Having Tyranids as a faction would be hilarious for diplomacy options
@xeones661
4 ай бұрын
Tyranids: Please send us more diplomats. Everyone Else: You ate the last ones we sent. Tyranids: Yes-they were delicious. Please send more.
@DJROCKSTAZ
4 ай бұрын
“Greetings Hive Mind Kali! How can we further strengthen the bonds between our factions?” “Food.” “Um… any particular sort of food?” “Food.”
@skylermuncy2218
4 ай бұрын
What were the old Nid diplomats called? I think they were Zoats. It would be hilarious to see them make a comeback. Or have diplomacy be done with Genestealer cults or something idk
@IVIaskerade
4 ай бұрын
Genestealer diplomacy victory is just everyone getting eaten by the nids
@hpenvy1106
4 ай бұрын
If you are playing Tyranids all your Dialogueoptions would be >Screeee!
@martymiarty5078
4 ай бұрын
I can’t wait to play my main the Custodes army with a staggering max unit size of 3.
@johnfkennedyinanopentopcar8976
4 ай бұрын
I can't wait to fight 10000000000000000000000 guardsmen with one custodian
@drinklewinkle
4 ай бұрын
Tbf they kinda have that with aspiring champions. Love thpaw fuckin' guys.
@firmak2
4 ай бұрын
i just imagine a stack of characters.
@sebastianbenner977
4 ай бұрын
With two of those three being female.
@gobknobbler3465
4 ай бұрын
@sebastianbenner977 with female mmorpg-esque boob armor of course
@skylermuncy2218
4 ай бұрын
Hear me out: space marines are infinitely customizable and Gorrilaman is a bery safe bet for a Legenday Lord, but what if they let you do the demon prince thing and custom make a chapter master or something? Custom faction colors, symbol, customize his loadoat and such
@ryanmurray6269
4 ай бұрын
This is a crackpot idea that I absolutely adore, although it gets into the slippery slope of "will this be available for every faction to make my own warboss, overlord, chaos lord, etc"
@skylermuncy2218
4 ай бұрын
@@ryanmurray6269 I kind of wish it would be. Like one custom lord per faction that's not necessarily as good as the others but is entirely yours and can be customized to do whatever in your colors.
@ryanmurray6269
4 ай бұрын
@@skylermuncy2218 id absolutely adore if they did that, i just know that's gonna be a lot of work and a lot of visual assets needed.
@thatguy9569
4 ай бұрын
Mechanicus let you change the colors of your robes, very easy way to let people make the army theirs.
@user-jq1mg2mz7o
4 ай бұрын
my dream scenario for total war 40k is a fully sandbox sector map depicting a random no-name sector and each faction's army can thus be randomly customised each time you play. Like the Chapter Master fangame but for all factions
@euychua
4 ай бұрын
Also in terms of deamons, they may pull a blood dlc where they say “oh if you own Warhammer 3, you can use the deamons in 40k”
@thepoorhammerpodcast
4 ай бұрын
This is something my brother spit balled this weekend when we continued talking about it. TWW3 ownership "reward" to bleed a portion of the "previous games playable in future ones" from fantasy to 40K.
@EternalPayne-lk4km
4 ай бұрын
If they do that for Daemons, they might try to do the same with Guard. Release the WW1 game, then use the models in 40kTW. Release it as a DLC that tries to pull in more of the historical audience that picked up the WW1 game
@calebbarnhouse496
4 ай бұрын
The problem with that is they are working on a new engine, there's very little reason to think that the old stuff would be compatible with it, it was a lot of work to ensure that norsca could be transitioned from warhammer 1 to warhammer 2
@HighEffortUsername
4 ай бұрын
@@calebbarnhouse496 Fair, but when they implement demons in the new game they could still give access to the old players
@calebbarnhouse496
4 ай бұрын
@@HighEffortUsername they could, but I doubt they would unless the metrics tell them that most people that own rhe deamons don't own 40k, only so they can get them to buy the game
@Elfangor567
4 ай бұрын
"Zooming out into space would be boring." Some people did not play Empire at War and it shows.
@theswarmsquad3606
4 ай бұрын
Wait, you may be on to something
@user-jq1mg2mz7o
4 ай бұрын
40k also had Battlefleet Gothic II and that map was pretty good for a sector scale map
@theprofesser944
3 ай бұрын
@@user-jq1mg2mz7o when i tried Battlefleet my first impression was straight up "This is Empire at War space combat!"
@AliG-ih8ku
4 ай бұрын
I can see Guard being done in the first game as the default enemies to fight, ie. the role of rebels, and become a playable faction through DLC/FLC
@dragonofdragons1720
4 ай бұрын
thats probably the PDF
@Dante45p
4 ай бұрын
if anything wouldn't the guard make more sence as the lead imps? like Marines don't have the army size
@HadrosaurHero
4 ай бұрын
That's what I'm thinking. You do the guard in the first game and they're perfect for chaff factions for both imperial and renegade sides. Renegade would just literally be guard, maybe with some extra spikes and whatnot. Just some extra factions of humans for the xenos/chaos to kill, and some renegade cells for the imperium to squash.
@dragonofdragons1720
4 ай бұрын
@@Dante45p Well power scaling will probably be more lore accurate like space marine 1
@darkChozo8
4 ай бұрын
That was also kind of how they worked in the original Dawn of War. They had a few units in the first game that were used in the campaign, but they didn't become a proper playable faction until the first expansion.
@Flow764
4 ай бұрын
The good old Total War Cycle: People get excited for new game, new game has less content than people expect and has a ton of bugs, people get mad, game gets patched and after a year people love the game, next game gets announced, repeat. 40k total war will not launch with more than 5 factions, there won't be any spaceship battles, it will be very buggy on launch and it will run like poop on anything but top of the line hardware. This is not speculation, it's a fact.
@hdhstarwars2723
4 ай бұрын
Knows creative assemble you'll have ultra marines as THE space marine faction and the cadians as THE guard units and day one or later dlc will unlock other chapters or guard regiments. The game will probably lag like crazy.have some really stupid resources, army limits and you want be able to have armies not led by a general, and ya no space battles because they can't figure out how to do basic naval battles on a 2d plane let alone 3d.
