WOW! Just loved how simple and fast you explained that! Thank you so much!!!
@wirowmaker
Жыл бұрын
Used it added only Twosided mod and static mesh working very well thanks for pro tip!
@DemonDogAW
2 жыл бұрын
As someone with debilitating ADHD I appreciate these tutorials so much. Too many just give you the answer without explaining how things actually work and why, meaning it's hard for me to actually apply it outside of that specific tutorial example.
@PrismaticaDev
2 жыл бұрын
That’s so great to hear :) I’m glad my style is helping you out! I’m a big believer of making sure people understand why something is happening rather than just giving an answer
@emokid9947
5 күн бұрын
U LIFESAVER I LOVE YOUUU
@kimonagourides9581
2 жыл бұрын
Great video! appreciate the in-depth breakdown!
@Max_Stupa
Жыл бұрын
Thanks for your videos. I am new to unreal and looked for VFACE semantics, as it usually calls.
@Fabio-zc7bs
2 жыл бұрын
Awesome as always. Thanks for the content ❤️
@khris1977
2 жыл бұрын
Can you please make Mirror Material two type like reflection mirror and see thru mirror. thanks
@johnmannp7158
2 жыл бұрын
Niceeeeeee
@PrismaticaDev
2 жыл бұрын
You're nice :)
@morganlak4337
2 жыл бұрын
OH MY GOD I needed that flip normals in masked material trick a week ago, I was working on mesh particles that have an outline by flipping normals, but for ribbon particles it generates the mesh so you can't flip the normals. So glad I have this trick! The shader I wrote is not as good
@PrismaticaDev
2 жыл бұрын
Oh that's a perfect solution!
@plasid2
2 жыл бұрын
So cool you adding examples where we can use it
@kairu_b
2 жыл бұрын
Awesome. Even though I'm just a viewer without a background in game development or any related stuff, I enjoyed it!
@Fokkusu
2 жыл бұрын
Awesome video! Thanks a lot for demystifying the twosided sign, is pretty obscure on itself but extremely useful!
@kuangjuitsou1699
17 күн бұрын
But this node can not used to make two side flag, because it does not support color texture.
@PrismaticaDev
17 күн бұрын
You can - you'll need to sample 2 textures and use this as the Alpha in a Lerp between them (don't forget to clamp it)
@kuangjuitsou1699
17 күн бұрын
@@PrismaticaDev I just watch the tutorial made bu @Coreb Games regarding this issue. A Saturate node is needed to clamp the Two Sided Sign node between 0 and 1, which will work for the texture.
@SamiNaamaniMC
2 жыл бұрын
You have helped me so much thank you
@coffee-beast-99z
2 жыл бұрын
I realized I can use this for a note/piece of paper in my game!
@PrismaticaDev
2 жыл бұрын
Very true! Good call :)
@SanderAgelink
2 жыл бұрын
Happened to be wondering how to create this two-sided effect recently, thanks!
@zero-g-racer
Жыл бұрын
exactly what i was looking for thanks dude
@edmflashback6743
2 жыл бұрын
GODDAMN... another video, love it! :D
@Fafmagic
2 жыл бұрын
Quality. Keep up this demystification series :)
@shannxn1022
2 жыл бұрын
Nice tutorial, very informative. but i cant seem to make it work LOL! i've plugged in the nodes accordingly, but the whole object is invisible.. T_T
@PrismaticaDev
2 жыл бұрын
You may just need to tick the "two sided" tickbox in the material details :)
@klimaluky
2 жыл бұрын
Cool stuff as always! :)))
@midnightprodigy4724
2 жыл бұрын
This is really gonna help me with low poly posters and stop signs
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