This mechanic didnt make it with the F2P patch !! Enjoy big and infinite combos as much as you can, because I think this mechanic will come sooner or later 😀🔥
@Snakestube
Жыл бұрын
Is this in game yet?
@Eraldos
Жыл бұрын
@@Snakestube not yet 😅
@Snakestube
Жыл бұрын
@@Eraldos ok thanks
@alexanderfallas4681
Жыл бұрын
I think that infinite combos shouldn't be in any game, that's just ruin the outplay potential, but of course in Naraka every character has like a combo breaker right? i'm new
@reinasarnai
Жыл бұрын
@@alexanderfallas4681 no, certain characters do not have a combo breaker. Matari cannot break a combo UNLESS they mis-time something, as none of her F or V's can be used while under attack. Ziping and kurumi as well cannot break a combo unless it's mis-timed.
@Rivelia
Жыл бұрын
I hope this mechanic will make things better concerning stagger in the game. Good vid !
@Eraldos
Жыл бұрын
Trio Players rejoice! Thank youuuuu ❤️
@ValkynShade
Жыл бұрын
Good addition, definitely needed. The game at its current state is way too friendly toward infinite combo playstyle with the only counterplay being certain character abilities that break combos. While I admit it's hard to actually master combos that can keep someone in infite stagger, it's still something that shouldn't be this common imo.
@d12xshadyx
Жыл бұрын
Rip tarka, all he had was his infinite
@ValkynShade
Жыл бұрын
@@d12xshadyx I wouldn't go as far to say rip tarka. he's still a good character. You don't need to rely on inifinites to be good in the game anyways
@d12xshadyx
Жыл бұрын
@@ValkynShade I agree, but it takes away the uniqueness of the game that allowed for crazy combos
@ValkynShade
Жыл бұрын
@@d12xshadyxUnique isn't always good. A game that allows you to hit your enemy with no counterplay won't survive on the market. We've seen this already by them having to go f2p now and suddenly announcing a thing like green focus as well. The infinites are probably the first or second reason why most new players left the game
@duskcrimsonfang4177
Жыл бұрын
@@ValkynShadeInfinites are definitely killing the game for me, because sure the combos can be cool but you have to just put your controller down cause someone caught you in a combo you can’t escape regardless of what you do. A game like that can only be fun to one kind of player, and that’s not a game that’s going to survive for as long as these other battle royals and we NEED this game to last. It’s a breath of fresh air in the community I agree the combos are cool and I think some allounce for truly unique combos would be better than the same infinites that are like bread and butter that everyone uses. Like weapon swap combos coupled with unique interactions with abilities would be infinitely better than a game of infinites with the same weapons over and over
@yellowslotcar
Жыл бұрын
This is a really intesting idea that im glad they're trying. It reminds me a lot of the way bursts work in Skullgirls. My only worry is that the bar fills up a little too fast. I wish it filled a little slower, maybe after 8-9 hits instead of 5-6.
@Eraldos
Жыл бұрын
Yeah I think it's too little hits, but too much damage sometimes. The balance is not great yet. For example Weapon swap combos are still possible
@yellowslotcar
Жыл бұрын
I think those are fine, they should just tweak the numbers a bit. I also hope they make it less harsh in co-op vs solos, as extended air combos are super fun in team mode
@Milky____
Жыл бұрын
@@Eraldos " The balance is not great yet. For example Weapon swap combos are still possible" Why do you want weapon swap combos to not be possible... The game became popular because of hype combos now want them gone "Yeah I think it's too little hits, but too much damage sometimes." Its like this cause there are others like you advocating for things to be nerfs, the same way think it would be great balance if hype weapon swap combos weren't possible.
@kedigiller111
Жыл бұрын
@@Milky____ "The game became popular because of hype combos now want them gone" that's just your opinion kiddo
@Milky____
Жыл бұрын
@@kedigiller111 "that's just your opinion kiddo" "kiddo" YIKES Anyways even on their channel they show off combos, why do they keep making Heros with easier and and more flashy combos??? The game is all about combos sorry if that upsets you, you're still gonna be losing even after this change.