@MrTheGameNarrator
4 ай бұрын
@hdhstarwars2723 in terms of naval battles they could take inspiration from battlefleet gothic
@hdhstarwars2723
4 ай бұрын
@MrTheGameNarrator I haven't played that game but going off of how ca has tried to do naval battles before its a LONG stretch to think it will be in a total war 40k game and even longer of a stretch to think it will be good.
@dierare
4 ай бұрын
@@hdhstarwars2723 to be fair, alot of space battle games go the easy way and leave it on a 2D plane, like Battlefleet Gothic: Armada
@hdhstarwars2723
4 ай бұрын
@@dierare ive never played that game ill take you word for it, but given my experience with ca trying to naval battle id say dont have your hopes up.
@Walpurgisnackt
4 ай бұрын
Space Marines Chaos Orkz Eldar is the classic quad of 40k factions
@vxicepickxv
4 ай бұрын
It worked for Dawn of War
@dierare
4 ай бұрын
Gladius mixed it up with Space Marines, Astra Militarum, Orks and Necrons as the original 4 factions before DLC.
@calebbarnhouse496
4 ай бұрын
Eldar is just a bad option, eldar are old, arent being pushed, and arent going to be pushed, while not being a popular factuon because of those factors, its pretty realistic that launch is marines, guard, chaos space marines, and orcs, its not unrealistic that by the time the game is over around half the DLC features space marines, and we'll be lucky if they include the only interesting kind of space marine
@anvos658
4 ай бұрын
Thing is when you try and group factions so each game has a big wow thing, you don't put Eldar in Game 1. Game 1 just makes so much sense as the GW basic set up of Imperial Guard, Spacemarine, Chaos Spacemarine, and Ork, with Daemons bolted on due to the work already being over half done. Then Game two you'd have both Eldar and the Tau as your selling point factions. Then Game 3 has the Tyranids and Necrons as their selling point factions.
@Dracobyte
4 ай бұрын
So Tau instead of Eldar? @@calebbarnhouse496
@euychua
4 ай бұрын
I just hope that GW won’t restrict their scheduling and faction selection too much, GW making business sense is like thinking how Ork vehicles work, no matter how you think it’ll work unless your an Ork, it will make no sense
@spnked9516
4 ай бұрын
Got some bad news for you - if you hated the release model for TWWH, then you're going to hate the release model for any potential 40k games CA puts out. CA's monkey management has borderline destroyed the company which is currently being kept on life support by TWWH. Daddy Sega is quite upset with CA, so you can expect them to encourage the doubling down on the TWWH model with future (related) releases. You can basically guarantee three seperate 40k games with hundreds of dollars of DLC - cause 40k fans are kinda massive pay pigs as is.
@swamproman2007
4 ай бұрын
@@spnked9516 I know you meant money management but the mental image of CA managing a group of chimpanzees is still very funny
@arn1345
4 ай бұрын
@@swamproman2007 That's basically what it was when they were working on that doomed Hyena game
@swamproman2007
4 ай бұрын
@@arn1345 what hyena game 😶
@spnked9516
4 ай бұрын
@@swamproman2007 CA would be better off being managed by a literal troop of chimpanzees. At least the chimps would make a decent, consumer friendly decision every once and a while - even if totally by accident. Like so many other companies, maximizing shareholder value and DIE have been poisoning decision making and killing CA for years now.
@joelkurowski7129
4 ай бұрын
Here's a stellar idea: crowdfunding Berillio's Death Guard army
@135forte
4 ай бұрын
Aren't they doing that? Patreon pays his wages.
@joelkurowski7129
4 ай бұрын
@@135forte he keeps saying that he can't get the models in Brazil. It must be a shipping cost issue. I don't know how much anybody makes off of this podcast, I don't assume they're rich just because they have a bunch of people listening to it. Of course, for all I know, it could just be a meme.
@MrFairbanksak1
4 ай бұрын
Also, he wants an Idoneth army for AoS too
@135forte
4 ай бұрын
@joelkurowski7129 They are doing well, but at least Eric and Brad are saying that in the context of having real jobs and are referring more to not having to put money into the podcast. Iirc, they Berrilio has another full time job as well, but since you mention it, the Brazil angle probably isn't great for hobby prices.
@StygianEmber
4 ай бұрын
Now i wanna see the guys play this game
@richardpearce234
4 ай бұрын
So, not exactly relevant, but might make a useful point of conparison: how a different company hamdled adapting 40k into an RTS a decade plus earlier. Relic's Dawn of War series. The first Dawn of War and it's expansions were done a similar way to how Total Warhammer and it's sequels work, with having previous expansions unlocked the factions added in them as playable in later expansions. The base game of Dawn of War had a linear campaign with only Space Marines being playable in campaign but with 4 factions featured and all of them being playable in multiplayer. The factions were Space Marines, Orks, Eldar, and Chaos Space Marines. The first expansion was Winter Assault that added IG. It also had a linear campaign with two playable paths. Order had you playing IG and Eldar, Disorder had you playing Orks and Chaos. The second expansion was Dark Crusade. It added T'au and Necrons and you could play as any of the available factions in campaign. It had a campaign that had a planet map where you could invade provinces and move your army around the map in a very simplified analogue to Total War. The final expansion was Soulstorm. It was notable for also being playable as a stand alone not requiring the base Dawn of War to play. It added Sisters and Dark Eldar. It also made the terrible mistake of adding aircraft in an engine that really did not support them. It had an expanded version of the Dark Crusade map campaign where you were fighting over an entire star system instead of just one planet.
