HOTT TIP: once you have the downloaded car and import into Unreal, right click the SKM skeletal mesh --> Skeleton --> Assign Skeleton --> choose SK_Skeleton from the list and apply. THEN you can start the control rig blueprint and follow along.
@postprocessed
3 ай бұрын
Ah that is the issue? Strange, when I copy to new project skeleton is assigned 🙄
@postprocessed
3 ай бұрын
@@darkkera gotta pin that
@uretugeorgeandrei3787
3 ай бұрын
Best tutor. Thx so much you have made my learning process easier.
@alexmair964
2 ай бұрын
@@postprocessed hi postprocessed. sorry, but one more question. can you show how to use this rig for other cars? it seems like i can only use it for the mustang? also the materials don t work on 5.4. i appreciate your help. thx
@postprocessed
Ай бұрын
@@alexmair964 You can check my other video for rigging inside Engine: kzitem.info/news/bejne/uGNj0nmlr4WAono For Automotive pack - you can just import that in the project. Ignore error message and select compatible version of the pack (I guess it is 5.1) and click add to project. It works like that
@MeechYABOIMeechie
18 сағат бұрын
not even going to lie man.. this was the most simplist tutourial and yet it still confused me. but you respectfully kepted us entertained in a dry way. but kept it interesting. man took me 3 days to undertand this. and get it right . Yes it is a lot to do for sure.. ive only been on Unreal for 5 days so i will most def... run into some big issues. im glad that my computer is very well suited for this.. thanks a lot hope you all see my project soon. :)
@MrBeaTGamer
3 ай бұрын
You are criminally underrated. Fantastic tutorials every time! Keep up the good work!
@muhammadnihadk436
3 ай бұрын
This guy giving a kind of confidence on his voice📈🔥 Thanks for every tutorials please continue...!❤
@_marcus_vinicius
2 ай бұрын
Just a tip that worked for me: at 15:02 you measured the diameter of wheel, but the "Sphere Trace By Object Types" needs a Radius. So, in my case, i divided the diameter by 2, to find the radius.
@postprocessed
2 ай бұрын
@@_marcus_vinicius yea but for me for some reason if I used radius wheels fall through ground. Anyway it is better to find what works for you!
@_marcus_vinicius
3 ай бұрын
The most complete, detailed and amazing tutorial about animation that i found! Thanks a lot for share your knowledge, man! Congrats!
@The0riginalDavid
Ай бұрын
We possibly need a V2 update to this rig because I'm getting a couple problems. 1) If my surface is really high, the wheels clip through the body. A fix I would think is to rotate the body a bit as that's what a car would do in real life. But that brings me to problem 2) The body bone where I would do my body transformations seem to be parented to the wheels. If I rotate the body my whole car rotates rather than the body alone. May be a problem from the procedural suspension but I have no idea where to go to fix these problems. An updated bug fixes video on this would be absolutely amazing. Great work as always my man 🔥🔥
@ChaviChoow3D-v5x
Ай бұрын
Did you find any solution?
@The0riginalDavid
Ай бұрын
@@ChaviChoow3D-v5x still playing around with it but no luck yet unfortunately ☹️.
@postprocessed
Ай бұрын
I would probably do another video with some tips and common issues of this rig
@Void_rift_disconnect
Ай бұрын
@@postprocessed PLEASE DO!! I HAVE BEEN PULLING MY HAIR OUT ALL DAY!!!!!!!!!!!!!!!!!!!
@Fafmagic
Ай бұрын
@@Void_rift_disconnect I have the same issue, a work around is to try animating the pitch and roll of the Skeletal Mesh main transform, in the same way you offset the yaw for the drifting animation in the animating along a spline video. That seems to keep the wheels planted on the ground in my rig.
@JonathanWinbush
3 ай бұрын
Top notch brother this is solid! 🤙🏿🤙🏿
@postprocessed
3 ай бұрын
my man!! thanks! How are you doing? it's a pity you wasn't on Unreal Fest Prague, this meeting would be legendary!
@JonathanWinbush
3 ай бұрын
@@postprocessed Yea man I was bummed I couldn't make it this year looks like everyone showed up I was definitely feeling the Fomo
@guruchandran6328
3 ай бұрын
The man,myth,legend 🔥
@JonathanWinbush
3 ай бұрын
@@guruchandran6328 🤙🏾
@JonathanWinbush
3 ай бұрын
@@guruchandran6328 🤙🏿🙏🏿
@ajk_
3 ай бұрын
This is exactly what I have been looking for. Thank you so much. I knew I didn’t make a mistake hitting that subscribe button a few tutorials ago. Thanks again!
