It needs more sustain and health regain that doesn’t make it a gun strike merchant The jet pack needs to be campaign/ PvP level at minimum. The dodge should be replaced with the jet pack dash and should cost nothing. And the perks should be reworked. It’s apparent that this class is basically shit until level 20+
@italianspartacus
10 күн бұрын
I just think you key all of those perfect jump pack dodge perks off of perfect dodge and it already feels so much better. This way you can do either or and get the benefit. Also, I want the pvp/campaign jet pack!!
@tetsatou2815
10 күн бұрын
Also the Hammer and Powerfist should stagger *at least* as capably as the combat knife does. If it takes me a week and a half to hit an enemy, having the ability to do more than hit them, then start a wind up for a 2nd hit only to get bodied because they didn't stagger, is a lil frustrating.
@ChillAssTurtle
10 күн бұрын
Why would it need sustain when you have a mcdonalds wifi connection and multiple 1 shot weapons.. your problem is a personal skill issue lol
@ShupperDupper
10 күн бұрын
bro what, infinite jetpack dodge would just be the speedrun class
@ChillAssTurtle
10 күн бұрын
@@ShupperDupper these kids are oblivious.
@kurzor0007
10 күн бұрын
"You don't have to fully charge Aftershock" True, I just do it because I like seeing the lightning build up 😂
@italianspartacus
10 күн бұрын
HAHAHAHAHA same
@Slanderbot
10 күн бұрын
I've played ~50 hours of assault, and have milked every drop of efficiency out of the class to see just how far it can go. Assault is the worst defensively and offensively mechanically speaking atm. Assault is THE melee class fantasy, but atm are forced into being a gun strike pistol duelist for any chance at matching the power of other classes. I usually get 12-15k melee damage, and 6-8k ranged damage on a ruthless match. a VAST majority of that damage is from ground pound spamming hordes from the Zealous Blow Perk and Gun Strikes. I spend next to no time actually swinging my melee weapon.
@forgedwarrior20
10 күн бұрын
I have noticed the same thing. I just rely on perfect dodge and gun strike combined with ground pounds. Just doesn't feel very great after a while tbh.
@Lintlikr1
10 күн бұрын
man that's sad I hope they fix it. The melee can be so cool in this game and they realy dropped the ball on THE melee class.
@Slanderbot
10 күн бұрын
@@forgedwarrior20 The perfect dodge build is a trap as well. Esp. the jetpack dash. A normal dash is almost always better than a jetpack dash b/c dodge has real i-frames, jetpack dash does not. You can and WILL get slapped out of the sky in many cases where a normal dodge wouldn't get hit. Also the +25% dmg from perfect dodges don't affect gun strike damage, which is what ppl will be doing after a dodge 99% of the time. The whole perk tree is an uncoordinated mess. :C
@JoshTheMadLad
10 күн бұрын
@@Slanderbot you are correct, however due to the playstyle it has insane armour regen. You can dance with a hive tyrant, every time you parry or block, you take a chunk of health off with gunstrike, but you also get 100% contested health back AND 3 armour. I've even 1v1 carnifexes due to this with ease. Furthermore every majoris is a walking +2 armour vending machine and takes 1 parry to kill.
@BertsBalls
9 күн бұрын
Is it still fun after that long? I can feel the class is kinda shit, but I’m still having fun anyway, I just don’t know if it’ll be worth it in the long run.
@benzacker3121
10 күн бұрын
The increased gun strike dmg has a hidden perk that most people don’t think about, you full heal contested health with 1 shot which significantly increases your ability to survive in the frontline in combat. On ruthless if I miss my first party or dodge the gun strike from the second typically heals it all back. Way better than 10% ability charge, even for your teammates, as it causes them to kill higher level enemies easier and get their contested health back easier
@grimmcrag8715
10 күн бұрын
Is that right? Full heal from zero to 100%? Because that might actually make gun strikes viable at higher levels because half the time you end up losing a TON of hp by using them. That gives assault a lot more viability Vs swarms because you can do a heavy into a gunstrike and it wouldn't MATTER if you take a few hits from minors.
@italianspartacus
10 күн бұрын
This depends on the creature. A Gunstrike on a gaunt will not give a full contested health return. Contested health is relative to the creature. So a majoris, for sure, but you'll get far more Gunstrikew against minoris since a dodge attack creates Gunstrikes on one minoris
@grimmcrag8715
10 күн бұрын
@@italianspartacus I can't seem to get gunstrikes on a minoris dodge. Probably a skill issue.
