so... but now, decks can do 20 card combos and end up with 4 cards in hand as well...
@nathanielbass771
26 күн бұрын
I find it to be the opposite. I hate the negate cards and don't mind stuff like nibiru and shifter because if I'm summoning 5 monsters in a single turn, I deserve a board breaker hitting me. In fact, it's SAD that cards like shifter and Nibiru are considered NECESSARY in order to even play. I get more fun playing a kaiju deck than I do archetypes because if you're not playing the latest and greatest archetype or a lockdown deck, your opponent is just going to obliterate you in an instant.
@sentientnpc0
25 күн бұрын
It's more than that. First it was long @ss comboes, then hand traps were added, then quick effects were thrown in, then summoning during your opponent's turn is being pushed....
@nathanielbass771
25 күн бұрын
@@sentientnpc0 had a laugh with a player the other day because their combo was so long that they didn't even notice that they had been playing around Dimension Shifter, so after X number of cards, suddenly one of their cards gets banished and they went, "wait, what? Dimension Shifter? When did you do that?" and i just responded, "upon your first action, the very first one XD"
@Honest_Mids_Masher
11 күн бұрын
Finally someone with a brain
@pamonja4301
Ай бұрын
I think the main problem is that very few decks have locks nowadays.
@davidmiddleton7958
Ай бұрын
How do you enjoy a match when your opponent wins on the first turn? You don't!
@myeternalsin
Ай бұрын
Yugiboomer here, this is my experience: GOATS is way too slow and bland, and 5Ds was the peak for me. I quit during the dino rabbit format. Came back during pendulums and fell in love with Majespecters and Odd-Eyes. Left again till I got my big boy job. Rejoined right at Links being announced, was trying to get ash blossom, and realized how expensive the game had become. Almost quit again during link format because it destroyed every other summon mechanic to push Links which I didn’t like because they were too simple and broken. Now today, I appreciate the master rule change, I don’t think Pendulums are a problem anymore and they need to stop nerfing them. Links are even more broken (don’t get me started on Link 1’s) and having to have 15+ hand traps and one card starters is so toxic it’s not even fun to play. Rewinding to goats they would ban cards so decks wouldn’t all look the same with the same 15 cards in every deck and fast forward to now and we are here again. History doesn’t repeat itself but it sure as shit rhymes. How to fix it for me? Just give me back my pendulums man, they have been power Crept into oblivion now, and if I’m gonna lose I might as well losing have fun with my big stupid Odd-Eyes dragon.
@autobotstarscream765
Ай бұрын
They took away Pendulums and gave back Synchros. 😂
@heftyjongle2958
Ай бұрын
TOSS Format enthusiast here
@thekrispiestkreme5609
Ай бұрын
Even as a yugiboomer I think I’m of the few that fall in love with the game all over again each time the game changes, and while I wholeheartedly agree that this current format is just so miserable for new players, the amount of explosive, crazy, and downright fantastic combos everyone could do made everyone feel like that protagonist or that villain. No matter where the game goes from here I’ll still be playing this game, but it would be nice to have people fall in love with the game the same way some of us have been from the jump
@hanspeter-fs4in
Ай бұрын
I dont know what your playing but everytime i combo off for minutes I feel sorry for my opponent. If I could i would speed it up but I have to make sure my play is set up as perfect as possible. I dont feel like a protagonist from an anime. I rather feel like someone who is ruining other peoples day. My opponent hates it when i combo. I hate it when i combo. Yet we both have to sit threw it. Thats the state of yugioh. Awesome game.
@thekrispiestkreme5609
Ай бұрын
@@hanspeter-fs4in lot of hate- it sounds like this might not be the game for you right now. Never force yourself into doing something you don’t like, because it just sounds like all you’re doing is replaying that one combo video from KZitem you saw maybe 3 months ago and doing exactly just that for 4 rounds at locals. Step back, find fun in what your deck can do, enjoy the victories you get with your own two hands, celebrate when your opponent does something cool too, and be happy win or lose that you did the best you could. If that’s something so impossible for you right now, then either your mindset needs to change or your hobby does
@hanspeter-fs4in
Ай бұрын
@@thekrispiestkreme5609 Ive already adapted. I only go to edison locals. After a few months I check out whether something in modern yugioh changed. Then i find out that its still the same way that made me uncomfortable. Then I go back to only play edison. This cycle repeats itself for a long time now. I just wish modern yugioh could bring me the joy, old yugioh did. The game was so good, especially on a strategic level. You had to poker with traps, fake plays to misslead your opponent, set up plays over multiple turns and so on. Now its just: Play the best combo your hand offers Then its 1) your opponent drew the handtraps that stop you from playing -> he wins 2) he doesnt draw them , I win All the while one combos off for multiple minutes until 1 player decides he cant stop the combo anymore and we go into game 2.
