Designing naval ships sounds like such a fun idea, I'm kind of surprised no one has made a major game about that. Even designing cargo ships could be interesting.
@judgedrekk2981
6 ай бұрын
there's Space Engineers...it's designing space ships and habitats but it's an option....
@MrDavePed
6 ай бұрын
UAD is a very good game. I think it will get better as they keep working on it. The user interface needs work as you say but there's a lot to it as a strategy simulation. A lot of it works very well as the player is not the king he is an admiral. That indirect control you mentioned. I think it does work better in some important ways. They give you a lot more diplomatic influence than any secretary of the navy would ever have. I find it very interesting and quite well done. Your descriptions of the problems you find most egregious are very accurate. They just don't bother me as much. The only thing you said that I don't recognize is the 100k tonnage required to initiate an invasion. Somewhere I read that the liklihood of an invasion increases according to the logistics for your army. Raising your logistics is more difficult as you increase the number of your provinces. Invading a home province? Yeah the inhabitants are going to fight tooth and nail for that. This is about the time of colonialism where the little nations were traded like tokens. There is not enough time to capture the entire world. Not all empires are created equal and none of them can capture all the provinces of the world. I like that. It is a simulation after all. The question should be can you best your own top GDP for a particular empire by the end of the game?
@Queesh10000
6 ай бұрын
Oh, this was recorded before Starfieldisaster. Those were simpler, better times :D
@judgedrekk2981
6 ай бұрын
still part of the wasteland era dude! for reference wasteland era started in 2006 with the first console to be more like a PC the X360 and while it'd take half the cycle to get there the decline started as soon as consoles became like PC's...day one DLC, title updates, rushed releases, jank in releases, online pass, season pass, microtransactions, boosters, unlock all content DLC, LOOTBOXES! all started in gen 7! every issue we suffer in gaming now started in gen 7 [drops mic and walks away] addendum, this isn't intended to be mean, I'm merely informing, it takes years for the rot to reveal itself but the start can be traced in every case!
@MrDavePed
6 ай бұрын
Instead of panning at that one speed from one end of the map to the other you can simply click on the mini-map for an instant shift.
@conorfynes
6 ай бұрын
Sounds like a lot of the problems I have with HOI4 but cranked up to 11. These ruminations are a masterclass in game design. Great analysis. (Not a designer myself; just a fan of boats with big guns pewpewing at each other.)
@stanislavkostarnov2157
6 ай бұрын
given this game harks back to the politics of a very specific slice of history *(mid late 19th century...) it all depends how "realistic" you want your game If that means anything, I regularly found myself nodding, like: "Yup... that's exactly how that usually historically worked out"... I mean, all the "not quite having a say in what you are doing" or "needing to initially commit a big fleet even for the smallest campaign", that's all something very resembling how it actually happened... whilst raising certain aspects the Navies influence, unless you were Britain, most wars were nominally, rather than actually, profitable to their organizers
@efulmer8675
6 ай бұрын
Lore I'm curious now, is Ultimate Admiral: Age of Sail or Ultimate General: Civil War on your list to review someday?
@Lorerunner
6 ай бұрын
Both are in the List for potential funding, but neither are in the Queue.
@MrDavePed
6 ай бұрын
Your audio is murrky. Sounds underwater. Gurgle gurgle. You know that sound? ..
@egoalter1276
Ай бұрын
I agree, UI design is trash in this game. The bigfest fault is less the lack of the smooth QoL we got used to in games made for the genetal player, but the fact it lags so bad. The UI simply hangs for seconds at times, for no appearent reason, at the simplest things.
@Tuning3434
6 ай бұрын
I would not have expected you to ever play this. I've been oogling this game for years as an alternative that should be able to blow away Rule The Waves 2 (which is an excel based naval simulator) and I am still not convinced its worth spending money over RTW3. I have learned to play and love Kerbal Space Program, so I poor tuturials are not necessary an issue, but AI is super pointless. From your review I do think you went with other expectations. This is far more a sandbox simulator than an actual game, no-one is expecting you to conquer the entire world. Realistically you can only naval invade non-core territories that have not been hold to long. Several 100K's tonnage's are impossible to achieve, even with the insanest biggest fleets. You totally are right in the fact that there is 0 endgame, and you have to make the fun itself. Some very dedicated players are working on mods to balance it, and force feeding player designed ships to the AI players to make them somewhat not insane.
@efulmer8675
6 ай бұрын
Ive gotten fleets over 1 million tonnage and seen the AI get fleets close to 2 million but it takes a long time to get to that point in a campaign.
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