I wasn't sold at first until I saw the alternate fire, that should be in the actual game. It would only take half railcannon charge and you could throw a coin into the beam to make it change direction. I bet there would be a lot of cool ways you could use that.
@The_WumboTM
Жыл бұрын
Idea: if you shoot a coin with it, the coin will start spinning about and reflect the beam everywhere.
@devinward461
Жыл бұрын
That's a really cool idea
@Leffrey
Жыл бұрын
I think the coin would have too little time to really do much, since the beam is low but consistent damage. Instead what if the beam faces nearby magnets stuck to enemies, keeping constant damage on them
@defaultprofilepictureguy2526
Жыл бұрын
@@The_WumboTM seems a bit op
@raul1476
Жыл бұрын
Idea: shooting a coind will reflect the beam to the closest enemy and then the coin will reflect to it's normal trajectory
@Super787B
Жыл бұрын
This is pretty damn cool. I hope that more weapon mods come out in the future, would love to have a flamethrower!
@commandertortilla
Жыл бұрын
this would have been sick as the gold variant of the railcannon before they were scrapped/removed
@Lesopal
Жыл бұрын
mfw hakita adds a glorified water gun that works kinda like this:
@ImDaRealBoi
Жыл бұрын
I can see why hakita thought a sustained beam weapon wouldn't work with ultrakill, although I do like this mod for how it handled it
@thegoose6895
Жыл бұрын
When you are so bad at aiming so u get this mod Like me :(
@jeb6869
Жыл бұрын
I had a weapon concept for the railgun that's kind of like this, it would be an alt railgun deals 1.5 points of damage per shot has a very slow arc when shot rather than taking up the entire charge, it takes up 2% of the meter ass ammo instead BPM of 1 Main gimmick mechanics the gun shoots orbs that have 4 properties that I will list Orbiting- Using the knuckblaster on the orbs (like how you with coins but for this you just have to punch it) the orbs will orbit around the surrounding area; they stay in place until a demon is launched into their orbit area which is not all that big. Once in the air they will blast at the so said midair enemy The neutral zone- Orbs that have been midair for 4 seconds go into a neutral state of roaming around the surrounding area, they do not go out of this state until a demon has 4+ nails on them to which they will home onto cause the +CONDUCTOR effect to take place Magnet saving- Orbs that hit magnets will increase their lifetime RMB ability: pressing RMB causes a virtue like beam to take place where the orbs are, it's a pretty small beam but it 1 shots all lower demons and Malicious faces (doesn't work on machines) TDLR: Gimmick to the limit
@OrangeCreamsicle
Жыл бұрын
cut content mods are always cool
@tripodman322
Жыл бұрын
Gud mod 👌
@tripodman322
Жыл бұрын
Would be cool to see some animation, maybe the gun opens up and the prongs kinda spin around with the beam? That would be sick
@orion8032
Жыл бұрын
God courage!!!
@GuideTerrarian
Жыл бұрын
@@tripodman322 how was the pretzel
@Nayo987
Жыл бұрын
I don't know about this mod, I mean there is a reason ultrakill doesn't have any automatic guns Edit: I am an idiot, I forgot about nail gun but still it has limited ammo and the one people actually use for damage is the green one Wich has burst fire, and I don't know about u but for me the nail gun is my least used gun. (Besides screw driver)
@tripmooo
Жыл бұрын
act III spoilers wow also mod dont worked for me
@theturd3074
Жыл бұрын
sorry i forgot to say it only works on pre-act 2 builds
@justastranger101
Жыл бұрын
Nice, but this has a major flaw. It's not skill based at all.
@lemone12
Жыл бұрын
Nailgun and alt function the same tho
@TheSnazzyBoi
Жыл бұрын
@@lemone12 if anything, this requires more skill because you need to not only place the turret well, but also need to manuever the boss in fornt of the turret to actually use it well, limiting your movement to certain options for maximum damage output, maybe the turret should have minor aim assist (think like 15% aim assist from the minor assist menu) to compensate for its fixed position
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