I've had these thoughts on camera control for a while now. I like clawing in Ape Escape, I like the fixed angles in SM64, I like the handful of curated control schemes in Halo. There's room for all of these to co-exist within 3D platformers.
Let me know your thoughts in the comments.
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Games featured:
Demon Turf
New Super Lucky's Tale
Ape Escape 2
Super Mario 64
SM64 - Star Revenge 0
Spyro 2: Ripto's Rage
Halo: Master Chief Collection
Kao the Kangaroo 2022
Any time I refer to buttons on a controller I've made the choice to use Playstation terminology - anything else gets confusing and I'm a Playstation guy at heart.
Негізгі бет Ойындар Thoughts on Camera Control in 3D Platformers
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