@rookcapcoldblood2618
4 ай бұрын
THANK YOU! I'm watching this whole video thinking, "Dawn of War already did this" and was hoping someone else would come to the same conclusion. Granted that CA is handling a completely different animal than Relic was with Dawn of War, but it's still a fun blueprint. Many mods for Soulstorm added in the various factions and subchapters of different entities in 40k, even though most of them aren't playable in the campaign (which makes me unbelievably sad). They could easily take that route, saving most Space Marine chapters for 3, like Relic choosing to focus on only the Blood Ravens, and thus making them a favorite chapter simply by their existence. I'd love it if CA tortured people by making them play Ultramarines for 3 games before getting anything else.
@thee_pyro3590
4 ай бұрын
35:54 I'll have to disagree, saint Celestine most likely will play out like the green knight, a legendary hero character that joins an army but doesn't lead it.
@saltytattie833
4 ай бұрын
I'd be down for that
@michaelmrozek604
3 ай бұрын
That would be sick actually cause then you can use her as different sister orders and still have her present
@baciu14
4 ай бұрын
I have a feeling knights are definitely going to be tier 5 units for Ad mech
@insearchofprometheus
4 ай бұрын
This is my thought. I think we are assuming that they will follow the Warhammer Fantasy model closely, but if they are smart they will be a bit more fluid with the factions, at least for campaign.
@Spekknerd
4 ай бұрын
If I had to take a guess for how to handle Space Marine chapters, it'd probably be a good idea to break them down by army leaders. In Total Warhammer, it wasn't just the faction options, but also specific named characters you would pick from to modify army rules a bit. If they also included a couple unique unit options for each leader and then set unit textures specific to the leader's chapter, you could cover all the chapters without too much issue.
@Spekknerd
4 ай бұрын
And of course chapters that need more development time for more robust model changes would be dlc (space wolves for example)
@729060
4 ай бұрын
I remember launch TW:WH1 when you could only settle in your biome making it hell if you were empire trying to deal with greenskins or dwarfs
@doragonzx
4 ай бұрын
I hope they use Total40k to expand on the Exodites and maybe the Other Xenos factions, like the Rangdan ,Tau and the dog soldiers.
@saltytattie833
4 ай бұрын
I prefer TotalWartyK
@calebbarnhouse496
4 ай бұрын
They won't, its a crossover made entirely to cash out on 40k, it will be what GW wants, which is space marine DLCs with everyone else being an afterthought, its not at all unrealistic that all eldar are in the same faction, and we get mini race packs in the form of space marine chapters, they add 2 legendary lords for them, make a like 5 units for them to have to themselves modify building chains and a few unique mechanics and people will be creaming because there favorite color paint space marine is going to exist
@doragonzx
4 ай бұрын
@@calebbarnhouse496 Well while CA is greedy, its nowhere near as much as GW . And while what you says migth be true on certain points , they are expanding the lore of the lesser developped factions troughs their games, faction that would never sée any love from GW. For example the vampire coast,the witches covens,the chaos dwarves and even nippon whoes will likely be a DLC in the future. They are currently giving the Old World more love and praise than when GW handled it. I just Hope they will be able to do the same with 40k cause if GW isn 't willing to Give lore to anything other than a Space Marine CA will do it themselves
@calebbarnhouse496
4 ай бұрын
@@doragonzx duh, but the difference is the reason warhammer fantasy worked is that it's literally the style of game they've been making for decades, warhammer 40k isn't, there is no passion in making it, it is just a product, and it will be treated as such
@DINOROAR2912
4 ай бұрын
I think it would be phenomally funny if they make the opening SM faction be Blood Ravens, then you make a Guilliman Legendary Leader for DLC
@manzana_2001
4 ай бұрын
The first campaign is just dawn of war campaign lmao
@davidcanty7903
4 ай бұрын
The Ogre intro song is legendary! Ogres the faction for the real Gamer Body!
@FTWINZOR
4 ай бұрын
Okoii moment.
@SonofRuss95
4 ай бұрын
I don't think the map will be hard to figure out. They can do what Relic/Sega did with the first Dawn of War and make it easy to have a multi planet map along with incorporating numerous factions and not messing up any current lore. I think another option would be to do it on Armageddon. Starting factions would be Chaos, Orks, Guard, and Space Marines. I also think you may have been overthinking sub-factions/chapters. They kind of already do that with the current games. Depending on what leader you choose you can get an exclusive unit or 2 and faction wide boost. The only new variable would be reskinning the units based on which leader you choose. If you pick Logan Grimnar the Space Marines would be skinned as Space Wolves and you would get thunderwolf calvary and your Runepriest/Librarian would get a subfaction exclusive spell along with buffs for melee. I think you could easily do the same thing with a few of the guard variants. Cadians, Catachan, Krieg, Steel Legion, and Tallarn all have a few notable named characters. I will be interested to see how they do currency. The imperium could easily use generic "credits", but things like Tyranids, Necron, Chaos, Orks, Eldar, and basically all xenos armies (except maybe voltaan) don't use currency. They will need a mechanic to get biomass or something for Nids, and each of the other factions will need their own unique form of growing the army. Orks will probably just keep the waagh mechnic if I had to guess.
@singularleaf3895
4 ай бұрын
Tyranids would just copy the WoC where instead of gaining favor you get biomass for raiding and sacking.
@Omnius777
4 ай бұрын
Orks will use teef for da boyz and scrap for da trucks as their currencies, of course!
@calebbarnhouse496
4 ай бұрын
Thrones or credits for all imperium factions, orks teeth, tyranids biomass, necrons blackstone, unless that is a specisl resource where it will be awakening points or something similar, but ultimately it doesn't matter what they name it, diplomacy handwaves money to be identical to eachother
@The_Penguin_8964
4 ай бұрын
Necron can use a "similar" strategy, but maybe giving some iconic unit buff😆
@singtothesilence
4 ай бұрын
Guard could use requisition/influence - maybe this is the Only War player talking, but it won't feel like a proper Guard/Imperium campaign unless you're fighting the red tape and bureaucracy as hard as the gribblies
@rangerbearington7070
4 ай бұрын
Honey get up! A new poor hammer episode just dropped!
@ildlyn8966
4 ай бұрын
As if you have even breathed near a woman within the last year
@rangerbearington7070
4 ай бұрын
@@ildlyn8966 you’re right about that! Though that might be because I’m gay.
