ok, you may ignore my question from the ask John video comments😆. THANK YOU John for sharing so much knowledge
@owenrichards1418
Жыл бұрын
I've not messed around with UDIMs before (Quake, Duke and Doom modder!). This was a life-saver to explain how the process worked between painter and blender. Thank you!
@3dmegaverseJohn
Жыл бұрын
you are very welcome Owen.
@yzaaklatino9424
4 ай бұрын
gracias me salvaste la vida , videazo 10/10
@Gadgetmawombo
2 жыл бұрын
Thanks! This is something not too many ppl cover.
@satglob4839
2 жыл бұрын
thank you for this tutorial, now I can say the I have a good understanding of UDM. thanks again man .
@VELI-Productions
2 жыл бұрын
Thank you so much, exactly the answer I was looking for
@3dmegaverseJohn
2 жыл бұрын
Glad I could help!
@RevvyTeva
Жыл бұрын
Desperate ask I have everything set up the same way as far as I can tell. I have 3 Tiles, all showing up in blender, everything unwrapped and arranged on them. I export an FBX and the geometry seems fine, however when I create the Substance Painter project, I have no tiles all of a sudden. The UV unwrapping and arrangement of islands look identical from that of blender, but all the islands that should be on other tiles are floating out of bounds instead. Things I know aren't it: - I have Use UV Tile Workflow checked in the new SP project window - I have the Tiled Image saved and set up correctly (all tiles show up in the side window with the correct UV data, and in blender it renders just fine) Things I suspect, but don't know how to correct if they are the problem: - The model isn't connected entirely. There are a few parts of the model that are floating, unclosed geometry, such as polygon hair on the character, eyes, etc. These cannot be simply attached but I'm concerned that somehow that prevents me from being able to use one material with Tiled textures. If anyone has anything for me to try I REALLY appreciate it! Even if I've already tried! I will try again because I'm at a point that I just need hope I can make this work
@CritelliArt
Жыл бұрын
Very handy. Finally got the hang of this workflow. I don't think you need to refresh images anymore. Seems like they've fixed that since this was published but everything else still works the same. I also just let substance auto-unwrap and it all still worked correctly.
@darkknight4353
Жыл бұрын
right! i just checked it myself. no need to refresh images
@ten-ub4xd
Жыл бұрын
really helpful thanks! like and subbed
@rsunghun
Жыл бұрын
thank you for the video!!
@만든다비디오
Жыл бұрын
you made me smile at 1:35
@112productions
Жыл бұрын
Very useful video thanks!
@racheleprojects
Жыл бұрын
Very well explained. This helped me out! Thank you! :)
@Killerblaster95
3 ай бұрын
I import the Udims like in the video and still importing in different places, is an entire outfit, all in 1 model and even the UV's are in the same box... X.X
@VickyHikari
2 жыл бұрын
Really helpful. Thank you !
@3dmegaverseJohn
2 жыл бұрын
You're most welcome
@hugagagePersonal
Жыл бұрын
잘 보고 갑니다. 감사합니다.
@rainestsui3919
2 жыл бұрын
IT WORKS! THANK U
@oznfts5649
6 ай бұрын
Thanks for tutorial but what if I have building 2 UV sets one for tiling UV and second one for normal map details from zbrush and I want import both up sets to substance painter any tutorial explain this or can give me hint for that😊?
@Death-Flower
Жыл бұрын
Thanks!
@3dmegaverseJohn
Жыл бұрын
No problem!
@JoaoVictor-rg3fo
2 жыл бұрын
thank you very much!!
@arjungowda6452
2 жыл бұрын
Thank y ❤️ u
@niemanickurwa
2 жыл бұрын
g>x>1 = move your mesh over exactly one UDIM space.
@vincentboudewijn
2 жыл бұрын
Great video! :) Thanks alot
@3dmegaverseJohn
2 жыл бұрын
Glad you liked it!
@michaelwsheeler
Жыл бұрын
I have created some hand-painting in Blender on my object (a dog model). How do I export my Image map (created in Blender) to Substance Painter? I would like to be able to go back and forth between the two programs. Aslo, I have separate objects of the dog, Teeth, gums, tongue, and eyeballs, do I need to save the image maps separately in Blender? Thanks.
@letomaneteo
Жыл бұрын
hello) I didn’t understand how to add a separate texture to each tile) can you tell me?
@pwalker1360
Жыл бұрын
This doesn't work for me, I keep getting a UDIM vertex error on any import I try in SP. "Mesh 'Mesh' has a vertex in an invalid UDIM tile: 0, -1". Tried export out as OBJ and FBX formats. The only thing is, I'm using SP 2020 because I won't buy a replacement until newer versions go on sale.
@akelamoore7245
2 жыл бұрын
Im not able to refresh my UDIM tiles so that the texture can reset. Any suggestions?
@gaymo69
2 жыл бұрын
Is there any documentation about what the texture naming convention should be?
@ShawnPaul86
Жыл бұрын
Bit late but, the naming convention is listed in the node wrangler plugin, and you can add specific keywords into the plugin to match your workflow
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