I was playing Duel Links the other day and my opponent summoned Liebe, it used its effect and I thought I had already lost. So, with 6000 points of attack, they attacked my... Amazoness Swords Woman. That was a fun way to win
@MidoriNatsume
2 жыл бұрын
Yu-Gi-Oh players can't read. 😂
@Imitationist
2 жыл бұрын
@@MidoriNatsume Because reading is hard!
@henryreturns1397
2 жыл бұрын
Just like in the anime !!
@ianr.navahuber2195
2 жыл бұрын
I was able to defeat them using Superheavy Samurai Gigagloves, Leaving it as a Big 0 ATK MONSTER
@BlackRose-rp7kv
2 жыл бұрын
Magic cylinder on legs
@PhyrexianFleshgorger
2 жыл бұрын
Logs!!!! You're killing it on the uploads this week. Every channel is popping off. What a push my man is making! We love and appreciate you for it!!! The best V-Tuber! PS 1st
@jeezuhskriste5759
2 жыл бұрын
V-Tuber? But he doesn’t have an avatar
@petermiller4953
2 жыл бұрын
Uploads? He has more than one channel?
@FeiFongWang
2 жыл бұрын
Why did you call him by his last name? What are you some sort of, brooklyn pizza monger?
@RTU130
2 жыл бұрын
O
@RevereShin
2 жыл бұрын
Popping off? But I thought he never plays meta decks.
@730Flare
2 жыл бұрын
I never get tired of winning via Arc Rebellion getting a shit ton of ATK and just crashing onto a weak monster in Master Duel, especially after getting past opponent's disruptions.
@Realdeal958
2 жыл бұрын
Especially when you get that negate off over a hard to kill boss monster. So satisfying and never gets old
@thatman666
2 жыл бұрын
Too bad it doesn’t have the Stained-Glass window wings of Dark Requiem.
@seanmetellus6851
2 жыл бұрын
I usually do it as a last result in my pure lunalight deck and its SO amazing
@Megalopros
2 жыл бұрын
this is why i love droplets in MD so much, it is so satisfying to ironically negate their board then negate it again and crash into them with their own power used against them
@sheriffjohnsom2262
2 жыл бұрын
I once attacked tricicular with an arc rebellion having 4900 We were dueling with 4000
@Majoraspersona
2 жыл бұрын
Top Ten "Tide Shifters" in Yugioh? Things that can turn a game around by themselves if they resolve. Things like Zeus, Dark Ruler, Witch's Strike, even Nadir Servant from a certain perspective.
@ace-trainer-aj
2 жыл бұрын
Fusion Destiny
@TheStructuralDoctor
2 жыл бұрын
Psychic End Punisher
@yuwonoguntur2451
2 жыл бұрын
evenly matched ofcourse
@youtube-kit9450
2 жыл бұрын
So... goddess of sweet revenge, hm.
@otakotako2601
2 жыл бұрын
a judge call
@Hugelag
2 жыл бұрын
Wait a minute. Gustav requires 2 level 10 monsters. Metal Reflect Slime is level 10 when it's a monster. Trap monsters can be used for XYZ monsters. Oh yeah. It's all coming together.
@david95ms
Жыл бұрын
Bold of you to assume that the game can last till turn 3
@bobbywalker2980
Жыл бұрын
@@david95ms I died so hard when reading this . I miss back and forth yugioh. If the game didn't have negates everyone would be able to play but also they need to ban mine and burn cards then we will be set. Like no ftks either .
@imanalligator9694
Жыл бұрын
@@bobbywalker2980 You clearly have never played competitive during the days of magical scientist ftk
@bobbywalker2980
Жыл бұрын
@@imanalligator9694 I have not but you shouldn't have a phone Mr alligator.
@anannoyedpanda
Жыл бұрын
@@david95ms CHOOO CHOOOO
@AdderTaisen9000
2 жыл бұрын
Remember that you can negate or destroy Accesscode Talker with quick effects that don't have to be activated in response to it (like Forbidden Droplet and DPE). Since Accesscode's destruction effect is spell speed 1, if you see your opponent summon it, you can toggle your effects to ON in Master Duel so you can deal with it right after it gains the attack boost.
@Loldino897
2 жыл бұрын
Or you can flex and use super poly to fuse it into Starving venom
@mithmoonwalker
Жыл бұрын
@@Loldino897 this is big brain time
@yaswanthtv8386
Жыл бұрын
If use imperm or veiler right after it is summoned after manual activation is turned on you can prevent it from gaining attack
@STULF20X6
Жыл бұрын
IRL, this is because after resolving a chain, priority does pass to the opposing player if they have anything they're able to activate You cannot respond to Access effects on activation, but you can activate cards after it resolves effects
@williamdrum9899
Жыл бұрын
Laughs in Samurai Destroyer
@deathwingthedestroyer3632
2 жыл бұрын
You could probably see the fear on your opponent’s face if you summon either Dark Requiem XYZ Dragon or Arc Rebellion XYZ Dragon. Although I was Kinda hoping Odd Eyes Raging Dragon would appear on this list.
@dragonlofdeath
2 жыл бұрын
Raging dragon never really appeared in a competitive setting and it's hard to bring out compared to every other card on this list.
@deathwingthedestroyer3632
2 жыл бұрын
@@dragonlofdeath True
@brandoncastellano1858
2 жыл бұрын
Many dragons are incredibly fearsome it seems. But have they caused a cataclysm?
@CrnaStrela
2 жыл бұрын
Dark requiem rarely came out, but does have nice effect. It's one better way to remove nibiru token on opponent's side of the field by draining its attack and then attack it, something Arc Rebellion cannot do because it only gain attack based on original attack
@Megalopros
2 жыл бұрын
@@CrnaStrela i've seen requiem absolutely dunk on swordsoul players, 3 monster negates (not once per turn) usually backed up by a rusty who might be a 4th disruption, can be just enough to edge out their free special summons, a good amount of players think it is a once per turn so they think they can bait it, it is specially satisfying to see the strategist being hit with it
@agentofd00m
2 жыл бұрын
Love seeing the Liebe representation here. I run a pure Trains deck in MD and Gustav -> Liebe is my go-to move. I typically want to go second, and the deck itself is pretty great at breaking through boards just enough to OTK (or get close to it). If the conditions are optimal, the OTK can even be done with only 3 special summons minimum, keeping me safe from Nibiru, and being less risky if im playing into a Maxx C.
