I love the concept very much, although perhaps more cartoon-inspired gags could be used instead.
@EvsMusicAndGaming
8 жыл бұрын
Anything you have in mind? BTW, I'm actually one of your few fans Mr. Wittysnout.
@WilburWittysnout
8 жыл бұрын
I was thinking of some sort of spring-related gag that propels the Cog backwards. Also, I'm glad to hear you're a fan of mine. I really appreciate it. ;)
@EvsMusicAndGaming
8 жыл бұрын
That sounds excellent.
@09razpup
7 жыл бұрын
I think a spring gag would be a bit of a trap gag, but it would do knockback and less damage, or maybe it would spring the cogs into a "push position". Level 1: Coil Spring Level 2: Spring Shoes Level 3: ??? Level 4: ??? Level 5: Trampoline Level 6: Rocket (The cog grabs it and is blasted back) Level 7: Bounce House
@saj2864
4 жыл бұрын
Hi noob
@musicjax
8 жыл бұрын
I think that a portable hole would have a weird animation. Maybe it could be a bag of fake money. The cog would turn around and try to get it but, the money would fall down a portable hole before he/she can grab it. Maybe, like toon-up, the toon could say some dialogue, probably along the lines of "look behind you!" It would also makes sense for this to be a low hit gag. 9/10 a cog wouldn't trust a toon.
@Aceinator4eva
8 жыл бұрын
YAAAAAAAAAAAAAAAAAAAAAAAAS
@electrogagz2561
8 жыл бұрын
maybe if the portable hole had a button instead of throwing it because it would like for them to throw it straight under the cog just like that.
@lubnaghazwi
4 жыл бұрын
Or a toon pretends to exit ( pulls hole and jumps in it) but instead throws it under the cog's feet and get pushed
@WilsonBrown144
8 жыл бұрын
In addition to halving the damage it could also half the cog accuracy, with the reasoning that since the cog is back further, it gives the toon more reaction time.
@LoopyGoopyG
8 жыл бұрын
sounds totally doable to me :)
@EvsMusicAndGaming
8 жыл бұрын
Great job Steven! I love how you presented this.
@LoopyGoopyG
8 жыл бұрын
Good :)
@katerinayoo332
8 жыл бұрын
I feel instead of giving us a new gag because honestly I think we have enough. Why not give the cogs a different move, like toons toonup why don't cogs oil up! So it will make the game a little harder, the cogs now can heal themselves and you have to battle them again.
@deffdefying4803
8 жыл бұрын
Swing Gags Swing Gags are things like baseball bats and frying pans. The player character withdraws the Gag from their pocket, advances into the Toon equivalent of a "Lured" position, and takes a swing at the Cog. Advantages: Cog(s) stunned for one to four rounds, depending on the level of the Gag used. This is different from a stun by another Gag Track because there is a seeing-stars particle effect around the head of the affected Cog. The stun is absolute - Drop Gags work every single time they are used while the Cog is stunned in this way. Disadvantages: The Toon is now "Lured", and cannot attack for one to four rounds depending on the strength of the Swing Gag used, or until they are hit by a Cog. This is particularly troublesome in a One-Toon, One-Cog battle, where both Cog and Toon cannot do anything until the stun dissipates, therefore negating the point of the Swing Gag in such a battle, unless you are waiting for someone to join. The accuracy depends on the body type of the Cog. It's 'high' on fat Cogs e.g. Cold Caller, 'medium' on slim Cogs e.g. Bloodsucker and 'low' on athletic Cogs e.g. Mr. Hollywood. Athletic Cogs can dodge out of the way quite easily. Gags: Pamphlet - 1 Round Rolled-Up Newspaper - 1 Round Wicker Basket - 2 Rounds Baseball Bat - 2 Rounds Frying Pan - 3 Rounds - makes unique "clank" sound on connect Big Mallet - 3 Rounds - two-handed Disproportionately Large Hammer - 4 Rounds - two-handed - Cog is smacked up into the air a la Geyser, and stays on the ground for the duration of the stun
@camofan123
7 жыл бұрын
If I had ever had a gag idea...well. Time to make one~ Hello toons! Lemme ask you this! Had you ever been in a scenario where you were forced to pass since nothing you did could help? Ever been in a scenario where you wish you had a 5th toon? Ever wanted to pump out a ton of damage on a v2.0 cog to destroy both the shell and the skelecog? THEN A SOLUTION IS HERE! Introducing! Contraption gags! There is nothing engineering toons enjoy more then overly complicated slap stick traps! Made popularized by a grey cat by the name of Thomas, Jerryson. The contraption gag has around the damage of a squirt gag, and with perfect accuracy! Only due to its overly complicated nature, the contraption gag takes 1 full round to set up! Think of it as a mix of squirt and trap! On the next around, after all gags are used, the contraption will trigger and the cog unlucky enough to be in firing range, will be damaged! We hadn't figured out all the contraptions that we can use, but we could use your ideas! But we do have an idea for the level 7! The domino effect! The domino effect will be first set up as a large machine with a baseball bat at one end, and party streams at the other end, and the cogs in the center! After one round, the contraption will do its famous overly complicated process causing the baseball bat to swing, hitting a dog in the side, followed by the cog flying into the next cog, then that cog flys into the 3rd, then 3rd flies into 4th until the fourth crashes into a button, causing the party streamers to activate! Please! Do ask questions and give thoughts~
@N3verXF4il
8 жыл бұрын
My concept would be to put a gag shop on each street that leads to each head quarters. Putting a gag shop on each street of the headquarters would make it much easier for people doing for say "factory, front 3 , mints in cashbot hq and lawbot offices, the downside of putting gag shops on each of the streets would be the gags would cost 2 jelly beans instead of one. its not a big concept idea but would change toontown and make it a lot more easier for toons
@DukeMax
8 жыл бұрын
Its a nice concept. Although, i feel like the 5th gag (the black hole) doesn't make any sense and sounds more like a trap gag than it is a push gag, for me i thought about maybe your toon puts up a cog dummie (the cog thing in parties) and basically the real cog will look at that thing, gets scared and backs up one space then the dummy simply shrinks and disappears. Like this concept though its actually quite creative.