@italianspartacus
10 күн бұрын
So do a dodge then do an attack and it'll knock back a ton of them! Boom gun strike
@grimmcrag8715
10 күн бұрын
@@italianspartacus ah I thought you meant you could perfect dodge a minoris.
@moobysnaxx6086
10 күн бұрын
Does anyone actually get use out of the jet pack perfect dodge perk?
@sharksammy
10 күн бұрын
I think the pistol hit damge one for team being 50% is amazing
@DTPandemonium
8 күн бұрын
Insanely strong with tactical with parry scan in team too.
@jacktheripper7935
10 күн бұрын
This class needs a rework. Expectation : melee powerhouse with jump-in ability like Vanguard but more AOE focused. Reality : GuN STriKeS and clunky af jetpack Also, as a melee focused class, it almost has nothing when it comes to sustain within fights (a buff to contested health in general is needed, everyone can't melta). And the hammer NEEDS to stagger ennemies way better than now. Nothing is more infuriating as an Assault to get hit and staggered by a simple warrior because, apparently, an enrergy powered-up hammer hit straight to the face isn't enough to make it flinch lol...
@Manny-Prime
10 күн бұрын
I went block for the thunder hammer and focused on perfect dodging, gunstrikes and dodge attacks, by the emperor is it glorious.
@ZenBearV13
10 күн бұрын
I’ll give that a try. For the life of me I can’t ever see a reason to take a block weapon in any other circumstance.
@ShupperDupper
10 күн бұрын
@@ZenBearV13the other stats of the weapon going up is tempting
@saintus888
10 күн бұрын
I was trying this out yesterday too with the same logic, dodge EVERYTHING
@Lyonatan
7 күн бұрын
@@ZenBearV13kills thing faster if u learn to play agressive. Also I suggest playing away from the team so they dont mess with your executions.
@rhysc9706
10 күн бұрын
The biggest issue with the Assault in PvE is the lack of survivability. The game wants you to play a certain way, diving into enemy hordes with a hammer, but it doesn't give you the right tools for it imo. I believe the last signature perk should be replaced with the red thirst, a nod to the blood angels. Killing enemies gives you contested health, the deadlier the enemy the more contested HP you gain. This means you can play the class as intended whilst giving you a big increase to your ability to survive.
@davemalone7006
9 күн бұрын
The Assault class really needs an overhaul. You spend hours leveling an objectively worse class at level 1, compared to the others, to only get something that’s middling at best in the end. Sadly every other class can do what the assault wants to do better with more survivablty
@Mcnuttie00
10 күн бұрын
So I have to agree that I feel assualt does get better once it's fully maxed out but that should not be the case. However there are still some inherent flaws that should and need to be rectified. 1. I agree that it needs some kind of Health sustain like the Vanguard for example that gets 10% Health on finishers. How is that not a perk on the assault class, or automatically built into its kit at base, that has to be in melee to do 90% of its damage? 2. Give us some inherent range damage resistance or perk or something. That should be the enemy type that we are best against because that's kind of why assault Marines were designed. 95% of the time when I go down is because of ranged mobs. 3. Jump pack Dodge and jump pack ground pound should be two separate cool downs and charges. That way people can't abuse jump pack Dodge to speedrun and it makes it so I stop losing jump pack charges for accidentally dodging because of not pressing the button long enough to get the ground pound jump pack. 4. Seriously give us the campaign jump pack variant to even half its efficacy. I literally cannot jump pack ground pound up a single flight of stairs because of the current way the jump pack is designed. What?! Now on to the Thunder Hammer because let's be honest, why would you be an assault marine and want to play with anything else? Lol 1. The Thunder Hammer should be somewhat the "melta" of the melee. The cleaving potential on all variants, after stat tweaking and such should be at least 5 or 6 minimum. I should always have the option to at least be able to hit all the minoris in front of me when I'm getting swarmed. If I want to choose a variant with higher cleaving potential to hit the sides and possibly the back then i have that choice with other downsides. 2. It needs more stager potential. 2 handed electrified hammer swung by a practical demigod.... Light swings should be able to stagger majors after at least 2 hits. It also should stagger minoris on all hits period. Just some thoughts to get the class up to par imo. Still a fun class but definitely needs early game work and a little endgame work.
@heroscapewarrior4217
9 күн бұрын
Man what u said about the thunder hammer stagger, it's so true. I shouldn't have to land a parry to stun the enemies around me. They should be stunned everytime I slam thar hammer lol
@ZenBearV13
10 күн бұрын
I think the simplest fix is what many have suggested; make the jet dodge his normal dodge with no ability cost. It’s fun, cool, unique, and plays into the current mechanics with as little required changes as possible to make the class vastly more viable. There are other changes I would like to see, but I believe that alone would bridge much of the gap.