@MidoriNatsume
2 жыл бұрын
I use Infinitracks as filler. What do you use to support your Trains?
@darikis3437
2 жыл бұрын
The SuperDreadnoughts are insane if you go second! My favorite win condition is getting Liebe out with Ironwolf and B-lining a buffed Liebe right into their lifepoints. And even if you wanna play conservatively, Dora has won me many games by just tanking one turn.
@takayamuramoto4490
2 жыл бұрын
@@MidoriNatsume Infinitracks is also my filler, they work really great with the trains.
@agentofd00m
2 жыл бұрын
@@MidoriNatsume I use Kaijus for mine. Wind gets through Barrier Statue (which helps in MD fairly often), Light goes into Rank 10 Machine XYZ, so the removal helps chew through SS boards and DPE while still setting my own field. And Bullet Train can return Light Kaiju to my hand, so I can keep using the removal if I really need it. It isnt the best support, but its easy and somewhat consistent on MD.
@MillyardeVT
2 жыл бұрын
I'm glad my boy Utopia Double got the second place on the list! Accesscode is obviously stronger and more generic, but I still like how easy Utopia Double is to get out, even if that darned Double Or Nothing shows up in all of my opening hands!
@nhatminhphamquang2857
2 жыл бұрын
Personally, I think the Prime Photon Dragon + Afterglow Dragon is gonna be in this list since its combo can easily get you 11200+ ATK for game.
@gabrielmellino6219
2 жыл бұрын
That’s what I was thinking because I run a galaxy eyes deck in master duel and pulling off that combo is really really easy
@yusheitslv100
2 жыл бұрын
Throw on Number 107: Galaxy-Eyes Tachyon Dragon, and you have up to 16000 damage! (I've done it before, and it's hilarious.)
@aa-ml1ho
2 жыл бұрын
The list is about generics game enders that multiple decks can pull off. Number 62 needs to be played in a Photon Galaxy deck to get the 11200+ ATK. In a generic rank 8 deck, Number 62 is nowhere near as good as Number 97 -> Number 100. Still it did make the honorable mention in the intro clip with Network and Gren Maju so that's something I guess.
@ImmortalSet
2 жыл бұрын
that happened to me and it was a pretty hard hit leaving me with 200 lp left but he still lost 🤣🤣🤣 it was pretty funny
@ColgatetheTogekiss
2 жыл бұрын
It’s not generic enough. This is monsters that are easy to bring out across multiple decks
@ianr.navahuber2195
2 жыл бұрын
After hearing how Useful Límit removal, Honest, and Double or nothing are to finish games thanks to new support, wonder if we could get "Best Battle hand Traps"
@brandoncastellano1858
2 жыл бұрын
At number one, we have Kuriboh.
@ashblossomandjoyoussprung.9917
2 жыл бұрын
Honest is so easy to get in Master Duel and so fun to play with all the Numeron players running around.
@Ahmed-dx7zg
2 жыл бұрын
20:29 you didn't mention the advantage that cyberse decks get by using update jammer they can make access code attack twice!
@gravekeepersven82
2 жыл бұрын
Ouch
@xXNeoNashXx
2 жыл бұрын
Salamangreat, ignister and cyberse. Big ooft combo
@gravekeepersven82
2 жыл бұрын
@@xXNeoNashXx update Jammers scary because you know when it appears on the field somebody's going to die right then and there.
@xXNeoNashXx
2 жыл бұрын
@@gravekeepersven82 its so satisfying when you bait out so many negates and you finally summon, transcode and update jammer
@gravekeepersven82
2 жыл бұрын
@@xXNeoNashXx accesscode talker's nickname is fleece Johnson aka the booty warrior. For when he appears someone's going to die and leave severely butt hurt for a couple days.
@michaelnelson1127
2 жыл бұрын
I recently added Gustav Max into my Dragunity deck, and it’s been a really good game closer for me. If I’m not able to bring out all 3 of my level 10s, the opponent is usually left with either 1400 or 1800 LP, but both those values are ones that Gustav is able to shave off.
@afeathereddinosaur
2 жыл бұрын
The historic value of this video is very big, maybe you should've named this video: Top 10 Game Closers of Yu-Gi-Oh history, because of the way you went through the eras of Yu-Gi-Oh
@TheDuelLogs
2 жыл бұрын
Good idea
@BloodfelX
2 жыл бұрын
It is pretty amusing how many of these options can fit in a certain OCG banlist FTK deck. With how the main deck of Supreme King Dragon Starving Venom FTK decks are usually built in the OCG, you can pretty easily include in the Extra Deck: Raider's Knight, Arc Rebellion Xyz Dragon (since it can use Level 4 DARK Pendulum monsters) Utopia Double, Utopia, Utopia the Lightning (at a 1 card consistency hit for "Double or Nothing") Draglubion, Numeron Dragon (using Level 8 monsters like Supreme King Dragon Starving Venom) Borrelsword Dragon (or Accesscode Talker if you want) And if you want you could even add in Gagaga Cowboy or even Dark Rebellion Xyz Dragon. So on top of already being an FTK deck, you also have 5+ OTK options - including how Supreme King Dragon Starving Venom is an OTK option in itself.
@david21216
2 жыл бұрын
I feel like nobody explains Dark Rebellion Xyz Dragon as a monster that under most conditions deals 2500 guaranteed life points damage over any target. If we're discussing cards as game closers I find it important because yk "game closers", being able to deal 2500 damage (similar to like a bolt for face or w/e)
@Zeion97
2 жыл бұрын
I love the combo that is in spot #5. It’s my favorite deck to use in Master Duel :)
@leojamesquiambao1047
2 жыл бұрын
Same. No better way to send your love to the opponent to the tune of 6000 battle damage
@ace-trainer-aj
2 жыл бұрын
Utopia Double into Utopia is one of my favourite OTK strategies. 2 level 4 monsters = OTK if my opponent controls a monster in attack position with 2k or less attack
@sully571
2 жыл бұрын
I love it so much
@Big1nz
2 жыл бұрын
Alot better than the mutiple omni-negates + floodgates modern decks put out.