@connermorgan9223
25 күн бұрын
If there is one thing about modern Yugioh that would be cool, it's that modern archetypes have a neat ludonarrative to them that just isn't as pronounced in old Yugioh. In other words, decks have a close feel to their archetype and their mechanics. For example, Fire King's playlines feel like an exploding volcano and the new Exodia deck uses ancient items and an ankh to fusion summon Exodia. Decks feel like a work of art! Wheras in old Yugioh you have monsters that attack and have small effects; nothing that really FEELS like its theme or archetype. Even in synchro era, most boss monsters were just beatsticks that destroyed things. The problem is the nature of modern Yugioh doesn't let you enjoy what this game could be. There's been a multitude of tier 0 formats that don't let you play anything other than that 1 deck, so who cares about any of those cool designs from the hundreds of archetypes at this point? Even if you ignored that and played lower tier decks against each other, by the game's current nature you have to stop your opponent from playing the game to win because the decks themselves are just too powerful if you don't. You really can't have that artful clash of two decks going at it because your goal is to stop the player from doing their thing entirely. Whereas in older Yugioh, most normal decks just couldn't kill you immediately or prevent you from playing turn 1, so you had to grind with your opponent and conserve resources correctly to win. That style of play is lost in the modern game. Tl;dr: modern decks feel like a piece of art rather than being designed to have good games against each other. Cards are no longer balanced to fairly interact with each other; rather it's up to the player to use the tools available to stop/floodgate the opponent out of playing entirely.
@Protect_all_ljf3forms
Ай бұрын
Easy as a returning player the fact the game didnt bother to grow horizontally and just forever more complicated and power jumps (not creeps)
@autobotstarscream765
Ай бұрын
@@Protect_all_ljf3forms We need future mechanics to be things along the lines of Dark Synchros and Dark Tuners that don't play well enough with the pre-existing cards and mechanics to just throw on the power pile, creating distinct trees of cards with fundamental mutual exclusivity.
@Ctrybpkm
Ай бұрын
Was anyone else expecting a Hello Fresh or Factor sponsorship with the way Cali opened the video?
@YTDan
Ай бұрын
As the Strongest Yugi Boomer of all time! It’s possible to return, even with Gladiator BEAST!!! This is the power of my distribution.
@powerrangersforever7544
Ай бұрын
I enjoy all the summoning methods. My only gripe is that there's way too many ways to easily summon extremely powerful, end the duel on turn 1, monsters.
@averagefronkle3122
Ай бұрын
Well as for potential fixes, you got a few options. • Just lean away from hard negation in terms of card design. Make it so most things have the potential to be interacted with. That goes for both endboard pieces AND handtraps. • Lessen the power and quantity of generic engines, or if it’s still going to be powerful and HARD type locks to them. • Incentivize the use and creation of more midrange decks to encourage more matches with solid amounts of back-and-forth. Still leave room for hard combo or hard stun decks, but make it so that they have a higher risk to reward ratio than a midrange list. Also as more of a band-aid fix. Give retro formats more main-stage presence in major tournaments. Add more incentive to participate in retro formats, so the player bases around them can grow.
@KryselITG
Ай бұрын
This is why i love branded despia (W/O gimmick puppet lock). It has enough powerful tools in its own archetype that i dont need to splurge on SP little knight or any other generic extra deck stuff for the most part. The synergy the cards have with each other means that timing and piloting is more important than making a singular generic card or hoping to draw the out.
@BrandedInLove
Ай бұрын
Branded fusion limting the deck to fusion only is quite honestly a wonderful thing, and something I think that is why FS/SE are so strong, not having any limitations when you have such powerful cards. I still like the lock, but its pretty toxic and I'm fine with it being banned, its still doing well in MD post puppet anyway.
@tuongpham7609
Ай бұрын
I quit at pendulums cuz they were really confusing at the start for me as a high schooler. I didn’t have money and my parents wouldn’t buy me stuff. My decks were consisted of cards given to me or I spent my lunch money on. I got back into the game after a few months but left again when links came out. My deck was a shitty blackwing synchro deck that didn’t react very well to being limited on their synchro plays. My friend group in school just agreed that links were stupid and ignored it like it never existed.
@hacksawDDS
Ай бұрын
Been playing since day one, honestly my favorite era was the Zexal era by far. I just genuinely enjoy the Xyz summon mechanic and some of my favorite cards of all time are from this era as well. Something happened with pendulums though that just really rubbed me the wrong way, I ended up quitting for like 2 1/2 years after they launched.
@YukiFubuki.
Ай бұрын
I came back with master duel after last playing during the xyz era and while i knew about pends i didnt gave it much though until my first encounter with a pend deck in a ranked match where they went first and proceeded to build a negate board being rubbed the wrong way would be an understatement
@Real_Infinity95
Ай бұрын
I feel like the best way to fix this game is to reset it.
@tatiz111
29 күн бұрын
I’d come back to play if they did.
@kurbilypuff7580
27 күн бұрын
They did that three times 1. Dual links (now dead) 2. Rush duals (everyone hated it so much that it never left Japan) 3. Speed duals (died like duel links the second they ran out of fusion era cards to print. In conclusion, no resetting the game does not fix anything. All it does is bring back old players for the first couple of sets, and then they go back to modern to complain about modern again. Completely forgetting about the reset format.
