Chaos Dwarfs look so complicated yet so simple when you think about it. I'm really excited for this. And learning them will be a fun experience.
@mirceazaharia2094
Жыл бұрын
Oh yeah, I like this. There's all these different "currencies" which you have to balance, but you can also spend a large amount of in one go, to accelerate your development or gain a large advantage in one area, which you then have to leverage intelligently to get a snowball going or save yourself from a dangerous situation. Ooooh yessss, this looks niiiice. Probably the only Chaos faction I give enough of a damn to bother playing as, since I usually like Empire, Skaven, Tomb Kings and Lizardmen the most. I can see myself rushing Raw Materials and mucking around with crap-stacks, provoking and farming rebellions for Labor, money and xp. Hoarding Labor and Raw Materials, quickly rushing out some key economic, infrastructure or military buildings, then putting up Factories, ramping up Armaments output and rushing out some better units to give the crap-stacks some backbone, then rushing for more Outposts, more Raw Materials, more Labor, to quickly bring up productivity someplace else. Like a Demonic Industry Sim or something, or some hellish middle manager, afraid that Big Boss Satan will give him the axe at the next performance review. Literally. Hilarious! Really looking forward to buying Warhammer 3 and this DLC now.
@akselbentsen3683
Жыл бұрын
Exactly, which is why I love it. It seems more complex because there’re so many moving parts and things to think about. But as an autistic person who loves complicated systems, this actually makes it more simple. I feel like with chaos dwarfs, there are more rules and things to account for, but for me it feels so intuitive that it actually seems more freeing and like there’s room for experimentation.
@mmorkinism
Жыл бұрын
Faction mechanic is somewhat complicated because mechanics of lords are incredibly shallow as for now.
@thewretchedpleb7484
Жыл бұрын
As long as you can keep your labor up and you're not getting invaded like crazy, everything else seems to fall into place. I could see why they'd be tougher on the harder diffs though, for the early game at least. I play on normal coz I'm a peasant :P To be fair I've also just been lucky in my campaign so far.
@thewretchedpleb7484
Жыл бұрын
@@akselbentsen3683 It's like having more tools to deal with the same problems. Occasionally it feels like the answer to everything is just "throw a crapload of slaves at it" but that extra layer is still nice and I wish CA could rework some other factions to have mechanics like it. Long as your labor is at least 1000 above your workload you pretty much have an instant fix for any non military problem. It's pretty busted and I love it.
@akselbentsen3683
Жыл бұрын
Wish they would give this labor mechanic to the dark elves too
@SamBrockmann
Жыл бұрын
I bet someone makes a mod for it soon.
@akselbentsen3683
Жыл бұрын
@@SamBrockmann that would be awesome. Aesthetically I love lokir fell heart but his mechanics are so boring.
@Crucial_End
Жыл бұрын
Yeah its baffling how dumb that decison was to not only remove that mechanic from DE but improve upon it and give it to a different race.
@akselbentsen3683
Жыл бұрын
@@Crucial_End the best I can hope for is that the dark elf rework was temporary and they’re working on integrating this system. It would make sense as to why they were so stubborn about blatantly degrading an entire race. Another explanation could be that they’ve simply given up on dark elves and want all the heat to go to chaos dwarves. I have no doubt they had chaos dwarfs in mind when they made the dark elf rework though.
@scipioafricanus2212
Жыл бұрын
You mean give it back to them? CA basically took it from them to update it and resell it as a 'new' mechanic.
@godrickilmister936
Жыл бұрын
I love to see they add depth to the economics and hope they add it for other factions too
@lgamradt
Жыл бұрын
Just wait for someone to mod this to other factions, there is already a caravan mod for dwarfs and the empire for example. I don't think CA is gonna patch that themselves, as it would make dlc exclusive features redundant from their point of view.
@kevinharvey9500
11 ай бұрын
I dont....I think everything is fine as it is
@quantumplatinum3029
Жыл бұрын
I really like Chaos dwarfs economy. Use money to buy mines or armies, mines get materials, use materials to make arnaments or buildings, use arnaments to buy better units or buy more units that are used to get gold and slaves. Makes it so you have a lot of choices. Tbh regular dwarves could use a similar system just without the slaves.