@yardship
2 жыл бұрын
What about: Top 10 "Roman Reigns" cards. Cards that were heavily pushed specifically by corporate as the next big thing but rejected as meh by fans. Sea Monster of Theseus would have to be number 1, yes?
@MuhammadReza-te9ct
2 жыл бұрын
What about top 10 "John Cena" cards? :)
@BmanTheChamp
2 жыл бұрын
@@MuhammadReza-te9ct As in if a certain card is played, I win lol?
@unigenius
2 жыл бұрын
I like this idea
@Quanze
2 жыл бұрын
Honorable mention to Geomathmech Final Sigma. Using Billionblade Nayuta to send Multiplication to the grave, you can deal over 8k damage by attacking into anything with 3k or less Atk.
@Rhino-n-Chips
2 жыл бұрын
Mathmechs are really slept on, once you get that 3k unaffected beater on the field, that alone can win you games. Pair that with its basic combo of gaining two 6k attacks, and they're complete otk machines.
@kevawn2021
2 жыл бұрын
That's my boss monster in Master Duel. I usually OTK opponents because they don't read so 1. They still try to use traps and 2. They thus don't see the double battle damage effect so my 6k monster hits them for 10-12k
@Frencydark
2 жыл бұрын
Interesting that Dragublion it's on the list but Number 100 is the card that can actually close out the game. Just like Raider's knight and number 39, Dragublion is the card that let's you have access to the boss monster.
@azuredragoon2054
2 жыл бұрын
Because Dragublion is the access to Number 100.
@homestrongerhomesmarterhom4549
2 жыл бұрын
Yeah lol
@tweekin7out
2 жыл бұрын
@@azuredragoon2054 and raider's knight is access to arc dragon. there's an inconsistency there. in one case, the access card was picked, whereas in the other, the boss monster itself was picked.
@azuredragoon2054
2 жыл бұрын
@@tweekin7out Raider's Knight was not the primary access, though. Just a very generic one that helped Arc Dragon's consistency.
@ButFirstHeLitItOnFire
2 жыл бұрын
Gate Guardian should have a retrain that puts in on this list. It was the first big boss monster if I recall correctly… I’ll throw my pitch in for an idea, and anyone has others then be my guest: _Labyrinth Guardian_ (DARK) Level 11 Pendulum scale:11 Pendulum effect: _Monsters you control deal piercing battle damage and gain 100 ATK for every card in either players GY. You gain LP equal to any battle damage inflicted to your opponent. Once per turn, at the beginning of your turn, you may declare that monsters of level 5 or over require one less tribute to tribute summon, until the end of your opponents next turn. Once per turn, you may destroy any number of monsters in your hand or side of the field who’s combined level/rank equal 5 or 7, and add a level 5 or 7 monster to your hand from your deck or GY. When you control 1 “Sanga of the Thunder” “suijin” and “kazajin” each on the field (quick effect), you may tribute them to special summon this card from your pendulum zone._ Warrior/pendulum/tuner/effect _Must first be summoned (normal/tribute or special summon, your choice) by tributing 1 “Sanga of the Thunder” “suijin” and “kazajin” you control on the field. This card can make 2 additional attacks per battle phase on opponents monsters, deals piercing battle damage, and twice per turn cannot be destroyed by battle or card effect. Thrice per turn, monsters this card battles have their ATK/DEF reduced to 0 during damage calculation. Once per turn (quick effect if you control no other monsters on the field), you may special summon this card first summoned by its own effects, that was removed from the field by your opponent, by banishing 1 “Sanga of the Thunder” “suijin” and “kazajin” from your GY facedown, OR banish this card to special summon 1 “Gate Guardian”, ignoring its summoning conditions._ ATK/3750 DEF/3750
@trippersigs2248
2 жыл бұрын
Stopped reading midway through that ludicrous pendulum effect.
@antoniocurcio693
2 жыл бұрын
Should have retrains for all four: Sanga of the Thunder Fortress LIGHT / Thunder / Effect / Level 7 / 2600 ATK / 2200 DEF Once per turn, during your main phase, you can special summon this card from your hand; its original ATK becomes 0 and you cannot special summon any more level 7 monsters this turn. Once per turn, if a monster on your side of the field is targeted for battle, you can negate that attack. Suijin of the Ocean Fortress WATER / Aqua / Effect / Level 7 / 2500 ATK / 2200 DEF Once per turn, during your main phase, you can special summon this card from your hand; its original ATK becomes 0 and you cannot special summon any more level 7 monsters this turn. Once per turn, if a monster on your side of the field is targeted by a spell or trap card effect, you can negate that effect until the end phase. Kazejin of the Wind Fortress WIND / Spellcaster / Effect / Level 7 / 2400 ATK / 2200 DEF Once per turn, during your main phase, you can special summon this card from your hand; its original ATK becomes 0 and you cannot special summon any more level 7 monsters this turn. Once per turn, if a monster on your side of the field is targeted by a monster effect, you can negate that effect until the end phase. Fortress Gate Guardian DARK / Warrior / Xyz / Effect / Rank 7 / 3750 ATK / 3400 DEF 3 Level 7 monsters This card gains the effects of all level 7 'Fortress' monsters attached to it as Xyz material. Once per turn if this monster would be destroyed by battle or card effect, you can detach one Xyz material from this card instead. This card can attack twice per turn during your battle phase if it has at least 2 Xyz material attached.
