Using it to continuously update a displacement map used with nanite tesselation might be a fun way of increasing room temperature :)
@biiiiioshock
6 ай бұрын
It's promising! I like your content since you cover less usual areas of the engine, I found a new plugin that might interest you in 5.4: "Geometry Mask". I’ve never heard of it before stumbling on it while looking through the plugin list
@MrKosiej
6 ай бұрын
The geometry mask is most likely connected to (or is an expansion of) new Motion Design plugin, there's already a coverage of Motion Design so i'll let others talk about it :v
@faxcorp
6 ай бұрын
Great info. Glad you shared. Interesting
@l_t_m_f
6 ай бұрын
I don't think it's meant to be a replacement of material graphs, because material are multiple textures. This new graph is to generate what would essentially be the equivalent of single maps in memory.
@caden6305
5 ай бұрын
Spot on, it's an alternative to the middle ground that is Substance Painter for texturing.
@ijerofei
6 ай бұрын
It can be more interesting if they add texture graphs support to materials like texture samples. Thank you for the video!
@MrKosiej
6 ай бұрын
True, it would be cool to just plug in a graph like a texture sample, but my guess is that there's a solid chance it will come in the future, it's still experimental after all. Maybe they have plans to integrate it with strata. State trees started pretty bare bones and are constantly getting just the right features i need at the moment xd
@IamSH1VA
2 ай бұрын
Have you seen crazy animations done with Substance Designer, hope we get to do that with this Texture Graph in the future.
@MrKosiej
2 ай бұрын
I think texture graph will be just for static things, but i saw what new motion designer can do and that will be much more useful for animations.
@MayorAwesome
6 ай бұрын
Maybe you could take the player's name and generate a PBR material with textures from the texture graph. Can you get a text input? Make a black and white map, then normal from height map.
@MrKosiej
6 ай бұрын
I didn't see any text inputs and I wouldn't bet on them appearing. I think at most we'll get font samples like in materials.
@carlosrivadulla8903
6 ай бұрын
this is absolutely amazing. It's a shame that AI is trying to erase material authoring, it was my favorite thing. Btw, do we know if Quixel guys are behind this project?
@MrKosiej
6 ай бұрын
Just like i said in the video, i didn't find any info about this on the internet, I just found it by looking through plugins :v
@faxcorp
6 ай бұрын
What do you mean AI erasing material authoring?
@carlosrivadulla8903
6 ай бұрын
@@faxcorp you saw it yesterday, with Adobe substance sampler now u can just prompt what material u want...
@faxcorp
6 ай бұрын
@@carlosrivadulla8903 Wow. I didn't see that. Was that on State of Unreal? Ill search around, thanks
@eclecticgamer5144
2 ай бұрын
My planned use case: I'm on an Epic Journey to make all things 100% procedural. Procedural modelling, procedural textures, procedural rigging, procedural animation... everything. I currently have a 100% procedural humanoid model in Blender, and I'm writing a translation plugin that will translate it into Unreal's Dynamic mesh system. Combine that with this new Texture graph... and 100% procedural humanoids created at runtime... that can be edited at runtime. The ultimate polymorph character. Current version is a proof-of-concept only. Not even "Alpha" quality. kzitem.info/news/bejne/uZBnnWWLfKqXi3Y
@MrKosiej
2 ай бұрын
Definitely a prototype quality but looking cool :D. Fully procedural characters would be very nice for game dev, especially if you can deeply control the quality and optimization.
@eclecticgamer5144
2 ай бұрын
@@MrKosiej That's the plan. Not only is it great for *rapid* game development, but it'd allow all NPCs and Enemies to be entirely unique. Hoard of goblins, no 2 alike. Etc. But, it would also open up entirely new gameplay elements. Give players control of the inputs of procedural objects, like houses, walls, streets, even entire worlds... ^_^
@HR-zg9ci
5 ай бұрын
thx! I hope unreal will break the limitations and enable that textures can be animated. This would be amazing I think
@fbi555
5 ай бұрын
Texture can be animated, lol. You animate the textures in the materials. It makes no sense to animate a png file or similiar because its simply mot possible
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