@vincent4624
Жыл бұрын
Thank you so much for this guide. I started playing Chaos dwarves without a tutorial and was quite confused by all the mechanics. This guide explained it really well! :)
@telenelatelin8632
Жыл бұрын
This systems suggests some fascinating min-maxing possibilities and I’m here for it
@Sund4nc3
Жыл бұрын
liking how the game is getting so much more complex. now they need to implement this depth to existing races to make it even
@boss0nomaka102
Жыл бұрын
Yeah, I'd like to see this much effort put into the Dark Elf slave mechanic.
@Xarx42
Жыл бұрын
Thank you very much for the quick overview! I really enjoy the complexity of the faction (in comparison to the rest). Although I am a bit annoyed that they pulled off such mechanics with the chaos dwarfs while the slave system of the dark elves got (ridiculously) simplified...
@Brandark2009
Жыл бұрын
Great video! Can't wait to play my first chaos-dwarfs-campaign. However I really like this more complicated ressource-system. I really hope that the will expand the mechanics of the other races too.
@mirceazaharia2094
Жыл бұрын
>you get to play as evil, demon-worshipping industrialists Finally, my dream of roleplaying as something resembling the Rothschilds can come true outside of RimWorld.
@thewretchedpleb7484
Жыл бұрын
Chaos Dwarfs feel more like a modded faction and vanilla tbh. I'd love if CA could rework some older factions to expand their mechanics and tweak their unit stats a bit, but with how campaign mods are getting more ambitious lately there could be some crazy potential either way.
@thewretchedpleb7484
Жыл бұрын
They could use a few more units and another legendary lord (a couple more legendary heroes would also be nice).
@zenmindgamer
Жыл бұрын
Concise explanation if new empire management mechanics. Appreciate it! Been looking forward to my fantasy Dark Mech Dawi.
@Amollion
10 ай бұрын
This was far easier to understand than how the game tried to explain it, thankyou xx
@thomasalegredelasoujeole9998
Жыл бұрын
Love the Chaos Dwarves resource mechanics ! Really refreshes the campaign modes in the game ; and even if you dont creep like crazy
@dalehruszecky9085
Жыл бұрын
Great explaination, thanks Zerkovich! These mechanics look genuinely fun (especially buying the unit caps like Beastmen, my favourite). I'm more excited now to play them!
@willowen5118
Жыл бұрын
its actually better to stack the mines and then stack the factories, that way you don't have to spread out your labor everywhere. If you have 2 factories in a zone and then 2 mines in a zone, its still the same amount of mines and factories but you wont have to spread out the labor.
@_Meriwether
Жыл бұрын
Nice touch on the tech trees - the Sorcerer tree is a bulls head, the Industry tree is a ziggurat the the military tree is a... er... thingy. Edit: It is a helmet, perhaps?
@nikanmahdizadeh9670
Жыл бұрын
Chaos dwarfs are basically tombking/dark elves/ chathay
@Darkreaper1982
Жыл бұрын
Interesting. Can't wait to see the Spiffing Brit do an exploit video about the dwarfs!
@DutchGuyMike
Жыл бұрын
"HEEEEEEEEEEEELLO THERE LADIES AND GENTLEMEN!"
@georgefinnegan2369
Жыл бұрын
Still not satisfied with how the troops with line of sight and auto fire selected don't fire (from the position they don't leave) until directly commanded to do so (without leaving). More work needs to be done there, but the entities/figures that fire (what entities have LOS) through the wall gap looks like an improvement to me. If I were to add a test that I didn't see in this recording, I would like to see how a unit with part of it's vision obscured by another unit handles this. I want to know/see the entities/figures with LOS firing. Partial obscuring by troops shouldn't stop the whole unit from firing. In the test I only saw you (Mercy) testing partial obscuring by walls, which may interact differently than allied/enemy troops being the obscuring features. Thanks for hearing my thoughts and suggestions.
@zonolith5912
Жыл бұрын
You know.. I feel like you don't always need a tower, as it's mainly a place for gold and troops, probably. So maybe every 3 settlement provinces, going into 1 factory/outpost/tower will be optimal and every 4 settlement province a good mix of 2 factory/outpost will be enough for that extra gain.
@sagittariusa9012
Жыл бұрын
It makes also sense to maybe specialise a province because of Ressource which boosts outcomes of one Ressource.