@ButFirstHeLitItOnFire
2 жыл бұрын
@@trippersigs2248 Well I wanted effects that harkened back to the more battle centric focus of the old days, while having more modern searching effects to help summon Gate/Labyrinth Guardian properly… : _Monsters you control deal piercing battle damage and gain 100 ATK for every card in either players GY. You gain LP equal to any battle damage inflicted to your opponent._ Duel Longs has said before the piercing damage, attack point gains and LP gains are kinda irrelevant without _a lot_ of LP being involved one way or another, so I saw no harm in bunching them together (plus the 100 ATK boost from cards in the graveyard references shadow ghoul, another paradox brother card : _Once per turn, at the beginning of your turn, you may declare that monsters of level 5 or over require one less tribute to tribute summon, until the end of your opponents next turn._ This is to help summon out “Sanga of the Thunder” “suijin” and “kazajin” in an old school way, and the fact that it applies to BOTH players makes it powerful, but you’d need to be careful with it to not give your opponent an edge. Plus I didn’t see a card that does tribute related effects like this so i thought it would be neat : _Once per turn, you may destroy any number of monsters in your hand or side of the field who’s combined level/rank equal 5 or 7, and add a level 5 or 7 monster to your hand from your deck or GY._ This is to help search out “Sanga of the Thunder” “suijin” and “kazajin” in time for said tribute summons, and maybe some other odds and ends. And the effect _destroys_ monsters, so that’ll play into plenty of their effects : _When you control 1 “Sanga of the Thunder” “suijin” and “kazajin” each on the field (quick effect), you may tribute them to special summon this card from your pendulum zone._ This is self-explanatory, although I could change it to just add itself to your hand or extra deck if this wording conflicts with rules. And since Gate Guardian was the first ever level 11 monster, it would be fitting if its pendulum retrain were the first ever pendulum scale 11 monster as well.
@ButFirstHeLitItOnFire
2 жыл бұрын
@@antoniocurcio693 Can I make suggestions for the first 3 as far as effects to add? _you may tribute summon this monster with only 1 monster, using a monster with a matching original type and attribute._ (To get it out easier by tribute summon, and because special summoning didn’t really become common until after cyber dragon shook up the game _Once per turn, during damage calculation of a battle involving this card, reduce the ATK/DEF of the monster this card battles to 0_ (which is the original shared effect of the trio but better worded and more convenient)
@antoniocurcio693
2 жыл бұрын
@@ButFirstHeLitItOnFire I gave the level 7 monsters the summon effect that they have so I could invoke their first appearance in the anime as immobile boxes as the lack of ATK would require them to be summoned in defence position. Looking back though, I think I should alter the special summoning effect as it's too easy to abuse for extra deck summons (Cough-Link-Cough) so replace 'cannot special summon any more level 7 monsters' with 'cannot special summon for the rest of the turn except Xyz monsters'.
@Ninja_Geek
2 жыл бұрын
Top 10 single cards/small archetypes (1~3 extra related cards) that grew into full archetypes. I am not talking about archetypes that are just based around a core card like Invoked or a boss monster like Eldlich, but I am instead referring to archetypes similar to Cyber Dragon or Harpie Lady that had the original monster and maybe a few related cards, but later received more substantial support in the form of retrains/remakes/offshoots of the original. For example: Cyber Dragon (plus Cyber Twin, Cyber End, and Chimeratech Overdragon) Thunder Dragon BLS Dark Magician Dark Magician Girl Red-Eyes Blue-Eyes White Dragon (plus Blue-Eyes Ultimate Dragon) Harpie Lady (and Sisters) Gaia & Curse of Dragon Buster Blader Morphing Jar Pot of Greed Trap Hole Mirror Force
@michaelnelson1127
2 жыл бұрын
Neat idea, but I’m pretty sure that Thunder Dragon (or maybe Buster Blader) would top the list. Also I noticed that almost all the cards on the list are DM era, and even then Cyber Dragon is stretching a bit since it had quite a few extra monsters early on. I’m not saying those choices are bad, though; I’m just saying I wish they would give the treatment to some later cards. Come on, Konami; give us an Abaki archetype already!
@Ninja_Geek
2 жыл бұрын
@@michaelnelson1127 Nice to see another Abaki fan. I agree that CyDra had a bit of support in the not-confusingly-named-at-all "Cyber" archetype but it definitely focused in on the CyDra fusion aspect with the later support.
@guythat779
2 жыл бұрын
Basically legacy support to obscure cards
@whiteshadow2535
2 жыл бұрын
I play literally every cyberse deck and would've been shocked if access code or geomathmech wasn't there, and there's a reason why Access code is my favorite card :D
@degenerate3796
2 жыл бұрын
When your opponent was expecting RHONGO but ARC Rebellion XYZ Dragon showed himself was still the best thing to happen in any master duel play.
@MidoriNatsume
2 жыл бұрын
The combo of the Rail Cannons also involves Derriccrane, which when it's used as a material for Gustav Max effect it let's you pop a card on the field. It's a reason why Trains are really better going second, so they can clear the field and go for Liebe OTK. Ps: It's "Exeez", because it's a play on the word "Exceed".
@dom5164
2 жыл бұрын
Trains can also be mixed with Machina and Infinitrack archetype to form the Earth machine deck, which can OTK with the trains combo, but also be very strong at going first aswell by setting up other machines alongside Super Dora with Derricrane as material - which can give you great defense, pop on enemy turn, and you can rank it up into Liebe afterwards aswell for game.
@FoxyPercival714
2 жыл бұрын
Xyz sounds abit wrong. I know it means Exceed, but I prefer that word over xyz because for xyz dragon cannon series.
@ianbraun271
Жыл бұрын
Also, its Exeez, as in X(Ex) Y(ee) Z(z)
@The16bithero
2 жыл бұрын
I'm really happy for my man growing so much! I remember when I subscribed back when there were like 30k subs, now it's almost 10 times that, and it's gonna keep growing at this pace. Good job, my dude, keep being awesome as always!
@drakey2000
2 жыл бұрын
Remember guys, On resolution of Access gaining attack. YOU CAN RESPOND TO THAT. Use that knowledge to win games
@derpythedaedra4194
Жыл бұрын
for Accesscode, it's good to mention that it can potentially otk if you use Update Jammer as one of its link materials
@Bigd2k
2 жыл бұрын
As much as I’ve love this channel. It’s not often I can say I’ve used cards/combos that show up on this list. Mostly because I play the video games more then the card game. But cyber twin I remember using so much. With the dragons and power bind and or limit removal was nearly unbeatable.