@LimakPan
4 ай бұрын
Chapters will be like heroes in TW:WH most likely. Pick a leader and that changes your chapter and unique units.
@heitorgundim1118
4 ай бұрын
Yeah, you’d have Gulliman and Lion, obviously, Dante and Helbrecht. Idk who is the Space Wolves leader but they are the last divergent chapter. It would be cool for a make your own hero like TWW3 that you could a chapter. Ik there is an Xcom mod like that
@ashtonhoward5582
4 ай бұрын
@@heitorgundim1118 Space Wolves' Primarch is the Leman Russ battle tank. Just like how Imperial Fists have the Rogal Dorn battle tank as their Primarch.
@heitorgundim1118
4 ай бұрын
@@ashtonhoward5582 fair enough lol. I also commented this before they mentioned Leman’s return. It makes sense, I just hadn’t thought about it
@calebbarnhouse496
4 ай бұрын
That's not how how heros work, heros are below lord level and take a slot in the army, they will make different chapter sub race of marine, likely with 2 or more legendary lords implemented via specfic subrace DLC where its just that the 5 units 2 characters, with the rest of the army having the core of the basic marine army to keep them in place
@spergasaurus
4 ай бұрын
I think the solution to the galaxy / planet issue is going to have to be multiple layers. You'll have planets, which might each have half a dozen settlements/battlefields, then systems, where you need to control multiple planets/asteroid belts/etc (regions in TWWH), then the galactic map. This would let you bring in new DLC characters in their own regions a way that makes sense for their individual campaign--"help Lion find his friends", "help the big angry green guy kill the big angry red guy", "the big angry green guy is fighting the big angry red guy, get them both in your pokeball". Each character would have a self-contained campaign map that make sense for that character, then mush them all together in the ME equivalent.
@skylermuncy2218
4 ай бұрын
35:34 Sisters with Saint Celestine as the LL versus Word Bearers with Demon Lorgar as the LL.
@JoeyStalley
4 ай бұрын
They could make a ton of random Xenos enemies that you encounter and then whenever they add Tau the Tau campaign can be all about joining these random xenos and even human settlements into the greater good
@Kerberus262
4 ай бұрын
"The galaxy map will get boring" Meanwhile, Stellaris exists. Also you have the Cicatrix Maledictum and the warp, the map can be *wild.*
@flibbleking
4 ай бұрын
Battlefleet gothic style ship battles might be fun too at some point plus with the way GW is going at the moment I can't see them waiting until 3 to get the sisters in.
@pedrokantor3997
4 ай бұрын
They are gonna have female Space Marines before they even do SOB I bet!
@KT-pv3kl
4 ай бұрын
have you seen how the total war engine handles ship battles? its abysmal
@hdhstarwars2723
4 ай бұрын
I'll call it right now the game won't have space combat, creative assembly hasn't been able to do naval combat decently well since shogun 2
@calebbarnhouse496
4 ай бұрын
@@KT-pv3klnaval battles are fun in total war, the problem is CA never put the resources in to do it right
@derpherp7432
4 ай бұрын
@@pedrokantor3997 As a SoB fan FSM is like an admission of failure that GW couldn't make them part of the poster boys. Pretty pathetic...
@TheRainbowThief
4 ай бұрын
There are no bad Poorhammer topics but this does feel like a particular treat!
@Geekiepoo
4 ай бұрын
I could genuinely listen to this topic for hours on end. The way that I can just feel how my excitement at the prospect of a Warhammer 40k total war is mirrored by you guys only serves to make me even more hyped.
@Motorrrbreath
4 ай бұрын
An alternative to a Galactic map would be something like moving between Continents in Empire Total War but replace Continents with planets
@thousandwordsapage1289
4 ай бұрын
Quite literally just started a 3 hour drive, happy to see yall!
@EdBurke37
4 ай бұрын
If Custodes becomes an actual playable faction then I demand absolute mad lass Kaladace Truvolya Kesh as a Legendary Lord with mechanics based around being absolutely unhinged!
@McGunpla
4 ай бұрын
I would love Gabriel Angelos and the rest of my Blood Ravens as a small DLC, it would be cool to see them come back
@farseeraradrel4808
4 ай бұрын
Also, I wouldn't be surprised if they go the Gladius/DoW III route with Knights and just make them units within Chaos/Imperium rosters.
@georgem7276
4 ай бұрын
Calling it right now "Angels of Death" as a big show up for 40k 2: Dark Angels(Lion and Azrael), Blood Angels(Dante and Mephiston), Death Guard (Mortarion and Typhus) & Necrons (Silent King and Imotekh) with World Eaters (Angron & Kharn) as pre-order.
@vinnythewebsurfer
4 ай бұрын
If CA can even release this game and it not being a steaming pile of garbage for an entire year, it would be a miracle.
@christiankoppang8296
4 ай бұрын
What I hope the map is like is that a planet is the province and you still fight on a galactic scale taking your forces across planets because then you can get that feel of being Guilliman, abbadon, etc leading a faction to victory
@Bysentenial
4 ай бұрын
It will be set in a region of space known as The Cold Shoulder
@Jfk2Mr
4 ай бұрын
Ah, yes, the famous Cold Shoulder sector... Our beloved navigator, could you avoid entering it? It's a... silly place
@pancreasnowork9939
4 ай бұрын
I can't wait for Total War 40k to come out just in time for 40k to have it's own End Times and we get Age of Guillimar or some shit with the Primecast Marineternals. Also comparing Grom the Paunch to a fucking Primarch is the greatest thing I've ever heard.
@ChristianEphraimson
4 ай бұрын
It would be "awesome" if you're right. Are you happy with the idea that the Eldar will have to wait till later, instead of their rightful place as one of the first factions? Is this the actual pancreasnowork?!