@Eraldos
Жыл бұрын
More info I didn't add in : When you catch someone with the grapple, the damage scales with weapon rarity, and it is no joke, you will d*e from it 😱
@Eraldos
Жыл бұрын
There is also no cooldown on this Green Focus. Once used, if you get hit again it instantly starts to fill up
@evanharjanto2450
Жыл бұрын
@@Eraldos does it imply that you got infinite comboed to death if you instantly fill it up again?
@TastyGamingQc
Жыл бұрын
I think some weapons spam need to be tone down. I’m sorry but they have 3 counters depending on what attack type is hitting you, yet some weapons have the ability to stun lock you entirely making you unable to do any of those counters. I think it’s a design oversight that can be easily fixed with a few patches rather than adding a new mechanic.
@exodialc1277
Жыл бұрын
I literally agree it's stupid some weap can perm u with spamming fking left or right click.. And some weapon can OS u with a charged attack.. Rekt your shield and life entirely.. Like Wtf!???
@jalil6679
Жыл бұрын
I think this mechanic will be a great implementation not for 1v1 I think it’s to target the instances where it’s a 1v3 etc. that’s where the the cancer is 1v1 is a skill issue if you get caught in a infinite loop. But those instances where you fight three bodies and one brain country of elite gamers. That’s where it becomes a pain
@reginaeamet7483
Жыл бұрын
i honeslty love this idea because i everyone i play againts dont do blue attacks, they just spam noms with knock up and parry all ur blues
@death-thresh9548
Жыл бұрын
I just started playing this game and am already going against players with over 1000 player score so a mechanic like this would probably help out newer players like me a lot.
@jayf1133
Жыл бұрын
My “player score” is low and I have 1k hours in game. A lot of those high players only play the campaign, which gives you really fast XP toward that. It’s not an indicator of how long you’ve been playing or how good you are.
@colveness9155
Жыл бұрын
@@jayf1133 anyway matchmaking an old player, who playes few months at least, with a newbie who just started his journey is not really fair
@NarakaTJ
Жыл бұрын
It actually looks like very interesting addition to the game 🤔Great video Eraldos 🔥
@Eraldos
Жыл бұрын
There is way more depth than anticipated, so it might be interesting! Thanks TJ 🔥🔥
@Harukiji
Жыл бұрын
With the patch notes that just got dropped, i did not see anything mentioning this new mechanic being added.
@Eraldos
Жыл бұрын
True, might not make it YET !
@deustauries
Жыл бұрын
Hope this helps. The game has gotten better but there is still an insane inconsistency with the ping, which of course affects the performance of the player. And it is so easy for others to exploit high ping players. I am speaking particularly on console. If you have 90 ping plus with a green bar connection, a 70 ping or below player can stun lock you into 5 acca consecutive blows. The stagger times according to Naraka devs is 0.5 ms. I have dozens of clips of people staggering me for 1 second and in some crazy cases nearly 2 seconds. And thats excluding the rubberbanding the higher ping player into attacks. And the fact it is easier to get a true combo, double float, etc, on low ping vs a high ping on console. High ping console players have to pray that the game functions perfectly during these chains in order to properly execute the move. While low ping can make errors and recover. This game also need servers. Severely. South American servers. More NA servers. We need a NAE, NAS NAN and NAW server. We play off one and its in the smack middle of the US. There are hundreds of things the devs can do to improve the experience. I hope this is one of them. Because the primary issue with this game is performance.
@zay5872
Жыл бұрын
Finally some video on this topic, great vid! Didn't bother to test myself since its na only so appreciate this video 🔥
@Eraldos
Жыл бұрын
Thanks zay!! 🙌
@MeIonSoju
Жыл бұрын
Great video! I did not realize there were so many different options for the green focus :0 (cancel, hold, etc.)
@Eraldos
Жыл бұрын
Thank you!! The more I tried to understand, the more animations and cancel I found, and I'm sure there is more to find
@Eraldos
Жыл бұрын
Do you think this is a good addition to the game ? Why ?
@essegotdatheat3310
Жыл бұрын
I like it because now you don’t have to use specific skills/heroes for combo breakers
@Eraldos
Жыл бұрын
@essegotdatheat3310 More variety on the F choice! yes that's very good, we will probably see new spell being used now 😮
@xephyrexe5246
Жыл бұрын
I think this will benefit players of all skill levels. Getting infinite combo'd is frustrating.
