Just a minor correction. When minos says "Judgement!", he doesn't just teleport to you. No, he literally dropkicks you so hard that it causes an explosion, even when he doesn't hit you. Minos literally has nuclear dropkicks.
@renewalacumen1770
Жыл бұрын
Plus they aren't teleports, he is just moving so fast that it looks like so.
@Kijillo
Жыл бұрын
I'm just explaining the attacks in a practical sense, I know the prime souls are just quite literally built different lmao
@darkthunder301
Жыл бұрын
Thighs can crush reinforced concrete 🙂
@murilo_the_lilo9947
Жыл бұрын
@@darkthunder301thighs that split atoms
@Plazmasoldier
Жыл бұрын
Those calves are powered by nuclear fission.
@beautifulmanstan8840
Жыл бұрын
Hakita said that ultrakill's bosses are designed more like bosses from character action games. It works extremely well.
@Yee-Haw_Bird
Жыл бұрын
When the game’s tagline is Devil may Quake, it fits the bill
@theatheistbear3117
Жыл бұрын
*Stylish Action.
@gremlinman9724
Жыл бұрын
they're not really fps bosses, they're bosses from games like devil may cry or mgrr or sekiro or whatever. swordsmachine, v2, gabriel, insurrectionist, ferryman, minos fucking prime, a bunch of the bosses are a similar size to you and/or primarily use melee weapons. fighting them is almost more like swordfighting, except instead of parrying by blocking their strike, you shoot them in the chest with a shotgun at the right time.
@theatheistbear3117
Жыл бұрын
@@gremlinman9724 A better example for Shooter bosses would be Vanquish.
@crazymcchannel3141
Жыл бұрын
22:45 there's something oddly terrifying, even if you've beaten him before, about the statement: "We THINK he's held back by a stamina system, but we don't know for sure"
@hivehusk5643
Жыл бұрын
it’s like the strength of a gorilla
@Enter54623
Жыл бұрын
@@hivehusk5643 “we’ve never trained a gorilla to lift weights so we have no clue what a peak swole gorilla looks like” it looks like Sisyphus prime
@thebaseandtriflingcreature174
Жыл бұрын
@@Enter54623P3 is just an exceedingly buff gorilla
@cIIII91r_
5 ай бұрын
@@thebaseandtriflingcreature174 harambe prime
@brainb0t_952
3 ай бұрын
@@thebaseandtriflingcreature174 harambe prime
@NintendoNerd64
Жыл бұрын
"it's attacks are as Chaotic as can be, making staying alive a tall Order" i see what you did there
@thesilver151
Жыл бұрын
chaos, order i wonder what it references...
@minifyesnumberonehater
Жыл бұрын
@@thesilver151 could it be.. some sort of reference to some other boss?
@bluefenix1457
Жыл бұрын
shit i was about to comment this xD
@gangutbayern246
Жыл бұрын
A faint *_J U D G E M E N T_* can be heard..
@willa1018
Жыл бұрын
This fight makes you want to wage WAR on your fingers
@commanderdemonno9819
Жыл бұрын
the p-2 boss tests your perserverance and patience *_when his whole thing was rolling a rock up a hill and failing constantly_* *_THIS IS WAY TOO DEEP_*
@circle4602
Жыл бұрын
Hakita you damm genius
@smashflame2136
Жыл бұрын
I mean we have lore confirmation that the prime bosses know when you respawn, and Sisyphus' only remark is "Keep em coming!"
@koopertrooper7008
Жыл бұрын
kinda more like testing your adaptability to situations because minos was just spamming circle strafe but p-2 boss gets you to dash and slide at the right moment
@Anonymous-73
Жыл бұрын
BRUH💀
@rin0847
Жыл бұрын
@@aberrantCatalyst not only the Pisyphus but the entire frickin level is
@ImDaRealBoi
Жыл бұрын
The leviathan fight became memorable to me after I learned how to quick mount rockets. After that, it became an aerial dogfight against a Kaiju Another thing to add: Minos's became so fun to P-rank after I learned the minimum amount of movement needed to dodge him. I felt like I came out of a Donguri990 video. When your game reaches that level, you know it's peak.