@geek593
2 жыл бұрын
Another reason Cowboy stopped being played: archetype design has purposefully shifted away from allowing generic rank 4 toolboxes to fit into really good modern decks. Decks that summon lots of level 4s usually do so as tokens (Adventurer, Swordsoul), don't need the Cowboy to burn in time, or just can't summon it because of attribute locks or mixed levels or non-4s. It's also why decks being able to make Bagooska while also not being bad otherwise are rated as better than they otherwise would be this format. R4nk access is actually not too common now.
@andrejv.2834
2 жыл бұрын
It also doesn't help that most of the payoff of r4nk decks being shock master, azathoth and ptolemaus are banned
@encryptico
2 жыл бұрын
12:31 I experienced that exact same scenario today in Master Duel. Even though it wasn't a direct attack, my LP were low enough that with just one attack of Nº 100 was enough to close the game over one of my monsters. Also, imagine playing against someone irl saying "I switch my toggle to ON" in response to you summoning Accesscode Talker so they can negate its effects, just like in Master Duel. 😂
@luigiye6243
2 жыл бұрын
I still prefer borrelsword over accesscode, since I don't play a link focus deck so I don't have resources to wipe clean the board, and with ip masquerana, borrelsword will become immune to both battle and effect destruction
@ShiningJudgment666
Жыл бұрын
You can Link climb into Accesscode Talker easier which is why it's preferred. Still, Borrelsword on its own can do more damage (requiring less damage to finish your opponent from 8000 Life Points) while you have to make up the remaining 2700 points (usually) with Accesscode.
@nicolaistuhlmuller8718
2 жыл бұрын
One thing that should be noted about Gagaga Cowboy is how it became a disgustingly effective game closer after the timing rules were reworked so that should the game time out, the current phase ends and whoever has most lp left wins, so if the timer was close to running out in game 3, it was possible to just stall out your main phase 1 until timeout and go into Gagaga Cowboy for 800 burn damage so you win by having more lp.
@skeptiholic3302
2 жыл бұрын
Accesscode can actually be negated. You can't respond to its effect activations, but you can activate quick effects after the resolution of its effect to gain attack. So cards like Infinite Impermanence can negate Accesscode before it gets the chance to activate its effect to destroy cards.
@yugiohfan7906
Жыл бұрын
But even if that scenario happens accesscode can banish himself as cost and destroy one card you control and since accesscode is no longer on the field eff negation will not affect him anymore
@Ragnarok540
Жыл бұрын
@@yugiohfan7906 that is true for skill drain but not for infinite impermanence.
@yugiohfan7906
Жыл бұрын
@@Ragnarok540 oh eah i missread the card. Sorry
@ReederMG
2 жыл бұрын
Top 10 cards that can miss timing
@marc-antoinegirard2103
2 жыл бұрын
My personal favorite game closer is chimeratech overdragon. The fact that it deals such an obscene amount of damage is hilarioud
@Dionysus24779
2 жыл бұрын
Zeus might've deserved a honorable mention. It's not that hard to bring out with 4 materials, allowing you two complete board wipes. So you can use it once to just clear the board, then use it again for whatever your opponent might try to set up on his next turn.
@Quanze
2 жыл бұрын
As someone said in another comment, Zeus is more of a "Tide Shifter" than a "Closer". Even if you wipe the board, there's plenty of other ways to out Zeus before your next turn. Then if you do make it to your turn, you'll still need something more to "close" than a 3k beatstick
@anannoyedpanda
2 жыл бұрын
@@Quanze what about... 2 3000 BEAT STICKS betcha didn't think of that.
@eheroneos56
2 жыл бұрын
Actually somewhat recently got back into the game briefly and had an Honest. It's so unexpected that it works as an out sometimes - s/o to the archaic Lightsworn deck I was playing
@amethonys2798
2 жыл бұрын
Cowboy's "issue" in the modern game is he is easily probably like the 16th or 17th best option in an extra deck that can make him. He 100% WOULD see play in any deck that can summon him in order to win in time, but due to how few flex spots a lot of decks have he just BARELY doesn't make the cut. Like you probably win more games by keeping Knightmare Phoenix in the ED over putting Cowboy in instead as an example.
@gravekeepersven82
2 жыл бұрын
I'm amazed sword soul doesn't use this card as a finisher due to the burn style the deck uses too.
@amethonys2798
2 жыл бұрын
@@gravekeepersven82 huh? Swordsoul literally can't make it without going through 5000 hoops. They are either wyrm locked by the Tenyis or Synchro locked by the token. Furthermore, Longyuan (either of them) already gives you the burn needed to either close out games or win in time.
@psychickumquat
3 күн бұрын
I remember that dreaded phrase, "cowboy for game", i feel so old thinking of that...
@wyrm6
Жыл бұрын
Accesscode Talker can use Code generator from hand for Link summon. After Code generator is sent from hand to GY, it can send Mathmech Multiplication from your deck to GY, to double Accesscode's attack. This is applied after Accesscode's effect, so it can easily get over 10 000 ATK.
@nerdthatcantfit1079
2 жыл бұрын
Love to see my boy Arc Rebellion on this list. Having protection from card effects destroying it ontop of its op ability and the fact that it isn’t that difficult to summon just makes it an absolute power house! My deck is pendulum/xyz all my level fives are scale 1 and level 7’s are scale 8 with some compromises imbetween. I’m always able to bring out that dragon within like my third turn. The latest was my 8th turn but the level 7 monsters allowed for me to xyz summon some powerful xyz monsters to hold me over until I could summon the big boy! Arc Rebellion is just so good. There are very few things that can stop it
@il3fortunato664
2 жыл бұрын
Is also easy to summon with Raid Knight, in the Phantom Knights archetype
@zeelyweely1590
2 жыл бұрын
@@il3fortunato664 Or in magician pendulum decks! I have it on mine in MD with Raid Knight, Zeus, Starving Venom, etc. and it's an absolute killer.
