How to make lobbed projectiles in UE4 with blinding flashbang grenade effects! Topics covered: Physics objects, blueprint scripting, blueprint functions, post-processing materials, material parameter collections.
Notes: For a method that doesn't involve post-processing, you can create a material using the 'Flash Value' parameter and put it on a plane positioned in front of the first person camera. Additionally, you can add a point light to the flashbang blueprint to light the environment when the grenade detonates, and use the same timeline node to control intensity. This video could've been longer, but it was already closing in on half an hour, and I don't want to take up too much of your time :)
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