@BloodReaperZ
10 күн бұрын
10% Cooldown, I thought you were insane sir, I feel that needs to be 30% to be comparable to other Marines team abilities. Like 30% contested health regain on Tact or 20% ammo from Heavy. I’m glad many pointed out that 50% Gun Strikes turns the team into Gunslingers because by the time you get the perk, multiple damage up stack up to become insane damage even to Bosses you can Gun Strike on you and everyone else.
@sebastiangodoyortiz2840
10 күн бұрын
is really weird use the jumpack button to dash, one perk should be "doing a perfect NORMAL dodge refill 20% of your jetpack" it would be awesome, and the hammer should do more damage
@miles_0234
10 күн бұрын
The Codex Astartes does not support this build… but I’m looking forward to it!
@unholyarthur1
10 күн бұрын
I think squad gun strike damage is just the better skill on assault. Turning all majoris from 3 gun strikes before finisher into 2 in ruthless.
@JaJagimpjelterosso
10 күн бұрын
Jup, and as long as the overheal bug exists you can get a big amount of health when you're below 30% health.
@Slanderbot
10 күн бұрын
It is by far the best squad skill. Gun Strike is your primary single target dps for assault and also your primary form of armor replenishment.
@italianspartacus
10 күн бұрын
Love this stance!! I just see a higher value in the ability recharge but framing it in this light is great.
@GimmeItams
10 күн бұрын
I'm with you on this one. Everybody gunstrikes. 50% bonus damage is taken advantage of constantly. And results in dealing with tougher enemies far quicker. 10% cdr is negligible. And not really too noticeable. Especially considering everyone has ways of producing cooldown reduction of their own and making their abilities reasonable castable already.
@fatewalker
10 күн бұрын
Agreed. I play Heavy and my buddy has this as the team perk and it instantly increased our teams survivability.
@decoy7897
10 күн бұрын
You can parry out of a melee attack. You can't dodge out of a melee attack. If you're using a slower weapon (like a thunder hammer, say), it's much more difficult to take advantage of this class perk.
@miked2232
10 күн бұрын
I am unreasonably angry that Assault can't take a power sword. GIVE ME MY POWER SWORD DAMMIT.
@violentcoughing5135
10 күн бұрын
I think many people would be satisfied with less class exclusive weapons. I think a lot of the friction around not allowing two of the same class in an operation would be alleviated by letting us bring in the weapons we want with the available classes.
@WH40ktyranids
10 күн бұрын
@@violentcoughing5135 yes well I now would Assault Marines take heavy bolters or sniper weapons. They're locked for lore reasons.
@jackball344
10 күн бұрын
Honestly I would rather have the main story jet pack or AC 6 movement over a power sword. Come on, let me fly.
@YellowDossier
10 күн бұрын
I want my axe
@EASY7356
10 күн бұрын
Yeah same with pistols I do get why only the two melee (Edit I just remembered that the assault can’t even get the plasma pistol that’s just stupid) and the ranged only class get the strongest sidearm but not allowing the heavy boltpistol on all classes is unjustified. Also every class (except the heavy) should’ve access to the combat knife even though it would be stupid for assault and bulwark (I just wanna play tac marine/vanguard with knife and heavy bolt pistol) people should be able to play how they wanna play
@EvgGaar
10 күн бұрын
I disagree that Squad Cohesion is the only viable team perk. 50% extra gun strike damage allows to execute Majoris enemies much faster - this is at least equal to the 10% ability cooldown perk, but actually better, considering that other classes have stronger cooldown bonuses, like Vanguard or Heavy, for example. I see you haven't even unlocked (and thus haven't tried) the other options, which Imo is a mistake. I also don't like the Retribution pick - pistol damage often ends up being something like 4-5k, especially on Zoanthropes who never get down to melee like Neurothrope, for example. Not to mention that counting on getting yourself into na bad situation is counterproductive. For Ascension - I'm not using it myself, but it makes sense when you're refunding your Q charges by killing minoris targets - you often do 3-4 consecutive jumps in that scenario, which leads to you jumping into a bunch of enemies and then jumping back up while being surrounded. It does make sense, even though the other options are better.