@vexser6370
2 жыл бұрын
I use it mostly in my Blackwing deck. Arc Rebellion and Full Armor Master won me so many games on their own.
@agitpolat1061
2 жыл бұрын
@@il3fortunato664 Mainly because the OG Dark Rebellion belonged to the Guy who played Phantom Knights in the Anime (same reason why Raider's Knight also works on Raid Raptors, because he was best Bros with the guy who played THOSE).
@amethonys2798
2 жыл бұрын
I remember one game as @Ignister I unironically made Accesscode using Arrival Cyberse for a 8300 ATK beater. Also surprised you didn't mention the Accesscode section about the standard Transcode+Update Jammer line literally every Cyberse deck uses to get 10600 damage to the face.
@mastrblastr8662
2 жыл бұрын
Personally, I much prefer going into Utopia Dragonar over the base Utopia in my own deck. Dragonar isn't as strong as Utopia after the Double or Nothing boost, but it gives you the ability to go into Hope Harbinger, which is much more valuable in my opinion, not to mention that the Card Knight archetype is so good at getting more XYZ fodder on the field and using a card like Joker's Straight doesn't lock you out of Utopia, seeing as most Utopia monsters are Light Warrior anyways.
@ColgatetheTogekiss
2 жыл бұрын
This is about closing the game period. Harbinger might be more valuable but it’s not going to kill your opponent that turn better than double/lightning.
@empeeor3354
2 жыл бұрын
Hpw do you close a game with harbinger?
@BlackRose-rp7kv
2 жыл бұрын
It might depend on the deck you are using. Utopia decks maybe but personally my harpie deck wouldn’t have a point summoning drganar When I’m summoning utopia double it’s because I know it’s a game ended. 8 already feather stormed or also forbidden droplet. If I wasn’t sure I win that turn I’d go into literally anything else
@LuisEduardoGalarzaCervantes
2 жыл бұрын
@@empeeor3354 you can close the game by summoning numeron dragon, but dragonar also allows you to summon hope if you fail to OTK.
@empeeor3354
2 жыл бұрын
@@LuisEduardoGalarzaCervantes thats not how an otk works, 6000 is not enough damage so going with harbinger instead of regular utopia on top of double while going second makes 0 sense
@FRZNHeiress
2 жыл бұрын
Geomathmech Final Sigma is my fav game closer. It's absurdly good in it's own archetype, and deals double battle damage when in the extramonster zone, while being immune to all card effects
@ABlackGuyAdept
2 жыл бұрын
Nibiru plus Effect Veiler lol. Free Sigma in late game.
@theponystark
2 жыл бұрын
9:54 I play Thunder Dragons in Master Duel. I can generally blow up my opponent's entire board with a pair of Thunder Dragon Titan and anything else with 1600 or more attack is game. More times than I'd like to admit though, I only hit for 6400 with the two Titans. Then, Main Phase 2, I XYZ into Gustav Max.
@wioshirakiin
2 жыл бұрын
As soon as you mentioned Borrelsword being powercrept I knew Accesscode was going to be on the list. I play Code Talkers and I love Access, since the extra deck plays every atribute, Access is basically a field nuke that cannot be responded to (plus Cynet Optimization makes it so the opponent can't even respond to it when it attacks)
@vareos9874
2 жыл бұрын
dont forget making him with update jammer gives him 2 attacks, which on a 4300/5300 atk monster will pretty much always be otk especially since you can clear the opponents field before attacking
@vexser6370
2 жыл бұрын
You can do even more damage if you play Tri-Gate Wizard which you can just summon to zone Accesscode points to.
@brutalikyd
2 жыл бұрын
Accesscode in cyberse decks is brutal. I play it in my mathmech deck as a side otk option for certain scenarios. It can go over 8K easily, on top of that, Update Jammer can give it a 2nd attack.
@sabnarose
2 жыл бұрын
So that's why i can't stop Accesscode that one time, they deal 11k to me 🤣
@WildFangWolf
2 жыл бұрын
While not exactly a game closer, a monster I love for similar reasons to this list is Raidraptor - Revolution Falcon Super easy for Raids to go into (any 2 level 4 for Force Strix, then any of their main RUMs), detach 1 to attack all monsters your opponent controls, and passive SS hate where if it battles an opponent's SS'ed monster, that monster's ATK/DEF becomes 0 permanently. I'm not 100% on the exact mechanics of that passive, I'm pretty sure it's non-targeting so with the SS heavy meta we're in it's pretty easily able to full board wipe and deal a hefty 2k damage each attack, 3k if you run Raptor's Mace
@someguynamedbreadsheeran540
2 жыл бұрын
I have another improved version of Dark Rebellion in Master Duel, Surpreme King Dragon Dark Rebellion. Now that card, you can discard a material and instead of taking and transferring *half* of the other monster's ATK, it takes *all* of it. I did it one time on a monster that had like 6000 ATK, the game was over the second that ATK was added to Supreme King.
@cheesussigmaier9792
2 жыл бұрын
In my opinion vision hero trinity is a very good closer game (especially going second) since it has 5k and can attack every special summoned monster once each
@kjb5128
2 жыл бұрын
He's so underrated, especially now that dark ruler no more is a thing
@justsomeguy2825
Жыл бұрын
Accesscode talker is the reason why my opponents just surrender whenever I'm able to get out transcode talker when not going first.
@acg8161
Жыл бұрын
Yugioh is like Chess. At it’s best, each player gets a turn, and there’s no game ending piece to cut a match short. Could you imagine what Chess would be like if it was like Yugioh today? Absolute chaos.
@odd02
2 жыл бұрын
Was hoping to see Prime Galaxy eyes on this list. Since if you make it with afterglow dragon you can basically have a 4000 base dragon that can hit over 10k attack point super easily.
@dbzdrag0n
Жыл бұрын
Plus if you destroy a monster with it and it doesn’t otk outright, afterglow will summon a galaxy eyes that can finish off your opponent
@ERenato
2 жыл бұрын
i think the only point missed in Accesscode talker is the fact that certain decks are capable to make him attack twice just like borrelsword thanks to Update Jammer.