@Eraldos
Жыл бұрын
@@xephyrexe5246 true, but it's hard on combo specialist that work hard to kill in style. Looking at you 3BAN Katana enjoyers...
@essegotdatheat3310
Жыл бұрын
@@Eraldos right while I feel bad for the combo scientists I’m sure they’ll find a nice balance with the new mechanic eventually
@VintageNarwhal
Жыл бұрын
1:55 I’m new, but how did your grab the dude and throw em down at the end of the grappling hook?
@Eraldos
Жыл бұрын
It does it automatically if you grab the rolls after the Green focus :)
@VintageNarwhal
Жыл бұрын
@@Eraldos oh thank you!
@VintageNarwhal
Жыл бұрын
@@Eraldosmakes a lot more sense now lol
@Eraldos
Жыл бұрын
Info on Tessa after testing : F2 is a hit so no green focus reset. But both V can reset green focus on hit, and then on enchant 💀
@brandoro
Жыл бұрын
I love this new Mechanic! It was long overdue if we compare it to other fighting games! I just hope they will adress the imbalance between Hero abilities, especially now that this mechanic is in the game and some heros abilities are clearly favored.
@SkyoffRunes
Жыл бұрын
Theres a thing called combo breakers for a reason.
@centric1982
Жыл бұрын
@@SkyoffRuneshe is trio player e only uses combo breaker characters
@Milky____
Жыл бұрын
"compare it to other fighting games!" You mean like SF6 the game everyone is loving right now? oh wait it doesn't have that. Tekken? hmm No KOF? No Dragon Ball FighterZ? Nope, Ultimate Marvel vs Capcom 3? No Melty Blood? No Super Smash Bros...? No Most of the best fighting games we have don't have a combo breaker, The main one with this is Guilty gear and even then its nothing like this, you can't hold your burst after using it to make them guess, or do some kinda counter instantly to combo them back, and there are many bust safe setups, you can actually die faster if you burst in many cases. Once you use your burst you're locked out of it for a very long time. This new combo breaker mechanic is just a crutch for casuals with bad neutral, poor execution and feel that its unfair to be comboed by players that actually put time into the game. The same players winning today will be the same ones winning after this patch, the ones complaining and asking for this will die to easy stagger loops, and option selects instead of hype combos that took skill. Most infinities I've seen are with grapple so its not truly infinite since it uses resources, you need to make sure you have enough to 0-100, you won't be able to chain 0-100 players back to back. A better fix would have been to kill the hitstun on grapple after being hit with grapples more than 4 times or something, then deal any edge cases where infinities are happening outside of grapple, this new mechanic is a very lazy way of the devs to not deal with these edge cases, and just blanket kill combos. The main reason most people love the game is the possibility of big combos And combo expression, few can even pull off the combos this mechanic will kill. "I just hope they will adress the imbalance between Hero abilities, especially now that this mechanic is in the game and some heros abilities are clearly favored" On top of that you're already implying that they now need to also futher nerf the game, I've played many animes that went down this path it will never be enough for you people. I'm glad I got to enjoy my time on Gunz, this new generation of gamers would have forced the devs to remove Kstyle...
@centric1982
Жыл бұрын
@@Milky____ i tried gunz and ts is fun asf but hard my friend introduced me and fell in love with it
@centric1982
Жыл бұрын
@@Milky____ and yess make a valid case
@Saudademaru
Жыл бұрын
I'm just returning, haven't played since December but I am really happy to see this. Those damn infinite's are what made me leave. Outside of those, it's a great game. This looks pretty fun so hopefully we get it soon.
@R3TR0XDUDE
Жыл бұрын
Lol i can agree to disagree it is annoying trust me I also quit the game a while back because of it but there are ways to get out of a infinite combo currently just gotta get good quite literally 🤣 you play long enough you’ll be able to read your opponent and use it against them 💯
@Reezico
Жыл бұрын
much needed. Infinite combos without any blue focusing is actually the most toxic thing in the game fr. don’t ever consider yourself good if you don’t ever use a blue focus attack. 💯
@lmCobraTate
Жыл бұрын
these combos take countless hours of practice, just because you didn’t put in the work doesn’t mean those of us who have should be punished.