@tatiz111
26 күн бұрын
@@kurbilypuff7580 your right. The beginning of duel links was amazing, i played until pendulums came out but I’m sure i spent around 2k throughout it all. It was amazing.
@connermorgan9223
25 күн бұрын
@@kurbilypuff7580 I mean you have to reset it in a meaningful way. All three of those "resets" changed the rules away from the game's original intention. 4 card hands and 4k LP is shitty. Rush Duels is neat but it's a different game entirely. By reset, keep the game with its originally intended mechanics of 8k LP and 5 card hands, no flashy BS. And make the decks interactive, fun, and flavorful.
@byronsmothers8064
Ай бұрын
I dropped out in the early phase of XYZ, synchro was my favorite extra deck mechanic.
@Morphfiend
28 күн бұрын
The cost is a huge problem too. It's expensive if you want to be in the meta or win.
@CBiskutt
Ай бұрын
need a new master rule, 1 card per zone per turn. basically you can only play 12 cards a turn. way more strategical, requires no erratas, but makes hand traps way too good, but in my league, we limited all hand traps. We also play ritual monsters in the extra deck, which we also expanded.
@jeffjordan1242
Ай бұрын
I've been saying that ritual monsters need to be in the extra deck for years. It only makes sense. Also... quit making generic OP extra deck monsters. And finally, and I know most people hate this, but limit the number of monster summons per turn. Pick a number. 3. 4. Something.
@HiroofDeath
Ай бұрын
@@jeffjordan1242if they dont make generic extra deck Monsters you would be forced way more into 1-2 viable archetypes each season. That would suck pretty hard imo. Theres no way I buy a new overpriced archetype every few months.
@but1z
Ай бұрын
How would nekroz work LOL
@RavenWoodsDE
Ай бұрын
@@jeffjordan1242 🥰
@jimbo103189
26 күн бұрын
12 cards a turn 😂 you wildin. You mean every turn now back and forth you have to count up to 12 cards played. That’s insane. Tbh the answer is simpler than that. Limit special summons. Only 3 per turn. That’s an actual realistic number both players can keep track of. No more infinite special summon boring ass turns.
@phenomgaming3245
Ай бұрын
I identify as a yugi-boomer while running an evil twin spright deck 😂 in diamond 3. 1. Current meta archetypes are too OP 2. reliance on hand trap staples to survive is cringe 3. Komoney makes all the good cards Ultra rare on master duel and all the good irl cards into Super rare or higher, so its hard to get into as a new player. 4. Since meta deck cards are so OP, each turn takes too long since they need all that time to combo. Its no fun for the other side. 5.Since the first turn meta player is able to set up a field with full lockdown ability with massive consistency, it turns each duel into an RNG coin toss, where you either “draw the out” or youre actually finished. Theres no consistency if youre not lucky to go first, so the skill element matters way less than it used to.
@loadding3160
Ай бұрын
You hit it on the head for me, "Longer turns, shorter games". Every deck is bascially a combo deck in some regard too while decks do have unique gimmicks they all end up with similar interactions.
@connermorgan9223
25 күн бұрын
Every deck is Quasar Turbo dialed up to the nth degree at this point. At the time, Quasar Turbo was considered a meme and was disrespected as not a real deck by the community because it was gimmicky and uninteractive. Shortly after, the Wind Up hand loop offended much of the playerbase and you saw an exodus of players in that format. I bring those two up because they essentially represented what modern decks are back in 2011-12 and the playerbase HATED them. But now it's the norm to have degenerate combo decks run the game.
@kish45
Ай бұрын
The two things I mildly hate about modern Yugioh is when looking for a ruling on a card only for it to not have one written and opponent tells me. “Oh inorder to understand the ruling of that card you need to look up this other card that has a similar ruling.” The other thing is the Yugioh slang.
@neonoah3353
Ай бұрын
Well, you cant *pop* my card because it is a *towers* and theres a *floodgate* on the field, and even if you *pop* my card, it will *float* into another monster that both *search* a card and *hand rip* you, the card i will add will *mill* cards from my deck in order to *boardwipe* by *non-targeting* *bounce* and *spin* cards from your field so i can *otk* you.
@kish45
Ай бұрын
@@neonoah3353 Well I already know those but I like use the regular phrases or use phrases like target immunity cause it’s bad enough when you have some players that refuse to explain what they mean particularly when new ones are invented basically saying. “Oh you should already know what it means if your decided to enter into a tournament.” I mean how would they like it if everytime they use a slang Yugioh phrase during our duel I basically correct them with the actual phrase or for example they say target pop one of my monsters and I poke the my monster card they targeted while making a popping sound with my mouth just to annoy them.
@eramferguson1701
29 күн бұрын
As a 31 yrs old man who grew up with this TCG series, it was quite a challenge to come back after season 2 of Zexal. During my senior year of high school, I've turned to Card Fight Vanguard that fulfill that drive for fun and using imagination rather than that stupid "Believe in the heart of the Cards" stick. Duel links was alright but didn't feel like the actual card game until Master Duel was released on all platforms. I've jumped on that game and played it ever since in the format that spoke to me which is OCG. In summary, modern Yugioh is a little fun, but it doesn't need to be super competitive to the point that could drive players to go to alternative TCGs. Also, the whole power creep is not new, I've seen this with Vanguard, Buddy Fight, Digimon TCG, Hermit Craft TCG, Bakugan, Weiss Schwarz, Pokemon TCG, and Disney TCG.
