Useful links: Website: www.spabastudio.com/ Documentation: doc.spabastudio.com/ You can also contact us at contact@spabastudio.com if you wish to work together on your projects.
@kamd8446
4 ай бұрын
Great work, this looks cool! I have need for my own animations and use other character types (quadruped) so something that I can easily modify and just use the locomotion for really helps simplify things versus something like ALS. I took a look at your documentation it seems nice and easy to use! Could I implement my own character/control rig/ect that isn't based on the unreal mannequin? What about climbing on movable objects?
@SpabaStudio
4 ай бұрын
Thanks for your message :) Yes, the Locomotion component does not depend on the Unreal mannequin. The component just needs to be attached to a class that inherits from the ACharacter class because it can manipulate the character capsule and other things useful for proper functioning. I haven't taken into account climbing on moving objects but it can be easily achievable depending on the method you choose to use. However, I think it's a very good idea and I'll see how I could implement it directly in the component in the best possible way :)
@kamd8446
4 ай бұрын
@@SpabaStudio Awesome, thank you!
@SpabaStudio
2 ай бұрын
@@kamd8446 Here is a new video if you want to give your opinion :) kzitem.info/news/bejne/zWyIp42Dp2hop5g
@SAYRESS
4 ай бұрын
damn bro. dont want to disappoint u, but this looks worse than free to use ALS. why pay for that if there is no smooth anim transitions and anims are bad anyway
@SpabaStudio
2 ай бұрын
Hello. This is a plugin code while ALS is a demo so the two are not comparable. Here is a new video if you want to continue giving your opinion :) kzitem.info/news/bejne/zWyIp42Dp2hop5g
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