@douglaura2652
10 күн бұрын
This
@DTPandemonium
8 күн бұрын
No matter what you show or build these whiny kids will say assault bad because they cant play the game without melta or healing bugs 🤣
@nurvan1000
10 күн бұрын
Sacrificing 50% team gun strike damage for 10% team skill cd? Absolutely not worth it. You really think those -3/30 sec on Cloak cd will be helpful? As for jump pack dashes - I'm just too lazy to press diffirent dodge button and I dont want to sacrifice my jump pack charges if I miss a perfect dodge.
@italianspartacus
10 күн бұрын
Yes. Absolutely. It's extremely help. If you're doing ruthless, that cloak is the ability to get out of combat and res/execute with heavy damage. Bulwark can give full party heals with banner. Heavy can provide party buffs. Tactical can turn on auspex to burn anything down. Also it means your jump pack is actually active. Gunstrike is absolutely crucial but I'd rather have better recharge on abilties. You need to also factor in other classes will be bolstering this further
@Mkable01
10 күн бұрын
Another great video! Maybe it’ll convert some of those Assault haters!
@acousticnoisemachine
10 күн бұрын
I had zero idea that the last perk restores 2 charges for one dodge. I thought it just gives you back the charge you just used. That's huge if you can do it right because it lets you dive, dodge, dive, dodge, dive in a loop as long as you're timing is on. I wrote off that perk because it seemed like just a regular dodge that just comes with the risk of losing a charge with no extra benefit.
@giannisparamanis9937
10 күн бұрын
Hoping one day that add a chain axe weapon. I digress, does aftershock followed into ground pound the fast way do the same amount of damage versus charging fully?
@bahamutschosen
10 күн бұрын
I respect putting the info upfront, subbed and watched for the breakdown. Also for anyone who doesn’t know, phenomenal bg3 content too!! ❤
@heroscapewarrior4217
9 күн бұрын
I found bro looking for bg3 guides. He solid
@YonexCC
10 күн бұрын
As with all other classes, the fact that you have to get level 20+ to even feel decent, just is painful. I got to level 19 on Assault, but stopped and gave Heavy and Sniper a try and I honestly can't seem to bother even touching Assault again until there are some sort of tweaks to that class overall.
@rhenford3687
10 күн бұрын
Don't second guess yourself. It's definitely a venom cannon. Barbed stranger drops the toxic miasma pods with the thorns and devourers spit the volleys of tiny "bullets"
@piedpiper1172
8 күн бұрын
Commitment (perfect jump pack dodge refunds the charge) exemplifies what’s wrong with the class. If commitment was built into the base perk at level 1, the class would be both much more fun to level and not be as far behind the other classes. As you ping out, the JP dodge is basically unuseable until level 25, making the early perks that modify it worthless and making it feel like your jump pack is practically always offline for the first 15-20 levels.
@iamleeeboyle
10 күн бұрын
I find the perfect jump pack dodge very difficult to pull off in the midst of hectic combat, particularly on ruthless. Much less reliable than parrying especially as parrying interrupts your combo whereas dodging does not.
@quinnholton773
10 күн бұрын
Assault is the first class I brought to max level Thunder Hammer and all and it sure was a doozy, even if most of it was Inferno farming. Build wise I was mostly the same but with Gun Strike for team buff. I tried your build for a bit and it seems pretty nice getting abilities back a bit faster but Gun Strike buff feels soooo good; melee elites and bosses just took tons of damage. I'd say give it a try for a since you're gunstriking so much anyway. Otherwise my only real contention is not taking the free 3 minute grenade. I don't feel the retaliation buff when it happens, but I do see the free grenade at the start of each mission. Just throw it at the minion group and a get a free grenade. Then later on switch to Kraks as needed or get a free meltabomb which can one tap any Elite enemies, even floating Zoanthropes duo. It apparently has that much vertical reach. Overall it's been fun mastering the class and getting good a bonking the enemy. I just wish they'd fix the jump pack lock up bug. It's really annoying. Lastly a big tip to get over animation lockout of Thunderhammer is to parry. You can animation cancel any attack with a parry, even aftershock swings or groundslams. so you can wind up a swing, parry animation cancel, then try a jump pack dodge an attack.
@Paulito941
8 күн бұрын
I disagree with your opinion on terminus enemies, respectfully brother, there are damage phases with the neurothrope, and the carnifex is much easier dispatched with melee rather than ranged combat. Not to mention buffing the whole team imo is extremely useful. Just my 2 cents 🙂
@Oh-Deer-God
10 күн бұрын
Don't know if anyone else caught this, but Consecutive Execution is even worse at a 3* minute cooldown, not 2 minute. 180 seconds.