@postprocessed
3 ай бұрын
Yeah it took me some time to figure it out. Much harder than blueprinting :/
@TRABITY
3 ай бұрын
Hey, Amazing! So far everything works, Only my wheels (with suspension) go through my car body mesh when I drive over the cube
@TheGrrson
3 ай бұрын
THE BOSS. Thank you for this, brother.
@HelgeMathee
3 ай бұрын
This is great. Thanks so much for going through it like this. One step up would be to introduce connectors for the parts - so that the module can work on cars that have different bone naming. As well as implementing the connector event to auto resolve those connectors in case you have the expected bone names. I get though that's quite advanced and potentially not suitable for the tutorial. I'll take a look at the bug as well with the rig module conversion for vector controls - that should certainly work. Thanks for bringing it up!
@postprocessed
3 ай бұрын
I am not ashamed to admit it - as the feature is experimental I am not sure yet how to make it connectable parts. It was my initial plan on how to do that, but I didn't figure out how to separate them so they will actually work together and yes - for using different bone names. Like connect "car body" too root and connect wheels/calipers separately.. But making interlinked connections is still a mystery to me, gotta dig deeper into modular rigs which are created by Epic Games to see how they did it
@HelgeMathee
3 ай бұрын
@@postprocessed Absolutely that makes sense. There's a series of bugs that were fixed in 5.4.2 as well - so you should be safer there. Thanks for looking into this stuff. As more training material / live streams / talks from UEFest come online I hope this will make things easier for you.
@postprocessed
3 ай бұрын
@@HelgeMathee i was UE fest and unfortunately not much is different from general posts on UE documentation, or what was already shown :/ had to talk to devs at their stands to get some additional information
@HelgeMathee
3 ай бұрын
@@postprocessed Ah that's too bad - I had to skip due to Covid. Next time!
@terry9183
3 ай бұрын
Maybe i'm missing something, after disconnecting the 'Body Control' from the sequence as we added suspension to body.. we now lose the ability to manually roll the body of the car like you have in your 'Car Animation using spline' video when you get the car to drift. If i try rolling the body with this procedural suspension, it rolls the entire car with wheels, how do we get around this?
@Fafmagic
Ай бұрын
You should be able to just animate the roll and pitch of the Transform of the Skeletal Mesh (in the same way you offset the yaw for the drift).
@shawns9902
10 күн бұрын
You're the best. Thank you!
@CinematographyDatabase
3 ай бұрын
Woooow. What a video
@postprocessed
3 ай бұрын
Thank you! 🙌
@postprocessed
3 ай бұрын
Can’t wait to see what you are cooking with car stuff
@simoziebs
3 ай бұрын
did you found out and create all of this by yourself? I am already more than satisfied if I only can replicate these steps. Respect
@TechGoop
3 ай бұрын
Very cool, any way of mapping this rig to a standard game controller for full control in play mode?
@danielcrane3026
3 ай бұрын
if you wanted to be able to animate with a game controller you should just use a standard chaos vehicle setup
@raptoreagle2000
3 ай бұрын
Great tutorial! I'm on 5.4.2 and after connecting the nodes, the car doesn't respond like it does at @3:05 i followed all the steps. what could be the problem? Thanks *fixed in case anyone runs into this issue, IF you download and use the Mustang provided, you need to assign the skeleton to the skeletal mesh for the control rig to work. copying and pasting the files in the project doesn't link them automatically.
@yahbin77
19 күн бұрын
Subscribed in a heart beat.
@postprocessed
18 күн бұрын
thanks!
@Vakaseemer
3 ай бұрын
Just when I needed it! Thank you!
@derinthomas7670
Ай бұрын
Great video sir!!!!! sir ehich headphone are you using.. i saw it in the workshop you did in doublejump academy
@postprocessed
Ай бұрын
Thanks! Headphones are Razer Barracuda, the cheap version, not PRO
@derinthomas7670
Ай бұрын
@@postprocessed thank you sir
@ejwkwk
3 ай бұрын
Thank you for always good tutorials. Can you implement the interior of the car? Door , Steering wheel, accelerator, brake, speed panel, mission control, etc.
@olytv8461
18 күн бұрын
🔥🔥my mustang is merging with the floor
@stephen1649
22 күн бұрын
would you say this is better than the “cinematic car rig” by Madgoat Studio or no?
@postprocessed
22 күн бұрын
dude hahahah no, we with madgoat invested so much time into CCR to be perfect. this is just free rig suitable for cinematics, if you are starting with Unreal just to understand if you want to make car renders there or no. basically: CCR is the GOAT. This rig is quite simple just to have people covered who are not sure if they gonna stick to UE and don't want to spend money on assets at the beginning
@burak_C-j8m
2 ай бұрын
Amazing tutorials thanks!