@EvsMusicAndGaming
8 жыл бұрын
Loopy and I talked to other commenters and thought a good replacement for it would be the punching glove that's in the toontown files, but never implemented.
@TTSav
8 жыл бұрын
The legend duke Max has spoken
@ThatGuy-ep4cn
7 жыл бұрын
Duke Max If the black hole gag was a thing. Toontown would disappear ( ͡° ͜ʖ ͡°)
@koroblynxthe13th75
6 жыл бұрын
Same! I already had the black hole as an ultimate trap...I think the punching glove would be a nice replacement
@graysongdl
8 жыл бұрын
Perhaps it'd be hard to hit something that far away, and it'd make gags miss more, making drop more effective while they're in the pushed position.
@LoopyGoopyG
8 жыл бұрын
Probably would be factored in tbh, good idea
@graysongdl
8 жыл бұрын
LoopyGoopyG Thank you! I've had a few ideas of my own, actually. Like what if there was a room in the Cashbot mints designed to teach people how to crane? Maybe a room with 1-4 goons, and you have to destroy them all by throwing them at a golden statue of the CFO to pass? Or a similar format for the CEO's seltzer bottles, and golf tees?
@LoopyGoopyG
8 жыл бұрын
they should totally do something like that!
@Karkat
8 жыл бұрын
Make it happen!
@EvsMusicAndGaming
8 жыл бұрын
Would if I could.
@uberblergh2796
8 жыл бұрын
The Push gag is a really great concept; I'm all ears for anything that gives more meaning to trap and drop, which are likely the two least picked gag tracks. The low accuracy could maybe bumped up to medium accuracy, but otherwise I agreed with most points made along the lines of this track (maybe just have this be an organic effect like with lure). I suppose what you could do for trap is slightly nerf the damage on the higher level gags (make trapdoor 55-60, TNT 140-150 so it couldn't 1 shot 11's, and train track 180 so it couldn't 1 shot 12s by itself, even if planted) and make it so if you use a lure gag on a pushed cog, where there are 2 traps set in the same round as the lure is used, then the push gag would essentially be overridden and cogs would be lured all the way to the lured position, activating the first trap, and then activating the second. The animations would be similar; here are some example instances: Traintrack runs each cog over, cog stands up and walks back, activates other trap (possibly another track :^D would be able to kill level 12 2.0s, but would require setup to execute) TNT explodes, knocking the cog ontop of the trapdoor, trapdoor opens Trapdoor opens, cog falls onto tnt, tnt explodes Trapdoor opens, cog falls into 2nd trapdoor that opens intuitively (I think this would look hilarious) Quicksand would perform similarly to the trapdoor in these cases. Banana peel/rake/marbles would all have the cog fall, get up, and activate the 2nd gag, or if they are the 2nd, the cog would get up from the prior gag (with the exception of TNT) If there is no trap in the first row, the cogs are lured to the first row normally and they do not trigger the 2nd trap if there was one placed in the same or prior round (which would have to be one round after the push gag was used since the option to place one was not available before the push gag was used). If the cog "awakens" from either a push or lure gag state without having a gag used on it (sound/throw/squirt) then it will cause the trap gag behind (lured)/infront (pushed) of it to fizzle and not deal damage. However, if sound/throw/squirt does cause the cog to get knocked back or walk forward onto the gag, it will deal damage w/o gag bonus since only one trap gag will be hit. This would add new combos, such as double trapdoor for 10s and tnt + trapdoor for 11s. I think there should also be a new system in place if this is added where a toon literally does not have the option to target a cog with trap once other toons have taken all available "trapping spots" (aka if not pushed already then 1, if already pushed, 2). The trap negation concept would then be abolished so there wouldn't be those annoying instances where 2 toons accidentally trap the same cog at 2 seconds. This rule should apply to the train track too, but make it so the track can not be placed if any of the slots in the row that the toon is trying to place the track in are occupied or have been selected in the turn already. I love the idea of halved cog damage instead of no cog attack for push gags; that just seems way more balanced, making toonup less of a "clean up your mistakes" gag and more of a necessity to sustain in battles. I think maybe a similar concept should be added to lure (I have no particular ideas regarding this, however). As for drop, while I do enjoy the idea of making the % accuracy of drop on a push cog its chance of missing, the current drop system ends up doing little to help the utility of this function. Personally, I would like to see drop have a 140% chance of missing at level 1, 120% at level 2, 100% at level 3, 4 would have an 80% chance, 5 a 70% chance, 6 a 60% chance, and at 7 a 50% chance. Yes, this might sound crazy, but the idea is that drop would gain HUGE synergy with push gags. Unlike other gags where the highest accuracy value is what is used to calculate the chance of a gag hitting, drop would use the LOWEST accuracy value, and the other gags would follow. trackExp would have no effect on drop gags (variable taken from Accuracy article). This would make a new potential combo a push gag, a flowerpot/sandbag/anvil, and a piano, making drop one of the only tracks where lower level gags would have utility at higher levels. The downside of this is that drop would have to only be available later on as one of the last gags like trap (MML/Brrrgh), since it could not be trained early on without push gags. The reason for 140% and 120% is to negate potential "hit bonuses" since every gag that works prior to drop adds 20% accuracy, still making it useful. The addition of this gag would give many levels of depth to the combat system while keeping the basics of battle intact. While this is less related to the idea of the Push gag and more related to the idea of 8 gag tracks, I feel keeping the track maximum at 6 instead of upping it to 7 with this potential addition would be wise. The reason for this is that with access to 7 tracks, toons are less "specialized" and therefore have less incentive to "synergize" with others. Currently, a perfect, optimal boss run is comprised of players with max laff, half dropless, and half trapless. Players attempt to get as far as they can by 1 fog ruling through most of the battles, until a lure/toonup is required, and then the one fog rule persists. By nerfing sound damage and implementing this new gag track, I think battles would become a lot more interesting and less intuitive, which would help keep experienced players from getting bored. Sorry about the length of this post. Actually no I'm not :^)
@EvsMusicAndGaming
8 жыл бұрын
I love everything you said. Yes, I looked through it thoroughly. :D
@QualgusMagolgus
8 жыл бұрын
Hey I have a concept to add: blow gags. It would be sort of similar to sound, but when lured it will have knock back damage. lvl 1: the wind accuracy: low. lvl 2: air pump accuracy: low. lvl 3: fan accuracy: medium. lvl 4: your toon accuracy: medium. lvl 5: ( honestly) ???? accuracy: medium. lvl 6: tornado accuracy:high. lvl 7: big bad wolf accuracy: very high. Please take this idea int consideration. Thank you! (Love your channel btw)
@darknessking2859
6 жыл бұрын
A gag track based on confusion and tricking the cogs. For example, a common trop in tv and movies is when a character has a evil doppelganger and ends up in a situation where another character has to shoot one of them but doesn't know who is who.
