Gentlemen, what an incredible class, thank you very much Harry Frank for teaching us RED GIANT CONGRATULATIONS AND OF CERTAINTY THE CREATORS OF THIS AMAZING PLUGIN
@oris_stihi
Жыл бұрын
Very helpful tutorial. Thank you!
@MaxonRedgiant
Жыл бұрын
Glad it was useful to you!
@gustavosaliola
3 жыл бұрын
Great Clip! Thanks!. Seeing the Aux System with the rebounding rain drops makes me think on the possibility to add a Secondary System with a custom particle echo/ripple effect to be triggered at the same time. Would be great to enhance the rain effect.
@vivemosoimpossivel263
11 ай бұрын
Greetings from Brazil
@Sarem89
4 жыл бұрын
No dislikes! Hola designers!
@RandomlySet
4 жыл бұрын
Instead of a "solid" for a wall, I want to use Text. I've pre-comped some text, but the particles don't slide from the top of the text and down the front. To get this far I had to reotate the text 90degrees to face down in the text comp, then in the main comp, rotate the layer -90 degrees so the text is back to a normal position. However, the particles kinda follow the size of the comp before falling down rather than sliding down the face of the text.
@takshiljain86
3 жыл бұрын
just create a solid at the same position where the text is, and than turn off the visibility of the solid
@saschadinter5549
6 жыл бұрын
That mask thing is great! Would be even greater if it would work with animated masks as well. So You could 'catch' particles and release them later - for example. Right now particle jumps back to it´s 'original' position.
@JayBaggio
4 жыл бұрын
what if after the particles hit a horizontal floor and they start accumulating, you want them to be dissipated or blown away by wind? how would you do that?
@motiondesignberlin10243
9 ай бұрын
Thank you! Where did the Aux System go inside the 2023 Version?
@MaxonRedgiant
9 ай бұрын
It's gone! The limitations are no more. Now, you can create a new system and set it to emit from another system. That's right; you can now emit a complete setup with all the power and control you want (and then you can emit another system from that one and another from that one!) It unlocks a ton of power. Learn more about it here: kzitem.info/news/bejne/xWmF3muFk5aJmqg
@HowToAnimateTutorial
4 жыл бұрын
first! Just want to say this is awesome, you're killing it!
@tenden2566
2 жыл бұрын
Thanks for the lesson! But why did you remove the Floor parameter? Now it's as if the particles don't take into account the size of the layer
@keepersamsara
4 жыл бұрын
What if I want to set the third or more faces?
@ryosayo
4 жыл бұрын
Physics Bounce seems to interact with "Solid" layer only.
@basementapefilms
Жыл бұрын
Thanks. I can't get the particles to drop through the hole? I"m using 2023 and the settings are bit different. Any advice?
@MaxonRedgiant
Жыл бұрын
It should work basically the same. Please make sure you take note of the bit at 7:00 where he sets it to use the layer's masks and not just the layer source.
@MxnV6jd
6 жыл бұрын
[bounce kill aux section] why if we look from bottom to top camera direction the plane still showed transparancy, that we still see that plane showed water splash..? (sory my bad english anyway)
@cardermedia
2 жыл бұрын
Great, but what if your collision objects aren't planes?
@MaxonRedgiant
2 жыл бұрын
In newer versions of Particular, you can have multiple collision objects. Which...still need to be planes, but it gives you more options!
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