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In this tutorial, we go over how to create brute force volumetrics by layering meshes on top of one another. I'm sure this has been done in a similar fashion in the past, but perhaps our method is slightly different. This method would likely hold up in a production environment, though there is a ton of overdraw in this one scene. From our initial tests, there seems to be little to no impact on framerate by using this method, though we'd recommend you using this sparingly in larger areas when implementing this.
This method can be used to create numerous other incredible effects which we may follow up on in our next VFX For Games tutorials.
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Негізгі бет UE4 VFX For Games: Brute Force Volumetric Gases - Ground Fog & Vapor
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