@musicjax
8 жыл бұрын
Second idea for this, the fake cupcake should have that same 3d model but different textures. The fake cupcake would be made of cloth with patches.
@LoopyGoopyG
8 жыл бұрын
perfect :)
@musicjax
8 жыл бұрын
:D
@redstonian1019
6 жыл бұрын
Here's a concept I have: Group-Up. It has the same effect as Toon-Up, but it affects your whole group (including the user of the gag, unless it's level 1). L1: Group Megaphone: The gag user says something like "We can do this!" into the megaphone, and it's the only level that does not affect the gag user. Gives 1 laff to each. L2: Silly Book: The gag user reads the book, and then the group laughs. Gives 2 laff to each. L3: Funny Flower: The gag user plants a flower, and then it does something funny. Gives 5 laff to each. L4: Silly Cart: The gag user gets into the cart, says "Bye!", and then comes back, saying "Hi!". Gives 6 laff to each. L5: Wacky Bicycle: The gag user jumps onto the bike and says "I'm riding wild!". Then the bike does something funny. Gives 8 laff to each. L6: Fake Ship: The gag user jumps behind the ship and pretends he's sailing. Gives 10 laff. L7: Dance Party: The gag user places a small dance floor that turns into a big one. Then all the toons in the group dance. Also affects all cogs in their group, -5 health. Gives toons 15 laff.
@Aceinator4eva
8 жыл бұрын
cONTACT A TT SERVER ASAP. THIS NEEDS TO BE PUT INTO REALITY OMFG I LOVEEEE THIS.
@hmbrw
8 жыл бұрын
What about "slap" gags. Basically your toons pulls out something and whacks the cog with it. L1: Foam Bat L2: rubber hammer L3: Base ball bat L4: sledge hammer L5: frying pan L6: 2 frying pans (squish the head) L7: GIANT hammer.
@hmbrw
8 жыл бұрын
I also have a concept to for Special Gags. They'd be like level 7 gags where you can only hold one but you do toontasks to restock them. You earn your first Special Gag when you reach 100 laff.
@captiive
7 жыл бұрын
A tidal wive? I think that hurricane winds would be more fitting....
@MatTheSoundless
8 жыл бұрын
I have a concept that a lot of people might enjoy. It's "SOS Card Trading" Basically it would give you the ability to trade SOS Cards with other toons. Here's an example. A toon and his/her friend go into separate VPs. One toon get's a Melody Wavers, the other gets a Franz Neckvein. The one who got Melody is a Soundless toon, and the one who got Franz already has a ton of him already. They meet back up and tell each other their cards, and decide they want to trade. They each trade the two cards they just got. The Soundless toon get's his 100th Franz, and the other get's his Melody collection started. Everyone is happy! Eh. It's just a silly idea of mine. But I have asked other toons on Toontown Rewritten, and they actually approve of it.
@pineappleprism1852
6 жыл бұрын
I think Level 8 gags would be interesting! I think you have to earn the Level 7 gags twice and have 2 to trade them out for the level 8 gag. I only have ideas for 1 of them, but thanks to this video, I have another idea! Drop - Elephant: You start off using the Elephant Trunk Sound gag, but the Elephant flies out of the Megaphone over the cog, then stops mid air (like older cartoons do) and then falls on the cog. Squirt - Tidal Wave: You press a button and you and all of the other toons in the battle hop on surf boards and the huge wave comes and hits the cogs. These Level 8 gags are 1 hit KOs, even on 2.0 cogs. It knocks out the Skelecog in the same round. Although there is a catch to these gags, they can backfire and hurt you or others. Say, a cog steals your surf board right before the wave comes, you then lose a lot of laff and the cog survives. I think this would be great! 😄
@emmanuellumayag6024
7 жыл бұрын
I think a Taunt Gag should be made. It would increase the change of the cog(s) attacking you. First Taunt Gag: Tease. More Accurate Using For Lvl 1 cogs] [Organically Does 4-3 Dmg.] Also Like Gear where the toon breaks a gear to taunt them, a costume head to mock them. That is all I could think of.
@borediideath6526
5 жыл бұрын
I think this would make a great support gag, giving toons a chance to stun cogs more accurately than they could with lure, but at the cost of making every other gag less accurate thanks to there distance. I picture it would be plenty handy if you and your friends need a moment to heal up. Like for example if you got a toon who's down to like 5 laff points and there's still three cogs left to fight, you could push them away and give yourselves a chance to use as much toon-up you can give him or her. PS: Instead of a magnet I think the second gag should be a giant fan that blows them back.