@Trey50Daniel
Ай бұрын
I don't necessarily think that it's just the mechanics themselves, but that there aren't any competitive archetypes for the YugiBoomers to play and with multiple effects on each card, some of it can be hard to keep track of. This makes for gamestates where if I were playing even a 5-year old archetype like my pet deck Crusadia, then if one of my cards gets ashed my turn is basically done and I lose. That leaves a sour taste for the player. I would like to see Konami include tradeoffs for every hand trap instead of just making all of them free advantage.
@dudono1744
Ай бұрын
Even RDA, which got support semi-recently, can struggle to play through 1 handtrap.
@Duelosaurio
Ай бұрын
GENERIC EXTRADECK OVERPOWERED MONSTERS (apollousa, SP, IP, baronne ...), GENERIC SUPER EXPENSIVE SPLASHABLE ENGINES (runick, fiendsmith, snake eyes... ), ZERO COST GENERIC HANDTRAPS and NO ONCE PER TURN STAPLES (ash, droll, impermanence, TTT ...) These generic staples are ruining the game in my personal opinion EVERY SINGLE DECK HAVE AT LEAST 10-20 CARDS EXACTLY THE SAME, IS BORING!!!! THIS CARD GAME HAS MORE THAN 11K CARDS AND EVERY SINGLE "COMPETITIVE OR ROUGE" DECK PLAYS THE SAME 20 CARDS!!!!!!
pendulums are fine and fairly limited, basically just being spell cards that act like monsters. There are a few broken ones but a broken pendulum deck is nothing compared to broken Xyz or Synchro deck. Links can just burn (given they can pretty much tribute any monster on their side of the field...)
@ShenYone-vf9cs
Ай бұрын
in modern yugioh if you don't have 5 negates and a monster with atk above 3000 after your first turn then you lose the game
@22Vnnami
Ай бұрын
Fusion era is a bad term for pre-synchro Yugioh. Nobody played poly because it was a brick and most fusion monsters were bad vanillas or weren’t worth it for a minus 2+ in card advantage/inconsistent since you needed access to both monsters at the same time with way more limited searching than we have today. They were almost exclusively played with cheats like magical scientist, cyberstein, metamorphosis and instant fusion, and even then, those were often the most janky win conditions that led to card bans. It’s more accurate to call it the tribute era.
@connermorgan9223
25 күн бұрын
Metamorphosis was used quite a fair bit, especially with Scapegoat. We had some short bursts of fusions like Overload Fusion with Chimeratech. But yeah, large monsters were typically your Chaos monsters, Jinzo, and monarchs until 2008.
@Laphingman
Ай бұрын
This video perfectly encapsulates my frustrations with current yugioh, because I love the game so so much ever since I started playing it when it first came out but it just feels exhausting to play the current format because of how far they went with everything its just to much, with all the mechanics and how the pace of the game is just so fast, five turn games are just not fun it kills the joy of what a card game is suppose to be
@Dragespear
Ай бұрын
When I first came back to the game after not playing for over a decade during 2016-17 it was not bad, just a bad format for a returning player. Then came back again during 2023 for DUNE and infernoble support. I wouldn’t say I hate it, but the motivation to play isn’t that strong. Especially rn with Snake-eyes being strong
@HarunoSoul
23 күн бұрын
Present day Yugioh is literally just solitaire with bells and whistles. You have to sit there while your opponent takes 15 minutes to finish their board, while you just sit there and watch. If you open bad, you're basically doomed. If you have a response, your opponent more often than not will shut you down. Its just not fun.
@ZackeroniAndCheese
Ай бұрын
Every month more and more people play Edison at my locals
@nathanielbass771
28 күн бұрын
my only gripe with edison? Timelords weren't made yet T.T XD
@trinityonmob9108
Ай бұрын
I returned to yugioh after not playing for 10 years plus man everything changed way to many mechanics it almost feels like a race to use everything in your hand instead of slow playing your strategy.
@Zetact_
Ай бұрын
There's also that Konami doesn't really design all archetypes under the same mindset, they are rather blatant in that they have certain decks they want to be good, some that they want to be rogue and some they want to use just as pack filler. Or some decks that they want to be the core of a strategy like Unchained and some they rather want to be supplementary engines rather than their own deck, like P.U.N.K. Even if a deck's art and gameplay gimmick draw you in, you have to come to terms with it maybe just not being very functional, or if it is good that it's common to see you won't actually end with the cool cards you like the deck for on the field. To explain the massive spike of power creep between Xyz and Pendulum, consider that the strongest decks in late Xyz era were ones like Fire Fist, Bujin and HAT, all of which had parts of their combos that triggered after the battle phase, or even during the opponent's turn. Pendulum made Nekroz and Pepe, Nekroz being an utter explosion of consistency and Pepe being a deck where half the deck gave you access to full combo. Pendulum also opened with Shaddolls, the first Fusion archetype to use materials directly from the deck which is largely what caused the game to lean into directly going into the deck and immediately using cards to get something onto the field. I don't believe that Links were actually intended to slow down the game, I think that is just something that people assumed because of the way they worked. If you look even at early VRAINS episodes, they showcase Links and Cyberse monsters as being insane combo fodder.