@Tomcrafter-mf2sc
2 жыл бұрын
N.62: Galaxy-Eyes Prime Photon Dragon is an alternative and almost better combo than Numeron dragon if you do it right. The key is to bring out Galaxy-Eyes Photon Dragon and Galaxy-Eyes Afterglow Dragon or even combo it with N.90: Galaxy-Eyes Photon Lord to attach Galaxy-Eyes Photon Dragon to it and instead summon it with Astral Kuriboh to give it protection. You then have an extremely powerful Dragon that even if it doesn’t have protection it comes back a bit later with double the attack. Been using a deck that summons it by using one of 2 rank 4 photon xyz monsters to bring out galaxy-eyes photon dragon easier etc.
@WingedEspeon
2 жыл бұрын
Access code talker can also be made with update jammer to give it 2 attacks letting it easily hit 10600 damage when attacking directly.
@sutoriimmortal2177
Жыл бұрын
"Cowboy for game" was very different back in the day because I played Metaphys. And I don't know how widespread this little secret is yet, but Metaphys are a tad hard of hearing and mysteriously hear "cowboy" as "rail cannon". Meaning what could've been 800 burn for game becomes the far bulkier and more often overkill 2k burn for game.
@leogmg
2 жыл бұрын
My favorite game closer right now is Mekk-Knight Crusadia Avramax. It's not as easy to bring out or as versatile as Accesscode Talker, but it's just so satisfying to use.
@guythat779
2 жыл бұрын
It's not really a game closer, it only does exactly 3k damage He's more of a boss monster/win con if you're sad enough I love him too but wouldbt say he's a closer
@leogmg
2 жыл бұрын
@@guythat779 He is admittedly more useful as some pesky Boss Monster that's difficult for the opponent to get rid of. I just find it extremely satisfying to use it as a finisher when my opponent already has low LP. Also, you'll be surprised by the number of people in Master Duel who just crash into it and get their LP decimated, apparently unaware that its "once per battle" effect also applies during the opponent's turn.
@guythat779
2 жыл бұрын
@@leogmg lmao Yeah I completely agree with you but it's still not a finisher
@leogmg
2 жыл бұрын
@@guythat779 Fair enough.
@reeonboi937
2 жыл бұрын
I loved this list. It was great!
@lytelost965
Жыл бұрын
Fun fact, If Arc Rebellion has Raider's Wing as material, it can't be destroyed OR targeted by card effects.
@MrEffectfilms
2 жыл бұрын
There's also the matter of game closing combos. For instance I play Heroes and one of my favorite combos to use is getting out Elemental Hero Absolute Zero and using Mask Change to tag him out for Masked Hero Acid. Absolute Zero destroys all of the opponents monster's when it leaves the field and Acid destroys all of the opponents Spell and Traps on summon, so using one to summon the other means that you get to completely wipe your opponents entire field and unless they have a handtrap or some graveyard effect there's not much they can do after that.
@darearteaga
2 жыл бұрын
Funny Fact, utopia ray was used in some decks In duel links as a closer (yosenju, evil eye).
@Kylora2112
2 жыл бұрын
Not generic, but Lunalight Leo Dancer deserves some honorable mentions...3500 ATK, untargetable/indestructible, can attack twice, and wipes your opponent's board after the first attack.
@windunursetyadi
2 жыл бұрын
The only thing that Accesscode Talker has a difficulty getting over is 6000 atk towers like souped-up Final Sigma or 6 material Arrival (you really need another Link-4 monster to run over them with Accesscode) which is why some people plays it with or just straight up cut it for Borrelsword Dragon just because they don't want to lose to @ignister
@ExeloMinish
2 жыл бұрын
That's pretty ironic when you consider that Accesscode's entire role in the anime was to bonk The Arrival.
@ianr.navahuber2195
2 жыл бұрын
@@ExeloMinish to be fair, in The anime, accessode was Only able to tie With @ Ignister
@DarkSymphony777
2 жыл бұрын
Accesscode has problems getting over vernalizer fairy believe it or not because their boss monster can fucking negate accesscode
@davidjimenez3822
2 жыл бұрын
@@ExeloMinish tbf anime accesscode was brought with a Link 5 monster as material, which gave it a hefty boost to tie with The Arrival (who also gained ATK from the tokens being on the field in the anime)
@lordpaulphilippfernandez9904
2 жыл бұрын
An Avramax with I:P Masquerena as a Link Material can also easily destroy Accesscode Talker as well due to it being immune to card destruction WHILE gaining the enemy's attack during damage calculation.
@nathanreimer1296
Жыл бұрын
My closer has always been Ultimate Ancient Gear Golem. 4400 attack, easy to bring out, has battle protection, has a floating effect, and has piercing.
@smarkwell8590
2 жыл бұрын
In the end, if you max out accesscode, you can get it to 8300 attack if you use the arrival cyberse as a material (link monsters can be used as materia equal to their link rating or as 1 material)
@ShiningJudgment666
Жыл бұрын
Arrival Cyberse is pretty much a win condition anyway so you wouldn't use a card that's outright immune to card effects that can have 6000 ATK for Accesscode material. In most instances, you'd use a Link 3 as the majority material and basically anything else you have.
@bobisacoolguy3631
2 жыл бұрын
Uhm, keep in mind that utopia lightning can only gain the attack if it battles a MONSTER. Not in a direct attack.
@jefferyoneill1
2 жыл бұрын
An easier way to get Liebe on the field is to use Number 27 Dreadnought Dreadnoid's effect: at the end of the turn that Dreadnought Dreadnoid destroys a monster in battle, you can use it and any XYZ materials it has to summon a Rank 10 or higher Machine type XYZ monster
@MidoriNatsume
2 жыл бұрын
That's a really bad way to play Liebe. You need to destroy a monster with a really weak one, and you are bringing Liebe AFTER the battle phase, when it's a sitting duck and is just waiting to be popped.
@orororo91
Жыл бұрын
Ah, I remember when that card at 3:00 used to be called "DisHonest"
@lamronjr8785
2 жыл бұрын
Excellent video as always on a fun topic!
