Delina pre-errata was a rules nightmare, as a non-deterministic loop composed solely of mandatory actions is effectively not resolvable. If it was *truly* infinite, the rules say that it's a draw. If any of the actions composing the loop are *not* mandatory, then you have to eventually do something else that will end the loop. But with Delina, since the rules don't allow the use of calculus and other math to help determine the results of loops, rhe game just breaks.
@OMGitshimitis
11 ай бұрын
I reckon that if you can prove that a loop will deterministically do something but not how long it would take then we should be able to set an end point for example, I do this until I have dealt X damage. If a loop could take an arbitrarily long time to complete the opponent should be able to respond and say I will gain whatever damage you deal +20 or whatever life. I think it wouldn't break anything in paper magic and if it did we could deal with that by banning cards
@billvolk4236
11 ай бұрын
Judges always had the right to propose resolutions that both players could agree on, such as assuming that exactly one billion faeries are generated if the loop doesn't stop after ten. Judges could also penalize whatever player caused the non-deterministic combo to happen.
@quint3ssent1a
11 ай бұрын
I think the fairly easy solution to non-deterministic loops would be to cut them at some big but not infinite number of loops, like, maybe 20 (because if your loop actually does something and it helps you to kill your opponent, 20 loops should be enough to achieve that.) If after resolving 20 loops of your silly combo you still don't get what you want, you just lose.
@alexanderficken9354
11 ай бұрын
If both players agree on a ruling such as a fairly reasonable calculus problem to shortcut a situation, that is allowed in the rules I believe.
@Jesin00
11 ай бұрын
@@OMGitshimitisThat runs into a problem with the "possible with probability 0" sequences of outcomes that go on forever without any progress being made. When infinity gets involved, a 100% *chance* of winning is not necessarily a guaranteed win.
@TheSkullkid16
11 ай бұрын
I find the combo of Transcendence and Rain of Gore to be the funniest, because you could also put a Platinum Angel on your side of the field, or your opponent could have an Abyssal Persecutor, and now, even if you stop the loop by removing Rain of Gore, now you get stuck in a state based loop similar to the Bog Serpent/Assault Suit combo, literally trading one game breaking loop for yet another game breaking loop!
@Interesting_Failure
11 ай бұрын
Pitiless Plunderer + March of the Machines is another draw loop; it creates an infinite loop of treasure tokens generating and dying as 0/0 creatures.
@EverianKalim
11 ай бұрын
Find something that trigger on ETB or Dying and thats pretty good
@roguebanshee
11 ай бұрын
@@EverianKalim There are a ton of creatures (and other permanents) that trigger on Dying causing life loss for one or all opponents.
@AlexofZippo
10 ай бұрын
Add zulaport cutthroat to that combo and it’s an instant win as all life on the board is drained into you.
@kralik394
11 ай бұрын
I was under the impression that the Bog Serpent/Assault Suit combo was a textbook example if the "Can't beats can" rule: if 2 effects are on the board, one saying "do X" and the other saying "You can't do X", the one that says you can't takes precedence.
@Kazmahu
11 ай бұрын
And that's exactly what happens. The problem is that the sac trigger is a staye-based action, so that happens over and over again without the game being allowed to progress to the next step or phase.
@tjl102
11 ай бұрын
depends on how its worded, it might make it so you cant cast a spell, meaning if you had one on board already it would stay. it might counter said abilty, so it still activates. it could disallow the abilty from being ativated. ward, shroud, hexproof, protection from x, cant activate, extra cost, pay x: counter (does any card have these?), cant make tokens, cant put x counters about, x-walk. can all do a "you cant do x". some things are better then others for certain things.
@mistacaz
11 ай бұрын
I have a Delina deck myself, it’s probably my nastiest deck. I use Wyll, Blade of Frontiers instead of Pixie Guide because a) Pixie Guide isn’t red, and b) they get bigger as well
@marcoottina654
11 ай бұрын
for Faceless Butcher I have a similar interaction with 3x Lightning Crafter (or other creatures with "Champion a Goblin/Shaman/Creature" effect) + Goblin Warchief to give haste: you take advantage of Haste to tap the L.C. to deal 3 damage to anyone
@Metallicity
11 ай бұрын
If you're going for a "fairly well known" combo for Chain of Smog, please don't choose the awful 6 mana planeswalker version over Witherbloom Apprentice, which is a 2 drop and so makes the combo actually viable in Legacy.
@cantastyle4824
11 ай бұрын
im so glad logs managed to pronounce "ichor" correctly i was bracing so hard for the "eye-chore"
@dyne313
11 ай бұрын
I remember ending games of Magic Online with Faceless Butcher. Good times.
