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Greetings, everyone, and welcome to another Unreal Engine video. Today, we embark on an exploration of the modeling tools within UE5. The Modeling toolset offers straightforward methods for crafting and sculpting static meshes right within Unreal Engine. Whether you're looking to fashion new meshes, swiftly prototype level geometry, or enhance existing models to infuse diversity into your world, these tools are a powerful asset. This tutorial will elucidate the underlying principles of these tools, their workflow, how to access them, and the fundamentals of utilizing them effectively. We've got a lot to unravel in this single video, so let's jump right in.
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00:00 Let's get started
00:56 Loading the Plug-in
07:05 Creating a Mesh
19:34 PolyGroups
31:02 Editing a Mesh
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- Intro music by @Limujii - Sweet Talks (No Copyright Music)
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