@pillowmint4622
Жыл бұрын
Sisyphus breaking out of his own flesh prison and then proceeding to laugh evilly when he's dying really gives me the vibes that you NEEDED to kill him right at that moment, otherwise he would've stolen your thunder and destroyed everything in hell before you could...
@gremlinman9724
Жыл бұрын
sisy's got no problem with hell, it's heaven he woulda crushed first.
@cewla3348
Жыл бұрын
@@gremlinman9724 first
@mishaalkisan1688
Жыл бұрын
P-1 introduced your brain to super human cognitive function P-2 forces you to develop it good god with the amount of escalation in this game P-3 is going to either destory you irl or force you to either ascend or be equally as cracked as whoever P-3 will be.
@ultracell9055
Жыл бұрын
Note this : P-3 will teach you how to fucking master it
@the_furry_inside_your_walls639
Жыл бұрын
I'm really hoping for P-3 to be Jesus Prime. It just seems too perfect of a concept to not be in a game where you play as a vampiric machine hellbent on destroying Heaven and Hell after having killed off humanity... just because it's in your nature to do so.
@mishaalkisan1688
Жыл бұрын
@@the_furry_inside_your_walls639 I doubt it - this Minos and Sisyphus are inspired by Dante's Inferno's depiction of them - Jesus isn't mentioned in his work so I don't think so. Based on this character list I'm reading and with Hakita choosing either human or humanoid characters from Dante's Inferno I'd guess that a character by the name of "Farinata" - a politician, or otherwise another one called "Ulysses" - the hero of The Iliad and The Odyssey
@gremlinman9724
Жыл бұрын
@@the_furry_inside_your_walls639 it'd be a serious twist that jesus is actually dead (twice or...maybe thrice over now) and, for some reason, got locked away in a flesh prison which the angels for some reason went along with and was for some reason unable to escape.
@General_C
Жыл бұрын
Unless I missed something from The Odyssey... Does Ulysses really belong in a flesh prison...?
@TehNoobiness
Жыл бұрын
Worth noting that a first-person shooter is really about _controlling space,_ which is why bad FPS bosses tend to be of the variety that you can just corner-camp. In regular FPS combat, you're constantly maneuvering through a 3D space--that's part of what makes it fun. If you can trivialize a fight by camping one spot, you've lost part of the fun. Even a game that focuses heavily on holding specific angles, like CounterStrike, is filled with _many_ angles so that you cannot camp _all_ of them. Each of Ultrakill's bosses controls space in a different way: - V2 controls space the same way you do--by having fast, hard-hitting attacks and the ability to quickly maneuver. You can't corner-camp V2 because V2 has all of the tools you have, and uses those tools aggressively to fill the area around you with danger. - As noted in this video, Minos constantly tests your spatial awareness by striking 50% of the arena with one punch. Minos controls space by being physically *huge*; you can't corner-camp Minos because he can hit you no matter where you hide. Also the homing black hole attack helps. - Gabriel controls space with both his teleportation (similar to V2's movement) and his rapid ranged attacks. The homing attacks in Gabriel 2 are even more oppressive. You can't corner-camp Gabriel because Gabriel has both aim and speed on his side. - Leviathan controls space like Minos did, by being fucking huge. Its sweep and lunge force you to maneuver around it, and it fires enough projectiles that parrying isn't safe. - Flesh Prison controls space by demanding that you control space, using the black holes and massive light beams to push you around while demanding that you keep the eyeball minions in check. - Minos Prime controls space by not giving you any room to breathe. He's a rushdown character in an FPS. (And he has a homing projectile!) - Flesh Panopticon controls space by spreading its healing minions around the arena, emphasizing the need to control the _entire_ arena. At least, until... - Sisyphus Prime does what Minos Prime don't. Well, more accurately, he does what Minos Prime does, but _better!_ Note that all of this is made possible in part by level design and game mechanics. V1 is itself highly mobile and the arenas are all very open, with easy-to-read cover or no cover at all. This pushes the gameplay toward mobility as your primary space-control tool. Contrast CounterStrike, where corners are tight, long sightlines are rare, and movement is methodical and precise; the map design and gameplay of CounterStrike works _with_ the way CS players control space, not against it.
@Kijillo
Жыл бұрын
I never actually thought about it that way, very interesting!