@jamescox2634
10 күн бұрын
I would prefer to see jetpack dash to not use charge. This way you could just move all over the battle field and the lower damage wouldn't be as big of a deal since its balanced by being hard to hit. Maybe give it a slight cooldown instead.
@teddyspaghetti2858
10 күн бұрын
I wish you could shoot in the air like you can in campaign and pvp, and I wish you didn't get stuck so many invisible walls like on stair railings and you just go slamming straight down.
@benjaminrichard1979
10 күн бұрын
I've been getting used to Assault, it's a lot of fun as well!
@DukeJohnny
6 күн бұрын
Might not be the best class, but as Emperor's my witness, I LOVE me some warhammer action.
@JoshTheMadLad
10 күн бұрын
The biggest issue I have is that you have an innate 50% dodge perk which is really hard to use. Let's say you're fighting a Tyranid Warrior. You use light attacks on him because he might hit you with a red attack that you'll have to dodge (heavy attacks animation lock you). Then on the final attack of the light attack combo (attack 4), you get put into an animation lock, because it's a final attack of the light combo. The AI reads this due to input read and hits you with a red attack during your 4th attack of light combo because it's animation locked. You get hit hard. Light attacks should NOT cause animation locks universally.
@Crass_Honey_Badger
10 күн бұрын
Parry button animation cancels. It is a game changer. Play assault like Dark Souls 3.
@JoshTheMadLad
10 күн бұрын
@@Crass_Honey_Badger you can't parry a red attack my dude.
@drysoups
10 күн бұрын
@@JoshTheMadLadParry to cancel the light attack animation then dodge to cancel the parry animation
@JoshTheMadLad
10 күн бұрын
@@drysoups you can't. I just quadrople checked it. You have to wait for the parry animation to complete in full. You're just trading one animation for another.
@drysoups
10 күн бұрын
@@JoshTheMadLad that's unfortunate, could've swore it worked for me before.
@Max-kd2gh
10 күн бұрын
I don't know why everyone keeps talking about having the jet pack be the same as campaign/pvp - in my opinion - that would be almost useless as you would just get absolutely rekt by tyranid snipers or 10 chaos marines. Assault is the only class I've gotten to level 25 and I have played a few tier4 difficulty matches on it - it's useable but boy do you need to on your A game with dodges, parries, and just general positioning. I think a quick and easy way to make assault more useable is to completely get rid of the jet dodge as an ability and jsut replace his normal dodge with the jet one, make general jet pack ability store 3 instead of just 2 uses, and make the hammer able to stagger majoris even on light attacks
@calebheisserer5391
10 күн бұрын
The height is so low I am constantly getting clipped by the whips and swords from majoris. It definitely needs more height at least
@Ananomos
10 күн бұрын
@@calebheisserer5391 Yeah the height should be an easy out/in for melee situations. And i agree with them making the basic dodge a jet dodge. Honestly that what i initially thought it was gonna be. Im even cool with that basic jet dodge having a cooldown for balance sake as i think seperating the dodge from the jump will make the class more versatile.
@aaronapitius4775
10 күн бұрын
Ya i hear that argument alot. "assault is good if you just hit every parry and perfect dodge" Ya but so is any class if you play perfect. Assault has a very high risk for pretty decent reward but not as high of a reward as other classes can get from far less risk. It still has significant badass points but I would really like to see them buff recoverable health massively. Its weird that i can slam into like 15 enemies or do a massive charged attack and barely see my health recover at all. like microscopic health recovery
@intotheDVRK
10 күн бұрын
not a bad take
@Mare_Man
3 күн бұрын
Operations pack is useless, campaign/PvP actually feels like a jetpack. Simple as
@BenPhou
10 күн бұрын
I wish Assualt had that Vanguard perk where your perfect dodge window is doubled when under 50% health :(
@pablocruz5613
10 күн бұрын
He does have a 50% larger dodge window as always on. It makes perfect dodging with assault a lot easier. I mainly focus myself on being a hyper mobile nuke, but his survivability needs a large tweak, hopefully some form of health regen
@jaxsonbateman
10 күн бұрын
Ok, the perfect dodge stuff is interesting - the first one you demonstrated near the end (38:23) didn't reward a gun strike, but was definitely a pefect dodge because you got the charge back. It was also the one that didn't slow time. The second one (38:39) did award a gun strike, and also had time slow. So it seems like the slowed time correlates to dodges that award gun strikes (pretty much the same as parries). What's frustrating is that it's going to make learning and ensuring your timing is right really difficult until level 25 when you get that perk, because you need the recharge on the jump pack to tell you that you got the timing right. =(
@Slanderbot
10 күн бұрын
it's b/c the window for perfect dodge on the jetpack dash is longer, but it doesn't increase the window for proccing a natural perfect dodge. If you dash with the same timing as you would for a normal dodge, you get the slowdown/gunstrike. It kind of defeats the purpose of the dash, Also based on feel I believe the +50% prefect dodge timing is only being applied to the jetpack dash. Tho it is difficult to quantify simply by comparing dodge timing feels between classes.
