I fixed gaps in normal-edges around vertices and moved my code into a PR for Three.js.
Inspired by t3ssel8r's work: / @t3ssel8r
Thanks to Omar Shehata for his tutorial on writing an outline pass: / how-to-render-outlines...
Source: github.com/KodyJKing/three.js...
github.com/KodyJKing/three.js...
PR: github.com/mrdoob/three.js/pu...
Demo: raw.githack.com/KodyJKing/thr...
Негізгі бет Three.js Pixel Shader Update - Seamless Outlines
Пікірлер: 71