@jakeandcompany9737
8 жыл бұрын
This is very interesting and I like this concept a whole lot, the only problem I see with it is that it looks like a second lure I feel it doesn't bring enough to the table, maybe the push gags damage the cogs as it pushes them and instead of the cogs dealing half damage I think it would be better if they did 3/4 damage. (Just so lure doesn't become obsolete) I love idea videos like this and I love sharing my mind. I would totally love a server with push gags!
@EvsMusicAndGaming
8 жыл бұрын
My main want that led to me thinking of Push gags was to give Trap and Drop more usability. With Push, it's possible to make trap combos and guaranteed drop hits. I'm not sure how extra damage could be done in a reasonable way, but that's definitely something to consider and think about.
@EpicSpiderWizard
8 жыл бұрын
although I think, for now, we're fine with 7 tracks, this is a good idea!
@EvsMusicAndGaming
8 жыл бұрын
The original 7 have been there for 13 years. It's time for a new one.
@jaredj2662
4 жыл бұрын
Syklo, I 100% agree you, I think it should be added to a different version of toontown so they can stay original to tto
@sherbatt4769
8 жыл бұрын
Trap Combos like trapdoor and banana peel. The cog would slip on the banana peel while the trapdoor is activated then fall through the trapdoor and on to the ground on its but dealing the banana peel's damage + the trapdoor damage
@jeremywinter5658
8 жыл бұрын
great first toontown concepts video loopy can't wait to see more in the future! - Fireball :-)
@dialgaofpower2
14 күн бұрын
Honestly, I think the existence of this track could possibly make Trap and Drop more frequently used
@jazzyprince3335
6 жыл бұрын
I think it's a perfect concept. If only someone who could do something to encourage this idea watched this video.
@rayhunt11
8 жыл бұрын
Double lure is a good idea. All other gags are beneficial for using more than one at the same time except for lure
@ooops8415
8 жыл бұрын
I have a few ideas on how the estate at the Cattlelog system could be improved, but- 1. Fellowship already beat me to my idea on the Cattlelog 2. My idea for the estate is basically just an expanded map, allowing for more exploration and fun stuff to do
@LoopyGoopyG
8 жыл бұрын
I'm all for any kind of estate expansion stuff, it's really a deadzone atm
@EvsMusicAndGaming
8 жыл бұрын
My only fun with the estate right now is going out of bounds in my house and making an Animal Crossing home. The actual layout just doesn't suit me.
@ooops8415
8 жыл бұрын
I mean the only thing the estate truly requires is a jukebox is it really that hard to add that? You could be able to plant it at the statue base or something
@ooops8415
8 жыл бұрын
And I also had the idea of being able to buy more floors/rooms and/or being able to buy a completely new layout for you interior. That could give way to a lot of customization options
@koroblynxthe13th75
6 жыл бұрын
I made one called "Levitate"...where it is an alternative to lure...and an alternative to this as well...Well it puts the cogs straight up in the air...making them easier to hit, sound doesn't snap them out but its power is cut in half. Drop and trap now have a boost for "fall" damage. Throw and squirt aren't affected. Basically an up-lure....but it has some perks
@Angiesja8271
6 жыл бұрын
My fake gag track: Scare/Surprise Lvl 1: Jack in the box (Hits 1) (Lasts for 2 rounds) Lvl 2: Fake ghost (Hits 1) (Lasts for 2 rounds) Lvl 3: Flying Square(Hits 1)(Lasts for 3 rounds) Lvl 4: Light switch (Hits all) (Lasts for 1 round if 4 cogs are on the field) Lvl 5: Fakeout anvil (Hits 1) (Lasts fir 3 rounds) Lvl 6: Clown (Hits all) (Lasts for 3 rounds) Lvl 7: Real Ghost (Hits all) (Lasts for 4 rounds) Scare/Surprise stuns the cog into a state of fear, it makes them, unable to attack, they have a small chance of hitting you which it will pack a punch if hit. If hit by any gag (except toon up) it has a 50% chance of getting them out of their fear, if you use toon up however, they will be motivated and be unscared always.
@SimUpdate
8 жыл бұрын
How about this Team-work gag track- Essentially gives toons power buffs to their gags, in the same vein of Toon Up. First gag- Shout, the toon would walk to the Toon-Up location on the field and shout something along the lines of "You can do it [TOON NAME]!" and then the selected toon will have "GAG POWER +5" above their head, meaning their gags will do an extra 3 damage with their next attack Second gag- Green banana peal, the toon will casually walk over a green banana peal, knocking both it and the toon into the air, the toon lands on the ground and the banana lands on its head after, +7 gag damage to all toons Third gag- Balloons, the toon makes a balloon animal (Maybe like the toon its giving it too?) and hands it to a toon, they then receive an accuracy buff and +9 damage next attack Fourth gag- Cog impersonation, the toon will put on a cog head and pretend to be the Cog to grant the whole team +9 damage next turn and an accuracy buff Fifth gag- Flower, the toon will get on its knees and hand another toon a flower, granting said toon a +11 damage increase as well as an accuracy buff for 2 turns Sixth gag- Cheerleading, the toon is put into a cheerleading outfit, it runs to the central position and begins to dance around, with words appearing on the screen like "YOU CAN DO IT" followed by a +13 damage for the next 2 turns and a accuracy buff as well Seventh gag- Stage, the toon will summon a stage and begins to sing, once over, all toons receive a +15 damage buff and an accuracy buff for 3 turns I don't know how the accuracy works in game, but it heightens the chance of hitting not certain guarantee hits. The gag's priority will be after toon-up, but before sound. I'm not sure if this idea is good or not, but I think it could work pretty well.
@EvsMusicAndGaming
8 жыл бұрын
The problem with a gag like that would be that it can't do much. Yes, it would be useful to aid a toon throwing a cake at a level 10, but attacking yourself or luring would work even better. It might work with some fine-tuning though.