@re1
2 ай бұрын
Fantastic thanks, what would be your recommendation to start with Control Rigs in unreal?
@albertusbodenstein1976
2 ай бұрын
Thanks for the awesome tutorial.. but what do you think about Rush hour and Cinematic car rig? If I have to buy one of these 2 plugins, wich one will you reccomend?
@postprocessed
2 ай бұрын
Cinemaric Car rig. Rush hour is painful to animate
@MohamedAzizBenSalahOueslati
Ай бұрын
Its really a great video! thank u so much, But i have a question this rig when attach the car to the camera rail is the wheel turn automaticly or i make key frames ?
@postprocessed
Ай бұрын
yeah... here you need to turn them manually with key frames, but it's ain't a big deal I guess
@thefloydian1876
Ай бұрын
hey thanks man, I love you sooo much man.
@boredwarrior5021
2 ай бұрын
the reason for body suspension not working with wheel bones, is probably because you've used caliper bones for the wheel trace
@postprocessed
Ай бұрын
I guess you are right! Forgot about it during the video
@Void_rift_disconnect
Ай бұрын
@@postprocessed Is this why it isn't working for me??? I have gone through the entire video several times. I am getting no response at all from any of the controls in my level...only in the blueprint. I am pulling my hair out now.
@sunwoolee7939
3 ай бұрын
Thank you so much for creating such a high-quality tutorial! but I have a problem, Can I ask a question..? When I rotate the body controller, the wheels and body rotate at the same time. I've been watching the video again and again, but I don't know where I went wrong.
@postprocessed
3 ай бұрын
Check that body control transform has “propagate to children” disabled, but the thing is that “Body” is rotating root bone in the very end of the graph, which affects everything. What can be a workaround: Create NEW body controller connect it to Body bone in the end. OR create NEW body controller and unfolt rotation and translation pin, connect it with ADD node to “body dummy center” which sets the body bone (pre-last “Set Bone”) node. That will be values from new controller you made to body suspension fucntion
@sunwoolee7939
3 ай бұрын
@@postprocessed Thank you for your kind reply. But your advice is difficult to understand at my level. I've just started studying Unreal. I tried rebuilding the control rig again, but found that the problem reoccurred after producing the part of the video starting at 26:25. I isolated that part and connected the first sequence node and the body offset node and it worked fine. But it's okay. It's already good enough, but I'm going to try using it without that feature. Thank you for your time. have a good day!
@PostProduction
3 ай бұрын
Thank you so much for the lesson!)
@DLVRYDRYVR
17 күн бұрын
27:58 hilarious 🤪
@kingtree1993
3 ай бұрын
great tutorial,wonder where you learnt all these blueprint staff XD
@postprocessed
3 ай бұрын
@@kingtree1993 by trial and error, looking tutorials, reading documentation and UE forums, communicating with other people and devs, trying to apply functionality from different assets. For example wheel trace is using ik “foot position” functionality from Third Person character BP 😁
@bradbacon4873
3 ай бұрын
Amazing tutorials as always mate. I'm having a bit of an odd issue my end, I've completed the whole tutorial (including converting to modular rig and fixing wheels rotating). However, when it's a Modular rig and in the viewport, none of the controls work. However when I convert back to standard Rig Module, everything works.. Any ideas there?
@postprocessed
3 ай бұрын
it only works with open sequencer and control rig added into it, modular rig should behave the same
@まゆげ-b4x
2 ай бұрын
Actually, I also have the similar problem. Even though I put it in the scene and also in sequencer, It doesn’t move. But do the same way with Standard Rig Module, It works completely. If you have any suggestions, please.
@bradbacon4873
2 ай бұрын
@@まゆげ-b4xUnfortunately the only way I could seem to fix the issue was to create the modular rig again in another UE project and for some reason that worked..It’s experimental for a reason I suppose 😅
@postprocessed
2 ай бұрын
@@bradbacon4873 well... seems unreal is just being "unreal" as usual haha. Well yea feature is still experimental tho
@まゆげ-b4x
2 ай бұрын
Today, I created again in different project as you said. But it won’t move😢 →Sorry, I could figure it out now. If we switch to modular control, our original control rig (I mean Mustang) doesn’t work. Though, the model which we apply the car rig module can move properly. So, we can use except original control rig.
@sherzoderkinov4498
3 ай бұрын
Hey Thanks for the tutorial! Also, I was shocked by the camera view of face! Would u mind telling me how to achieve that soft look? Is it cuz of camera?
@postprocessed
3 ай бұрын
@@sherzoderkinov4498 I use fullframe sony zv-e1 with 24mm f1.4 Also some grading in DaVinci resolve
@sherzoderkinov4498
3 ай бұрын
@@postprocessed hey, thank you so much for the info!)