@kratix0469
11 ай бұрын
Having 4 different planeswalkers with ichormoon gauntlet is enough to go infinite since you can just use them after each other and with 3 activations each putting a total of 4 loyalty on planeswalkers, you get the needed 12 esch turn
@Vearru
Ай бұрын
The last infinite is absolutely something you’d want in your commander deck. It effectively makes it so you can’t lose the game and your opponents can’t win the game permanently, since if they ever try to disrupt the combo you immediately force a draw. So you either win the game or draw the game. But the game isn’t technically guaranteed to end in a draw since if you are close to winning and someone breaks the combo you likely let them, which also gives your opponents a chance at winning. So in theory if everyone plays optimally it nearly guarantees that you win the game.
@spartakip9507
Ай бұрын
Butcher Juggling was my favorite jerk move back in the day
@julianlastname5730
11 ай бұрын
Ichor moon gauntlet doesn’t actually need 13 plane walkers to pop off. It needs 4 or 5, including one that can reach the -12 without dying. If all but one of your n planeswalkers proliferate you generate n(n-1) counters, 12 with four walkers, and 20 with 5. You can cycle through which planeswalker caches out on the extra turn, and utilize all of these counters
@HMK-nh4ft
10 ай бұрын
The Stuffy Doll, Pariah combo would make a lot more sense, if the player that was chosen by Stuffy Doll was the one to also put Pariah onto it, but it would likely result in the same outcome, unless the player that controls Stuffy Doll has a sacrifice outlet on the battlefield
@TheJadeFist
10 ай бұрын
The Double Cast/ Reverberate thing, is like, well just pick a storm spell to play after. You now should have infinite death dealing, or tokens or what ever else the storm spell of choice does.
@breadgehog
11 ай бұрын
Planeswalker uniqueness was removed with Ixalan, meaning it's not actually a factor to the Ichormoon one. 13 walkers is still a huge hurdle, but uniqueness isn't standing in the way anymore.
@ab-mc2nq
11 ай бұрын
they said the legend rule, not the planeswalker rule. Also u only need 4 walkers
@terrencepotter2320
Ай бұрын
i remember as a teenager finding panoptic mirror + beacon of tomorrow and trying to force a deck around it. thanks wizard apprentices. took forever but its not like my friends and i were great. then id deck them slowly with supreme inquisitor
@xXRickTrolledXx
11 ай бұрын
The stuffy doll pariah combo can be broken with a heliod’s intervention at instant speed, destroying the pariah. Time to make this deck to annoy my friends.
@NerdGirl4677
11 ай бұрын
Three worst of videos in one day? You're spoiling me, Mr. Logs.
@Oznej
11 ай бұрын
I'd like to nominate a very dumb way to die, which I once blundered into: Teferi's Ageless Insight and Alhammaret's Archive. Instant loss. (Unless you control a Laboratory Maniac or Jace, Wielder of Mysteries - in which case it becomes an instant win.)
@Seergun
11 ай бұрын
That's not actually how replacement effects work. Each event can only be effected be a replacement effect once. In this case, TAI sees a "draw 1" and instead makes it say "draw 2", then AA sees "draw 2" and replaces that with "draw 4." Technically you can reverse these two effects, but it doesn't change anything, this time. If they worked your way, people would just die from any damage if two damage doublers were in play, for example.
@z-mashupz8069
11 ай бұрын
I've won a game with the Delina combo, had to Pongify delina when I had enough pixie guides I was unaware of the errata 😆
@WIBYTIEDH
9 ай бұрын
The Sporemound combo would actually be back breaking with something like Goblin Bombardment
@ShaqPlaque
11 ай бұрын
Polyraptor + Marauding Raptor. It looks awesome but unless the Marauding Raptor dies, you can’t stop it
@ZeroThaHero666
8 ай бұрын
Ichormoon Gauntlet is actually WAY easier to go infinite with than this video suggests. You don't need 13 Planeswalkers at all, only 5 (or 4 including Urza who can activate twice). It's VERY easy to get a ton of Planeswalkers on board because so many opponents run only a small selection of Planeswalker removal, and if you're casting the Planeswalkers while Gauntlet is already on board, it's trivial to get the first one up to 13 or more loyalty. This is seriously one of my favorite combos to pull when it works. "Oh, opponent, you liked having turns? Sorry, you can't have those anymore 🤣"
@craigstuckey319
11 ай бұрын
Did he actually pronounce every card title correctly in this video? That's insane. I refuse to believe it!
@drewaperture6017
11 ай бұрын
Stuffy Doll + Guilty Conscience (Enchant creature, Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.) was always my favorite Stuffy Doll combo, would be a guarantee kill of any player.... Pariah just speeds up the loop
@radlee13
11 ай бұрын
Alternate title top 10 combos to do 2 hours into a commander game
@DirtyDuckofDoom
11 ай бұрын
I love Marauding Raptor and Polyraptor together. Polyraptor enters, Marauding Raptor deals 2 damage to it, Polyraptor makes a copy, and the cycle repeats.