@Tbrekke
4 ай бұрын
I think it'd be neat to have like planet -> system -> sub-sector -> sector. And just cap it at that. Where in the galaxy is the sector? Uncertain. But just to show how *massive* just a tiny section of the galaxy is to properly show the horrific scale we're working with in 40k. 45:57
@258awesomeness
4 ай бұрын
IMO I don’t think genestealers could make it as a whole faction themselves. Given the scale of 40k I have doubts that a game with potentially all these different factions could have a conflict on just one planet. Genestealer cults would however work extremely well as a mechanic for the nids. Something along the lines of how the skaven undercities work, you could send a genestealer to a location and establish a cult, later causing an uprising that could spawn cultist units.
@demitrysynclair229
24 күн бұрын
I am going to use this chance to have an incredibly insane, off the wall prediction. Most of us probably at least know the distinction, between Newcron lore and Oldcron lore, with that massive retcon that got made way back when. Tyranids very recently had Norn-Queens reintroduced into the lore, after not being mentioned for like 6 editions. I am going to call it here. 11th edition will have a Newcron style retcon to tyranids, where each Norn-Queen is capable of having a personality, and their own tactics and preferences.
@demitrysynclair229
24 күн бұрын
Here's another one. TW40k will have Exodites as a full army, and it will annoy the hell out of GW as everyone starts asking for Exodite armies on the tabletop, just like what happened with vampirates.
@strangerakari2836
4 ай бұрын
Didn't Empire Total war effectively had 3 maps (Europe, NA, India), connected to each other through seas? You can easily scale that idea for 40k for entire solar system with several planets, moons and planetoids, although making it bigger becomes problematic (good luck warp jumping between systems when daemons are a playable faction).
@harrisonphillips8609
4 ай бұрын
Personally for the ad mech I think it’d be neat to have to hunt for STC’s and those give major long term buffs
@Oboutte12
4 ай бұрын
Consider: Knights reps as part of AdMech and as part of a Vashtorr chaos DLC faction That way you don't need the entire army to be them necessarily and they can act more like big guy support unless you actively choose to run only them
@dintedarkspear1862
4 ай бұрын
Since this is a Total war game. They can absolutely bring in all of the Primarchs into the game. It doesn't have to represent what is only on the tabletop An April 1st Joke would be to add the Emperor leading the Custodians DLC
@Sheimock
4 ай бұрын
For Space Marines, I want to believe it will be grouped together as "Loyalists" and the roster will be divided into specialized roles, where you have the tanky shielded siege units are the Imperial Fists, fast-moving best-for-flanking units be the White Scars, Stalk and Sniping units be the Ravenguard, etc. Other more standalone chapters can still be similar with the base Space Marine faction with a few unique units but can then also have a unique campaign mechanic to balance it out maybe. Another thing would be if the cannon fodder infantry for Space Marines would be basic Imperial Guard troops, but then we can have a Legendary Lord whose subfaction specializes more on Imperial Guard with their own unique Imperial Guard units (much like comparing campaign mechanics between Kroq-gar with Tehenhauin).
@Christian1999DK
4 ай бұрын
i honestly thought about how the Necrons dynasties could be implimented. As they could have certain mechanics/style of tiering of their units akin to the tomb kings. As the Necron tombs like any tomb king settlement is burried and slowly overtime they reawaken to full strength. their lords being rather powerfull and have a trait like with the undead, as a necron (as far as i know) dosen't seem to flee from combat or show any sign of fear, so Necrons would just be unaffected by fear and terror but start to crumble if their leadership gets too low. Their lords and heroes could should be rather powerful and could be recruited through the use of a "Reawakening protocol", as the lord and hero takes several turns to recruit and costs more but is also gonna be pretty powerful. As the protocol is kinda like with the Kislev ice witch recruitments of there being choices, however i kinda wanna imagine those choices being more then just having 2 options. However the traits that you chose could be the former "life" of the necron, as necrons tend to list their glorious deeds. like a Necron lord who was a good city administrator and helped expand their cities (traits that are more like buffing your homeland and help speed up the advancement of cities) or a lord who was more of a warrior. a core part of their mechanic could be "Necrodermis: 0.10% health regen, heals injured units before ressurecting dead ones", a just passive effect, as the lowest form of necron or construct is built with this trait. so it would kinda mean that fighting them, you then gotta focus down units or end up the entire unit being healed back to full health with fully restored models like a Vampire count army that can replenish their model count during combat to just help the slug fest. Their Lord list could be Overlord: the generic and kinda function like a martial lord with army buffing capabilities and commanding, with ressurection orbs and commands. some kind of destroyer (i am not so into the lore about if they are actual army leaders who are destroyers) Crypteks (lord variant) with their assorted "magic" Heros Lord: like an empire captain and warrior priest or "mini overlord" that is about buffing your armies helps keeping up their moral in combat with their own ressurection orbs or who knows what kind of equipment they could have. Destroyer lord: melee focused combative unit that is meant to fight and kill like an Exalted champion (but permanently on a horse/chariot due to well it is a destroyer Warden (idk what their exact role is or where to place them, but they could be added somewhere) Cryptek: like the lords but just as heroes and filling out the role of spellcasters for the necron army but it could work more like with the dwarves in that necron magic could be more like the dwarves some of their units could be Scarabs: a swarm unit like nurglings, as these scarabs are low tier and can soak up alot of damage as they can tie up units, as not only are they fast, but they are also durable and hard to hit. Warriors: the standart hybrid infantry unit, as they do have a solid armor value and health pool with a lower amount of models pr. unit with a fair amount of model health. They are slow and aren't slouches in melee combat and can fire while moveing. (i am not sure if necron warriors can run, cause all i see them do is that rather menaceing terminator walk). Immortals: actual ranged units with solid aim. Lych guard, melee infantry, just outright tough and immensly durable with missile block chances and just able to get stuck in melee and who knows if they could all have the "guardian" skill that buffs the resistances of nearby heroes (as if i remember correctly Lych guards are bodyguards of lords and overlords) deathmarks: just like with the skaven sniper weapons teams just fewer in number and got the roles of killing characters or picking off high armored targets like a space marine from very long distances. Flayed ones: a sort of anti-infantry unit that has stalk and could have a sort of scaleing damage as they fight along with a "discourage" modifiere on their melee attacks as they are rather terrorfying but warmachines i am not so strong on. but all of this is just me spitballing idears of how the necrons could work a faction who gets really powerful the longer you don't deal with them, as their late game units are just insane and even just the average necron warrior is just a solid lower tier unit that is not a construct but can be solid as a Doomstack early on to conqure new lands. As their cities go through their awakening protocols and who knows, they could have a mechanic akin to skaven, that the necrons could uses excess "gold", to just awaken newly conqured cities at a higher level (but it being really expensive and only really a lategame thing to help stabalized and keep newly conqured lands safer).