@TehNoobiness
Жыл бұрын
I spent a moment reflecting on how a good bossfight for a tactical, slow-maneuvering kind of game like CS would look...and realized pretty quickly that The End from MGS3 would be perfect. The End's deal is that he's a sniper, skilled at both camouflaging himself and picking you out; this works with MGS3's camouflage mechanics, but it could work just as well with a tactical shooter's heavy emphasis on understanding where you can be shot from.
@enn1924
Жыл бұрын
Tbf it is hard to make a boss for tactical shooters, in movement shooters you have to also move and dodge at the same time but on a tactical one is more about position and aim so, you either have a boss that dies on 10 seconds once you figure out how to position yourself, or you have a bullet sponge that drags the fight
@TehNoobiness
Жыл бұрын
@@enn1924 The key, I think, is to design around challenging the player to pick their movements wisely--which is why I jumped to a sniper. A sniper controls space with the threat of burst damage from a long way away, and is best defeated by flanking.
@victorvirgili4447
Жыл бұрын
@@TehNoobinessOk but imagine a combo of a sniper and a sentry in a tactical FPS. You have 2 threats of similar power, except one announces their presence very clearly while the other stays hidden. If you carelessly walk around the sentry’s obvious sightlines, you might walk into the sniper’s. If you steer clear of the sniper’s unclear sightlines, you’ll walk into the sentry’s. A bossfight like that would teach you to calculate risks and balance careful movements with good spatial awareness, also my LMG bros need some recognition, they can defend a zone like nobody else
@eduardodiaz9942
Жыл бұрын
I believe the Leviathan fight is there more for spectacle than challenge. Take in count it is sandwiched between 5-3 and 6-1, which as of now are easily the hardest non secret levels in the game, so a breather is appreciated.
@formallizard7085
Жыл бұрын
Exactly like minos
@r0zemary
Жыл бұрын
How I felt about Rykard in elden ring, lol
@blocky_luke
Жыл бұрын
I just found it annoying since it took me so long to P rank
@dogf421
Жыл бұрын
i enjoy leviathan a lot and find it kinda challanging, mostly because my natural instinct is to think the air is safe and then the high tail swing comes along at just the right height to hit me and its amazing how such a big thing can catch you totally off guard. shows how even the most simple boss in this game is brilliant
@EmptyYEET
Жыл бұрын
I wish on the hardest difficulty the platforms would dissapear and the leviathan would do more attacks
@benjaminyeiser4023
Жыл бұрын
For P-1, strongly recommend beating Gabe 2.0 first, you get used to parrying his throwable attack and it carries over super well.
@Kijillo
Жыл бұрын
agreed, though it can work either way
@cewla3348
Жыл бұрын
parrying the piss serpent is free hp and massive damage with no stamina increase, and it's about as fast as the average your difficulty + 1 projectile. If you play normal, get good at violent. If you play violent, you are already good.
@mlgbowserlol
Жыл бұрын
Excuse me, how the in the F*** does this not have more views???? This is high quality!
@surreal9583
Жыл бұрын
I love how after fighting sisyphus, you can go back to Minos and realize hes actually kinda slow
@BrekekeReal
6 ай бұрын
I always thought minos was not that hard. Now I'm geeting demolished by Sisyphus
@Pseudoscorpion14
Жыл бұрын
The Leviathan fight also works as a good tutorial for the rocket launcher. The wide open arena benefits rocket riding, the location of the weak point means you might accidentially learn the magnet + rocket interaction, plus the fireball spam is hard countered by explosive attacks, which reflect the attacks back at him.
@shikakouro7139
Жыл бұрын
One of my favorite things about V2 and Gabriel is how the average player must go about facing each boss. With V2, the boss plays by YOUR rules. Jumping, sliding, a hitbox the same size as the player with the same weaponry. You have to not only be the better one when facing him, but learn how to use the tools you both have better than V2. and even in the second encounter, where you both are sporting new weapons, it continues to push mind and body further to make you stronger when you finally finish. But Gabriel.. Oh, Gabriel... You must play by the BOSS' rules. Of course, with the skill and practice you can make either boss a walk in the park, but without a proper plan, not everyone can just mosey on into the fight and expect everything to work out. Gabriel pushes you to learn attack patterns and focus on the attacks he's throwing, rather than how much you can attack him. With patience and proper dodging, you can overcome him. Ultrakill is truly a masterpiece that brings out a player's skill while also allowing them to enjoy the world, the gameplay and the lore.