@RicardoMorales-sb6ze
Ай бұрын
Speed duel is a beautiifull format with this classic strategies that everyone love and a game rithm more slower. IDK why everyone appears to hate it so much
@neonoah3353
Ай бұрын
Same reason people used to shit on different formats, its not "the original".
@nathanielbass771
28 күн бұрын
actually, the reason people don't like speed duel is because the way it is set up breaks multiple archetypes, makes it even easier to combo due to having a smaller deck and generally speaking, one turn of attacking will win the duel regardless of what's on the field due to only having 4k life points.
@connermorgan9223
25 күн бұрын
I really dislike 4 card hands and the 4k LP. I understand the latter is an appeal to the anime; which works in scripted duels but not as well in practice. The 4 card hands lead to less options and if your one play gets overcome, you're out of resources and just lose instantly due to having only 4k LP.
@neonoah3353
25 күн бұрын
@@connermorgan9223 so... Yugioh?
@connermorgan9223
25 күн бұрын
@@neonoah3353 No speed duel was meant to be a way to play classic yugioh. And when you play that v Goat format it’s night and day because of the issues I pointed out.
@drchaos1987
15 күн бұрын
Yugioh now: i summon, summon, summon, negate, negate, negate. Summon monsters from the extra deck with high attack that negate.
@CrispyBLT-
Ай бұрын
The game is very complex no doubt however I think it’s great to play. Once you learn it and how to interact with your opponent, and what cards do, it opens up new doors for you for deck building and playing. There will always be formats that aren’t the best, but if you really love the game, you’ll still play no matter what.
@HiroofDeath
Ай бұрын
Hows it great to sit threw 5 minute combos every game? You play 5 games a day and it feels like youve wasted 1 hour of your life just watching your opponent play. If your lifetime is that worthless thats okay for me. I for one have better things to do. I only live once.
@ImHumbucker
25 күн бұрын
I know that we can pretty much just slap whatever monster on the field that we want, regardless of level, with extreme ease. But nothing will ever top the giddy feeling of FINALLY getting something as simple as a Blue-Eyes on the field, after trying desperately to keep 2 monsters on the field.
@zuniversegaming3431
26 күн бұрын
YuGiOh needs a rotation system like the past five sets to be "Standard" meaning the main five sets of this era and the rest to be like "legacy/historic" here is my idea for a reboot of Yugioh make formats where only certain summoning mechanics are allowed to represent that era of Yugioh Fusion Era, Synchro Era, XYZ Era, Pendumlim Era, Link Era and like Rituals are allowed in each era and have it to use can only used those archetypes and or cards from that era or supports for them in that era
@crossflux971
Ай бұрын
Yugioh has simply been around for too long. There are literally too many problems to fix and even trying to implement a solution to 1 or 2 of these problems will only introduce new problems to deal with. Konami legitimately needs to reboot the whole series and start from scratch. They can even use some of the same cards and ideas, but do so with 20+ years of knowledge and experience to not repeat the same mistakes.
@luvajay22
Ай бұрын
I forgot there was a time there was no limit to the cards you could have in you fusion deck could you imagine that now lol
@nathanielbass771
28 күн бұрын
wasn't it actually 25 cards instead of 15?
@firstimposter6445
27 күн бұрын
Longer amount of turns before the game ends is definitely more fulfilling to play in. Some fundamentals being changed in Yugioh can definitely make that possible again, but then the assumed fundamental balancing would also in theory make future cards less must-haves to buy from. So true balancing just may never happen, at least not officially.
@WCD_Media
Ай бұрын
I've been playing since 2002. So I'm a Yugiboomer. Lol. Still love collecting, still love Playing at the Budget Casual level.
@EliDSage
Ай бұрын
I'm a yugi boomer and I admit that Yu-Gi-Oh mechanics keep getting better and better, its incredible what we can do nowadays.
@Shinde425
29 күн бұрын
I have learned the hard way time and time again that I’m not good at this game. I really wish I understood what it is about this game that keeps me from topping events like those who consistently do. One issue I find is there is so many decks that have long combo lines and very few choke points, and this tier 7 deck will cook you instantly if you make even a minor mistake. Now with fiendsmith, combos get even longer, and even harder to stop. Having to wait through my opponent’s long 45 step combo, knowing darn well my 2 or 3 different pushes won’t be enough to beat the 8 disruptions they will set up is exhausting. I find at many tournaments I’m facing a lot of decks that I have to read through every card. It can take a while to really learn every deck in a format, and I won’t even be half way through before a whole new onslaught of complicated meta contenders show up in the next set. If I build the tier one deck of right now, it could tier 3 in a month, and all that investment is wasted. I loved geargia back in the day, and I made that deck work for several formats. I loved it. I feel like the meta shifts dramatically with each new set release.
