This is a starter pack for motion graphics in blender. Well done!
@ilirbeqiri
Жыл бұрын
Thank you!
@FallenSaint876
6 ай бұрын
You are amazing, I'm a beginner I am happy I found you. ♥️
@brunodemasi381
Жыл бұрын
You explain complex topics very clearly.
@patrickwilson3d
Жыл бұрын
This was much simpler than I anticipated, really excellent solution, many thanks for sharing!
@mrdol
Жыл бұрын
fantastic tutorial Ilir! I've been looking for this exact After Effects functionallity for months now. Thanks a million. Such a useful tool for motion graphics.
@zboy303
Жыл бұрын
Love this. I created my own trim curve a while back using some complicated (for me) maths, but there was an issue where the spline would have a gap between joins. This is much more elegant.
@OAM1
Жыл бұрын
awesome! thanks for a throughout explanation 🤩
@user-rh8eg5zy5j
Жыл бұрын
Thank you for your job, creativity and beauty! 👍
@leoLorenzi
2 ай бұрын
This is great. I added a mesh using this system but when i animate the length to 1.000 in the factor it the mesh disappears instead of just being untrimmed. Any tips to fix this?
@sander-wit
11 ай бұрын
Awesome! Thanks a lot, this was a perfect tutorial.
@sndosc
Жыл бұрын
Amazing! You definitely need more subscribers!
@andyjmoody
Жыл бұрын
Excellent, thanks for sharing
@blendercomp
Жыл бұрын
Whoa! Sublime!
@amrtahtawi
Жыл бұрын
This is awesome!
@muneer4k
Жыл бұрын
Wonderful tutorial thanks you for sharing with us
@ilirbeqiri
Жыл бұрын
Thank you! Glad you find it useful.
@imhk1000
9 ай бұрын
This is great! Thank you for this tutorial. I have my trimmed curve going into a "CURVE TO MESH" node with tapered ends using the "float curve" into a "set curve radius" node.. When it gets to the end or the beginning, I am getting a pop where it squeezes down to a circle then disappears. Do you know a way I can have the length of the curve determine the radius? Ideally I'd like to have the radius shrink to zero as the segment length gets to zero..
@Ian-ko1wh
Жыл бұрын
This is great thank you. I converted the TrimLoop output to mesh in order to render (using Curve to Mesh node & a Curve Circle as a Profile Curve). I get a static Circle at the spline start points (maybe from a zero length spline. I'm not sure) that's not visible before Curve to Mesh. I cant get rid of them (I'm not very good with Geo Nodes). Hopefully its because I have done something wrong. Does anyone else have the same issue?
@ilirbeqiri
Жыл бұрын
Anytime you have a zero-length curve as a guide, you see the profile curve. It's not a bug. As you said, you converted to Mesh so you can render. Neither Cycles nor Evee is able to render curves, so you're safe.
@Ian-ko1wh
Жыл бұрын
@@ilirbeqiri Ah yes that makes sense, thank you for your reply. I have just replaced the Random Value node with the different Texture nodes to modify the trim speed. Getting some lovely effects rotating the input vectors. Lots of fun. Thank you for posting these tutorials, I'm learning a lot from them.
@ilirbeqiri
Жыл бұрын
I’m glad you found them useful.
@luciox2919
5 ай бұрын
noone does it like Beqiri!
@genesis2303
Жыл бұрын
Is there a way with your method to keep spline parameter? I tried to instance icosphere on end points of animated splines and found out I can't really bind it's scale to spline parameter captured before trimming.
@ilirbeqiri
Жыл бұрын
If you just want an icosphere at the end point of each animated spline, just set the End Size of Endpoint Selection to 1 instead of 0. Why exactly do you need the Spline Parameter captured? I don't know what you're trying to do. Could you be more specific?
@genesis2303
Жыл бұрын
@@ilirbeqiri Already figured what was the issue, replaced geometry to instance with join geometry. Captured spline factor allow me to scale instanced icosphere to 0 at the spline ends.
@ilirbeqiri
Жыл бұрын
I’m glad you worked it out.
@simonw.1223
Жыл бұрын
when I turn to the curve into a mesh I see some extra vertices.
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