Probably the most concise, accurate, well-paced, and thorough Godot tutorial on KZitem.
@CodingWithRuss
8 ай бұрын
Thank you!
@PavelBelov
8 ай бұрын
oh, that's the great tutorial! watched all parts in a raw. exactly what I wanted can't wait for the next part
@JameishLestray
8 ай бұрын
Thanks again and again russ!! LOVED it! Keep the good stuff up man!
@AstroTechGuy
8 ай бұрын
When you create the bullet-scene, you can give the area2D the bullet-group.. When you instantiate then a bullet by script, the instance is already in the bullet-group and you save that line 'bullet.add_to_group("bullets")'. Just a little hint and as always a great video.
@CodingWithRuss
8 ай бұрын
Thank you! I'll keep that in mind for the next one
@tf5pZ9H5vcAdBp
8 ай бұрын
Keep it up man, loving this series.
@keep_on_programming
8 ай бұрын
Very nice video clear explained
@ilhomsoliev275
8 ай бұрын
Thanks, keep going, love your work!
@ToujoursIris
8 ай бұрын
Hey! I recently started to learn more about other languages thought of your channel again and you made new video types.. and i dont know if you remember me but I had to leave social apps and coding to focus more on graduating. None the less your quality has improved much more. Keep going man, rooting for the 100K subscribers soon ❤
@CodingWithRuss
8 ай бұрын
Hey Iris, good to hear from you again :) Hope the graduation went well!
@Oshozokhai
7 ай бұрын
Going through this before trying to make my own thing and it is very helpful!
@kamikamii-r8w
2 ай бұрын
Thank you for this great tutorial, my question is that the BulletManager has to be in the map scene or can it be in the player scene?
@bradley1048
3 ай бұрын
This is great! But I've attached my shooting script to a seperate gun that rotates around the player. When I fire my bullet, it doesn't actually spawn from my gun and move around like in 6:30. It spawns at a specific point in the world and doesn't move with me. Edit: Instead, I attached the script to my player and created a marker at the end of my gun. I set the transform of the bullet to be the position of the bullet marker like this: bullet.transform = get_node("../Player/Gun/BulletMarker").global_transform Then in my bullet scripts I changed it to: func _physics_process(delta): position += transform.x * speed * delta Now the bullet spawns at the marker and shoots out in the direction I am aiming. The only problem is, my collision aren't working. The bullets don't seem to collide with anything.
@warhamar5131
2 ай бұрын
I did everything up to 7min and the bullets are nowhere to be seen. Idk what to do.
@ralphbandahala2875
6 ай бұрын
why the last code is error on my godot, i haven't found a way to fix it
@kamehame4944
6 ай бұрын
how would you make the bullet go just infront of the player so it doesnt emit ontop of the player
Пікірлер: 18