@fish7678
11 ай бұрын
I found an approximately 20 card combo to give my opponents infinite extra turns (I think that technically counts as group hug). I actually did it in commander and won because they decked out. It's worth noting that there's an easier way to set this up, but I only used cards I owned at the time, so my version is needlessly complex. Here's the list broken down by what each part does. *Infinite Mana*: Sol Ring Tidespout Tyrant Spellbook *Mana Storage and Management*: Empowered Autogenerator (ever increasing mana generation) Teferi, Who Slows the Sunset (emblem to untap the generator) Gemstone Array (literally storage and color filtering) *Give spells flash*: Emergence Zone Slogurk, the Overslime (land from yard to hand) Viral Drake Gretchen Twitchwillow (land from hand to field) *Zone Changers*: Temur Sabertooth (creatures to hand) Kefnet the Mindful (lands to hand) Clear the Mind (yard to library) Mystic Sanctuary (spell to library and eventually to hand) Scuttle Tide (hand to yard) *Extra Turns for Opponents*: Eon Frolicker (must be cast from hand to work and gives us *Protection* from that player until our next turn) *Extra Spice*: Chronomantic Escape (can't be attacked until our next turn) Kros, Defense Contractor (goad creatures and give them trample until our next turn to force our opponent's to duke it out) Mana Short (tap all their lands if things get dicey) Rift Sweeper (Exile resistance) Counter spells just in case we have to After having the necessary setup complete (and Eon Frolicker in your hand), pass the turn. Wait for the last opponent before you to move to end step. On their main phase 2, cast Eon Frolicker and give one opponent an extra turn. Do the bounce thingy and reset. Wait until that turn's end and do the same for another opponent until you have protection from all of them. Then, just give extra turns as you see fit and sit back and enjoy the show. You'll have to use Scuttletide and some zone changers to prevent decking yourself from Gretchen's ability. You get infinite crabs, for the memes. I used Kros as the commander. It's technically group hug, right?
@justnobody5527
11 ай бұрын
Leech Bonder : Blue&Untap to move target counter to from one creature to another Prismatic Mantle: Tap equiped creature for any color. Infinite counter moving, useful not even a little bit.
@KxanTheMonkey
11 ай бұрын
Worldgorger Dragon + Animate Dead would result in draw games a lot when they couldn't combo off back in the day
@informationaether6965
11 ай бұрын
You only need 4 planeswalkers out to go infinite with ichormoon gauntlet. Proliferating 3 times puts a total of 12 counters on all your planeswalkers, which is enough to keep the combo going as long as the planeswalkers have enough loyalty initially. I actually lost to this once on standard mtg arena. Even with the combo my opponent nearly lost to milling themselves, they had 2 cards left when they won.
@HeavyMetalMouse
11 ай бұрын
For classiness, do the Basalt Monolith + Mesmeric Orb combo alongside cards you can use to pull auto-self-shufflers out of your opponent's deck instead. That way you don't need any timing. You just keep stroking your Monolith until you're the only one with any cards in deck anymore... then either pass turn or ring a Temple Bell. ^_^
@phyrexian_dude4645
11 ай бұрын
Remember kids, when you want to go for Life and Limb + Sporemound combo you MUST have at least one way to stop it triggering forever which can be either any sac outlet, a counter ability or a removal spell.
@nobody8717
11 ай бұрын
Enraging Raptor + temp indestructable + Polyraptor = infinite loop which will draw the game if used with no other effects.
@joeiG72
11 ай бұрын
i have a pretty bad infinite in a deck. it uses ensoul artifact on halo fountain while cryptolith rite and mass hysteria are out. you are able to use the creature tokens it creates to tap for mana and are able to untap halo fountain with its own ability to create infinite tapped cretures and 1 untapped creature.
@aaronrouthier9437
11 ай бұрын
Kindred discovery + locust God + lab maniac
@leetri
11 ай бұрын
It's kinda lame that the game is forced into a draw if someone goes into an infinite combo that doesn't change the game state. Must suck to be winning a game and then be forced into a draw because your opponent played a shitty infinite combo. Much prefer how in Yugioh you simply aren't allowed to start any infinite combos that don't have a net change, and if started by a mandatory effect, the offending card is removed.
@jettblade
11 ай бұрын
Eloise, Nephalia Sleuth + March of the Machines is another infinite combo that goes no where. If you have a token it will be a creature and die getting you a clue which goes on forever. I actually am trying it paired with a Nadier's Nightblade to try to get infinite damage. Honestly since the deck I have planned is using Surveil it should be fairly simple to get the pieces, though in its current state I'm not happy with it.
@Lcngopher
11 ай бұрын
Add slimefoot the stowaway or some other blood artist effect and a free sac outlet and the life and limb/sporemound combo can win you the game. Just build a critical mass of saprolings then with a trigger on the stack, start sacrificing away. Of course, this combo also just wins with an impact tremors effect.