@DimesCVN
2 жыл бұрын
to me, i think most of the best cards in the game being generic is what makes yugioh less fun for me. its just what engine is best for bringing out these cards. id love for generic cards to be solid but for archetypal cards to be the best so that each decks win conditions are completely different and dont feel exactly the same
@mythrune2525
2 жыл бұрын
My current best Witchcrafter deck uses Liebe, Arc Rebellion, and Number 97. The number 97 combo is particularly devastating because how I bring it out is through Aruru who bounces a card on the field when my opponent targets one of my spellcasters, and Verre. So my opponent will likely be down their big boss monster and not preparing for a big boy like Numeron dragon because Witchcrafters aren’t normal known for putting up gigantic boss monsters. I might try squeezing in the utopia double at some point though.
@brianaguilar8283
2 жыл бұрын
The title made it sound like another video about win condition cards
@ABOUNDTANA
2 жыл бұрын
Your voice is so soothing i use it as asmr to sleep it's even better because I get to learn a bit about yugioh in the process
@ksad96
2 жыл бұрын
Have you ever considered making lists or highlights of tournament sets that had incredible moments, comebacks or impressive unexpected strategies? I feel like your ability to explain around why and how certain cards interact would be pretty great for that type of thing
@mageius
2 жыл бұрын
An honorable mention to the Head of Exodia just for the winning the game on the spot for the Exodia win. Yeah it's not "technically" a game closer but it sorta fits because of what it does.
@larshoffmann2594
2 жыл бұрын
Cards that allow you to get back into the game could be a follow up to this list. After you got hit hard (maybe by Zeus or Lightning Storm) but the opponent didn't manage to go for game, which cards get you back on top. Obviously Monster Reborn is a candidate or D/D Nighthowler or
@larshoffmann2594
2 жыл бұрын
Or Soul Charge. Damn Touchpad submitted the comment instead of editing it.
@marsella527
2 жыл бұрын
As someone who used to rock Noble Knights in Duel Links, I want to give some love to my boy Excalibur
@fafnir242
Жыл бұрын
Yay, a card I use on the regular actually made it to this list! I feel accomplished again! XD
@iamthepkmmaster
2 жыл бұрын
Accesscode CAN do over 10k in battle damage direct, just use a link-3 and, most importantly, Update Jammer as material. Update Jammer will give it double attacking. Edit: I didn't say it was generic
@peanootor8718
2 жыл бұрын
Up to 16600 damage with Jammer+Arrival
@eavyeavy2864
2 жыл бұрын
Not generic
@empeeor3354
2 жыл бұрын
Mmmh yes the generic update jammer every deck plays cyberse
@iamthepkmmaster
2 жыл бұрын
@@empeeor3354 at what point did I say it was generic, I just said it can
@empeeor3354
2 жыл бұрын
@@iamthepkmmaster this video is about generic game enders
@franzsarmiento5626
2 жыл бұрын
Top 10 Best Protagonist Monsters (Monsters that protagonists of the show used and has also seen competitive play)
@bengrant449
2 жыл бұрын
Great video, this channel helps sm with learning strategies and understanding other cards and their history thru the meta
@alex_zetsu
2 жыл бұрын
Sometimes a bit of burn damage is just perfect after your opponent used a bunch of the solemn brigade but while your boss isn't there, you do have some resources left.
@bootychariot
2 жыл бұрын
I legit just searched this up like 6 hours ago and nothing. Few hours later and BOOM my boy dropped another hit.
@cptrevenant4088
2 жыл бұрын
My personal favorite Closer is Final Sigma. Its simple, it deals a ton of damage and if you play it right you can even OTK your opponent.
@titaniumtac6277
2 жыл бұрын
the background is very relaxing, same with the music. its just easy to watch your content.
@walkermartz6869
Жыл бұрын
Earlier today I had an opponent summon 2 Liebes in one duel. First Liebe was turn one, I managed to take it out with Knightmare Unicorn and then went into Crusadia Avramax. Next turn, a second Liebe comes out, activates it’s effect, and tries to beat over Avramax without reading the card. That one felt good.
@jdxanadu872
2 жыл бұрын
What about Psychic End Punisher? Absolutely crazy game closer that's seeing a lot of play right now
@owenvanvenrooy
2 жыл бұрын
really love the irony at 1:17 of twin dragon making that limiter removal limited
@esperiandawn155
2 жыл бұрын
Pretty sure that Drytrons Meteonis Draconids should make this list as it’s ability to attack all your opponents special summoned monsters with a 4000 attack body can close games very efficiently. On top of its non-destruction removal effect it’s a really strong closer that also has good board presence.
@DmmyV
2 жыл бұрын
Not generic, archetype locked ritual monstal
@Ragnarok540
2 жыл бұрын
Normal summoning ash blossom, while having a level four monster on the field, then going into Yazi, then Mare Mare, then linkuriboh and masquerena then into borrel sword dragon has to be the funniest combo to close a game I have seen. Highly recommend.
@tonkisrecords1891
2 жыл бұрын
Top 10 non targeting non destruction removels.
@prosohughes6530
2 жыл бұрын
Thank you for this ark rebellion was exactly what my deck needed
@uncle-fugly4059
2 жыл бұрын
I hear cupid volley is doing good in master duels. Maybe a top 10 of monsters with 600 defense for degenerate combos with that? 😈
@Yugiohdeckmaster41
2 жыл бұрын
i love the raider knight combo won with that few times, as well as utopia double favorite otk option
@Megalopros
2 жыл бұрын
i've used forbidden droplet and arc rebellion so many times in MD to win when made to go 2nd against big negation-filled boards with my raidraptor deck, but it never gets old
@fruit_toot
2 жыл бұрын
Ya know i absolutly love that we have to id the Duel Links meta. I love that it is a thing. Its what brought me back into the game. Duel links and Master Duels are the only ways i get to experince yugioh on a meta level i can handle anymore.
@sagacious03
2 жыл бұрын
Neat analysis & list video! Thanks for uploading!
@AtlasNYC_
21 күн бұрын
My favorite way to win is power bond cyber twin. I love that archtype
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