@kingjayy8020
Жыл бұрын
@bigbalss3 um.... yes, you should 😂😂 in all seriously though we need stray away from Easy TOD combos it may be fun for you to punish a guy from making one mistake (I'm guilty of that too imma be honest) but, for the sake of newer players we should have a mechanic where they can break TOD combos so that we don't people quiting before they can get into it (TOD Means "Touch of Death" combos; where as good hit can lead to unpunishable death without any escape options in case anyone is wondering what TOD is)
@Reezico
Жыл бұрын
@@lmCobraTate put what work in bro? all these people do is basic basic and jump basic. thats it...thats not a combo, thats spamming.
@Reezico
Жыл бұрын
@@lmCobraTate i legit drop 40-50 kills in gold rank and then just get hit in the air and spammed with basic attacks at the end by a guy with 5k overall damage, gold armor/weapons, and 0-2 kills. LOL these players are dogshit.
@iiOmniGod
Жыл бұрын
This is a Great mechanic for new players, won't be punished as hard fighting veteran players
@SkyoffRunes
Жыл бұрын
Wrong it'll just make it easier for me to kill folks with even less inputs and will reduce cool factor.
@Milky____
Жыл бұрын
God bless @GeneticMonkey for having some sense New players are going to get eaten with this change, thank you for making it so I won't have to do hard execution combos, and trying to be flashy I will just stagger them to death and reset the mechanic, now that my fun combos are gone my anti meta ass is just gonna use w/e char best resets this mechanic with their F and ult, I will use weapons that best reset it. Many times I give people a chance since I go for hard flashy combos that are easy to drop. This change will actually make me a better player since ill no longer go for that, no more chance for these players. I will still win games it just wont be fun anymore, ima just have to play boring af till I get bored and quit, most likely at the same time as the players complain and ask for the game to be nerfed like this. I've gone through this before with other anime games that added a combo breaker, over half the playerbase quits then most of what lefts also quits due to bad queue times.
@FeiFongWang
Жыл бұрын
@@SkyoffRunesIdk what cool factor is on infinites when it looks like they can't out of a $20 asset flip game with how janky the physics are.
@SkyoffRunes
Жыл бұрын
@@FeiFongWang lol sounds like someone sucks at the game and is salty
@pyropeshichidan8141
Жыл бұрын
@@FeiFongWang most of the actual infinites are pretty difficult to execute, and rely on light-low damaging attacks, leaving a huge window for the attacker to get 3rd partied or drop the combo due to the terrain (adjusting an infinite combo to the environment is genuinely pretty cool and more difficult than reading/predicting any of these green rolls). i would understand a comeback mechanic perhaps for specific game modes or situations, but a combo breaker this plain-out definitely wouldnt work to how you expect in a battle royale i feel like. infinites still genuinely exist mostly in montages much more so than in actual gameplay, watch and high rank/pro streamers play matches and you will noticed barely any infinites taking place and/or not dropping due to difficulty of execution and/or other issues. something like a hitstun decay and/or a forced knockdown after x number of air hits would have been much better, giving the hit player another chance of engaging/guessing with the fight rather than an attempt of creating space.
@MrBych1k
Жыл бұрын
May be it would help vs u in party with longnotes :D (Hello from LS Ushko). As I see, it is something very fresh and probably will change game in high ranks hard, cause mindgames moments will increase. Ty for video
@Eraldos
Жыл бұрын
❤️
@DaikaWOW
Жыл бұрын
Great explanations there ! Thanks for all the infos; and good video btw !
@Eraldos
Жыл бұрын
Thanks a lot @yozsh 😉🔥
@Cre8ive
Жыл бұрын
Nice breakdown ! Glad I could help ☺
@Eraldos
Жыл бұрын
Thanks !! Last minute savior 😁
@Vydette
Жыл бұрын
Imagine playing ranked ever again, once the mechanic is introduced instead of speedrunning in the new lobby
@Eraldos
Жыл бұрын
Rank is just a side hustle now... All my homies do Parkour 😎
@Vydette
Жыл бұрын
@@Eraldos they should stop doing IW tournaments and cast Speed runs instead
@Eraldos
Жыл бұрын
@@Vydette I hope to god that LongNotes doesn't see this comment
@Vydette
Жыл бұрын
@@Eraldos I dont mind it iw tournaments are cringe, the only fancy and extra ordinary thing about to get removed, wheres the point theres no more entertainment or much dif at that point, therefore casting speedruns would atleast be a consistent game casting in which everyone is playing the same game, not even starting with netcode ms and fps frametraps packet loss abuse etc.