@bernardlivingston7021
11 ай бұрын
So that Planeswalker rule was changed as long as it doesn't have the same name as one you already have so you can have a nissa vital force and a nissa worldwaker out at the same time
@fernandogonzalez6228
11 ай бұрын
Imma make a faceless butcher to just force draws at my fnms
@FuzzyBananaInc
11 ай бұрын
Another name for this video is Jank commander combos❤
@MrMacdaddymcfly
11 ай бұрын
I love the reverberate combo it's a backup finisher in my Temur storm commander
@francescognerre2408
11 ай бұрын
im currently working on a kenrith archenemy commander deck that only wins with 4+ card infinite combos (its made specifically for archenemy commander). i think ill take one or two of the combos here, if you dont mind
@rylanleung7524
11 ай бұрын
I went infinite with ichermoon gauntlet and a bunch of planeswalkers on arena but I had a path of teferi on the board to speed it up
@chillchat7960
29 күн бұрын
Isn't the card limit 4 of 1 card per deck?
@niallashton1068
11 ай бұрын
Ichormoon gauntlet is so much easier to pull off. I use it in my proliferate planeswalker deck. I use cards to cheat planeswalkers out with a teferi as well to help protect them as opponents cant cast on my turn. Just a waiting game until nicol bolas comes out board wipes and insta win
@VestigeX3
11 ай бұрын
polyraptor + marauding raptor is a bad one. not only does it draw the game, but both cards are dinosaurs that are otherwise pretty strong in a dinosaur tribal deck, and it’s easy to not realize the combo before it’s too late
@Kharsonist
11 ай бұрын
I understand why four horsemen cant be shortcut but its so annoying because like realistically you will eventually hit the game state required. Especially given petals of insight / duskwatch recruiter are considered loopable to stack the deck, even though these technically require decisions.😊
@franksherman9187
11 ай бұрын
Faceless butcher can actually kill your opponent with pandemonium
@omega2595
7 ай бұрын
Couldn't you use delana, wyll blade of frontiers and pixie guide for an infinite combo? Making wyll basically have infinite attack
@fauxtool952
11 ай бұрын
surely today he wont misprounounce as bad as porcelain/porcine
@Atmapalazzo
11 ай бұрын
I was expecting enchanted evening on the list
@billybobjoesnow1717
2 ай бұрын
9:00 isnt witherbloom apprentice the most popular way to win off chain of smog? its literally 1/3 the mana cost of liliana
@adamvlcek2370
11 ай бұрын
I dont get that Butcher loop.... the card explicitly says "remove target creature other than Faceless Butcher" - so how it can remove Faceless Butcher, eventhough its another card? Can anybody be kind to explain it to me?
@josephwodarczyk977
11 ай бұрын
This is old text formatting. It really means "another target creature," and has been changed on the gatherer to show that. There's like one version of this effect that says "target card with a different name from this one," but faceless butcher is not that.
@Prince_Eva_Huepow
Ай бұрын
Would this be the same as "except this card" like Yugioh as you could choose a copy of the card as long as it's not the card the effect is coming from?
@Metal_Maoist
11 ай бұрын
For the Basalt Monolith/Mesmeric Orb combo, wouldn't it make more sense nowadays to just reanimate Thassa's Oracle?
@briankirz231
11 ай бұрын
Wait wait wait I don’t think that it’s true that you can’t have more than one of the same planeswalker type out at the same time - it just can’t be exactly the same card
@TheCubicalGuy
11 ай бұрын
For the mesmeric monolith combo, once you milled an emrakul, couldn't you just keep going? There's still nothing stopping you from tapping and untapping, so you can just keep milling cards over and over until you hit all the narcomoeba and the rest of what you needed.
@4137Swords
11 ай бұрын
You can, but since you HAVE to play out the entire action, it can take forever, as there will be some times that you're milling yourself and you mill Emrakul without milling any of the Necromeobas, causing you to restart milling yourself. Since you can't know for certain what cards you'll mill in what order, you can't just say "and I keep milling until I've milled enough Necromeobas to kill you."
@ab-mc2nq
11 ай бұрын
u only need 4 planeswalkers for the ichormoon gauntlet combo iirc, since each time you proliferate you tick up all your walkers, not just the one whose ability it is
@Prince_Eva_Huepow
Ай бұрын
I think it's just, the more planeswalkers, the quicker.
