This video discusses and demonstrates navigating mines for roleplaying game adventures. This is a game master guide providing advice on: mine purposes, wandering monsters, random encounters, roleplaying non-player characters, multiple entrances or exits, mine tunnels, mine levels or areas, mine shafts, lifts, guard rooms, living rooms, barracks, storerooms, caverns, mine networks, 3d environments, dead ends, hazards, dm's guiding the game, player strategies, how to keep it simple and references. None of this content is official. I refer most of my comments to roleplaying games in general. #4k
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Негізгі бет Ойындар ULTIMATE Guide to DESIGNING Mines for Adventures
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