Its hard to find straight to the point videos like this nowadays. Thank you!
@Michaentus
2 ай бұрын
Awesome stuff, for anyone trying to do this with meshes, use a dynamic parameter on the material and flipbook and control it on the niagara system to move the frames
@Im_Ninooo
2 жыл бұрын
finally a straight to the point tutorial. thank you!
@fish3010
3 жыл бұрын
Thanks for the info. I'm on a journey to use flipbooks combined with dynamic materials. This is the start of the journey :D
@roblesliemedia
3 жыл бұрын
Interesting stuff. Nice to see a video without any dislikes at 195+ now.
@hotsauce7124
5 ай бұрын
Thank you
3 жыл бұрын
well this answered my question, thanks!
@doomstarrobo7807
2 жыл бұрын
This way very useful. Thank you for doing this.
@risnandarmultimedia5296
2 жыл бұрын
nice post.. will try it
@jessical573
2 жыл бұрын
Thank you!
@alaayhya2848
2 жыл бұрын
thanx a lot interesting
@lz4090
3 жыл бұрын
Cool. Could you use the mask instead of translucent for more better performance? Since you have a black and white flipbook? Thank you
@penvirohk6771
3 жыл бұрын
Masked material gives hard edges that's why translucent is better when doing fx
@黃政華-v3s
2 жыл бұрын
Will you have the opportunity to share Niagara Flipbook's texture making?
@tekkablade12
4 жыл бұрын
Hey is there a way to recreate (or convert) a FX from Cascade to Niagara?
@gamedevoutpost9270
4 жыл бұрын
Unfortunately right now there isn't a simple button to convert. There's something in progress from what I understand, but depending on how complex your particle system was it's not too complicated to convert it manually. It just comes down to understanding the similarities of the two systems.
@tekkablade12
4 жыл бұрын
@@gamedevoutpost9270 yeah there's different naming conventions in Niagara but allows you more control i see thank you for these Niagara series btw! short and simple :)
@tekkablade12
4 жыл бұрын
Oh i did have another question about flipbooks. Is it possible to get stock footage (crop'd at 512by512) of super slow moving wispy fog from frame ranges of 1-120? all the tuts i see is 8by8 64frames. is it possible to do 128frames 8by16? (theres a "lick" of smoke that lasts for 5 secs clip i want).
@gamedevoutpost9270
4 жыл бұрын
You can absolutely do that. It's always a balance of the amount of frames and the texture size. In some fx you don't need a Flipbook thats a sequence but it needs variety so you can get away with less. With sequenced fx you just need to mind the texture size.
@Tilier
3 жыл бұрын
Watching through this series months after your comment, it looks like he has a newer video covering this. Linking for posterity. kzitem.info/news/bejne/pa-V1X5obId5ZHY
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