@theoozemen3646
8 күн бұрын
Honestly i love you're videos, it allows me to kind of have a second voice in my head give me different solutions to my builds and play styles and even gives me clarity on perks or bonuses whatever i need really. When i found out assault class packs didn't work like the campaign i refused to play it but I've got a better appreciation for it now.
@jeankirchstein2552
10 күн бұрын
Just maxed tactical assault is my lowest level class might try and max it next I've barely touched it cause I just didn't like how nerfed the jump pack felt compared to the campaign plus I'm not good at perfect dodging but maybe I'll give it another shot
@matthewskates360
9 күн бұрын
Ive played a lot of every class and can confirm that this is the only class that is ass until level 20
@alostlandroid
10 күн бұрын
The assault should have access to the plasma pistol...or it would be cool if they added the melta pistols and it was for the assault only. Just think it would be cool with a gun strike build and would make the auto reload skills have value since melta is long reload.
@DDmegadoodoo
10 күн бұрын
Agreed. Surprised it wasn't involved in the kit. To take it even further.. I feel the melta guns in this game act more like flamers. Would love to see them add something like a flame pistol to Assault.
@freddymcshreddy6586
9 күн бұрын
Could you imagine doing gun strikes with an inferno pistol?
@ravenRedwake
6 күн бұрын
I wish block weapons allowed you to block the orange attacks
@CuttinGrassMan
8 күн бұрын
Dayummm I feel powerful with this build!!!
@MrCod7man
8 күн бұрын
Hey man, great video. Just one thing, I'm not sure headshot damage on a weapon contribute to gunshot damage. Would love someone to test this out properly but I'm struggling to find it. Just a note. Thanks
@italianspartacus
8 күн бұрын
I did! :) I did it using the trials and initiating only gun strikes WITH the perks then WITHOUT. I killed a warrior faster with the perks
@Dep0754
10 күн бұрын
Heres the ultimate guide: play a different class until a buff/rework
@jasonfry2096
10 күн бұрын
Not sure how others felt about the artificer hammers but god damn, that fencing one has 0.5 speed!! Whay the hell is that. I eneded up sticking with the mastercrafted one that has 6 speed until i unlocked the relic tier weapons.
@talscorner3696
10 күн бұрын
Beat you off in a bush after talking about tight spreads, huh? XD
@rouvenkling
2 күн бұрын
Are the abilitys coverting to pvp ?
@mikerobledo2750
10 күн бұрын
40:34 is a perfect example of the stun lock🤣
@Gitstomp
10 күн бұрын
I'll buy a lotto ticket if IS can go an entire video on the Assault without saying "Thunder Fist"
@nicekidgames1665
10 күн бұрын
I feel like if you’re playing on console, they need to change the action icon when you’re being attacked By a Lictor. The juking the joystick left and right is just a very bad idea because it means that you’ll have to get a new controller due to “stick drift” especially for PS5. When I get pinned by one sometimes I purposely let myself get whacked until I’m fully able to rotate the joystick clockwise (slowly) to the end of the bar 🤭
@Olorin323
10 күн бұрын
Thanks for the part at the end with how to Thunder Hammer and the jump pack dash. This is something a lot of folks have skipped in their guides. Do you have to charge the ground pound? Like the longer you hover the more damage?