@vlimited2506
Жыл бұрын
i don't know what to think of it. The Combo break sounds bad and good at the same time. I would also like to be able to use at least a few grapples before the opponent combo breaks out. In any case It looks like the kp "mana break", but i think its maybe too fast. What I can well imagine is that the hits needed to combo break are increased, but at the same time it also calculates how many people hit you. With this you could make longer combos in 1v1 (not infinite), but if you get hit by several opponents you get out earlier because you get a lot more damage in the shortest possible time.
@Eraldos
Жыл бұрын
Yeah I feel the same, it feels bad for the activation requirement. Weapon swap Combos are still possible, but Katana grapple combos are just destroyed beyond 1 grapple
@tara5357
Жыл бұрын
Well structured video, merci beacoup:)
@Eraldos
Жыл бұрын
👏😍
@tanakathecowboy
Жыл бұрын
Some hardcore palyers may be unhappy but for the game to continue growing it has to drop some of the intensity. Limiting stagger and combos and having more tools to equal fights is a necessary change going to free and west. I would love to see maybe one more slight change around different focus colors. I feel like there are too many and most players don't really figure them out during 1st 20 hours of gameplay
@Alonalight
Жыл бұрын
1
@lemoniscate
Жыл бұрын
I wouldn't even say it drops the intensity. More options always = more mind games
@Eraldos
Жыл бұрын
@lemoniscate Agree 👍
@lSam-_-l
Жыл бұрын
Enfin quelqu'un qui explique la mécanique , bonne vidéo 🔥🔥 Mais ducoup le combo grappin simple avec le katana ne marche plus si tu ACCA?
@Eraldos
Жыл бұрын
Merci Sam ! 😀Si il passe aussi, le Green Focus se déclenche pendant la Focus de fin, mais tu prends qd même full damage du coup
@jl2398
Жыл бұрын
I need this! so sick of tarka infinite, lets just call it exploits at this point, infinites have no place in fighting games just gives the game a bad look. shame some characters can still pull em off even after this but it's a good start i guess
@Eraldos
Жыл бұрын
Infinites are definitely not exploit in my opinion, but I see what you mean. It's never fun to be on the receiving end. Some of them, you can avoid the situation but some are hard to handle 😅
@jl2398
Жыл бұрын
@@Eraldos it's game breaking mechanic, a loop that allows you to 100 to 0 is cringe upon in fighting game community, i keep saying fighting games but naraka is a special case, well it's clear now the devs don't want them and I hope they completely disappear in the next few patch they're doing the right thing
@Moonl1ghtblade
Жыл бұрын
Very cool mechanic but i wish it to be uncounterable with grapple hook so the fights will became much more interesting and long
@Eraldos
Жыл бұрын
So just a free escape? I think it destroys combos too much
@Eraldos
Жыл бұрын
@@iancenci6783 didn't say this in the video context, was answering the comment above
@Milky____
Жыл бұрын
@@iancenci6783 "i wouldnt call losing half of ur health to get an escape free " You losing half yourself is the cost for losing neutral. The escape is free, but comes with risk, what you want is the removal of that risk, why is someone that wants "interesting" asking for less risk??? Its very crazy to me how players that love that game now ask for changes that will kill the reasons for why its Good.
@Moonl1ghtblade
Жыл бұрын
@@Milky____ i just wish it to be a little bit easier for newbies and a bit more interesting for Asura players, cuz in most of my games there's only 2 ways how game can go : 1 i catch someone in infinite combo and easily win the fight 2 someone caught me in an infinite combo and i die trying to escape
@Milky____
Жыл бұрын
@@Moonl1ghtblade I love big combos but have no issues with with ALL infinities being removed. Idk if I'm allowed to link videos but if you watch "The Art of Downhill Combos in Naraka Bladepoint" that's the kinda stuff I like and wish to stay in the game, medium length combos don't even need to 100-0. The combos where players get hit low dmg many times in a loop like with like 10 grapples need to go. it should be 3-4 grapples max, maybe reduce dmg on 2+ grapple combos. I feel like newbies will suffer a lot from green focus, the game is already very complex for them and the new meta will be is do an easy dmg combo that gives them green focus and just grab them for more dmg when they use it.
