I'm new to game development and I think I'm getting bogged down watching all sorts of videos like this about potential frameworks, systems, patterns and stuff, when I should probably make something in the first place to understand what the problems are that such things would solve
@andrewfleenor7459
3 жыл бұрын
Yep. Figure out how to draw stuff in a loop, make a bouncing box or something, and go from there. Don't be afraid to just have a list of objects with update() and draw() methods for a while. (Source: currently getting back into gamedev. (: )
@behnamrasooli8801
2 жыл бұрын
This is not the ECS architecture, it's the component-oriented architecture similar to Unity MonoBehaviour. The pure ECS is what the Unity DOTS is.
@alfonsoesteves5090
5 жыл бұрын
Really good idea at 12:30, using a common template for all units of the same type, and locally you would only indicate the modified attributes.
@ineednochannelyoutube5384
4 жыл бұрын
All the men of war games do this for basically everything but maps. Even the models and are made up of parts that get welded by the engine.
@fourriversfarm
5 жыл бұрын
Great talk thanks, Thomas!
@gabrielpi314
5 жыл бұрын
Tappable/Clickable link to the video mentioned at 0:54 : kzitem.info/news/bejne/tmZpvoywnIaZeoo
@badradish2116
4 жыл бұрын
in general, you wouldnt want a component to replace its owner entity. so of course opening a closed door caused a bug in that case. the door should have a state of being opened or closed.
@badradish2116
4 жыл бұрын
for things like orc-slaying, you should have a component that lets you tag entities w things like "orc".
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