@eduayres80
3 ай бұрын
Very nice! Great tutorial...
@petethomson1104
2 ай бұрын
Many thanks for taking the time to make these recordings Q. Not sure how your using the free Automotive materials in an unreal 5.4 project ? - its says for me that its not compatbile if try to add to the project ? are you using dash had you added these materials to the project in an earlier version, then upgraded it ? Actually, Quick search revealed the answer LOL
@UretuGeorgeAndrei
3 ай бұрын
TY darkkera it worked
@tristanbased-af2159
3 ай бұрын
great video!
@nicogaudioso
2 ай бұрын
Amazing tutorial, Thank you very much for sharing this gem! I just encountered an issue that I don't know how to resolve. After switching to the Rig Module, the physics aren't working in the editor. Additionally, when I attach the rail, the car's physics don't work. Have you experienced something like that?
@postprocessed
2 ай бұрын
Did you try it with open sequencer? It only works when sequencer is open and object is added in sequencer
@Void_rift_disconnect
Ай бұрын
@@postprocessed This sounds very very much like what I am experiencing!! PLEASE HELP!
@postprocessed
Ай бұрын
@@Void_rift_disconnect keep it as control rig (not module) create empty level. Create level sequence. add control rig and rail to the sequencer. Test out the rig. It works just fine for me. tested on multiple cars.
@postprocessed
3 ай бұрын
Get my Automotive MASTERCLASS WITH 25% OFF! With my personal discount code: 25POSTPROCESSED Just use it at Check out! www.doublejumpacademy.com/workshops/unreal-engine-complete-automotive-masterclass
@Marvin7408
Ай бұрын
I already enrolled for the Masterclass 😁
@postprocessed
Ай бұрын
@@Marvin7408 and only now found this message? 😅
@TheSlash389
3 ай бұрын
think thats all i need for now thx :)
@zakaria20062
2 ай бұрын
Hi thank for this amazing tutorial . Did have any Chance to add soundFX? Have any website or method to get car sound ?
@postprocessed
2 ай бұрын
hey man! I get some samples from artlist.io for sounds and also... Using one funny trick... I run Forza Horizon 5 and record car driving sound... :D not perfect solution, but well.. That's ain't stupid if it works!
@bedanosec6978
2 ай бұрын
Please, make a guide on setting up the video card and UN5.
@lormancreative
3 ай бұрын
Hi, great video. I have a question: can this be applied to a tank, for example?
@postprocessed
3 ай бұрын
ooooof not sure... I think it is better to check UE marketplace assets for that. I never tried to rig a tank :(
@sebastiencarmona6563
3 ай бұрын
You can use some of the techniques from here to offset the wheels but for animating the track ok the tank it's another story, i've seen that the best way is to animate the material of the tank tracks
@daylight3d
3 күн бұрын
I can't get it to work. At 34:30 you show very important steps but do things extremely quick. I have to view it at quarter speed. When i do exactly what i can see you do, the rig controls are not showing and the car height variables do nothing. Any suggestions?
@iateawaffle8184
7 күн бұрын
the suspension bounces up like its supposed to but then it goes back down clipping into the object. it only happens when I put the modular control rig on a another car
@shawns9902
4 күн бұрын
I don't understand why I can't see my controller arrows. Each one is checked 'visible' and is scaled up. I've moved them to the same positions as you did.
@sidharthkothari9282
3 ай бұрын
Could you make a tutorial on how to control the rig using player controller ?
@postprocessed
3 ай бұрын
ah, well, I think there are plenty of videos about it - it's called Chaos Vehicle. And you can use same skeleton for that, or you want me to do the tutorial about it? :)
@shadowgaminghd1115
3 ай бұрын
@@postprocessedtutorial pls
@TheMarand
3 ай бұрын
@@postprocessed Yes Please :D
@stunnabiggie3297
24 күн бұрын
Hey quick question... This can and should be used for a game correct?? or Is it more for the animation and cinematics?
@postprocessed
23 күн бұрын
this is for cinematic and animation BUT! Bone structure is the same as chaos vehicle, so you can use same MESH with same skeleton, so you can do for example "in game" cinematics with rig and than make also a playable car with same mesh on Chaos Vehicle plugin.
