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Here's the devlog!
The changelog turned out to be too big to fit in the video description!!
You can find it here instead: pastebin.com/V6VHzd3E
Or in the Steam announcement here: store.steampowered.com/news/a...
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The primary focus of this update is story and lore.
One of the primary criticisms of the game we've received over the years is that the game's story is too simple and doesn't have enough depth. We wanted to focus on the gameplay first and foremost, but now that the game is in a more polished state, we're ready to start fleshing out the world and characters more!
First, there are three new major story cutscenes in the game.
After collecting a Power Crystal, a short resonate cutscene will play, and the Crystal's Powers will offer you a glimpse into the past. These cutscenes offer insights into the origins of the Power Crystals and the characters in the game! This video shows one of these cutscenes in-game:
• Vibrant Venture: Story...
Trophies have now been added to Time Trials instead of Time Trials simply having one single time to beat. Bronze Trophies are easiest to obtain, Silver requires more effort, and Gold is the most challenging. We made an entire video about it here:
• Vibrant Venture: BETA ...
Another major feature we've added is Azura's Journal, something that has been requested for a long time. The Journal replaces the Help menu from previous versions and contains journal entries describing the world, characters, and creatures. It's written from Azura's perspective and features cute photos and doodles, and it's a fun way to learn more about the world of Vibrant Venture.
We've also added a new level: 1-G (stylized 1-🗡️ in-game).
This is an enemy gauntlet level where the goal is to defeat all enemies within a time limit to earn Challenge Coins! While there's just one of these levels in the game right now, we plan to add more in the future, but we wanted to release just one gauntlet level for now and see how people like it before we commit to making more of them.
Two new upgrades have also been added: Lightweight and Ascender.
Ascender increases your jump height, and Lightweight allows you to fall slower! These upgrades are pretty straightforward, but they are actually the first upgrades in the game that affect the player's movement. We've already found a few crazy skips with them, so I'm sure you'll find some interesting uses for them as well!
Another new feature in Time Trials is the addition of Ghosts.
Completing a Time Trial or beating your previous best now automatically records and saves your run as a ghost for future replays! And when you replay a previously completed Time Trial, a playback of your best performance will be shown as a ghost for you to compete and compare against. This feature makes replaying Time Trials much more fun, and it's a great way to learn from your previous runs.
We've also added new creatures and critters in several levels. Previously, we only had birds in 1-1, but now we've added squirrels, fireflies, worms, frogs, and turtles in various levels. These creatures are just for decoration and don't affect the gameplay, but they add a lot of life to the levels and make them feel more alive. Some of them also react to the player's presence and run away when you get close!
In line with the lore and world-building focus, we've also updated the dialogue UI.
Firstly, a speaker field has been added to the dialogue, which displays the current speaker's name and icon! This is a small detail, but it makes the dialogue feel more polished and the characters more distinct, which is a massive improvement from having no clue who's talking.
Also, there are now icons when a character is mentioned, which is another small detail that makes the dialogue feel more polished. For example, when someone mentions Pistachio, her icon will appear next to her name in the dialogue, and the name itself will be colored green to match her color scheme!
There's way more than that though, so check out the changelog for all of the details if you want to see everything that was added and changed!
We're already working on the next update, and we have some really cool stuff planned, so stay tuned for that! The focus of the next update is 3-Boss, and we're planning to add some more lore in that update as well, which I'm really excited about.
Please consider telling your friends about the game, and leaving a review if you've played it. It really helps us out a lot, and we appreciate it more than we can express.
We love hearing your thoughts and feedback, and it really helps us out a lot. Many of the features in this update were added because of your feedback, so keep it coming!
Thank you so much for playing, until next time, take care!
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