Sorry if I sound a bit tired in the recording. I had to record late. If you have any suggestions for future videos please let me know!
@samyehya
2 жыл бұрын
How to use raycasts in general:) or math nodes briefly explained in a video
@blastersekla
2 жыл бұрын
Would love some grasshopper style architecture, like some Shigeru Ban parametric frames
@harebear9934
Жыл бұрын
This is the most concise tutorial and setup I've seen about using the geometry proximity node. Everybody else has dozens of extra nodes which, quite frankly, I have no idea why they're even being used.
@cursedDice
2 жыл бұрын
Short and to the point with great results. Like someone else said, you're about to get a ton of subscribers if you keep this quality up. I'm here for it.
@ThunderPlayStudios
2 жыл бұрын
Man is on fire. I like how preety straightforward he starts tutorials without wasting even a second. 💕
@alonsorojas3829
2 жыл бұрын
Agree, pure quality in less than 5 minutes!
@petrnovy6196
2 жыл бұрын
Man, you are just awesome. Your channel is about to "explode" soon. (in a good way) 😀
@saparjumash
2 жыл бұрын
the best thing is that tuts only last for most 5 mins!. appreciate man
@vegalatt9774
Жыл бұрын
I've never seen a geometry node tutorial that explains an entire scene in less than 5 minutes. Great Channel. ❤️
@2bitvideogames259
2 жыл бұрын
you are absolutely nailing this stuff down for folks bro . set ups like this can be used for so many things creatures being attracted to objects or even topological details for landscapes. wicked stuff here.
@mad7nstinct494
2 жыл бұрын
Thank you for this tutorials! I want to learn new GeoNodes system from the scratch and someday reach your master level ❤ You are gonna get massive subs in the coming months for sure. You deserve it :)
@rhashadcarter2051
2 жыл бұрын
at 3:41 there is an unspecified node that yoou don't mention. What does it do?
@TheSoapThatCan
2 жыл бұрын
Found a great channel thanks to the Blender Guru. You are going places. I hope I can go along.
@thomaspagel4434
2 жыл бұрын
Thats exzellent Blender-Control! Respect and Thank you!
@pete2663
2 жыл бұрын
Love the ideas and fantastic explanations.
@iamekaj
2 жыл бұрын
Thank you for these videos! You've helped me out so much!
@Autaka-Nubia
2 ай бұрын
Thanks so much 🙂
@tharunthennarasu2839
2 жыл бұрын
Is it possible to make make some kind of directional water splash effect for a moving boat with this technique
@konstantinv7229
Жыл бұрын
When I try to resize the cube it doesn't resize on plane grid, looks like it separates (0.54min on video)
@volker2714
Жыл бұрын
It would have been nice to know how to do the material color effect using geometry nodes/ the actual proximity. Because, what if there is no height difference that you can use in the shader, but you want to blend 2 materials using proximity from an object?
@gaunerany1800
2 жыл бұрын
For all the People who wondered, how to influence the surface with multiple objects. Just put a "Join Geometry" node in between the "Object Info" node and the "Geometry Proximity" node. Then create a new object or duplicate the existing one, drag and drop it in the geometry node editor and connect it to the "Join Geometry" node. Done
@stevei5170
2 жыл бұрын
trying to follow this with 3.0 stable, when i attempt to move the cube and leave the origin, it shows a boxed outline in the original spot. Afterwards connecting the object data doesn't change the plane when i change the size of the cube, any suggestions?
@muneer4k
2 жыл бұрын
I amazing tutorials thanks for you
@krysidian
2 жыл бұрын
Every thing works fine with a 2D plane but when I try to use something else like a subdivided cube or sphere it seems to inflate by default and there is no real way to compensate for it using vector math nodes since that breaks the way proximity affects the mesh in weird ways.
@micahbrown6623
2 жыл бұрын
Very cool. Thank you!
@blastersekla
2 жыл бұрын
Would love some grasshopper style architecture, like some Shigeru Ban parametric frames
@dimavikarchyk6107
2 жыл бұрын
thanks for your tutorials, you are the best)
@androzons
Жыл бұрын
how to proximity by texture, I mean the cube scale, drive by black and white texture.
@CaptainSnackbar
2 жыл бұрын
thanks for sharing that was helpful
@Popkorn28
2 жыл бұрын
This is great! Is there a way to offset the position of any instance in proximity to an object/empty? Like "pushing away" the instances in proximity? I feel like it should be easy but I cant get it to work.
@johnerickson3598
2 жыл бұрын
My cube wouldn't effect the grid till I changed it from Original to Relative. That doesnt seem necessary in the original tutorial so I'm wondering if I missed something.
@drumboarder1
2 жыл бұрын
Would it be possible to have multiple objects effecting the proximity? I've done it with multiple meshes in 1 object but I feel like animating the shape keys would be more trouble than it's worth EDIT: just noticed the thumbnail but I have a feeling that's just duplicated meshes
@downpink
2 жыл бұрын
Why don't show your keyboard while making vidios?
@henkvaneden3552
2 жыл бұрын
thank you ,it makes a lot of fun !how about some ( noise ) randomness?
@shevanlogin
Жыл бұрын
are you chris griffin by any chance ? thanks though for your tutes helping me a lot
@pmejala4553
2 жыл бұрын
guys i have one question, is it possible to add more objects to the same geometry node? Because I'm having a hard time
@alguien3758
2 жыл бұрын
how can i put more monkeys?
@ChrisSeilerLFD
2 жыл бұрын
Nothing explained. Just putting node on node isn't a tutorial. Sorry
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