@thecosmicapple1962
Жыл бұрын
I love that P-1 and P-2 bosses both use martial arts style fighting to counter your range
@freackedman4153
Жыл бұрын
Minos and sysiphus are playing Tekken in an fps game Fun fact : minos saying " *die* " and sysiphus saying " *destroy* " are both reference to the fact they are going to absolutely decimate you ...
@Leet-iz2fz
Жыл бұрын
Fun fact: Sisyphus Prime often says "This will hurt." This is a slight nod to the fact that he will hurt you.
@yurifairy2969
Жыл бұрын
minos and sisyphus are the only bosses that tell you to die and proceed to actually kill you
@dankmemes8254
Жыл бұрын
You see when a normal boss says "die" or "begone" that is just all talk When minos and sissyphois says it they actully mean it
@CaliburovX4
Жыл бұрын
Minos is one of the very few bosses that says "Die" and then actually just kills you.
@the_something_something
Жыл бұрын
@@CaliburovX4 can confirm
@thealdoc
Жыл бұрын
Saving the video to watch when I'm not multitasking so i can read it
@famouscivilcone6254
Жыл бұрын
Ultrakill Bosses change the tuning of the gameplay from run and gun to something more Akin to a Dance. kinda like how fights are in faster paced melee/sword games
@bentobias737
Жыл бұрын
The fact that Sisyphus specifically only giants when he’s below 75% percent HP is just a chef’s kiss of character design.
@theride1176
Жыл бұрын
24:50 My man literally shat himself
@Slateproc
Жыл бұрын
Leviathan is exactly as Max0r described: the only limit is how hard you can ball. It's way more fun if you're rocket surfing and playing the floor is lava while fighting it
@adorabomber123
Жыл бұрын
24:07 Something to be said about that. This fight is you doing what Sisyphus would’ve never been able to accomplish *Beating an insurmountable task*
@Dokattak
Жыл бұрын
Ah! That Clair De Lune strat is called “coin-punching” (I think). If you do it fast enough, you can kill him before he even starts fighting. I’m sure you already knew that, but hey, it’s a cool technique
@somebodyrandom27
6 ай бұрын
One of the best parts of the boss design in Ultrakill is that you have to stay in the danger zone and engage with the boss. The bosses are either big enough that they can attack any point in the room or mobile enough to chase you down if you try to run away. Your only methods of healing require you to either approach the enemy or put yourself in their line of fire. Your defensive options require you to pay attention to what the enemy is doing. All of that combines to make it so the classic FPS anti-boss technique of "chip away at them from behind cover" is completely ineffective.
@him5830
Жыл бұрын
i love watching these types of videos when i know literally everything about the game i just love the effort in these
@kj1621
Жыл бұрын
Amazing analysis video! Ultrakill's bosses are a blast to fight for the reasons you mentioned, especially the freedom of how you approach and battle the boss. Also, Leviathan is personally my favorite boss in the game because it's a giant snake, making it visually unique from the small humanoid bosses, and its build-up is downright scary. However, I also agree that it could've been better, like making it a mobile giant boss rather than a stationary one, but I still enjoy it for what it is, and I'm grateful we got a boss that's both a Supreme Demon and a giant snake.
@Randomgalthe1st
Жыл бұрын
in the Leviathan’s fight it should be noted that you can use the whiplash to sort of ride on Leviathan’s weak spot, it’s just as fun as it sounds lol
@UserTheSecond
Жыл бұрын
Personally, the leviathan fight is pretty fun! All your points are valid, but here's my favorite part: Riding the leviathan WITHOUT falling off.
@avena7506
10 ай бұрын
A boss in it's purest form is supposed to be a test of everything you've learned up to that point. Fittingly the Pure being of Will that are the Prime souls are the only instance in any game ever I've seen of a boss testing every single aspect of your skillset without feeling drawn out or scripted. That is truly something I never though I'd see in a game.