@UnrealMisterD
4 ай бұрын
I do hope it goes bigger than planet level. Like, multiple forces fighting over a key system would be great. But that's honestly my biggest complaint of Gladius is that we are stuck in the same biome on every map.
@harpax99
4 ай бұрын
I think for a galaxy map, they might want to do a Star Wars Empire at War style galaxy where you can have between a huge map with lots of planets and a tiny one with a few planets depending on what the players want. That would probably be a third game thing, as they should build out before jumping into a galaxy wide map. If I was developing I would have the first game be the Terra side of the Galaxy and the second game the Imperium Nihilus side of the galaxy and the third brings the two together. But I am just spitballing.
@cpom5075
4 ай бұрын
People have made several discussion videos on making the perfect total war 40k game but honestly its been perfected already. Just do what the Dawn of War series did (Mostlt talking about 1 and its standalones, i know the fanbase is split on the game mechanics of 2 and especially 3). The Dawn of War formula works perfectly in replicating the Table top experience of 40k. I am in the camp of 40k not really working with the TW engine. Note that im talking about the battles itself, in terms of grand campaign with a large world map to conquer then yes TW is perfect but for the actual battles itself, it doesnt work with the skirmish style gameplay that is reminscent of 1-2k point battles of warhammer in any edition (10e or otherwise). Though if they do scale it up to epic 40k or armageddon style of play then maybe but it is not the most well known type of game that people know of 40k
@corrinvondrachen1097
3 ай бұрын
Imagine if one of the teasers for these games opens with "I was there, the day that Horus slew the Emperor".
@1987MartinT
4 ай бұрын
I've heard one youtuber argue that primarchs(both Traitor and Loyalist) should be unlocks a bit into the campaign(similarly to Lord Kroak, the Green Knight, Gotrek and Felix, etc. in Total War Warhammer). So with the Word Bearers your starting lord is Erebus, and then you can unlock Lorgar. And with the Ultramarines your starting lord is Marneus Calgar, and then you can unlock Roboute Guilliman.
@Ninjat126
4 ай бұрын
Space Marines can probably be done as a single faction. Each Chapter Master is a LL and chapter distinctions are well within the boundaries of what a LL can modify. Sisters are in a really rough patch because they occupy a nearly identical thematic niche to Space Marines- they're fanatical warrior-priest space knights in power armour who can't wait to martyr themselves for the Emperor. Yeah, they're different in The Lore, but they feel similar on the surface. Guard should be a priority launch faction for a million reasons, but one of them is that "regular army dudes" are a great baseline for other (sub)factions like Traitor Guard, Brood Brothers, Gue'vesa, etc.
@Nothuplay
4 ай бұрын
I think the big oversight is that when this releases Fulgrim will be back. And Guilliman has a lot of beef with him. I'd say if there is a matchup its G vs Fulg and not G vs Morti.
@doomslayer4433
25 күн бұрын
I think imperial guard is gonna be the empire/default faction. Would be cool to have space marines as horde factions because they kindv are. Like dark angels homeowrld is a fortress on a meteor so your capital settlement would be moving through space. I doubt they would actually make them all horde factions because space marines will be most popular and not everyone likes horde factions
@coltsfan354
4 ай бұрын
I could see if Fulgrim has a good launch having him as a box lord for Guilliman to go against.
@holokom3330
4 ай бұрын
My idea to go about the map would just be to make the Maps for each Planet Smaller. Lets say, fully zoomed out you got 6 "Planets" - and each planet, if you zoom in is a map roughly the size of a single continent in immortal Empires right now. (Like - North/ South America, Africa, Ulthuan, Europe, Asia) On each Planet there are some factions -and then (Similar to the "High Seas / Underway) traveling mechanic - you can then travel to a diffrent planet - assuming to take certain cities on each map - marking the map edge - because these cities are the only ones with enough room for a space port. (Then throw in special travelling mechanics for Necrons / Eldar because of Teleportation / Webway , and we can call it a day)
@FinnLacksXP
4 ай бұрын
Galaxy map would be a must have for games 2 & 3. It's also how I reckon an AoS Total war could be done, multiple realms, each realm is being fought over by different factions or subfactions and in a massive mortal empires style map they can venture to other realms to conquer them too.
@gabormervo6650
4 ай бұрын
I really want to see CA tackle Exodites like Thay did with Vampire Coast
@techhead1304
4 ай бұрын
For different Guard regiments, my gut is to just make one uniform and use that uniform model for every infantry guy in the army, other gear (weapons, radios, whatever) is universal and just goes on top, vehicles get a straight recolor. That's half the art/design work, then special units like Rough Riders or Jungle Fighters or Karskin is the rest. If you look at the tabletop army there's not actually *that many* different infantry units, over half the codex is vehicles.
@killermario9274
4 ай бұрын
They won’t do it but imagine how cool a red corsairs dlc would be. They could get all sorts of specialist units from other space marine factions but they’re significantly weaker due to less consistent or jury rigged maintenance. You could also forgo god boons like black legion and other traitor forces will likely get, and instead get piradical rewards kinda like vampire coasts. If they really hated the artist there’s a lot of interesting ways to repaint them too. A lot of fan armies and even some white dwarf articles would depict the red corsairs in an unified color scheme, with many renegades simply defacing their old chapter colors instead of painting their armor red like home grown corsairs.