@heroscapewarrior4217
9 күн бұрын
Yes the more u hover and charge it up the stronger the hit. But it also makes u easy bait for ranged attacks. Getting a full charge on thr higher difficulties seems like it would be suicide
@jakandaxter1
10 күн бұрын
That color scheme goes stupid hard
@robertstrobel11
6 күн бұрын
See you on the battlefield
@mrbigglezworth42
9 күн бұрын
I gotta push back on this, as it's almost fake news level of suggestion wit the jump pack dodge perks. None of them are worth wasting a valuable charge on just to get 25% damage for 5 seconds when you could in the same row take pride in duty and deal 25% more damage to the next ground pound after a finisher, meaning you can jump into a new crowd again and instantly recharge again to then go into a finisher for yet another ground pound. Aside from that, you get more benefits from perfect parries on the class without wasting a jump pack charge better used for repositioning, damage, or assisting team mates. If you want to get good with assualt, what you need to get good at is learning how to pick your fights and understanding he's not really ideal for majoris enemies, he's great against clearing out hordes of chaff so that snipers, heavies, or tacticals can take out majoris. A better selection of perks I'd recommend instead would be: CORE Armor Reinforcement Consecutive Execution Knowledge of the enemy/Act of Attrition TEAM Squad Cohesion/Proven Efficiency GEAR Smiting Angel Zealous Blow Pride in Duty SIGNATURE Ascension These perks let you use any melee primary you want but I'd say chainsword for single target and T-Hammer for groups is the way to go. Powerfist has swings too small and it's charged heavies don't deal quite enough to affect hordes as well as a pommel strike into ground slam or quick aftershock that a T-Hammer can get away with it. Assaults greatest strength is their mobility, use it and you'll stay alive.
@robinpettersen8054
10 күн бұрын
Bro hearing " with 100% extra damage on your ground pound on warriors you only need 1-2 follow up attack to put them into execution range" is so depressing. It SHOULD 1 hit them and recover 1 armor. Use this class for fun all you like (jumpack groundpunds are really cool) but it's not in a "weird spot" it's straight up terrible. Maybe 4 good perks total and is melee reliant.
@Carnun009
9 күн бұрын
I think the Assault should get an I-frame whenever using the jump pack leap, and it should just combine the regular roll/dash with the jump pack dash so you're always jump pack dashing by default. To me, that would be the easiest way to fix the class. But like others have said, all the gun strike perks are just weird and makes it so this class isn't very clear on what it's trying to do. That would require a much bigger overhaul to fix though.
@mrpanicy
10 күн бұрын
Third column third tier is WAY better than the 15%. If you read it it says enemies hit by melee attacks (we can infer yours) take 10% increased damage for 3 seconds. The way that's written implies it gives 10% damage boost to your whole squad to the things you hit with melee. Maybe I am reading that wrong? Can anyone confirm?
@BrotherSGTRaziel
2 күн бұрын
Dunno if anyone has mentioned this but we need to have some invincibility during the downward attack portion of our jump. I mean totally make us vulnerable on the way up and if we're charging a slam but It really feels terrible to get hit on the way down as you're trying to clear. It's happened to me at crucial times when I needed to hit hard and ended up getting knocked out of the animation taking big damage and not even trading
@Staineless84
9 күн бұрын
Love your content like I loved your BG3 content. Honestly, I know Bulwark is a stronger class but I just wanna play with the jump pack and the hammer. Gonna take your tips and make em work. :D
@A.J.Custodes
7 күн бұрын
If you're going Stomp play with the Chainsword, you'll love the Block Artificer one, "Achortan Oath". Pretty fun! ^^
@jrago73
10 күн бұрын
"If you can get crack, that's gonna be quite good"- Sparty 9/20/24. Just gonna leave this here for when you take your run at politics later.
@OiNah19
10 күн бұрын
I disagree with team perk choice and the reason behind it, as assault you want to be gun striking as much as you possibly can, getting armour back for every single gun strike regardless ontop of 50% bonus damage, perks on heavy bolt pistol following gun strikes. More gun strike damage + more gun strikes = more armour + more contested health returned = win Not to mention every single class gun strikes, if you have a decent team then gun strike damage is a far better choice, again on the decent team note, they most likely will have ability cooldown eg. Sniper headshots
@ganzgrosseskino
9 күн бұрын
Started today - with this class because this is how I shall serve the Emperor! And as far as "makes you feel impactful" goes: When the other guys charge their grenades and do their countdown, I will land there at the same time. I am the grenade. My craft is death.
@jdeeuk
2 күн бұрын
IMO now that perfect parry on minoris gives full armour charge and their hits only chip it, the parry is a lot stronger in massed groups, more so than dodge with is still the go to for majoris and up.
@heroscapewarrior4217
9 күн бұрын
"Leveling assault first can be punishing...." yes. Yes that is me, i leveled assault first and it was ROUGH. Im not good at the dodge tho so i use the fencing hammer and try to parry
@S1030dan
10 күн бұрын
All the classes need a big durability and a movement and melee attack speed boost, feels like im playing a guardsman rather than a primaris. The jump height needs a big buff same with the recharge speed. really sometimes it feels im walking more than jumping. More jumping would make the assault a great reactionary class when something needs done quick.
