The 6th part of the video tutorial for the Arch Viz User Interface available on the marketplace for Unreal Engine 4.26/27 and Unreal Engine 5.
This part is about interacting with individual objects in the scene. Edit Mode will let the user change single variation blueprint actors. They can be used to change materials on static meshes, swap the mesh itself or link to another blueprint actor. In the tutorial I explain how to create a blueprint that toggles a light actor on or off and how to use the UI3 Edit Mode to interact with this blueprint.
Get the ArchViz UI3 project from the Epic Games Marketplace.
www.unrealengi...
0:28 Edit Mode Feature
2:32 Linked Variations
3:29 Mesh Variations
5:41 Mesh plus Material Variations
7:15 Other uses in Demo Scene
7:58 Toggle Light Example
8:48 Toggle Light Blueprint
14:03 Connect Blueprints
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