@dungeonmasters2357
8 жыл бұрын
I Say Instead Of A Fake Pie You Pull Out A Box Push A Button And A Punching Bag Flys Out And Punches Them In The Face Sending Them Back
@dungeonmasters2357
8 жыл бұрын
Sorry I mean boxing glove
@Screelix
7 жыл бұрын
EestiYTP like you?
@credinzel6996
6 жыл бұрын
That sounds like it does damage...
@MrSmartyPants
8 жыл бұрын
I have an idea, Trick Gags. Trick Gags allow the toons to make magic tricks, which can make Toons laugh and the laughter can hurt the cogs. It seems like a normal gag, but Trick Gags do a lot of damage. They might seem overpowered, but they way to get them to do so much damage; is by training. Not normal gag training, you have to train your magic trick at your estate, to make your trick perfect.Every Trick Gag Level has a success rate. For example : The level 1 gag would be easy to train, so getting the success rate to 100% would be easier. But the Level 6 gag would be harder, because its a more advanced magic trick , so it might take some time to get it to 100%. Off course its not necessary to get it to 100%, but the toon is more likely to succeed in the magic trick if he trains has a higher percentage.. The way you train the Trick Gags is that you have to be at your estate, and you go into your shticker book and into the Gag Panel, and you press on the Trick Gag that you want to train. To increase the success rate and get better at the trick, you have to press the certain keys that the game tells you. For example if the game shows a "e" key, then you are going to have to press it before time runs out, and then game will show you another key and you continue until you finish it, and the success rate increases at every succeeded practice. This will be harder when practising higher level gags, you will have to press the keys faster and there will be more to do. Obviously, when you first get a Trick Gag, the success rate isn't 0%, its 20%. Now, the way you get Trick Gags is straight after you finish your CFO suit, you see flippy and he gives you the allowance to buy the " Trick Gag Starter " from the cattlelog.A new building can also be put in each playground, and it will be the stage, where toons can show off their skills and others can get a laff boost if they are sad. When these gags are used in battle, the toon goes in front of the toons and he does the animation for whatever Trick gag was picked. If the Toon failed the Magic Trick, their is an awkward silence as the toons walks back to its place. If succeeded the toons laugh, and the laughter hurts the cogs. A bit like sound, I think I went over everything, so now ideas for the gags. Level 1 :Pulling of your thumb Level 2:Rabbit in a hat Level 3:Disappearing handkerchief Damage: 15 Damage:23 Damage:40 Um, you make up the rest of the gags, I spent so much time writing this and Im just done.
@thisisnotmyname4499
8 жыл бұрын
Actually, instead of this, I'd like a tweak where if a toon up misses, the cogs get healed and you get either 1. healed a max of 5 laff or 2. hurt a max of 5 laff. And if the toon up hits, the cogs get hurt about 5 HP.
@Alburto_
7 жыл бұрын
i thought of a gag called hack basically its a gag that would use cogs (depends on the lvl) or pick a cog "gag" against itself using it would use a cog "gag" against others hack 2 would hit itself (all gags will have a cog lvl range) use any attack (so bassically u choose a gag, choose a cog, then depending on the level use cog "gags" such as double talk, etc. gags: lvl 1: button hack u press it and it'll take any cog 1-3 and use it and or use its abilities against itself lvl 2: phone hack any cog 1-5 u use it to use slitely higher dmg with the abbilities (the rest is pretty much self explanatory) lvl 3: manual hack u will walk off screen then appear on screen behind the cog and fiddle with him lvl 4: e.m.p u throw an e.m.p at him and then it like shocks them causing it to be hacked lvl 5: shock hack basically u proceed to shock him lvl 6: satellite it proceeds to hack 1 and stuns all lvl 7: computer hack a computer pops out of the ground in front of you and a couple of buttons press and hacks all bots to manually explode (not going to use its attacks or hurt anyone else.... it just explodes) the way to tell if a robot is hacked is that its eyes turn green and the cogs round will have that robot use its attacks against the others or itself depends on your choice. and sometimes it will stun it if not hacked for certain amount of rounds when it misses also if we are talking about altis the gag shock will increase accuracy
@Alburto_
7 жыл бұрын
oh yah also some gags will hack one and stun others as an aoe attack such as e.m.p, shock hack and computer well uh yah
@thegoathead7538
7 жыл бұрын
I have a poor idea for a gag, and it would be called Freeze. The primary use of Freeze would used in freezing the Cogs. Freeze will have low accuracy at the start, and increase in accuracy the higher up you go. So you might ask "Isn't that what Lure does?" Well Freeze is different, as Sound doesn't break the effect, and Trap will not work with Freeze (but can help you set up Trap gags). And instead of having a fixed time of disabling the Cogs, Freeze can disable Cogs anywhere from one turn to as much as 10. How long a Freeze gag lasts for depends on the level of the Cog, the gag being used, alongside a little bit of chance. Lastly, if Push gags become a thing, Freeze will enable a 100% chance of any Push gag of the same level or below working, and pushing the Cog, but will break the freezing effect and deal a small amount of extra damage to the Cog. This is just my brain thinking right off the bat, and might not be implemented. I perfectly accept criticism from everyone, so I can be able to adjust my ideas, and make it more probable that it could exist. Sincerely, the person who typed this comment.
@EvangelistAidan
8 жыл бұрын
Or for the level 1 push gag the cupcake is glued to your hand and you do the throw animation then the cog backs up and flinches in fear
@feelsbadman1833
8 жыл бұрын
I love your idea! I'd change the fake cupcake for a pinwheel though :)
@LoopyGoopyG
8 жыл бұрын
that'd be great!
@berfuzia6926
6 жыл бұрын
maybe (just a thought), the lvl 7 gag could be a stampede of animals? like bears and deer (basically the realistic anatomy of the different toon species) it could work pretty nicely; the stampede would come and push all cogs over (and do a tiny bit of damage to them)
@RobloxComixMan3480
8 жыл бұрын
Great Idea! Now what colour should I make this track!