@boagaming2332
Жыл бұрын
I love how the Die attack syncs with the music drop at 19:15
@MNCLSTER
Жыл бұрын
loved the video, I did wish you included the tiny little cutscenes like V2 gliding on ground or King Minos' dialogue after he's free from the Flesh Prison though, this video needs more views, and you need some more subscribers!
@AofCastle
Жыл бұрын
Always nice to see breakdowns like these for any kind of game. It's great study material for future game designers.
@serinahighcomasi2248
Жыл бұрын
08:12 "So when I tell you that, uh... *tink* YOU CAN PARRY THIS MAN It's basically the rule instead of the exception. Game devs (Gay devs), take notes. This is the coolest shit you can do in a video game. It makes you feel like an anime protagonist."
@Hypersanic023
Жыл бұрын
All that's left is a way to zoom around Minos like attack on titan
@justarock4085
Жыл бұрын
With the only way to heal being to douse yourself in blood, unlike most fps games, healing requires you to do this neat trick not many people know about called: P l a y t h e g a m e
@sylenzos6869
Жыл бұрын
11:00 THE TIMING
@TRD6932
Ай бұрын
Very great analogy of all the bosses. What makes ULTRAKILL special to me is that it lives up to its name. You can go all fuck it with the bosses and spam your flashiest combos for them to die in a matter of seconds. Speedrunners do it, and it's always fun to see and do for yourself. Know that 1-4 coin punch trick? Speedrunners have gotten that down to 10 seconds. 10.006. And 6-2? You can easily push Gabriel into his second phase by suspending 8 coins in the air using the grapple, and once his dialogue is done, you shoot all of them with the slab piercer (positioned through his head, the coins reflect it back on the same spot if you do this correctly). The replayability of this game is insane. Every time I go on KZitem somehow I learn more about ULTRAKILL than I previously haven't. Ways to instantly kill powerful and make them an absolute pushover, speedrun tactics or ways to easily P-Rank levels and with STYLE. I love boss levels like 6-2 because because of that coin slab piercer setup. I love 6-1 and 5-3 because it has a massive catalogue of enemies that really grinds your gears and gets that style meter to absolute ULTRAKILL. 6-1 especially because the 2 final Hideous Masses can be such a pushover, and it's always impressive every damn time. What I'm saying is that this game will never make you bored. Even if you get burned out playing it, you WILL want to come back to the game because of the spectacle. Note about 15:56: parrying the Flesh Prison's orbs correctly will send some of its orbs back to itself. This grants you the +FRIENDLY FIRE style bonus. This also goes for Leviathan. I always parry its orbs whenever it spits em all out. Basically, explosions will reflect projectiles. So even if the orb itself doesn't send back the other orbs, the orb will make an explosion right where the orbs are, and send a number of orbs back to where they came from. So parrying one orb can result in great damage. This is also how you instakill Malicious Faces with the overpump shotgun.
@kingsber325
Жыл бұрын
here before this blows up god this needs more views such quality content
@icebirb699
Жыл бұрын
Fun tip with birb: using screwdriver railgun against sisyphus permits healing while hes boxing you up with his combo
@NeatOz
Жыл бұрын
This is a really nicely made video, nice work man
@corvusgaming2379
Жыл бұрын
16:00 I find that parrying the cyan projectiles of the Flesh Prison helps to defeat it faster, as it does quite a bit of damage.
@theoheinrich529
Жыл бұрын
love the transition at 10:51
@Sorrelhas
Жыл бұрын
Hope this gets more views, it's a great analysis and I love the editing If I could make a suggestion, please add some sort of transition between subtitles, like a fade, or a short gap without any text (like Netflix does) Sometimes when the text changes, I'm focused on what's happening on-screen, and I don't notice the new text until it's too late
@Kijillo
Жыл бұрын
Yeah, I'll keep that in mind
@Spleens854
Жыл бұрын
Thank god Hakita made all the attacks of phase 2 Sisyphus parry able in violent. Although it will be much harder for newer players because Sisyphus now has infinite stamina from what I can tell. Yeah be very afraid for what p-3 will bring, for Minos was a test of skill, Sisyphus one of might, and whoever they are, a test of pure will.