@HoboBrute
Ай бұрын
For the galactic map, I think star wars empire at war laid out a great blueprint if they wanted to copy that model for how you can have a galactic scale while also working for a total war style RTS
@JamesHarris-e4z
4 ай бұрын
I will literally buy a PC if this game comes out
@KT-pv3kl
4 ай бұрын
keep a few hundred dollars of pocket change to afford all of the day one DLC packs ...
@JCLegendary
4 ай бұрын
If we're committed to a 3 game release strategy, it makes sense to front load the first release with the factions that have the most potential DLC to sell. 1. Space Marines: Have the Ultramarines with Guilliman and Calgar as leaders, then all the chapters can be sold separately. As long as you have a popular character, a unique gimmick, a default color scheme, and a few special units people will buy everything from Black Templars to Blood Ravens. Even give away a few as free updates to make people feel like they're getting a good deal. 2 Chaos Space Marines: Start with Abbadon and the Black Legion, then sell the traitor legions. Magnus and Ahriman with the Thousand Sons would be my pick for the first addition. 3. Imperial Guard: Start with the Cadians, but who cares. Guard has a hundred dudes in different hats, and people will happily pay extra to not play as Cadians. Give me Ciaphas Cain and a squad of Valhallans. 4. Orkz: 'Cause Orkz is Orkz DLC. Chaos Demons: The work is mostly done anyway. Start with Skarbrand for Khorne if you want to add them one at a time. It feels like the Eldar should also be in there, but it also feels like maybe they should wait and launch with the Dark Eldar in Game 2. Then you can go all out on all the best flavors of elf, as long as the Harlequins and Exodites get in I'll be happy. And if we're still worried who should go on the covers; put Guilliman on the cover of the first game, an Astartes on the cover of the second, and a Grey Knight on the cover of the third. That should take care of our dudes in tin cans quota.
@nicholasgillies8557
4 ай бұрын
For space marines, I'd love them to bring in the old army painter from Dawn of War, so that you could either go with default or set your own colour scheme. And for Knights, I see them being implemented as quest units/mercanaries rather than a full faction.
@Dithyrambos-h5e
4 ай бұрын
Total War has done multiple maps before. Empire: Total War features several (Europe and Asia up to India, America, and then micro-maps for some of the regions with early trade factories and the like). If they paired that mechanic with the ship travel time (in either Empire or Warhammer), you could roughly model moving between planets. Or you could just throw your hands up and create another planet like Armageddon or Gladius Prime, just throwing all the factions at each other and seeing what happens. I'd expect Cadia to be a tutorial campaign, if there's a dedicated one.
@Rexx2345
4 ай бұрын
Id arrange factions like this: G1 base: Space Marines (non-divergent) Guard CSM Orks G1 DLC: Forces of nurgle (DG+demons) Blood Angels (pre-order) Admech G2 base: Eldar Drukhari Inquisition (GK+DW+inquisition) Necrons G2 dlc: Tau Forces of tzeentch Dark Angels (pre-order) G3 base: Votann Space Wolves Forces of Khorne Sisters G3 dlc: Black templars (pre-order) Forces of slaanesh Tyranids
@hereticjoe4366
4 ай бұрын
For the map i imagine it’s more of a sector then a full on galaxy
@maridan48
4 ай бұрын
30:00 you can do similarly to how they do for the Empire, give release a Krieg Legendary Lord, for example, with 2~4 Krieg units and have that lord buff them. Guard is supposed to be mixed arms anyway.
@flindude2681
4 ай бұрын
Issue I see with total war 40k is that half the factions are imperium, and with each space marine chapter being one, 3/4s. Imperium is a disorganized mess where fights do happen but that is a exeption more then the rule.
@michaelmrozek604
3 ай бұрын
What if: imperium is just one faction. Like if you’re playing gorilla man it’s not like he only controls the ultramarines. Dude has command over guardsmen and admech and all that
@theodorehodbor5080
4 ай бұрын
The primary issue I see with GSCs is that almost every other faction has famous characters except for them because they always get eaten. Making any legendary lords for GSCs would almost certainly require CA to have to make famous patriarchs or magi completely from scratch. Ngl tho I'm honestly hopeful for that because CA's written Shakespeare every time in those cases and that might actually end up with GSCs finally getting a named character added to their roster.
@7hird3ye
4 ай бұрын
Fire Warrior didnt have a space marine on the cover 😋
@ringoutko9463
4 ай бұрын
Drukhari as a wood elf like faction with a campaign focused on taking slaves rather than seizing territory and linking up Webway portals to increase their hunting ground Lords Valossian Sythrac Lelith Urien Drazhar
@sharparcher3789
4 ай бұрын
Reminder about the blue bussy steak. But for the map, you can do a stelaris style map where planets are like Provences (take the cities on the planet) and an extra bonus for a system. Either that or each planet is a city equivalent and a system is a Provence
@Hazari13
4 ай бұрын
I dont think guard would be a dlc faction just because of how many units they have like thats so much dlc that could be made for them. Personally I think it'll be: 1- Marines, Orks, Chaos Marines, Guard. 2- Eldar, Drukhari, Mechanicus, Necrons 3- Sisters, Tau, Tyranids, Chaos Demons? You can probably swap like guard/sisters/mechanicus in any order you want. They went 2 "good" factions, 2 evil factions for each game about( third game does have more evil factions technically), which is why I think itll be something like this. Other factions and subfactions for dlc.
@kyubimage9526
4 ай бұрын
I think you have to have Space Marines and Imperial Guard Base Game 1, Eldar and Orks to sell the Fantasy in Space angle, and CSM as the day 1 dlc faction designed to be everybody's enemy. I think the sequel games would showcase Sisters vs Daemons and Admech vs Necrons respectively. And from an entirely fanfiction perspective, I'd love a Tyranids/Genestealers vs Votaan expansion pack to relive the squatting, and maybe even give the hivemind a Zoat unit to go all in on the 2nd edition love.