@ab-mc2nq
Ай бұрын
@@Prince_Eva_Huepow well you can shortcut it once you demonstrate the combo
@Wagwaam
5 ай бұрын
Top ten cards that ain't yo grandmas cards
@SirBenthr
11 ай бұрын
The working title for this video was: Cards For Assholes
@Corescos
11 ай бұрын
I just like faceless butcher
@dorping_Wolf
11 ай бұрын
wait, #9 should be hard legal. if your opponent can't interact with it, and the outcome is clearly stated, calling a judge should be the bannable offense, for being un-fair play. deterministic or not, its an obvious infinite. in other words, if it would be my store i would kick out the receiving player who calls the judge, for "toxic behavior" (banging on a theoretical rule to win a already lost game) and i know its a paradoxical situation. when im able to kick him out, its obvious nothing official and no real judge call would be even a possibility... its about principals. #3 i wonder, if we interrupt the infinite at any time be destroying rain of gore. how would out deaths shadow look like? if we are at -500 life, does deaths shadow have 513/513? #1 would be very funny, if mana burn would still exist. it would not change anything, but put an extra layer of "why" on it, since in a theoretical loop break you would burn yourself.
@Prince_Eva_Huepow
Ай бұрын
@@dorping_Wolf Depends on if you can have negative life
@gabrote42
11 ай бұрын
I loved fair ichomoor. The clmbo version kinda sucks
@miaouew
29 күн бұрын
I'm convinced this guy mispronounces the shit out of cards just to get engagement in the comment section.
@joshhill8894
11 ай бұрын
The caged sun one makes no sense
@MISAKA-cd2hq
11 ай бұрын
Caged's Sun's last ability is a triggered mana ability. The other two cards turn Caged Sun into a Forest, which is the type you chose when you played Caged Sun. Because Caged Sun is now a Forest, you can tap it for green mana. Since Caged Sun is a Forest and you tapped it for green mana, its last ability triggers, giving you another mana. Since Caged Sun is a Forest and its last ability triggered and gave you mana, its last ability triggers, giving you another mana.
@copehick7984
11 ай бұрын
Double cast and reverberate would be great for grapeshot
@RyxZeven
11 ай бұрын
wouldn't work, storm goes off of spells cast, not copied.
@MegaStarfactor
11 ай бұрын
Btw I absolutely love this episode- combo engines that exploit the game rules so badly that they make it crash- absolute gold; I wish to see more of those in the future!
@8pm
11 ай бұрын
I actually built and played a super friend deck with "Ichormoon Gauntlet" a few months ago, it's quite easy to keep taking turns after turns with 4 or 5 walkers. Remember that when you play a noncreature spell (which means every spell in a super friend deck), you also proliferate one of the walker, I also played "Urza assembles the titans", with which you can go off as soon as it hit the field most of the time. BTW, you don't need to go infinite to win, just take a few turns then tokens created with "Teferi, Temporal Pilgrim" or "The Wandering Emperor" will be big enough for lethal, or ultimating "Liliana of the Veil" to lock down the board, or ultimating "Sorin the Mirthless" and "Vraska, Betrayal's Sting" for the kill. It's not that impractical.
@OverlyCriticalAnime
11 ай бұрын
The stuffy doll combo is hilarious. Go to your locals and pull it off just for the fun it. Trolling your opponents is never useless
@Jadefirewsn
11 ай бұрын
The Stuffy Doll combo is extra egregious because for a third of the cost of Pariah in the same colour, you could play Guilty Conscience and immediately infinite your opponent.
@Prince_Eva_Huepow
Ай бұрын
@@JadefirewsnA guilty conscience, indeed.
@Melissanoma
11 ай бұрын
Caged sun is interesting because it is templated differently. Most cards like it say "whenever you tap a land for mana", but this says "whenever a land's ability adds mana". Subtle but huge difference.
@TheBadsectorzero
11 ай бұрын
would caged sun's mana double ability be considered as a mana ability, so it can be searched by moonsilver key?
@stigmaoftherose
11 ай бұрын
@@TheBadsectorzero no because mana abilities are all active abilities and caged sun is a replacement effect.
@Hanmacx
11 ай бұрын
@@stigmaoftheroseno Cage is a trigger, not an replacement effect
@synxcopt
11 ай бұрын
But if it is a trigger then it should go to the stack and could be responded to
@Hanmacx
11 ай бұрын
@@synxcopt mana abilities doesn't use the stack
@Sosielra
11 ай бұрын
One of the most annoying Infinites drawbacks combos i have seeing, was my brother casting an Archon of Sun's Grace with an Enchanted Evening in-game in our commander games. Since Enchanted Evening make all permanents into enchantments, casting the Archon of Sun's grace will create a Pegasus when getting into the battlefield triggering itself to their own ability, making a Pegasus token wich would adquire the enchantment type and triggering the Archon once more time. The Archon trigger is Mandatory, it doesn't have a stop clause, Bricking the game. Usually, In most of my commander games the enchantment removal have being Board Wipes, wich make Enchanted Evening a bit of hard card to remove.
@damo9961
11 ай бұрын
No, since the archon is not yet in play, it doesn't see itself
@supercremede4588
11 ай бұрын
@@damo9961 the archon enters as an enchantment and therefore when it enters sees an enchantment entering the battlefield (see C.R. 603.6a-b). Another card who does the same (only for artifacts) would be Kappa Cannoneer.
