great play things for you You went on a building spree 2 turns ago and wonder why you have no construction materials. lol You need to build that which will provide those materials and men. You move you Cavalry 60 miles and throw them into battle and get mad when they are exhausted? You Where's the fight?? ; fails to notice flashing red dot on the mini map For Devs. 1. I would like to see impassable rivers where apropos, for limited crossing points, to all but irregular troops. Thus forcing the AI and player to take and hold the crossings or build forts at them increasing the strategy of the game. 2. I would like to see a better 'fog of war' . Knowing where a town is good , knowing how many troops are there is another. Espionage research perhaps. Also there should be monthly news from the western fronts along with the occasional updates of things that happened 30 days before to reflect how long it took to arrive. Example; Alert! British troops retook the fort at Detroit in Ohio Territory (dated 30 days ago). Next month; Alert! British and Indian forces take Ft. Miami. British forces reported near Ft. Pitt.
@hetmanRTS
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Something is off when it comes to Cav conditioning. If you pay close attention you can see that cav was well-rested, on several occasions, when I charged them into battle just for them to lose conditioning before even getting into contact with the enemy.
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