@EvsMusicAndGaming
8 жыл бұрын
We decided on Red. I'm honestly surprised that color hasn't been used for a gag, yet they have 2 shades of blue for gags.
@cameronhickman4923
8 жыл бұрын
This is an amazing idea I really hope it actully comes out in a toontown in the future
@EvsMusicAndGaming
8 жыл бұрын
You and me both.
@ThatGuy-ep4cn
7 жыл бұрын
I would've said that Push gags make the cogs accuracy drop, as well as toons. But the toons accuracy drop less than the cogs accuracy. So it could be used mainly for traps and all that. The trap in the center part, no. I'd say trap still goes up front, but the lure gags are stronger the further back they are, also with accuracy of the lure gags. If you use level 1, 2, or 3 drop gags on pushed cogs, they miss automatically cause those gags don't go back. But level 4 and up, can hit, but only if it's a miss.
@peaceitsregan4164
8 жыл бұрын
+The Shearsquid This is a really good idea and could see this in the game. The lvl 7 gag is kinda like the squirt one tho. I think it should be like in Toontown at Disneyland they have those hands and the same thing in Mickey Mouse Clubhouse it would push the cogs back
@EvsMusicAndGaming
8 жыл бұрын
Giant spring-loaded gloves perhaps?
@awesomenessgamer2142
8 жыл бұрын
Final battle in toontown
@mr.giggles9635
6 жыл бұрын
Fairly old video, but if this was ever added, these could be the gags. Level 1: Hand Fan Level 2: Electrical Fan Level 3: Piston (Like those in Minecraft) Level 4: Giant Electrical Fan Level 5: Wind Cloud (Like the Storm Cloud, but produces wind) Level 6: Windmill Level 7: Wind Turbine
@mr.giggles9635
6 жыл бұрын
Oh, didn't expect to be highlighted but thanks. Also another thing, this would be sort of be a disadvantage because wouldn't gags like throw do less damage?
@MystAli
3 жыл бұрын
Toontown Concept: Slam and Blast Gags. Slam would be based off the baton gag found in the pandora files and into a full gag track. Blast Gags is a special gag were it expands the concept of Tnt power into another full gag track. Blast gags would be placed in front of a cog and have 2 turns before it detonates. Slam is where the toon grabs and object and hits it against the cog causing stun damage.
@MystAli
3 жыл бұрын
One more concept would be freeze gags.
@Mcwoodys123
7 жыл бұрын
How about a gag track where you use parts of cogs against them? Lvl 1 bolts and screws Lvl 2 throwing cog gear Lvl 3 cover 1 cog in oil decreasing cogs accuracy Lvl 4 button that summons a cog that attacks the big cogs I'm working on the rest
@misterniceguy429
7 жыл бұрын
Level 8 gags. This level will not only hit all four cogs in battle, but it will also stun them preventing the cogs from attacking. Better yet make these gags the new level seven and make the existing level seven gags into level eight gags and they will hit either one cog or four cogs. Drop: giant bolder, effect: dizziness Squirt: toilet, effect: rusty Throw: pancakes, effect: sticky Sound: train whistle, effect: hearing loss Lure: lullaby, effect: sleepy (any gags will not remove the lure, even sound) Trap: ice bucket, effect: cold Toon up (effects toons): joyful cake, effect: hyper Push: fear mask, effect: frightened Zap: lightning in a bottle, effect: BURNED How the gags will work Giant bolder (single): Toon presses a button (like with most drop gags) and a giant bolder falls hitting the cog. Toilet (single): Toon pulls the handle, the toilet overflows and squirts the cog. Pancakes (all): Toon throws the stack of pancakes, cogs get hit and are covered in syrup. Train whistle (all of course): Toon pull out the whistle, makes the sound and the cogs go depth Lullaby (all): Toon pulls out a music box and the music starts playing, cogs get attracted and feel sleepy. Ice bucket (single): Toon presses a button which sets up the ice bucket on a door, the cog (when lured) opens the door and gets covered in freezing ice water. Joyful cake (single): Toon steps in front of the toon and throws a cake at the toon. This gag will give the toon health when ever the toon uses a gag on a cog. Fear mask (all): Toon puts on the mask, toon scares the cogs, cogs jump back in fear. Lightning in a bottle (all): Toon takes out the bottle and opens it, and the lightning strikes all four cogs burning them to a crisp.
@IMVADER2
8 жыл бұрын
I think a "hack" would be kinda cool. It would take over the cog and have it think they're a toon, then fight on the toon's side for X amount of rounds
@LoopyGoopyG
8 жыл бұрын
that would be :o
@herescu_george
8 жыл бұрын
I say a new playground, or in "The Cloud" or when u beat a boss at a certain of times. ex: in Sellbot, when You beat the VP , You can discover The Old Toontown Factory. ; under The Cloud, when u earn All the gags(adding the last track on the Dreamland), u get access in Toontown Clarabele's Fărm (because there lives Clarabele).
@roncameron8358
7 жыл бұрын
light gags accuracy is low but does more damage than throw lvl 1 camera 6-8 damage organic 7-9 lvl 2 flashlight 12-15 damage organic 13-16 lvl 3 headlights 19-23 damage organic 22-25 lvl 4 laser 30-35 damage organic 34-38 lvl 5 lightning 45-52 damage organic 50-56 lvl 6 lava 70-135 damage organic 148 lvl 7 sun 140 damage organic 166
@dallaswalker340
6 жыл бұрын
YES! i would call them flash! I thought they would lower cog accuracy and create a stunned effect, possibly replacing lure as a more balanced track. I Really like headlights and laser!!
@credinzel6996
6 жыл бұрын
But what does it do? Damage, or status?