@jayduel7897
Ай бұрын
We need restrictions. Every deck has to be put with something else to even have a leg to stand on, so decks purposely more than often get lackluster support or are designed without enough resources or ability to function on its own
@user-rv6ql8uk9q
Ай бұрын
Takes me back , set Stealth Bird , set Gravity Bind , your turn those were the days !
@competitivetrash7660
Ай бұрын
FR I love setting floodgates and making sure my opponent can't play the game; I for sure do hate interaction, especially my opponent having FUN.
@xlegacyzero8878
6 күн бұрын
Links were never meant to slow down the game. They simply more heavy handedly forced players to switch to link deck/strategies if they wanted to special summon like crazy while nerfing all older extra deck focused strategies all at the same time.
@jeanpitre5789
Ай бұрын
I can tell you what yugioh created and even catered to, what helped it develop in popularity, and why modern day yugioh can never recover it, in pretty simplified terms that most know in their heart of hearts is true, but remain ignorant of or just ignore. Yugioh came out when card games, besides MtG and Pokemon, were primarily merchandise cash grabs meant to die and simply capitalize on a popular IP. The original Digimon, DBZ, even harry potter, all had card games that were mechanically super basic with little nuance or complexity. Thats why yugioh, differing from MtG and Pokemon which used resource systems, seemed to garner fast popularity as a game that was both mechanically complex like MtG, but much less restrictive and more explosive. Now even players at the time thought having NO resource system was bad design. Without limits, whomever draws the best cards first wins, right? WRONG! In comes the yugioh exclusive card type. The trap card/quick-play spell. Its the card type that cemented the game into its own, and was capable of shifting gamestates drastically from very sinple interactions. MtG had instant spells, but you still needed untapped mana to use it, meaning if you needed to overexert to play your turn, your opponent knew you couldn't really respond until the next turn. Yugioh didn't need that. With backrow cards you didnt know WHAT was lying in wait for you, and outside of what few backrow removal was available in early yugioh even up through edison format, you basically were forced to play under 2 mindsets. 1) go ALL in and hope their set cards arent capable of ruining your gamestate, or otherwise brute forcing a win. Or 2) play more conservatively that way if the opponent flips a powerful trap like mirror force or sakuretsu armor, you could still possibly recover in the MP2 or following turn assuming you didnt over-extend. This lead to poker theory being a DRIVING FORCE in yugioh game strategy, as bluffing was now a fundamental gameplay mechanic all top players of the time had to excel at in order to shift games in their favor. Poker theory in the simplest terms is the theory that dictates when players should check, fold, go all in, or bluff, and there is intense strategy in it just as the yugioh backrow and even turn setup had lots of strategy before the pendelum/handtrap era. With modern yugioh, that strategy stopped existing. Sure, there is still strategy in the game, but its strategy in the form of deck construction and knowing which lines of play to use in certain situations. Its not a strategy in having to understand game mechanics, some psychology, and being able to make your opponent doubt their plays or underestimate your own in order to turn a losing game into a winning game where winning would otherwise be impossible. In modern yugioh this isn't possible anymore. Barring handtraps, you have absolute knowledge of the gamestate because the game has become so sped up, the card category that gave way to poker theory, trap cards, became too slow to play, and now the game is played with almost absolute knowledge. Becsuse most decks play their whole hands and then some every turn, theres no guessing or wondering. You know what youre gonna have to deal with and overcome after just one or 2 cards are played, and you cant really bluff with handtraps because they dont meaningfully swing the game anyways, and even if they could, there's bo way to bluff with them since theres no way to give your opponent the impression you have the one out they'll fear, especially if you dont actually have it. Yugioh is a mess, but i miss when yugioh was a CARD game, not a GAME with cards.
@Mattscardcorner206
Ай бұрын
I literally remember owning the og starter decks, Nostalgia.
@projectvayne39
Ай бұрын
11:24 pls note, only certain magic formats have rotation. The most popular one, commander does not. Instead, just like yugioh, commander has a banlist instead of rotation
@jaretco6423
Ай бұрын
I will always love and support Yu-Gi-Oh. But goodness gracious, I can't stand what the modern era has done to the media. Everything was going downhill since the Pendulum era. So much combos that lasted too long, too much easier ways to have an O.P. card played out and the duel doesn't last more than 2 or 3 turns each. Also the amount of abilities on the brand new summoning techniques of how these things works is really complicated and hard to memorized. I can deal with Synchros & XYZ's plays no problem since they weren't outright broken or complicated to understand. But with Pendulum & Links and how they combined with other summoning techniques is bloated.