@davidwillno
3 ай бұрын
I've applied your work to a handbrake and gearstick (success with weight painting still getting the BP to work). The steering wheel however, is not strictly on an XYZ axis (it's about 15 degrees off vertical) so any rotation applied is wonky. Can you change the axis of rotation? Can you make a steering wheel rotate? SOLUTION: Don't reset rotation to 0:0:0 when you snap! (increase axis length to view better)
@AnuragShukla-cw4kg
Ай бұрын
Why in My Ue Nothing is Working even the starting step when we get the body control and Add Offset there is no body rotation i dont know how every one is saying its working if you know how to fix please let me know
@imvisuals215
2 ай бұрын
for some reason wih my car module it worked fine up until i created a modular rig then it changed my hierarchy and gave me a spawn bone in the construction event and added the root to the bottom UNDER the control space. I removed the control and added mine back in and it works but i don't think I can use it modularly now. Any tips anyone?
@mihailhamanovich
3 ай бұрын
Лучший. Большое спасибо )) 😀😀
@workflowinmind
3 ай бұрын
Really awesome, any idea why I'm not seing updates in editor (even in play mode) yet all works fine in the ControlRig preview if I test the controls there?
@postprocessed
3 ай бұрын
You should have it in sequencer and have sequencer open, when you close sequencer it will be static
@workflowinmind
3 ай бұрын
@@postprocessed That was it thanks a lot, I'm going to try to control it from AnimBP now to push it more
@bruscopa
3 ай бұрын
so if you want the car to jump, or stunt... just moving up the camera rail would work?
@postprocessed
3 ай бұрын
Correct, or making invisible jump ramp which will be hidden in game
@diegodaly
3 ай бұрын
Hello, great tutorial! What happens if I need to apply this to a car that has the "body bone" inside root bone, same as the old tutorial on this matter? Is it possible to do it that way?
@diegodaly
3 ай бұрын
I just followed your other tutorial to get my model updated :) kzitem.info/news/bejne/uGNj0nmlr4WAono&ab_channel=PostProcessed
@postprocessed
3 ай бұрын
yes, you just need to add body bone I have a tut here how to edit bones for skeletal mesh inside UE: kzitem.info/news/bejne/uGNj0nmlr4WAono
@hydeman75
3 ай бұрын
great thankksss 🙌
@santhoshramr308
Ай бұрын
27:59 i dont know what hpned, but, my car turned 180 degree and i dont have caliber bones in the first place, so i gave bone connection to constrains, my model is diffrent
@MrKowkin
3 ай бұрын
Hi! Very cool tutorial! But i have a question: How i can export all of car's animations into the Maya? Because car position transform by rail slider not baking like animation :(
@postprocessed
3 ай бұрын
Hey it actually bakes spline rail transform, when selecting bake in new window select ALL KEYFRAMES. I did it in my tutorial about VDB
@MrKowkin
3 ай бұрын
@@postprocessed Thank you! I watched VDB tutorial. You seem to be using keyframe animation to rotate the vehicle. I didn't see a rail spline there. I couldn't bake body animation that is driven by the Distance Traveled slider :(
@postprocessed
3 ай бұрын
@@MrKowkin ah you are using different rig, not the one from the video. But yes anyway you can animate rotation with transform and connect camera rig rail instead of spline. so that's how I do that most of the time
@muhammadnihadk436
3 ай бұрын
Brother which is your monitor 😊please answer it
@postprocessed
3 ай бұрын
@@muhammadnihadk436 dell gaming g3223q
@muhammadnihadk436
3 ай бұрын
@@postprocessed thanks 🙂
@charithevfx
2 ай бұрын
Is it possible to make it drivable like playing a game then ? 🤔
@postprocessed
2 ай бұрын
@@charithevfx yeah, check “Chaos Vehicle” tutorials, they use same bone structure so it is possible to make it drivable, and use rig only for cinematics 👍
@charithevfx
2 ай бұрын
@@postprocessed I tried chaos vehicles plugin with following tutors instructions carefully but the car isnt move and wheels go below the ground. i was searching for the issue and no solution found. now i am fedup with unreal chaos. please help me to find a solution if you can
@kevlonco
12 күн бұрын
worked on the mustang but after applying rig to a Ferrari I got from cgtrader (and rigged according to your previous video) the body and tires are no longer aligned. experimental features suck. gonna try and find a work around.
@postprocessed
12 күн бұрын
damn :( do you have a link for that model? Also wanna try it
@nimadaliri
Ай бұрын
hi dear friend, today I encountered a problem after I rigged a car completely in UE5. The car’s suspension system works in reverse and when it is placed on a bumpy surface; Instead of going up, the tires go down or even go under the ground, I would appreciate it if you could help me
@playstationworld7872
Ай бұрын
switching to rig module made my rig unresponsive.. any idea where I went wrong?