@Cafe4Cosmos
Жыл бұрын
Well done, I didn't notice this!
@Eraldos
Жыл бұрын
Thanks! 😀👍
@KRONOS115
Жыл бұрын
5:22 where did you get this extended trailer footage? nvm found it on steam
@SkyoffRunes
Жыл бұрын
I cant wait for this to backfire anyone who could do infinites such as hellstep or heavenstep can surely punish with this mechanic all thats happened is now its made easier and less interesting i have 2100 hours in naraka I can do every infinite but i will tell you very few times can it be that a person is tod off a single float (outside of ults) to complain about combos few can even do is stupid and its a slap in the face for anyone who attained combo mastery.
@kingjayy8020
Жыл бұрын
I love to do infinites but you got to admit easy TOD is objectively bad for the game😂😂😂 like anyone can pick Tarka grab a katana ult then get 1 good hit and start whailing someone to death by just launch resetting with him😂
@SkyoffRunes
Жыл бұрын
@kingjayy8020 yeah nobody said it wasn't, and there are ways to prevent it other than ruining infinites that exist outside of ultis honestly in the current meta tanka infinite ain't even a issue you have more devastating ults that take less inputs and effect more people they kill faster too.
@SkyoffRunes
Жыл бұрын
Also staff greatsword8ng and the new harbored swap combos which would remain un affected exists
@FeiFongWang
Жыл бұрын
If you wasted 2000 hours of your life learning some jank unfun infinite that's on you bud. It's nobody else's fault you can't control yourself.
@SkyoffRunes
Жыл бұрын
@DeidaraSenpai789 lol, it's not jank nor unfun its only unfun because you can't do it. Don't worry buddy I can teach it to you so you don't gotta be bitter. If they add this shit in it won't change too much for me. I'm SkyOfRunes if you'd like we can bans or something.
@syaman6527
Жыл бұрын
I hate infinite combo so much this help so much
@uli903
Жыл бұрын
my friend recommnded me this game and I didnt have the patience to get thru the tutorial. Was hoping for a game I can just jump in and play and if youre looking for one this isnt it theres a lot of shit to learn gonna leave this one alone entirely
@Eraldos
Жыл бұрын
Of course, it's a battle Royale mixed with fighting game elements. There is always a learning part! 💪😁
@c7sper
Жыл бұрын
good video
@Eraldos
Жыл бұрын
Thx c7 👍
@Oniichan7uu7
Жыл бұрын
I'll wait to see more infinite unless this addition xd
@javierrivera2539
Жыл бұрын
They need to fix the frames on console before adding new things to it
@Vermillion-Tea
Жыл бұрын
soo glad infinite combos have an answer
@Eraldos
Жыл бұрын
Well apparently it didn't make it in with the patch yet, but I expect it will come pretty soon
@maxrosefoxanime7225
Жыл бұрын
2:01 when did get grabs
@ego.egoism
Жыл бұрын
Toujours à l'affût 💯💥
@Eraldos
Жыл бұрын
👀👀👀👀👀👀
@RoHades
Жыл бұрын
thanks for the vid
@Eraldos
Жыл бұрын
Definitely risky to use, with such a high damage punishment! Tyy❤️
@fuzailayyaz4755
Жыл бұрын
Bro I got barely 200 Ms in this game as I see u also got 120+Ms but why the yellow bars are not showing on your screen ??
@Eraldos
Жыл бұрын
You can hide them in the options, you won't see yours or other players bars. But other people can still see it. I have 130ms because there is no test server in EU :)
@fuzailayyaz4755
Жыл бұрын
@@Eraldos bro 130 is enough 🙂 I got 200+ it's too hard 🙂
@Eraldos
Жыл бұрын
@@fuzailayyaz4755 good luck 😭 I play on 22ms on EU server 😁
@fuzailayyaz4755
Жыл бұрын
It's good for u man But they are not optimising there servers for those who are far from there main servers 🙂 If u know something aBout how to fix this Ms can u tell me ;?