@errorcodeginger8857
8 жыл бұрын
i think it's a amazing idea tbh i love the idea
@EvsMusicAndGaming
8 жыл бұрын
thoinks
@daedriccheddar
6 жыл бұрын
A cupcake wouldn't intimidate a Cog. A fake pie would be a better first gag.
@Sawyer7
8 жыл бұрын
I love it! definitely single lure only, can't make it too op
@EvsMusicAndGaming
8 жыл бұрын
Let me explain why I wanted double lure to work. If double lure was a thing, 2 train tracks could be placed, knocking out a full row of level 12 2.0s in one turn. It sounds over-powered until you consider that this takes 2 turns for set up (one turn would take 5 toons. 1 for Push, 2 for Trap, and 2 for Lure) and 2 level 7s need to be used. Single lure would also require two turns, but the train tracks would have to be organic since having them activate on the same turn would deal extra damage for using the same gag.
@Sawyer7
8 жыл бұрын
+The Shearsquid I understand where your coming from, that definitely is a valid idea.
@robertbennett1418
8 жыл бұрын
+The Shearsquid you set a nuke off in my head
@JZ19971
8 жыл бұрын
Cool video, I really like your videos :)
@LoopyGoopyG
8 жыл бұрын
Thanks :)
@what23248
6 жыл бұрын
A gag that slowly damages the cog throughout the fight, but then wears off so it doesn't do damage till then end of the fight, like corrosive / burning damage idk
@gavinsprunger5616
8 жыл бұрын
i love this idea
@tripledyou9580
8 жыл бұрын
Fire gags. We have squirt, why not fire?
@LoopyGoopyG
8 жыл бұрын
That could be cool :o
@eap4177
8 жыл бұрын
cool idea
@uberblergh2796
8 жыл бұрын
Maybe it could be a new DOT attack, or maybe it could potentially "spread" to nearby cogs? Maybe both? Hah I don't know.
@eap4177
8 жыл бұрын
no not really dude
@moogobIin
8 жыл бұрын
Tell me, what jokes can be made of fire? A fire cracker? Nah, thats Trap......... um.........
@moogobIin
8 жыл бұрын
YES! A NEW GAG TRACK THAT ACTUALLY USES JOKES AS ITS GAGS!
@EvsMusicAndGaming
8 жыл бұрын
Loopy and I made sure of that.
@moogobIin
8 жыл бұрын
+The Shearsquid I find new gag tracks all over the internet, and this is the first one that actually uses jokes. Good job on that mate
@EvsMusicAndGaming
8 жыл бұрын
Thanks!
@jobierasar1629
8 жыл бұрын
i think this will be a great idea for a new gag i wish it would be in toontown rewritten that would amazing.
@zacharymeyers528
7 жыл бұрын
Hey Loopy! I was wondering if you could make a Toontown Concepts video on my gag idea. Here it is. So,I have an idea for a new gag track, it is called, Brawl. It has high accuracy, and deals a lot of damage. However, you also take a little bit of damage. For example, the first gag, Pillow, would deal 11 damage and you would take 2 because the cog hits you back because its a "brawl" as the name suggests. The gags would go Pillow, Boxing Gloves, Wooden Baseball bat, Frying pan, Metal Baseball Bat, Metal Sword, and the final gag would be something like Plasma Sword. Thats just the basic idea of it.
@cameronappleby595
8 жыл бұрын
Another Fantastic Video, always great quality!
@LoopyGoopyG
8 жыл бұрын
Thanks!
@gauravjadeja7282
8 жыл бұрын
Well another great video Steven keep it up!
@LoopyGoopyG
8 жыл бұрын
Thanks!
@gauravjadeja7282
8 жыл бұрын
+LoopyGoopyG any time!
@coolbeandip
8 жыл бұрын
My ideas: hands and magic. Hands can pinch toss cogs, oh give them a present maybe, like a bomb >:) Magic could throw, lift and drop, and a hat surprise.
@WhiffyPlush
8 жыл бұрын
I love the concept. You guys should see if you could get into contact with the TTR team once you feel the concept is fine tooned.
@EvsMusicAndGaming
8 жыл бұрын
ooo, that pun. gr8 m8.
@moogobIin
8 жыл бұрын
I can not w8 m8 for the gr8 d8 with my girl we go fishing and use b8 m8
@beckycarr1474
7 жыл бұрын
I have an idea for two new types of cogs Teachers: raise the stats of one cog each tern Nurse: heal one cog each tern
@ThatGuy-ep4cn
7 жыл бұрын
The spaghetti Yeti But what about Spin Doctors!?!?!?!?!? 😱
@KquarGaming
8 жыл бұрын
Wow this Push gag is a pretty good concept idea and with the new playground being added I think that we should get another gag track to work on so I think this would be a cool gag track to be added smart idea.
@EvsMusicAndGaming
8 жыл бұрын
Well, here's something to think about. What if we could still only have 6 gag tracks? It would have a lot of versatility between what kind of toons you could make. Then again, some toons would go Lureless and Pushless...
@KquarGaming
8 жыл бұрын
+The Shearsquid yea that is a big setback I never think of the downfalls I don't know why but I guess I should think of the downfalls next time there's an idea for something in a game thanks for letting me know!
@rebecon
8 жыл бұрын
I vote double lure because I think it would make deeper battle strategies.
@EvsMusicAndGaming
8 жыл бұрын
You're on my side then.
@colly9888
8 жыл бұрын
+The Shearsquid yo wanna make out no homo tho
@EvsMusicAndGaming
8 жыл бұрын
Wibbly Wobbly um... not preferably.
@rebecon
8 жыл бұрын
The Shearsquid Agreed.
@RevenaSurniak
8 жыл бұрын
The tidal wave, It's water. It'd be like, level 8 squirt. WATER... WATER!!!
@thehenwithatie
8 жыл бұрын
Liking this new series dude! Keep it up!
@LoopyGoopyG
8 жыл бұрын
Thanks!