@matthewmatt6
Жыл бұрын
15:24 Pretty clever by saying chaos and order, conveniently its the names for flesh prison's and minos' songs
@hg5172
3 ай бұрын
Sisyphus' evil laugh always creeped me out. He was being killed off for good, but that laugh made me feel like he had some greater plan
@sentienttaco9134
Жыл бұрын
My prediction is that the final boss of Act III is going to be the soul of Hell itself, considering many things point to Hell being sapient and malicious. But P-3 is going to have Lucifer. In the Divine Comedy, he resides at the center of the rings of Hell, and resides there as punishment from God. In ULTRAKILL, God banished him there after Lucifer questioned him on the morality and purpose of Hell - he holds narrative weight similar to Minos and Sisyphus, and fits being on the lowest level (assuming the trend of the Prime Sanctum door being on the last layer of the act.)
@ayyyden2818
Жыл бұрын
Really good vid underrated channel love the editing between gameplay sounds and background music
@dervishy3722
Жыл бұрын
ok the wait of the world update made the game so much easier if you can confidently and consistently parry attacks cause parrying instantly fills your stamina and heals to up to "full" as in up to your hard damage cap, this was definently to make sisyphus easier since all his attacks are parryable even in phase 2 but it made tons of other bosses and situations so much easier like flesh prison in which you can actually use the stupid cyan move to destroy 2-3 eyeballs and full heal (if you didnt get hit by the purple black hole), if im not mistaken before this update the heal wasnt big enough to be usefull but now its almost a full heal
@NullerNull
Жыл бұрын
Pretty sure that sisyphus does chains of attacks without a stamina system. It was 4 telegraphed attacks in combination with about 3 untelegraphed ones, after which he cannot attack, then 5 telegraphed and 3 untelegraphed, after which he taunts. This is the most common pattern I've seen in gameplay, at least on violent difficulty. This, of course, doesn't take into account phase 2.
@Sorrelhas
Жыл бұрын
I disagree Boss fights that use the game mechanics to their fullest are bad. They respect the pacing of the game up to that point and provide a satisfying challenge and conclusion to the specific part of the game you're in, and that's very icky, no good GOOD boss fights just completely kill the pace of the game by being a dumb platforming challenge with bullet sponge enemies, or just being a recycled enemy with 6 health bars
@elitusyeetus3222
Жыл бұрын
tuh rue!!!!!!!!! i absolutely DESPISE when boss fights are actually fun to fight against and line up with the pace of the rest of the game!!!!!!!!!
@sandercohen5057
Жыл бұрын
Hearing Okayasu talking in that tunnel caught me off guard 😂 I love dumb edits/bits like that cuz that's something I'd throw into a video myself
@eater9494
Жыл бұрын
the leviathan is supposed to teach you how the rocket launcher works, giving you a massive arena to rocket ride in and having the projectile barrage attack that can reflect projectiles with the rockets. sure, it isn't hard at all, but it is nonetheless a great boss at what it does
@mrmac365
10 ай бұрын
P-2 is basically "oh you beat the whole game? Cool, now do it again."
@medi2649
Жыл бұрын
It's been ages since I enjoyed a video communicated entirely throught text this much. Good show.
@Anonymous-73
Жыл бұрын
4:06 “You are already dead”
@BrightyLikeThat
6 ай бұрын
Minos is a fighting game character put into an FPS game and I live for it
@ghad6799
Жыл бұрын
Excellent video. This highlights it perfectly. I think the algorithm should RECOMMEND this VIDEO to FIRST PERSON SHOOTER enjoyers. But for real, ultrakill is uber underrated rn. They keep waiting for the full release
@isolatedegg3234
Жыл бұрын
Leviathan used to be my least favorite (but still enjoyed boss) until I learned rocket riding. While rocket riding has diminishing returns, you can reset that by landing on the ground or landing on AN ENEMY. Fighting Leviathan while flying and jumping ontop of them to refresh it is a thrill and everyone should try it. Now its probably my 2nd favorite next to V2-2
@hatemails
Жыл бұрын
Fun fact: Sisyphus Prime often says "Destroy!". This is a slight nod to the fact that he will destroy you. This reference is best observed on Violent Difficulty.