@Eraldos
Жыл бұрын
@@fuzailayyaz4755 no you can't get better probably. You can only change the server you connect to on the 1st menu when starting the game. Between NA, EU...
@royceb4814
Жыл бұрын
Do you think green focus drops on the 9th of august?
@Eraldos
Жыл бұрын
I don't think so, maybe only in Martial Artist Solo mode like I heard
@SbinnyTH
Жыл бұрын
It already there in Sea server
@llexnn555
Жыл бұрын
W video
@Eraldos
Жыл бұрын
TY 🙏🙏
@EngelRaziel100
Жыл бұрын
This mechanic is great. I'm already annoyed with player that kill me with messy combos. I think I wouldn't enjoy the game anymore when I reach the guys that actually can put out a real infinity combo -.-
@kevinuribe318
Жыл бұрын
How do you hold the “green focus” for controller on psn anyone seem to know :(
@Eraldos
Жыл бұрын
This mechanic didnt make it with the F2P patch, but it will probably come soon 😄
@sonicnextgen65
Жыл бұрын
This is similar mechanics to kurtzpel not sure if that's a good or bad. But whatever.
@Eraldos
Жыл бұрын
Never played kurtzpel but I know a lot of Naraka players did. Only time will tell 👍😀
@scallahan1294
Жыл бұрын
People need to stop making videos about infinite combos. They're not meant to be in the game quit promoting glitches
@Eraldos
Жыл бұрын
They're meant to be here and promoted by devs. See Naraka Mobile ads in the case of Tarka Infinite for example. Doesn't mean a lot of people like them though 😂
@starsigma1155
Жыл бұрын
The grapple animation is super cool, is it the same for all characters? Or does everyone have their own unique animations?
@Eraldos
Жыл бұрын
Everyone will have the same!
@sinon0959
Жыл бұрын
Least he was able to get access to a lower server. I hope in future they make oce servers and eu
@s1mplyliq
Жыл бұрын
What button would this be if on controller?
@Eraldos
Жыл бұрын
Jump button to trigger green focus. But the mechanic is not on live server yet
@MemoryDestiny
Жыл бұрын
I fear this will break the balance between characters completely, and most of them will need to be rebalanced around it...
@Eraldos
Жыл бұрын
It's a possibility. Maybe making abilities unable to interact with the green focus altogether could be good
@IDC-Respectfully
Жыл бұрын
What is the space bar on controller?
@Eraldos
Жыл бұрын
Jump button, but the mechanic is not in the game yet
@HatoriHans
Жыл бұрын
very good video!
@Eraldos
Жыл бұрын
Thank you Hatori San 👏
@Abood-B4
Жыл бұрын
when this will happen!? + how to use it) :!
@Eraldos
Жыл бұрын
We don't know when but my guess is ~1 month, no idea though
@marcusfong6619
Жыл бұрын
Hopefully this is only for new players and is not applied to ranked
@Eraldos
Жыл бұрын
Usable everywhere and by everyone, but it's not as good as it seems 😀
@marcusfong6619
Жыл бұрын
@@Eraldos oh no lol
@YoBoryy
Жыл бұрын
Is the mechanic on PlayStation?
@David-lr6zp
Жыл бұрын
Fr
@Eraldos
Жыл бұрын
No it's nowhere yet
@kevinuribe318
Жыл бұрын
Wait so it is in the game as of right now? How do you pull off on console controls
@Eraldos
Жыл бұрын
No it didn't come with the update. Maybe next one!
@kevinuribe318
Жыл бұрын
@@Eraldos awesome! I can’t wait. Thank you for showing us these btw ! :,)
@yh9721
Жыл бұрын
definitely a feature to help new players into the game (since its going f2p), personally dislike it tho.
@timelord2745
Жыл бұрын
when does this mechanic come out
@Eraldos
Жыл бұрын
Nobody knows 😅
@timelord2745
Жыл бұрын
well darn 🤣 but it will change pace
@mathieudfz848
Жыл бұрын
Chad anglophone 👀
@Eraldos
Жыл бұрын
Chadding my way to your heart 👀
@christopheguillemaut7700
Жыл бұрын
moi au debut ca aller met la j arive meme plus a toucher les gens des qu il te tape tu peut plus rien faire
@Eraldos
Жыл бұрын
Il faut continuer l'entraînement ! Or organise souvent des parties personnalisées sur le discord FR Naraka, viens faire un tour 😁
@christopheguillemaut7700
Жыл бұрын
@@Eraldos ok merci
@bandanafresh915
Жыл бұрын
What is space bar for ps5?