@manulstrider
5 жыл бұрын
one push gag could be a treadmill
@CWG500SUBSWBC
7 жыл бұрын
I think there should be a level 3.5 trap gag called jam where using the push gag the cog is stuck in the position
@azudaimond331
8 жыл бұрын
Randomizer Gags= Gags that are randomized from the gags you have. They auto kill cogs and if you get a toon up gag it will fill all toon's (except for you) laff. But nothing happens when it misses. Extremely bad accuracy, even worse than drop.
@puffwad
8 жыл бұрын
Pretty cool idea, this could useful when they start adding in lvl 13+ cogs.
@barefootbreezy458
5 жыл бұрын
Push would be the worst gag track to choose imo (if it existed). Still a super cool concept, I would train it on at least one toon
@skypinkdogttr3048
7 жыл бұрын
If this was added, would it give Daisy Gardens a gag training task set to work with? If it were, I would imagine the choice being Push or Trap.
@principalsteven4014
8 жыл бұрын
maybe instead of a tidal wave we could have a tornado?
@kingmaxstatic
5 жыл бұрын
I’ve thought about the idea of mini bosses Like bosses that can up your stats,really give you something fun and simple to do. I had this idea for a character dubbed “the office manager” a small level cog boss that you can do for extra points
@gamecrazy2003
8 жыл бұрын
Nice video as always!
@LoopyGoopyG
8 жыл бұрын
Thank you Binky! :)
@gamecrazy2003
8 жыл бұрын
+LoopyGoopyG No problem!
@thecavedweller616
8 жыл бұрын
I cannot think of and flaws with this. Nice idea.
@thatguyschannel5460
8 жыл бұрын
I think scare gags would be cool, and maybe it could give some effect. Also, I LOVE this idea!
@supercalaman01
8 жыл бұрын
It would have been cool if one of those gags was the boxing glove you often see in cartoons. If you punch the cog back into the pushed position. I don't know if its just me, but it seems cool. :P
@LoopyGoopyG
8 жыл бұрын
Someone suggest exactly that, there's an old boxing glove in the files that was never used that would be perfect for it! :)
@hathuntersscout2792
5 жыл бұрын
What would the tiers even be for this? 1. Pepper mill 2. Balloon 3. Bag of Air 4. Punching Glove 5. Punching Gun 6. Cloud 7. Hurricane
@bloxrocks3254
8 жыл бұрын
I think with the double trap concept lute brings them back into normal position and if 2 lures are present you fall into the one in the normal position then into the one in the lure position then back into normal postion
@3moctezumaboys
8 жыл бұрын
Pretty cool concept haha. It would be interesting to see that in battles. What would it be like if there was a final boss fight where you fight all 4 boss fights in one fight. How would the fight be like? It would be an interesting concept.
@LittleSammieDandyfoot
8 жыл бұрын
Hmm, I like the concept. Keep the series going!
@pie4762
6 жыл бұрын
Swing gags: Swing gags are gags, such as a anvil, attached to a rope and swung at the cog. It will push the cog back, and you can theorize more on this loopyy :33
@GreatThinker-i8d
8 жыл бұрын
The level 7 should be a giant fan
@Whippish
8 жыл бұрын
push a cog of a mountain! GREAT IDEA
@EvsMusicAndGaming
8 жыл бұрын
We already do that to the VP.
@RobloxComixMan3480
8 жыл бұрын
Also, I think Push level 1 should be a tiny fan
@LoopyGoopyG
8 жыл бұрын
go for it :)
@rino5984
8 жыл бұрын
That's a cool idea. Joey... JoeyPls
@EvsMusicAndGaming
8 жыл бұрын
I think Joey said they'd add more stuff once everything in TTO is in TTR. Once they get parties and doodles going, I really hope this ends up happening.
@TTSav
8 жыл бұрын
Lol sorry to break it to you guys, but the team is dead rn lmao
@billcipher290
6 жыл бұрын
it would be a good advancement 4 greeners. if some1 was about to go sad some1 lured and the greener used push then the toon would go sad if the push gag pushed them back and not lured anymore.
@rebababbit5005
8 жыл бұрын
VERY interesting! I'd love to see it in action!
@sakuracode
6 жыл бұрын
Loopy! You should suggest this to be in TT:CC! I know there's zap but this is such a cool idea!
@soniasquishy
8 жыл бұрын
I think I have a fair few ideas regarding the whole VR feature coming to TTR, especially given that it will be Vive-compatible, which I am rather familiar with by now. For starters, chances are there would be VR-only districts, or even a VR-only client, namely because moving in VR requires the use of teleportation around the map, which might cause issues on a regular server. The gags could be shown on the left controller, and selected with the right controller, in a similar scheme to that found in the game "Tiltbrush", which you should be able to find footage of rather easily. But instead of just picking a gag to attack, why not make the user actually, well, use them? Throw your throw gags, hold out a magnet, or whatever else you may do. Just a way to make the game more interactive. Minigames would likely have to be handled similarly as well, if not disabled all together, due to their complexity. Fishing would be simple enough to keep though, I'd bet. Lastly, if the TTR crew got really ambitious, the whole game could be ported to Unity, this would allow for *so* many more improvements, but the difficulty to do so tells me we won't see this last bit.
@LoopyGoopyG
8 жыл бұрын
I'd love to see that level of interactivity in the game. I'm looking forward to seeing the future of Toontown with VR.
@beyondhurricanemountainand7187
8 жыл бұрын
I really like this :0
@milodimension6769
6 жыл бұрын
I Would Like Them To Add In A Rake Where They Would FreakOut When you Went For Them
@Flint_YT
4 жыл бұрын
I was going to put a big, in-depth thing for smack gags, but KZitem deleted it, so I'm just gonna say the gags in order, and how they hit. 1) glove [single] 2) skelecog hand [single] 3) boxing glove [single] 4) toy hammer [single] 5) frying pan [single] 6) big boxing glove [single] 7) Giant mallet [multi]
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