@BBQMikeD
10 күн бұрын
His auto locks on ground pounds is pretty dumb. I tried dropping in the middle of >5 warriors, charged it, pointed in the center of them & insta locked to the first guy & missed the rest & went from 100% to 10% HP bc the other warriors had guns & were not staggered for the time i needed
@jrago73
10 күн бұрын
I was so disappointed with the tight spread self censorship and then you go and TOTALLY REDEEM YOURSELF!
@anaknangfilipina5846
10 күн бұрын
I don’t know why the Minoris and Majoris Slayer perks aren’t available earlier. It’s like Saber wants Space Marines to be ridiculously weak, from Melee to Bolters.
@hewhocantBEstopped
Күн бұрын
I’m curious, How much melee/ranged damage are you outputting in a ruthless operation match?
@ryanjaap5838
10 күн бұрын
said you enjoy the powerfist a bit more. or something. and i do love the powerfist. but man. the hammer will just always feel stronger. idk. maybe you know something i don't about the fist. great video tho. gave you a sub
@tonymontana1940
10 күн бұрын
Get crack! Got it…
@stphn_alpharius
7 күн бұрын
I think the dodging window would feel better if the dodge functioned like the jetpack dodge that way we can at least feel like we are using the jetpack more and to provide a visual cue that your dodge is better, even if the range remains the same (though i would argue it should be bigger)
@BlackGeine
10 күн бұрын
Perfect dodge should sustain a bit of jetpack. Not as much as perfect jetpack dodge but around 20/30%.
@rmw9420
10 күн бұрын
the first signature ability should be removed and replaced with one that decreases your DASH charge usage by like 50%
@kenmonroe35
10 күн бұрын
The jump pack ability is not working properly. Sometimes I have to double press the triangle button, then other times its once. Its inconsistant.
@Jagrofes
6 күн бұрын
Just a comment on the Frbcing Relic chainsword: It is bugged, it is actually a balanced chainsword.
@scuchtern4849
10 күн бұрын
But it's the worst class in the game, Vanguard can do it better than this trash class. Im not hating about the video, i played all classes in the game, but this one is by far the worst one for PvE.
@emilianoherrera4476
8 күн бұрын
I'm trying to level up Assault after leveling up all other classes and it sucks. The Assault has no survability and it struggles very hard against ranged enemies.
@TheCoyote808
10 күн бұрын
"The weapon we all want to talk about." *shows thunder hammer* *confused chaos marine noises* The thammer isn't a powerfist, I am so confuse.
@cali4806
10 күн бұрын
1sr row 2nd perk is a must, good luck killing a zoanthrope without that one lol you said it so yourself you dont wanna melee terminus enemies as well. Dunno kinda confusing
@tetragerbera
9 күн бұрын
I saw someone using assault and they took almost 90% of the carnifex bosses health in the Ops mission with the hammer charge up and struck twice
@RealTotalsmash
10 күн бұрын
Hey man, loving your Space Marine vids recently. Could you make a guide on using the combat knife? I'm really confused on how to build it and how to use it effectively.
@fabricatorgeneralcaz534
2 күн бұрын
Space Marines in the lore don’t just stand there and shrug off damage… The Death Guard has entered the chat… haha
@BushWookieActual
10 күн бұрын
37:20 Absholutely huugshe 😂 Sounds like Sean Connery doing a Trump impression
@Blit_Wizbok
9 күн бұрын
this game would be so much better if you didn't have to grind the classes to gain access to these abilities. just let us have fun please,
@moneyseeker8886
10 күн бұрын
Assault is the first class that I maxed but I feel like it could still use a buff on the jet pack because I want it to be like in pvp mode
@shadowraziel69
3 күн бұрын
Hello there, does this build still viable with the recent patch ? Thx in advance.
@kazi6343
3 күн бұрын
Any tips for doing the double ground slam? I am finding it difficult
@Broku.420
10 күн бұрын
50% gunstrike damage for the team is the only perk I have different.
@sorina9130
8 күн бұрын
Lets be real hyperarmor in anything is usually pretty bad even though sounds good
@pole8740
8 күн бұрын
does anyone know how to get good with the powerfist? i used it on both bulwark and assault and i hated this thing
@josephvadasz1238
6 күн бұрын
Assault perks kind of suck overall tbh they need to get reworked
@synpathy6729
10 күн бұрын
I'd like to admit to you all that I am casually bothered by his 4 requisition
@metalunits
10 күн бұрын
Contested health depletes way too fast. This is the main problem with assault.
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