@postprocessed
Ай бұрын
do you have sequencer open and the rig added to the sequencer? It only works when it is in cinematic sequence
@donndior1536
3 ай бұрын
Does this one click generator thingy comes with the course? (Automotive Master Class)
@postprocessed
3 ай бұрын
With the course comes something much better and easier + full working suspension rig
@donndior1536
3 ай бұрын
@@postprocessed Cool, thanks! 🙏🏼
@MADMOVIESINC
2 ай бұрын
Hey Man! Thanks for the tutorial! I am having a little issue though, right out of the gate. Right around 3:00. I have the Control and the Offset hooked up like in the video. But, my car doesn't move like yours. It seems like when I try to rotate the gizmo is actually rotates the gizmo. I looks, "wonky". I let go of the mouse and it goes back to right side up. Any pointers?
@postprocessed
2 ай бұрын
Did you use the mesh which I shared and you downloaded it? If so - check pinned comment - sometimes you need to assign skeleton on the mesh
@maxpayne4118
2 ай бұрын
Hey mate👋 After clicking "switch to rig module" the car rig works perfectly in the blueprint tab preview window, but doesn't work in the viewport. On switching to "standalone rig" the car rig starts working in the viewport as well Can you give me something with this information 😅
@serkangezgin60
2 ай бұрын
I've also encountered this issue, it even happened when I was called to the stage. I went to bed and woke up with this problem. Were you able to fix it?
@Void_rift_disconnect
Ай бұрын
Pretty sure I am stuck here... Messing around and trying to solve the issue...
@Void_rift_disconnect
Ай бұрын
So yes...Switching to "standalone rig" makes it all work again... What does this mean?? Does this mean that we cannot use the rig module we made on a new car? I am exhausted from trying to solve this. I literally followed this from scratch three times so far...
@alexmair964
2 ай бұрын
hi @postprocessed. sorry, but one more question. can you show how to use this rig for other cars? it seems like i can only use it for the mustang? also the materials don t work on 5.4. i appreciate your help. thx
@LestZA
Ай бұрын
For the materials, I created a project in UE5.1 and have been manually copying the files over to project files of later versions of UE coz they seemingly ended support for it and are ignoring it lol. They work in newer versions, but can't be added to projects the official way.
@davidwillno
3 ай бұрын
Great job! I think 5.4.2 still has some issues. It will stop working, I'll need to recompile, or drop it again into the project.. then it will work again. I was able to apply it to the helicopter using your wheel rotation solve: One controller (RotorSpeed) connected to main and tail rotors (which are different axes). The bake transform refuses to work for the helicopter. Hopefully they fix these glitches.
@postprocessed
3 ай бұрын
I think it only works when you have Sequencer open, it doesn't work when there is no open sequence, as control rigs are active only during animation. Maybe that could also be an issue. I also like how people are getting creative :) I am talking about cars and you applied to HELICOPTER!
@maxpayne4118
3 ай бұрын
Hey 👋, I've made a rig from the "caliper for car rig in ue5" video I've used "UE4 vehical base rigging" plugin in blender for creating my rig Problem is Body bone in not showing in rig hierarchy in Unreal and I've checked in the caliper video your rig didn't had it either, so how can I get the body bone?? (Every thing else is working perfectly 😊)
@postprocessed
3 ай бұрын
@@maxpayne4118 you can duplicate bone just like a caliper one, but duplicate the bone connect to root, and assign the body to this bone (vertex group) as Blender addon doest create body bone :/
@maxpayne4118
3 ай бұрын
@@postprocessedgot to learn so much!! Thanks for your effort mate
@Dakshohri
3 ай бұрын
I have only basic knowledge of Unreal Engine, should i follow this tutorial sir?
@postprocessed
3 ай бұрын
It is pretty straight forward, just pay attention what is connected and it should work for any level of knowledge!
@Dakshohri
3 ай бұрын
@@postprocessed okay, will follow sir, thanks.
@postprocessed
3 ай бұрын
@@Dakshohri no prob! Also download the model from description so you will have it working right away
@Dakshohri
3 ай бұрын
@@postprocessed will do.
@alexmair964
3 ай бұрын
Hi, could you please also make a tutorial how to crash into other cars. destructive vehicles?
@粘糕大魔王
3 ай бұрын
This video is awesome. I have some small questions, please help me. According to the video operation, the body controller cannot add tilt to the car body. When the body controller is rotated, the whole car rotates including the wheels. I don’t know what the problem is. Please help me. Many thanks!
@postprocessed
3 ай бұрын
Pla check pinned comment, looks like it is the issue
@粘糕大魔王
3 ай бұрын
@@postprocessed All functions are now available. Is it because the wheels are giving real-time feedback to the body shaking, so the blue 4-arrow controller on the body cannot adjust the left and right tilt of the body? Now according to the video operation, the controller of the car body cannot adjust the tilt of the car body. Please help me take a look. Thanks.