@MaikeruShinigami
Ай бұрын
I quite enjoyed the XYZ era at my locals when we had people playing Satellars, BA, Shaddoll, etc… and me playing my Madolches. It led to a lot of fun games where we still had to think and use our particular deck’s strategies. Not necessarily saying it’s better than Edison or Goat, but it’s definitely competition for them. Then Pendulum happened, and it started going downhill. Then PePe happened, and despite the emergency banlist, it was a sign of things to come. I don’t mind the link summoning mechanic as a whole, but I’m not fond of the way cards have been designed. Or perhaps it’s just the combination of cards. Ending on a powerful link 4 like Apoloussa is not such a big deal if you don’t have 3 monsters negating and hand traps behind her. I do like the days before hand traps, where what I had to worry about was what was already on the field.
@myronperkins1
24 күн бұрын
i stop caring for yugioh doing xyz era
@jeffjordan1242
Ай бұрын
I might be the oldest fan of this game in the comments. I'm 62. Started playing with my son when we watched the og cartoon on Saturday mornings. It was a reason to hang out with my son. The games lasted longer than today. I have never minded losing as long as i had fun. The modern game isn't fun. Draw the perfect card on turn one, or you lose. We now play MTG commander. The games last longer, especially when it's a 4-player game. Maybe yugioh needs to figure out that type of setup. 4 on 4. Anything to lengthen the games and make it fun, even if you lose. Old man done rambling.
@DarkEclipse23
Ай бұрын
Nah I get you. So cute to hear your stories (: the only yugioh I play is the legacy of the duelist game. Playing the Vrains saga was enough to show me how atrocious the game got when I needed to rely on a cheap exodia deck just to beat a story boss 😂
@randomedgygamer2191
26 күн бұрын
As a longtime yugioh fan, it has truly gotten super complicated for no reason. It no longer feels like a duel, more like a cowboy showdown who hits the trigger first kills the opponent instantly.
@UltimateMovieMaster
27 күн бұрын
I recently got back into yugioh after having left the game for over a decade, Magic took over my high school time and college had few people play against, and then getting back in through the video games, this game is a series of pretty high highs and some absolutely depressing lows. It's not really one single thing but multiple combining -Massive first turn combos, which itself has massive consequences -Boss monsters with a ton of protection, negates, and removal -Numerous hand traps that also negate and or remove Things like these combined create a game where you could have a 20 minute match but only one person got to do anything, effectively making the other a punching bag. I genuinely like the game, loved the whole series since the early 2000's, and how there's legitimately cool monsters and stuff to do with them, but it can seriously be miserable to play sometimes.
@bbro43
29 күн бұрын
I have 3 suggestions that I would be fine seeing to change "fix" modern Yugioh. 1) Take advantage of Yugioh Nuerons card/deck database and assign each card a value. The total value of your Deck determines that decks Level. Duels can only be done against decks on the same Level. If there are 12 levels just like cards have, that opens up 12 different brackets with with the speed of the game slowing down the lower the level. 2) Just turn out a crap ton of normal monsters for all the different archetypes and extra deck monsters with no effects. Then require each deck to have a minimum of 10 normal monsters and only 10 extra deck monsters with effects. This removes 40% of the monsters with effects limiting how long you can chain cards. 3) Install a new resource like an move limit. Each turn you can activate no more than 5 effects or special special summons. All of these solutions have their own issues, though they each do have a way of addressing the problem. 1 creates more opportunities for slower play. 2 allows for faster play but once you burn through your cards, your left with normal monster's. 3 just limits how long you can drag out your turn and prevents the game from becoming solitaire.
@GangBangTCG
Ай бұрын
Ten years from now,” Links were one the greatest eras!”
@JoshuaPAMployee
Ай бұрын
Now future YGO uses TIME cards where before turn 1 starts someone wins! Chains are over 110 cards! Usually going second wins you the game so you don't deck out before your opponent!
@drd141
Ай бұрын
Reminds me of the Street Fighter cycle: game is released -> at the time people say it sucks -> support ends for said game -> many years later, new game comes out -> people have nostalgia over how good the previous game was and that the new game sucks.
@kyslippy
29 күн бұрын
Recently coached my younger brother to play however I've only shown the older cards and we've been jamming. Marshmallon lives again lol
@ICEMAN-Z8
Ай бұрын
Everything u said is 100% true. I can’t believe its been 7 years since i quit yugioh, if u ask me 15 years ago would i ever quit yugioh i would’ve said its impossible coz it was literally my favorite game of all time and it hurts how this game that i started to play in 2005 turned so bad like this.
@thenewstuffsucks5000
26 күн бұрын
I really miss the old days of yugioh. I played up until the xyz era. After that (in my opinion) is where it went down hill. I miss the days were your opponents turn didnt take 20 minutes, they didnt go though their entire deck, they didnt summon 30 monsters in one turn etc. Back in the old days was the best and i miss it so much.
@tonyshoeball7759
Ай бұрын
Goat and Edison are top tier. Modern just needs a way to slow down the game.
@Regunes
Ай бұрын
Because it's basically solitaire unless you yourself use of the mandatory "shutdowns" which has become the Magic equivalent of having "lands", except, you know, in a 40 cards deck. I prefer the synchro era so much, sure we had the jugement dragon and a handful of busted synchro dragon, but atleast the action economy felt right. One of my most played game on ds is World championship 2010 and barred a handful of annoying care, there is an Astonishing amount of viable decks.