@Eraldos
Жыл бұрын
Jump button (X?). But the mechanic is not in the game yet, didn't come with the update 😅
@ArtamiasCZ
Жыл бұрын
This is niiice, is this 100% confrimed?
@Eraldos
Жыл бұрын
Nope, but it has been on the test server twice. So I guess they're refining the mechanic before putting it out 😊
@kenv2667
Жыл бұрын
No more tarka unli?
@VoidBass6412
Жыл бұрын
4:45
@almightypushtv1509
Жыл бұрын
how do u do this on p5
@Eraldos
Жыл бұрын
Mechanic actually didn't come out with patch. Next time maybe
@J.Sasori
Жыл бұрын
This mechanic is gone I don't have this in the game
@Eraldos
Жыл бұрын
Test server only for now
@modi5271
Жыл бұрын
Where’s the game at 😅
@Eraldos
Жыл бұрын
What do you mean?
@modi5271
Жыл бұрын
@@Eraldos was waiting for the release but now it’s finally out thank goodness cuz I got work in a few hours
@rinkurikara
Жыл бұрын
i love my grapple combos so i hate this mechanic. But since its not listed in the patchnotes i think i got lucky and its not in the next patch. There are other ways to take stupid infinites out of the game without a mechanic that ruins long, difficult combos imo
@Eraldos
Жыл бұрын
Indeed not in the patch notes, but if it doesn't come out tomorrow I think it will be tweaked and come out a bit later
@Milky____
Жыл бұрын
Hey anyone remember that trick to slide jump onto climbable surfaces to quickly scale rush? Remember how it got nerfed so you can't do that don't on trees because some characters became too hard to catch?? What do yall think the game is gonna be like after this change? Also what do you think is gonna happen with Heros that already have built in combo breaker skills now that they also have this? Game devs need to stop listening to ALL casual complaints, some reasonable stuff is okay, like having the OPTION to disable counter composite if you don't care about to pro/cons vs quick counter, but listening to crybabies with ADHD that cant stand not having control of their character for more than 3secs is a quick way to kill the hype of your game. This kids wont stop asking for nerfs till double range weapons become meta, and were jumping out of a bus in the sky. If this game was Gunz yall would be asking for Kstyle to be removed, just play something else if you don't like hype combos
@jakdexter2075
Жыл бұрын
I’ll rather instead of green focus but an invincibility and a shockwave to push back the enemy. Infinite combos are to insane. 😅
@Eraldos
Жыл бұрын
Already strong enough to get away, pushing back ennemies would be wayyy too strong ahah!
@jakdexter2075
Жыл бұрын
@@Eraldos I was thinking of a complete reset so no character would by pass it.
@cenfre2866
Жыл бұрын
@@jakdexter2075 You shouldn't get a complete reset for bad play. Green focus is enough.
@LongNotes
Жыл бұрын
hope
@Eraldos
Жыл бұрын
😨😨
@SbinnyTH
Жыл бұрын
Smh for putting this combo breaker, if you wanna get good in Naraka just practice harder. This destroyed the hardwork of many players who can do infi-combos. This mechanic will draw new players in but lose interest for people who loves and play Naraka because of combos :)
@Eraldos
Жыл бұрын
Still not in the game, and the mechanic is not fully finished I'm pretty sure. Let's hope they make it balanced and fun mindgames
@Eraldos
Жыл бұрын
But I understand what you mean for combo heavy playstyle in solo
@SbinnyTH
Жыл бұрын
@@Eraldos yea if the green focus can be used once and has like 30 seconds cooldown I wouldn’t mind putting it in.
@kos4793
10 ай бұрын
Bro hard work? 😂 Learn to fight, infinite combos are not fighting, are cheap cheese.
@justinpolk7124
Жыл бұрын
How would you do this on consoles?
@Eraldos
Жыл бұрын
The mechanic is not fully implemented in the game yet
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