@StormTheOnigiri
11 ай бұрын
sometimes, it's not about winning, but sending a message my friend often does a lot of inifinite combos that ultimately do nothing lol
@MegaStarfactor
11 ай бұрын
Xzibiti: yo dawg I heard you like copying spells, so we copied your spell while it was copying a spell so you can now copy a spell while you copy a spell
@micaelfreire3755
17 күн бұрын
them old-school memes
@yinxellsco3977
11 ай бұрын
how is number 1 an infinite loop ? i dont understand. ensoul and ashaya are there to make caged sun a forest, ok. but then of you tap it, it would produce two green like any other forest... can someone explain what im missing ? edit : i got it ! the last ability of caged sun is a mana ability ! i thought of it as a replacement effect
@wertm123
11 ай бұрын
I don't get it either. Can someone explain?
@lukaspecson6095
11 ай бұрын
Caged sun is a triggered mana ability meaning it is triggering whenever a land makes mana. When you turn caged sun into a land it will trigger to make the 1 extra when you tap it, then because it is a land the trigger of caged sun sees the 1st triggered ability of caged sun that made 1 green mana and will trigger again(because caged sun is a land and just made mana). The ability to make mana is part of caged sun, when you turn it into a land the mana it makes off the ability is now mana made from a land which would in turn trigger it again. Hope that helps
@wertm123
11 ай бұрын
@@lukaspecson6095 Thank you. Now I understand.
@user-to9ge8ii9n
Ай бұрын
Wholesome internet interaction. ❤
@thomasbukowski2526
11 ай бұрын
Faceless butcher's effect was also shown in lorwyen with the champion effect. 3x nova chaser + pandemonium was fun. We called it mudkips
@huitzil2389
11 ай бұрын
How can you leave out Polyraptor / Marauding Raptor? Marauding Raptor deals damage to the Polyraptor, which makes a copy of Polyraptor, which takes a damage, etc, forcing the game into a draw of infinite mandatory actions. I think It's worse than any other bad infinite because those are two cards that actually want to be in the same deck together, they are meant to be in the same deck, they synergize with the same cards, and with something like Gishath, you can and will lock out the game and force a draw completely by accident.
@sacdesable7971
11 ай бұрын
For the ichormoon gauntlet part For having testing it in my super friend deck It goes infinite very quickly Because technically it's infinite with just 4 walkers (but the loop gonna take time to start) (Also I expect that you don't juge edh for this video but I wanted to had precision with my playthrough)
@TheSkullkid16
11 ай бұрын
Technically it can also go infinite if you have something like Oath of Teferi (one extra loyalty activation per turn) and Gideon, Champion of Justice (+1: Put a number of loyalty counters on Gideon equal to the number of creatures your opponents control) while your opponent(s) have 11 or more creatures on the field. Who needs the proliferate ability when you can just double up on a single good loyalty ability, with the strangest fuel source known to mankind: your enemies' (enemy's) living, breathing army! 😂
@pretends2know
11 ай бұрын
To be fair, if a commander superfriends deck sticks 13 planeswalkers to the battlefield, it doesn't need Ichormoon Gauntlet to win the game.13 uncontested planeswalkers is a win condition in of itself.
@TheSkullkid16
11 ай бұрын
@@pretends2know Ugin could potentially get you over halfway there, theoretically speaking. Does that count? I feel like that counts
@wintervoid324
11 ай бұрын
I was going to post this. I have actually seen this happen a few times on Arena when it first came out.
@josephwodarczyk977
11 ай бұрын
I'm so glad someone pointed this out. Like you don't realize how the math plays out when you first read it. Also, note to help you with testing: the planeswalkers need 10, 7, 4, and 1 loyalty to start the infinite loop. Just always ultimate the highest loyalty dude, and AFTER you proliferate. If you play karn liberated (+4 loyalty), that's probably not a difficult boardstate to make.