@raptoreagle2000
3 ай бұрын
@postprocessed is it possible to have the car wheels rotate automatically based on the x-axis position of the car? This feature will elevate this car rig setup. The current wheel spin control can then be used to add extra spin for animating drifts and power slides etc
@postprocessed
3 ай бұрын
I am currently checking this, because I believe control rig can not feed rig world position and transform that to local space for wheel rotation. I am not very fond of control rigs as they seem to be quite limited compared to blueprints
@raptoreagle2000
3 ай бұрын
@@postprocessed Thanks for the reply! Hopefully, it's possible to get this working. I am currently trying to get the car to tilt during drifting, so I re-enabled the body control. For some reason, the control rotates the entire car and not the body alone. I know you disconnected the body control because of the auto-suspension. I can't figure out why the control is affecting the entire car after the full rig is complete but it wasn't doing this at the start of the process.
@matttgaminghd377
2 ай бұрын
How do you make the steering wheel rotate with the front wheels
@mr_errorff7449
Ай бұрын
Everythings good for me here bro ive done u til 20:00 ...but im using a diffrent car with diffrent orientations still managed upto wheel trace but my car is going inside the road instead of going up.😅
@postprocessed
Ай бұрын
probably orientation matters in that case... You can re-orient your car in blender for example. Should always be X forward
@helloworld77771
2 ай бұрын
could you please explain how to do it with another car mesh? what is the preparation needed?
@postprocessed
2 ай бұрын
@@helloworld77771 you can check it here for example if you want to prepare car in blender: kzitem.info/news/bejne/26KDp3mcfah7iJw
@LestZA
3 ай бұрын
Hey man. Great stuff as always. I'm following your tutorial to the tee (on v5.4.2), and it breaks immediately at the beginning when it's time to rotate the Body ctrl - the mesh in the viewport doesn't move at all. I've restarted the engine; deleted and reimported the folder you provided, but nothing works. Is this a known issue with UE5.4.2 or is there something I'm missing? 😭
@surajitsaikia4578
3 ай бұрын
HAppening the same to me as well in 5.4.2
@postprocessed
3 ай бұрын
Skip it for now, later you wont need it anyway, as body should work procedurally, I disconnect it later
@LestZA
3 ай бұрын
@@postprocessed Alright I’ll carry on without it. Thanks a lot for the reply. You’re awesome. 👊
@LestZA
3 ай бұрын
@@surajitsaikia4578 I’m thinking it must be a bug with the new version. I really hope it doesn’t break the control rig later on when it’s time to animate drifting and stuff in my own project. 😢
@surajitsaikia4578
3 ай бұрын
@@LestZA I think so :D . Did you proceed with the tutorial to check if the rigging was working later in this version
@TheRkby
3 ай бұрын
nice one🙏
@Lync1111
2 ай бұрын
Question - Lets say we have a car created from a design we created, How should the suspension look so it will be easy to rig?
@SHURI3cinema
2 ай бұрын
Setting up the control arrows and when I press compile the arrow reset to the default position really small and under the car. Not sure what I am doing wrong.
@Rugged-Ranger119-vn9om
2 ай бұрын
For some reason during the animation part where the car follows the path, the wheels don't interact with the ground
@FlyUpAndAway
3 ай бұрын
I'm having issues with the rig once i convert it into a control module. when it's a control rig it works fine.... I have both controls in the sequencer but the rig module still refuses to move, but it works in the rig module viewport. anyone figure out how to make this thing work? btw I'm using 5.42
@postprocessed
3 ай бұрын
Hey! all rig functions only work when sequencer is open - so make sure you have sequencer open and car added to the sequence!
@FlyUpAndAway
3 ай бұрын
@@postprocessed Thanks I didn't realize you're not supposed to place the rig module in the scene. it does nothing.. but instead make a modular rig and then you can interact with that.
@terry9183
3 ай бұрын
Loving the tutorials but i'm still not seeing any control updates in editor. I see you said have sequencer open, i must be doing something wrong as i still do not see updates.. EDIT: I've figured it out, thanks anyway 😅
@postprocessed
3 ай бұрын
so what was the issue) I am interested
@terry9183
3 ай бұрын
@@postprocessed At first i didn't link up to a execute node properly but it was mainly the Skeleton that you provided was basically void in my scene. Odd. So I had to 'create skeleton' again which basically recreated what you already had. Was rather confused but it all worked in the end. I do have a separate issue though, i've created everything but when i put a mesh under the front suspension, the whole front body lifts up.. lifting up the opposite front wheel. This doesn't happen in yours and i'm lost as to why? Any help? Thanks again, really awesome tutorials from you buddy!
@social_prefect
3 ай бұрын
6hello amazing work you are doing. please i cant see the usassets in my content folder its parent folder is there but its content are no where to be found can i get any help.