@cookiesonastick
Жыл бұрын
This vid is lovely and I appreciate your text commentary
@ManicObsevations
Жыл бұрын
I enjoy how most of these bosses are actually challenging for a first timer
@ninjashoe2158
Жыл бұрын
10/10 video, I can feel the pain on beating p2, when I don't have p1 unlocked at all. This will be fun.
@thecampingyeen2524
Жыл бұрын
After beating act 2 like a week ago, I’ve gotta say these bosses have been some of the best I’ve fought in years. I actually felt absolutely thrilled to beat them after learning the patterns, figuring out proper weapon management, and using the blood mechanic to its truest potential. Ultrakill is going down as one of my favorite games
@siliswest498
Жыл бұрын
A quick summary of every boss V2: he’s literally me Corpse Minos: Metal Gear Ray Gabriel: nice parry idiot V2 V2: he’s *literally* me Leviathan: Metal Gear Exelleus Gabriel V2: sonic the fucking hedgehog Flesh Prison: chaos Minos Prime: the actual best boss ever Flesh Panopticon: blink and you’ll miss it Sisyphus Prime: Minos but worse
@mishaalkisan1688
Жыл бұрын
Another FPS game which I think does bosses decently well is Half-Life Entropy Zero 2 - where the game has pretty much three main bosses, Plan-B and (spoilers) Clone cop and the Advisor. The final boss you can kind of cheese it though but imo the best boss fight in the game is Clone Cop, which as his name suggest, is a clone of you. Gameplay wise, this also means he has a similar loadout as you. While he doesn't have all your weapons he will switch weapons depending on your position - for example if you're at a medium distance he'll use his pulse rifle but if you get too close he'll pull out his shotgun and try to rush you. Most enemies in the Game you and isolate, rush, overwhelm and thus kill them pretty quickly - this doesn't work with Clone Cop who will just pull a reverse card on you. In addition to this he can teleport around the arena and if you don't pinpoint where he is quickly he can quickly ambush and kill you depending on the difficulty you're playing on. From what I could tell I think he's also aware of where you place mines and remote detonation bombs. In one of my playthroughs I tried placing a bunch of remote detonated bombs in one of the areas he usually teleports to in order to essentially cheese and end the fight quickly (based on what I saw from my last playthrough) - but not once did he either teleport into that area or run near it. Yeah, he doesn't come near in quality as Ultrakill's bosses, but he's definitely one of the better designed ones imo.
@Kijillo
Жыл бұрын
I'll check it out when I can, thanks for the suggestion
@Mernom
Жыл бұрын
Sisyphus' last words were literally 'worth'. What a chad.
@Terra_TheNab
Жыл бұрын
My favorite boss is leviathan because I can fly on rocket and now ULTRAKILL becomes some kind of ace combat
@Terra_TheNab
Жыл бұрын
Example: kzitem.info/news/bejne/tpp-vKhtnIaoi5g
@Sunerte
Жыл бұрын
“Green means that V2 is cowering in fear like a little bitch” I laughed at like 5:30 AM
@relturtle
Жыл бұрын
i often found myself forgetting to read the text because the gameplay was so fun to watch great video
@bootleghollowknight
Жыл бұрын
24:01 Correction. Unlike Minos, Sisyphus Prime's attacks are still parriable in phase 2
@Wizma
Жыл бұрын
1:21 this made me giggle dubiously
@ToastedOne
Жыл бұрын
“Green means that V2 is cowering in fear like a little bitch”
@CheeseDBaller
Жыл бұрын
V2 is my clone if i actually used sliding, I know only 4 things: Parry shotgun bullet Railcannon ultraricoshot Whiplash *alt marksman*
@ethanstyant9704
9 ай бұрын
What i love about rhe v2 fight is rhat theres a canon reason why he has more health than you. He has better armour plating because he cant soak up blood on contact like you do as you were built for war with plenty of blood around wheres v2 was made during peacetimes as a peacekeeping unit
@C_Corpze
Жыл бұрын
P-1 was managble after I beat it once, P-2 however is absolute agony and probably one of the hardest levels and bosses I've ever played from all games I've played. I think P-3's difficulty is going to be beyond human and requires you to literally fight like a MACHINE, the true test.
@fringeddragon
Жыл бұрын
The editing of this video is amazing!