@jayredharpstudios9672
10 ай бұрын
Pre-errata Delina, the Wild Mage can also do the same thing with Wyll, Blade of Frontiers if you get lucky the first time but it's obviously easier with Pixie Guide
@rogueyoshi
11 ай бұрын
maybe MTG needs an anti-infinite ruling like yugioh that states you can break an infinite at any point by forcefully destroying the card(s) that triggered the infinite
@ingolf82
11 ай бұрын
the faceless butcher thing is a legit commander deck idea, this is what we call "a fiend hunter effect" and the deck plays all the creatures that do this. the commander does this too, but he has an ETB that makes a soldier token, so if you loop him infinitely, you get infinite 1/1 solders, then all you need is a sac outlet and your opponents die, because the background he's paired with which drains people when things die. Abdel Adrian, Gorion's ward and the background you want is "Agent of the Iron Throne"
@bbancaking1298
11 ай бұрын
My fav jank combo has to be the one with reckless fireweaver+ steelfin whale+ banishing knack+ random artifact. Boy does it feel good to pull off
@PokingMangoes
11 ай бұрын
The state triggered ability reminds me of one of my favorite bizarre rules interactions. For this to work, you need to be playing an Emperor game. Emperor is a multiplayer format with six players, in two teams of three, that uses the "limited range of influence" rules in an unusual way. Each team sits together, with the center player being the Emperor. The Emperors have a range of influence of two players (meaning they can reach/see/target everyone except the opposing Emperor initially) and the other players have a range of influence of one (meaning they can initially see only their own Emperor and the immediately adjacent opponent.) Gameplay normally consists of taking out at least one of the players on the side of a team and then that team's Emperor, after the range of influence readjusts to include them. The interaction involves the card Darksteel Reactor, which has the ability "When Darksteel Reactor has twenty or more charge counters on it, you win the game." If all players are still in the game and an Emperor controls a Darksteel Reactor with twenty counters on it, a bunch of rules interact in a way that causes the game to be a *draw* for their team and a *win* for the other team. How? Well, first we have to apply a rule that affects multiplayer games. In any multiplayer game, an effect that would cause a player to win the game instead causes all of that player's opponents to lose the game. If the limited range of influence rules are in effect, a "you win the game" effect causes only the opponents who are in your range of influence to lose the game. So Darksteel Reactor triggers, and the two players on the other team within the Emperor's range of influence lose the game. Here's where things get really weird. The game doesn't adjust who is in a player's range of influence immediately when a player leaves the game; it waits until the next turn starts to do that. So after the first instance of Darksteel Reactor's ability resolves, the two opponents that the Emperor can see lose the game, and then the game continues. Darksteel Reactor triggers again. When the ability resolves, it attempts to make all of its controller's opponents within range of influence lose the game - but there aren't any, so nothing happens. Then Darksteel Reactor triggers again. We've hit the point where there is an unavoidable loop of mandatory actions, so the game is forced to be a draw - *for all players within the Emperor's range of influence.* This means the game is now a draw for that Emperor's team, and no one else. They all leave the game. The opposing Emperor, by virtue of being the only player still in the game, thus wins the game.
@leotrollstoy2351
11 ай бұрын
When the dungeons and dragons set first launched on arena I remember winning a limited match because my opponent timed out from the delina pixie combo.
@chrisgebben2043
11 ай бұрын
from the infinites i can't believe this one wasn't mentioned and its Polyraptor plus Marauding Raptor basically polyraptors make clones of themselves when dealt damage and the marauding Raptor deals damage to creatures that enter basically the clones will endlessly enter to cause a draw unless you can get rid of the marauding raptor (or something that deals damage to opponents when a creature enters.)
@ACrazedGaming
11 ай бұрын
Ahhh yes the combo that bricked mtg arena matches 😂😂😂😂
@Erudite512
11 ай бұрын
#7 - the infinite copy spells, works best with Aetherflux Reservoir on the field.
@fd7003
Ай бұрын
No, as the copys aren´t cast, they don´t trigger the reservoir. you could use Witherbloom Apprentice (easier to cast than Obyx)
@DirtyDog97
15 сағат бұрын
Enduring Renewal from Ice Age is apparently fully legal in Modern, Commander, Legacy, and Vintage. It has a couple of effects, but the combo one is when a creature card goes to the graveyard from the battlefield, it goes back to your hand. Any zero cost creature can be sacrificed over and over for some benefit.
@Patashu
11 ай бұрын
Another forced draw is any 'when X, you win/lose the game' state based effect + 'you can't win the game/you can't lose the game'. Like Platinum Angel/Darksteel Reactor or Platinum Angel/Transcendence
@mbarker_lng
11 ай бұрын
I personally hate infinite loops. I know there is no stopping people from doing it and there usually no stopping the loop in game because they can suddenly appear out of nowhere. Its very non-interactive gameplay. "I play this odd card, then I play this card and go infinite to win the game" - I've literally had someone say this on like turn 5 of a commander game (I forget the actual cards). Very fun. It feels like someone just activating cheat codes in an eGame.
@Victthequick
11 ай бұрын
3 card infinite turn, isocron scepter, with final fortune, and use Sundial of the Infinite, to end the extra turns to avoid losing
@NeufAtora
11 ай бұрын
The Doublecast/Reverberate combo would work perfectly with Aria of Flame. It wouldn't take many copies to kill someone quickly
@poogly123
11 ай бұрын
Aria of Flames doesn’t work with copied spells unless it says “You may cast that copy.”
@LordKoKuyou
11 ай бұрын
Ral, Storm Conduit. I did this combo many times on Arena, but using different copy spells.
