In this video I talk about the thinking behind building a Three(N)-body simulator from scratch: Architecture, components, data structures.. and much more.
Also included is an actual renderer-simulator combination if you want to try yourself!
0:20 Intro
2:48 The requirements
4:20 Architecture
12:06 Dev Environment
13:48 CMake
14:22 Code tour: Classes
19:04 Simulator function
20:34 A bit of motion Physics
22:22 Factories
25:45 Simulator gRPC publisher
27:50 N-Body-System creator
29:43 The OpenGL rendering server
32:20 Simulating different systems
35:54 The solar system
36:42 Simulation precision
37:16 Outro
simulator: github.com/Mar...
renderer: github.com/Mar...
Негізгі бет Three Body Problem: A software engineering case
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