@C0ldramen
4 ай бұрын
I think if they add a color editor in the game like DoW, that would be able to get people to not complain so much about missing chapters that aren’t that important. Not sure if that’s something that would be in all the factions, but definitely for CSM and Space Marines to allow for Night Lords or Iron Hands even though there are no characters for them
@killagollem5459
4 ай бұрын
Finally I can go to the gym
@egnaroelprup
4 ай бұрын
I think knights would do better as a supplementary agent for their respective umbrella, kind of think how gotrek works? It would be something you quest for from a random event, receive a powerful guy to fit into your army that can't fight by itself (maybe damages settlements or wounds armies used by himself) and maybe do something like you can recruit a "regiment of renown" unit of wardogs/armigers once you have him
@SAMcGarvey1
4 ай бұрын
Space marines definitely work best as a catch all with changes under it. So loyalists all start with the full roster, then Iron hands are black and silver, ultramarine blue yadda yadda, same with traitor legions. Then you can make individual characters the representative of that Legion, change all your shit over to that color scheme and unlock any relevant buffs and special units. It'll be a huge pain in the ass, but it's the way it must be done
@manudeman1841
3 ай бұрын
I'd base every DLC on another historic battle. 3 battles at Armageddon, Siege of Terra, Cadia, Tyranids vs Iyanden, Istavaan...
@jasonholmes1619
4 ай бұрын
I honestly don't know if it would be a good idea or not, but I could see them introducing a norn queen as a faction leader for tyranids. We haven't seen them visualized in any kind of media, and this would be a way to come up with a design for them.
@coltondodd3086
4 ай бұрын
Tbh with how similar space marines are just with reskins I could see nearly all the major legions/chapters being in the first game or two
@kiwilover8
4 ай бұрын
You can also look at the 40k Gladius game for faction release order ideas
@danielhan4537
4 ай бұрын
With the amount of lore in 40k you could add so much more and focus. You could do a necron campaign, add a horus heresy dlc, creat unique movement mechanic for each faction depening on if they use wrap or webway, do space and planetary battles.
@glenmurie
4 ай бұрын
If they manage to sneak in an equivalent of the Vampirates it will probably be Dark Mecanicus, as that could be done by adding a unique warlord a reskin of AdMech, and some unique Daemonic Engines. And if it looks cool enough GW will be pestered for the minis as much or more.
@kmanalpha453
4 ай бұрын
Ya know Queek head taker? The red faction that hates his races spellcasters....yeah well ya know commander farsight? The red faction that hates his factions spellcasters. Seriously though, if Tau and Farsight get put into the game, I wouldn't be shocked if he has a reduction to ethereals
@joelsmith8884
4 ай бұрын
Farsight will probably play out with not being able to use Ethereals at all, like if you play him in the tabletop game. But would get a big boost in using their mech suits as the trade off
@neckal
4 ай бұрын
When thinking about the galactic level of 40k as a 4x game, I think the more that can be lifted from Endless Space 2 the better. That game to me is everything a turn based space strategy game should be and really only falls flat when it comes to combat and anything on a smaller scale than planetary. This is a great problem to have as total war obviously has an enjoyable combat system that works and a well of assets and experience making the total warhammer maps for getting into continent-wide play areas.
@darnokx9277
4 ай бұрын
One obvious solution for the campaign map would be "star system X contested by all factions for reason Y". Think Vigilus and the Nachmund Gauntlet for example - there were two campaign books in 8th edition featuring pretty much every 40K faction that was around at the time. Each planet is more or less equivalent to a continent on a regular world map, with "star" added to the ports to move armies between them. There are many things they could add to this, but the basic idea is very straight forward and reasonable enough (in 40K terms).
@icycoatl3185
4 ай бұрын
Total warhammer 40k? I’m interested but a little concerned about how well they’ll make the leap from rank and flank to sci-fi battles. There’s some very different dynamics. Should probably be faster moving, too.
@laserblaster
4 ай бұрын
I think small armies like Custodes are going to end up being tacked on to other armies as reinforcements, RoR, etc. Having a full army faction taking territory as an army where 1 entity is basically a Hero would be silly. It’ll also mean more content more quickly since less overall work would be needed
@barrma03
4 ай бұрын
I would absolutely love a space hulk mini campaign like they did with Todbringer in TWW1!! Lots of potential for small scale stuff
@DennisDelav
4 ай бұрын
I would love to have necrons in total war. Getting to see legions of warriors marching and monoliths flying ominously. That would be an instant-buy for me
@namewastaken360
4 ай бұрын
Over the games I would expect divergent chapters to be separate factions. Codex compliant Primarchs, Chapter Masters and named Captains as legendary lords, other named characters as legendary heroes.
@Armaggedon185
3 ай бұрын
Ironically, Total Warhammer was how I learned of the IP myself, and learning that they nuked the Old World was what made me bounce off in 2016.
@nahuelleandroarroyo
4 ай бұрын
guard could work as it should: an army should be different regiments. A guard faction would have each special flavours as regiments of renown kinda. Grey knight would be a imperium horde army because they dont garrison stuff
@alejosuarez7584
4 ай бұрын
I don't think they'll have a single world as the overworld, neither the galaxy. They'll probably have an in-between and pick a system where everyone is kicking each other as the Pariah Nexus or the Vigilus system. I think they'll place the story in Imperium Nihilus and have Blood Angels as the primary thincans, while adding more chapters and lords as time go by. Orks, CSM, and Necrons will probably be the first factions. I imagine the overworld as a sub-sector where you move using warp travel, forcing you to dock at a certain planet, battles will happen at the planet where, depending on its type, it will be an open battle or a siege. I doubt a single planet cause the existence of Dawn of War, and to give more variety to the scenarios
@SirFishdude
4 ай бұрын
I think having planets be zones and space between sort of how Star Wars Empire at War did it. would be awesome
@357Dejavu
4 ай бұрын
As an average guard player I agree with your assessment of what we will expect lol
@xxflatbabyxx
4 ай бұрын
in my mind the imperium is all under 1 banner but has lords for each chapter of the space marines, would be the easiest to do than to make a special faction for each
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