@lachlanmcgowan5712
11 ай бұрын
I ran a Delina deck in Arena for shenanigans when the Baldurs Gate sets were new. It had Delina, Pixie Guide and Barbarian Class to stack dice rolls, and Brazen Dwarf and Feywild Trickster to capitalise on the dice buckets. It only went off about 25% of the time but it was hilarious every time. I have a Commander version deck on the backburner, which also includes an Attractions deck (because attraction dice also benefit from Pixie Guide and Barbarian Class...)
@ZSAITOSEI
11 ай бұрын
I bumbled my way into one in my old Atraxa deck from years ago. It required Crystalline Crawler, Cathar's Crusade, and Animation Module on field plus the ability to tap the Crawler. You tap the Crawler to add a counter to it, remove the counter for a mana to pay the Module cost, create a 1/1 Servo, trigger Crusade, use new counter on Crawler to repeat as many times as you please to build an unstoppable board of infinitely large creatures 😁
@sambrazil9770
11 ай бұрын
I'm trying desperately to understand how turning Caged Sun into a land itself makes the combo happen but just having a forest tap with Caged Sun on the battlefield doesn't. They are both lands, they both tap for a single green, caged sun adds another. If caged sun goes infinite it seems like forests would as well. What am i missing?
@josephwodarczyk977
11 ай бұрын
OK I get it now. So nyxbloom ancient does a similar thing, but it changes the lands to add more mana on their own. Caged sun meanwhile adds mana by itself, when you use your lands. So when you make it into a land and tap it, it adds more mana in response. And that's a new triggered ability, so it triggers again in response. This doesn't work with nyxbloom ancient because it says the word "instead." There's no new ability triggering with that one.
@Keizerbunz
11 ай бұрын
@josephwodarczyk977 I’m still so confused by this. So why would itself being the source of the extra mana cause itself to trigger infinitely. It’s still just a land being tapped for mana just like any other land that meets its criteria, isn’t it? I feel like I’m missing something from all the explanations that I’ve read, like the way it’s being said just isn’t registering with me.
@josephwodarczyk977
11 ай бұрын
@@Keizerbunz you could use a normal forest to start the combo. What matters is that the caged sun says it's a land. So that when the triggered ability to make more mana happens, it counts as a land making mana.
@tylerlacor8116
24 күн бұрын
How does ensoul + caged sun ashaya go infinite? Am I missing something here? If it’s a land artifact creature, with its add another mana ability, I would just add another mana…how is it triggering again? And again?
@MrMaharg79
Ай бұрын
For 4 horseman, these days if u throw a Sidisi Brood Tyrant and a 2nd Dread Return in there so you can bring out sidisi and everytime you mill an Amoeba you make a 2/2 zombie that way you dodge the slow play as you are impacting the board state with a zombie everytime you hit an amoeba, its just too slow for the format these days in general imo, too many ways to disrupt it
@sammartin8746
11 ай бұрын
Ichormoon gauntlet doesn’t need 13 planeswalkers, proliferating 13 planeswalkers 12 times will give you 156 loyalty per turn, you literally only need 4 planeswalkers Turn 1: P 1-3 prolif, P 4 extra turn 1 = +3 2 = +3 3 = +3 4 = -9 Turn 2: Rotate one space 1 = +6 2 = +6 3 = -6 4 = - 6 Turn 3: Rotate one space 1 = +9 2 = -3 3 = -3 4 = -3 Turn 4: 1-4 = 0 Every 4 turns it resets, you do however need to get their loyalty up before hand or just use Tekuthal to reduce it to only needing 3 planeswalkers and enjoy, I’ve literally used this in standard and it works pretty well, please consider what’s happening with a combo before you judge it, ichormoon is 1000x better than they said
@Omio9999
11 ай бұрын
Narset's Reversal, Swarm Intelligence, and pretty much any Instant/Sorcery you could ever want. Cast spell. Swarm triggers, making a copy. Response, Narset's Reversal, targeting original spell. Swarm triggers, making a copy. Copy targets original Narset's Reversal. Copy resolves, bouncing the original Narset's Reversal to hand, and creating a copy you can freely pilot to the original spell. Copy of Narset's Reversal #2 bounces the original spell, and copies it. Two copies of a spell resolve. Very gross for Storm count, especially if you get Yusri, Fortune's Flame to hit the 5-win Omniscience for a turn.
@mathieuaurousseau100
11 ай бұрын
9:19 I won't stand for that kind of Ral, Storm Conduit erasure! Seriously, there was a (bad) combo deck with Ral and Expansion//Explosion back in War of the Spark, it was hilarious As other people said, your math for Ichormoon Scepter doesn't work. You also forgot that effects like Lae'zel and Carn's bastion makes thing easier Still unusable outside of EDH though Another "wait, it's not a may" type combo is Aether Flash+Polyraptor, it also has the same issue as Life and Limb+Sporemound in that dinosaure tribal EDH decks can play both of them. Good thing Gishat's ability to put dinosaures from the top of the deck is an "any number", it would have led to awkward moments otherwise
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