@lightning2279
29 күн бұрын
Simply put, konami ruined yugioh in the modern era due to the out of control and never ending powercreep of the game. Combos take too long, duels are over in too few turns, most duels are often decided on who goes first, trap cards suck in the modern era cause most of them are too slow or not degenerate enough, and most decks are not fun to play against since they are almost always trying to do something toxic to you that is also very consistent (Negates, Floodgates, Hand loops, FTKs, etc.). Compared to how the game was played in the earlier eras it doesn't even feel like yugioh anymore. There are many other problems with the game besides this but that's the biggest reason for me why the game is terrible. The only way I see fixing yugioh at this point is with a hard reset of the game and reworking it from the ground up with much better and healthier card design and archetypes that you don't have to hand trap to death. The game also needs to slow down in a major way and give people room to actually breathe/play the fucking game. Duels should at least last 5 turns not 1 to 3. Longer duels with shorter turn are more interesting to watch and easier to follow. Yugioh was at it's peak for me in the duel monsters/GX eras on the casual level. The synchro and xyz eras were cool too but they definitely should have stopped at the xyz era both in terms of powercreep and extra deck monsters. Pendulums were weird and awkward because of how they function and went from overpowered to underpowered due to the master rule change. Links are overpowered and made the game completely unrecognizable from what it used to be.
@temper1337
Ай бұрын
Goat and edison format are both alive and well, I advise everyone to try them out. I haven't played yugioh since 2015, and I found the modern game close to unplayable.
@SteamingPerson
21 күн бұрын
I kid you not, I was expecting a Hello Fresh/Factor sponsorship during the whole food analogy.
@Kolobochok95
Ай бұрын
I think not printing broken cards like SE or Tear and limiting the stronger handtraps to 1 could solve a lot. Also unlimiting some older decks so they can compete again in the current meta
@output4794
Ай бұрын
Many people say that an official Goat Format wouldn’t be profitable for Konami because they wouldn’t be able to sell cards for it. But what’s stopping them from introducing a Goat Format and releasing new sets with new cards specifically for it? They could simply fork the format starting from a specific old set. The cards released for this format could also be played in the Master Rule format, even if they might be too weak due to power creep. However, any new cards released for the Master Rule format, as well as any sets released after the format fork, wouldn’t be allowed in the new Goat Format.
@TheAgent92
Ай бұрын
The time rule keeps screwing me honestly too because turns take so long. Every time I go into time I have the upper hand and then they start slow playing in game 3 to cheese me out of a win. I am tired of it. So many times I should of topped my locals, but I didn’t because time screws me more than the players skill set.
@redmastergamer64
Ай бұрын
Long time yugioh player here, I can definitely say the main problems nowadays with mondern yugioh, is negates (bonus points for being a hand trap) there are way too many negate effects that are monster cards, 1 card combos that doesn't lock you into a archetype snake eyes/fiendsmith being a prime example of this, floodgates being more used especially on monster cards looking at you number 86. But this is iust a player going from own personal experience.
@friendlyneighbourhoodsunwheel
29 күн бұрын
It's just way to much happening and I used to play meta up until 22 and I'm over it. The game had its best balance between 16 and maybe 19 but ultimately it had oppressive formats too.
@natalieeuley1734
25 күн бұрын
I stopped playing once Xyz came out. I think the problem really is that Synchros changed the whole game and we didn't have enough time to get used to them. I was warming up to Synchros and starting to figure them out and then by the time I did, they were all null and void by Xyz monsters. So many things have changed since even then and I feel like I have to be smarter than I already am just to keep up with how modern yugioh works
@zuniversegaming3431
26 күн бұрын
dude this whole video is everything I have been feeling with this game and what made it was the cherry on top hand traps don't make the game any better hand traps just win more or like how a match can be decided by one ash blossom ruining a play before it even starts
@Bradman1978
24 күн бұрын
Only thing I could even think that might help but most likely hurt is both players get a turn 0 to set up a board, so player 1 can't just make a board that can literally make the game unplayable for player 2. Both players have all their counters, so neither player can play.
@RavenWoodsDE
Ай бұрын
So true. The game needs a muzzle. Max amount of moves per turn.. or using each zone only once per turn.. or max summons per turn.. something to stop players from turning ygo into solitaire.
@LCDigital92
Ай бұрын
I last played the TCG in 2006 and last year started playing Speed Duel. My biggest general “issue” with modern is all the (special) summoning. This is related to things like 1-card combos and searchers and extenders. If it’s like Troop Dragon where basically you replace it with another when sent to GY in battle, that’s fine because that one search/summon doesn’t chain to like 5+ other summons from hand/GY/deck/extra deck/your ass/etc. I’m not a fan of monsters basically existing only to be destroyed immediately in order to summon another. If I use Monster Reborn to summon from GY and tribute that for something from hand, it’s not like the “purpose” of that monster is to be a sacrifice, as opposed to consistently on turn-0 summoning and destroying monsters to link climb and just be material.
@MrSlushee22
Ай бұрын
“It would be at the speed of a Camry…” *Shows Camaro on screen*
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