@PPG_MonoKhrome
Жыл бұрын
22:32 ayo he's got some cake 😳
@porterbrown836
Жыл бұрын
25:15 the sounds of a broken man
@oogboog7158
Жыл бұрын
the bosses are so fun and challenging, and the game itself is both fun and funny
@DaffaZaidan5556
Жыл бұрын
Underrated chanel (im sorry if i typo it)
@notwhoiseem
Жыл бұрын
I just realized that in Corpse Minos entry it states that his corpse is controlled by "the snakelike parasites that he once commanded" KING MINOS HAD PARASITES NOT SNAKES WHY IS IT THAT EVERYONE SAYS ITS SNAKES!?!?!
@yeerbles6473
Жыл бұрын
this video is already, funnily enough, kind of outdated, just because a patch dropped that nerfed (or balanced) sisyphus it increased the volume of his voicelines, added a slight trail to his teleports (so you can see where he goes kinda), and most importantly made phase 2 of sisyphus parriable on violent with his stamina increased to compensate so yeah, he's a little bit more fair lol
@dre4mzzy735
Жыл бұрын
leviathan wasnt made to be hard it was made for a father and son to bond on a fishing trip
@-Metalblaster-
Жыл бұрын
Now I got a question, where do the prime souls like Sisyphus and Minos go when they die? Do they go to Heaven? Do thet just respawn? Or do they return to the overworld? This is more like a question of what happens to enemies in general tbh like...nothing is said about that in game (as I know)
@CatWatter
Жыл бұрын
for anybody that hasnt played ultrakill yet the bosses go like this Malicious Face ( mildly easy ) Swordsman ( has 2 phases ) (mildly mild) Cerberus ( there can me more than one in a level ) ( easy ) Hideous Mass ( easy ) V2 ( you can defeat him but he escapes when his hp is gone) [ drops new arm ] ( mildly hard ) The Corpse of King Minos ( has 2 phases) ( mild ) Gabriel, Judge of Hell ( has 2 phases ) ( he disappears when you defeat him in battle ) (hard ) Mysterious Druid Knight (& Owl) ( has 4 phases but with really low hp and can easily be kill with a rocket launcher ) (easy & hard ) V2 ( final appearance ) (drops grapple) (has 2 phases) (hard ) Leviathan ( 2 phases kinda { its time based } ( mild ) Gabriel, Apostate of Hate ( Gabriel, judge of hell but after you beat him) ( mildly hard ) this is so nobody gets confused
@joaquinmunozmeschke1919
2 ай бұрын
ULTRAKILL fans on their way to watch the 173856th video about why their game is good.
@motomotobug
Жыл бұрын
1:58 ...You can skip through the window...You have GOT to be kidding me...
@hyper5157
Жыл бұрын
6:47 okuyasu jumpscare
@3c0746
Жыл бұрын
Oooh I love videos praising ULTRAKILL
@MM.Menace
Жыл бұрын
P ranking prelude and act 1 was just a warning to flesh prison and minos prime
@T1M3L3SS_
Жыл бұрын
both Minos and Sisyphus Prime are basically fighting a fighting game character in an FPS good video!
@ProfessionalEepyHead
Жыл бұрын
Did you just used the ender dragon’s death sound on minos?
@funnydog8742
6 ай бұрын
You don’t go into the corpse of kings Minos body, gluttony is a separate section of hell and it isn’t in him, idk why hakita did that
@harismeld9411
Жыл бұрын
P-3 is just gonna be a box room with 6 mindflayers inside calling it now
@phanlash
Жыл бұрын
You missed the opportunity to make a joke at [ 7:20 ] Cmon bro it was the best opportunity ever! (the video was chefs kiss but this is more important)
@limbobilbo8743
Жыл бұрын
Ultrakill bosses are devil may cry bosses pretending to be DOOM bosses
@VonStrinmen
Жыл бұрын
It's funny how the only part where you speak in this video is after you beat Sisyphus Prime, where you take a sigh of relief and go "Let's go!"
@-_Canned_-
7 ай бұрын
I do believe the Leviathan was originally intended to be harder, but it was toned down
@Ultra_Al3ternat3
8 ай бұрын
2:38 is so real. took me 40 whole minutes to beat it.
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