Mario is always killing it in every video. Thanks a lot for sharing as always ♥️
@anatoliikolosiuk9621
3 ай бұрын
your work with subdiv is like watching an asmr video
@kaiju161
3 ай бұрын
Very helpful stuff. Glad info like this is available for free.
@TheSatzy6699
3 ай бұрын
Hard surface God 🙏🏼💯
@thiagordooo
3 ай бұрын
the topology god
@yogeshsunuwar5358
3 ай бұрын
Amazing work!! as always
@hamidsalami7022
3 ай бұрын
Thanks for your amazing tutorials.
@erolc82
3 ай бұрын
Again, you are a beast when it comes to clean topology with very complex hard surface forms. So so good! I'd like to invest my time in developing such skills for neat topology, but I'm curious how will that translate in a production pipeline, is it more valuable to maintain such a technique for game assets, and other productions? Thank you again for making us all inspired! Keep it up!
@Elementza
3 ай бұрын
Hey thanks... yeah you can use it in any pipeline, game, vfx, film... only difference for game, you´ll need to make a low poly version of the model.
@AlexTsekot
3 ай бұрын
You can get fairly similar results to this with a mid poly workflow that is (sadly very slowly) become quite common place. Baking stuff down means texture sets , more texture sets is not very scaleable so for bigger games you would definitely go with a mid poly workflow where hundreds of assets of many different sizes might be needed. Cyberpunk is a good recent example as well as Star Citizen. Unique bakes still are commonplace but midpoly + weighted normals is a very fun and flexible workflow that everyone should try at least once.
@The9PointStar
3 ай бұрын
Love this topology tutorials 🤩, thank you
@nopenada3449
5 күн бұрын
Excellent video, learning so much, BUT... That music! Who is that at the six minute mark????
@mech_Denis
2 ай бұрын
Cool! Thanks!
@trapezgaming1523
3 ай бұрын
I really appreciate your videos sir ❤ The knowledge you have about 3D is phenomenal ✨
@saritagupta-uw1zo
3 ай бұрын
Thank you so much sir the amazing tutorial
@isaaczhr9127
3 ай бұрын
Perfect Like always.
@TheOssie98
3 ай бұрын
it's amazing how effortless you make it look because of your skill, when I try I'm just confused on steps I need to take.
@user-ty4nw4bi7i
3 ай бұрын
Think of it like a video game, the more you play, the better you'll become
@Spacedewelope
3 ай бұрын
very oldschool.
@shaury5701
3 ай бұрын
India ❤❤
@loim.2427
2 ай бұрын
Hey saw u use this marking menu for edge loop , edge flow 23:41 a few times in different videos at 23:41 but cant find the shortcut, is it a custom one?
@Elementza
2 ай бұрын
No all built in. Here you go kzitem.info/news/bejne/xYx9q65uiIiiY5wsi=MJyZchfp43Mfw84x
@tuna98khan
3 ай бұрын
Hey man, would it be wiser for me to take Maya or Cinema4D courses? I don't have much money so I need to make a good choice :))
@user-bl1zf8cq8g
3 ай бұрын
hey can you tell me shortkeys of tools
@Elementza
3 ай бұрын
Here you go kzitem.info/news/bejne/xmqd0KF8gaVpoGU
@entelecheiai4371
3 ай бұрын
👏
@Elementza
3 ай бұрын
👏
@PushprajBhutekar
3 ай бұрын
Your using any reference? Or not
@Elementza
3 ай бұрын
Just the base cad blockout, but I highly recommend using reference where possible
@mimARC06
3 ай бұрын
Super Mario :))
@rajendrameena150
3 ай бұрын
Topology is a time waste if you are not going for any deformation or physics on it, that is what we do 90% of the time.
@Elementza
3 ай бұрын
Nothing is a time waste that is done with purpose for a purpose.
@rajendrameena150
3 ай бұрын
@@Elementza there are hundreds of things that can give you purpose but not any result and we should be aware of why we are doing things.
@Elementza
3 ай бұрын
@@rajendrameena150 In first 15 seconds of the video was said... The object was done first in CAD, and I needed an organic SubD version of it. The desired result created the purpose. Booleans result in one design language, organic Sub D the other. I needed both. To quote your saying: " we should be aware of why we are doing things."
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