@postprocessed
3 ай бұрын
@@social_prefect restart project
@sherlockholmes7625
3 ай бұрын
I am using version 5.4. I watched two more rigging videos and followed every step. The rotation, body movement, and steering were all good, but the shape (That green arrow for easy control) didn't show. Could you give the solution?
@postprocessed
3 ай бұрын
Well to be honest after body is controlled procedurally - you can no longer use body shape to control… you need to create separate controller for that
@sherlockholmes7625
3 ай бұрын
@@postprocessed Thank you bro
@LifeFact47
2 ай бұрын
How to bake the transform of car so we can bring the animation to embergen its not exporting coz car itself does not have any keyframe any way to do this?
@jonathanmalony
3 ай бұрын
How can I do for terrain that has different height levels, when I do it the car does not remain attached to the terrain. thanks for the tutorial
@postprocessed
3 ай бұрын
oof, yea that is sort of limitation, I probably should have mentioned that this one suits the best for roads/small bumps, not the off-road adventures
@kunalnegi3954
2 ай бұрын
Need some it was working until today , now the rig works in the rig editor but doesn't when I add to scene
@strangeapprentice
3 ай бұрын
Is this the same Rig you use in your Masterclass course?
@postprocessed
3 ай бұрын
@@strangeapprentice nope, not the same, the one in the course is simplier to operate, much more functional and has additional features including fully animated suspension
@strangeapprentice
3 ай бұрын
@postprocessed ohhh. That's cool. So this is just the basics then. Looking forward to check it out next week!
@mahirestate
3 ай бұрын
i copied car rig folder to contect folder of my ue project but its not showing nothing. Fixed: After restarting UE it's showing now
@AznNub4Life
3 ай бұрын
Having issues with this as well. Restarting didn’t solve anything. Put it I. Content folder and can’t import the .uasset files either
@Cultured_.people69
3 ай бұрын
Bro is bascially car mechanic 😆😆 (Of unreal negine ofc, since he makes such complex vehicle related videos simple). Hey next time maybee vehicle destruction or something?? hehe. The Matrix vehicle destruction physics has so many loopholes thats why asking you :((
@diegodaly
3 ай бұрын
Is there a way to go back from converting into Rig Module? Dayum.
@postprocessed
3 ай бұрын
@@diegodaly yes! The button is in the same place where “convert to rig module” it will reconvert it back to usual one
@diegodaly
3 ай бұрын
@@postprocessed Thanks! I'm thinking of taking your course at DJA, looks awesome man! Thanks for all this great info
@dannankelly
3 ай бұрын
So in the most basic way possible how would i add control for drift control on the tail , rotation that only effects all parts except the front wheels but using the front wheels as pivot but control at tail :) i hope this makes sense.
@postprocessed
3 ай бұрын
@@dannankelly could be like that, with this rig I prefer manually rotate the car on spline - also works!
@BGB1004
3 ай бұрын
I'm trying to make a Rig module, but when I open the module I copied, the controller disappears with the warning phrase 'Connector 'Root' is not resolved'. (33:37) What I need to do? ㅠㅠ
@postprocessed
3 ай бұрын
@@BGB1004 damn… I didn’t experience such error. Do you have skeleton assigned for the mesh you are trying to apply your rig to?
@BGB1004
3 ай бұрын
@@postprocessed I copied 'control rig' first and transformed the copied one into 'rig module'. However, there is a problem that the position of the tire and body changes when put in another car, so I'm trying to make rig from start with another car. ---------------------------------------------------------------------------------- And I think I found the problem. Connecting 'Wheel Trace Function/Set Z Offset' to 'sequence' causes the tire to move downward. I don't know what I did last time. If you know a solution to this, could you please let me know?
@fiction.06
3 ай бұрын
What if I don't have that separate body bone attached specially for body movements is there any way? As I tried to test this on my earlier rigged car with UE4 vehicle rigger for blender.. any help?
@postprocessed
3 ай бұрын
Yes there is, you can make body bone by yourself in Blender or in Unreal by my tutorial here : kzitem.info/news/bejne/uGNj0nmlr4WAonosi=JRBA_CY9Zceah9j4
@Darkness-acr-x
3 ай бұрын
I just starting right now , and i struggle to import the mesh file, after a few hours trying to load the find, impossible to have it on unreal , i have a error message on my screen
@ngenzialvin7090
3 ай бұрын
I already figured this so imma just spend my time here like Netflix and chill
@postprocessed
3 ай бұрын
yeah, it's not kinda fast to assemble 😅
@Jay-dp8po
2 ай бұрын
How do i set the limit so it doesnt go inside the car ...I played with all the variables but it doesnt work
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