@sipofsunscorchedsarsaparil6052
Жыл бұрын
Towers eat up a lot of resources. I'd say the optimal route is one Factory and 2-3 Outposts per province, and every now and then single and double region provinces should get a Tower and/or only Factories.
@ImJustPeter
Жыл бұрын
They weren't kidding about all the mechanics for Chaos Dwarfs, I am super excited now
@jonaspete
Жыл бұрын
Seize the Chaos Dwarf means of production
@Elliott13
Жыл бұрын
Glad I watched this. Thanks!
@georgefinnegan2369
Жыл бұрын
Mercy good points about the men on the walls. I would be happy with soldiers shooting through the feet the way woodsmen can shoot through tree.
@doe6974
Жыл бұрын
Super hyped. I like the idea of focusing on gathering a stockpile of first labor for the first 20-30 turns. Then raw mats for the next 20. Then armaments for the next 20.
@sagittariusa9012
Жыл бұрын
I must say i'm not sure if the Chaos Dwars are for Me. They look really interesting and so but I'm not really an aggressive player and there is a high chance that I always have to struggle for Labourers. The Convoy does not seem to balance that.
@chronic6428
Жыл бұрын
Convoy are enough, and raiding is also very viable, you don't need to get over aggressive.
@yanomamo89
Жыл бұрын
This makes me excited for what they might do to make the Dwarfs more fun to play :)
@maxxxy94
Жыл бұрын
hahahaha
@grandvage
Жыл бұрын
For now, from what I've seen online, they got resistance buffs so they're much tougher and make them more viable against armies the gave them trouble before
@yanomamo89
Жыл бұрын
@@grandvage Cool!
@stormrage3708
Жыл бұрын
SHORT??
@Joe_159
Жыл бұрын
Thank you Zerk! My favourite Warhammer KZitemr :)
@diablosdilemmas5743
Жыл бұрын
THESE MECHANICS FEEL LIKE A PRECURSER TO EMPIRE 2
@thedesertfox5990
Жыл бұрын
Still waiting on the dark elf slave mechanic to get a revamp like this, would be such a perfect framework for it. At present its just a lackluster and underwhelming mechanic
@zarrstrudeltributemaker314
Жыл бұрын
They should make all dark elves unique tho. I keep saying they got all they need in base game. Malus mechanic for azhag, wood elf forest like attacks for the 8 peaks three. Uniit upgrades for clan rictus and mors maybe a forge like mechanic even. Lokhir could get a mechanic like vampire coast and so on and so forth
@playwars3037
Жыл бұрын
Personally I find it kind of sad that there's no incentive to make specialized regions. It would be nice if like, every building that produces raw materials or armaments augments the output of all others by +5%, that way there's some incentive to specialize.
@lucasterrasemnomezuado3785
Жыл бұрын
He showed a building that increased the raw materials gain by 30%. I don't know if it stacks, buy if it does, you can have 4 mines in a region that each produce at 120% the base amount
@mirceazaharia2094
Жыл бұрын
@@lucasterrasemnomezuado3785 That sounds like a good idea to super-charge your early settlement growth, as far as tiers go, especially if you can hoard and spare enough Labor.
@fiendishrabbit8259
Жыл бұрын
There are incentives to specialize regions, like commandments and resources (iron for example boosts province armaments production by 15%). Zerkovich is just ignoring them.
@playwars3037
Жыл бұрын
@@lucasterrasemnomezuado3785 That building was from the factory, so you could never stack it to 120%. I mean, you could, you just wouldn't have any outposts to actually use it.
@Envyus1
Жыл бұрын
Factories have better defenses. So making your core region outposts, and regions that are farther away factories is a decent idea.
@Shadowcam00
Жыл бұрын
I like the ability to manufacture all these buffs for your units, but i don't like the all-or-nothing approach. I think i'd prefer individual unit buffs so they can be more finely tuned. But the ability to toggle them on and off for certain fights is pretty interesting.
@fruitloops1481
Жыл бұрын
Looks sick, can’t wait to pkay
@Anvilarm07
Жыл бұрын
Very informative.
@thecofounders
Жыл бұрын
After the first five or six provinces, I only occupy towers as towers if I will need to recruit from that province later on. Otherwise, you have unnecessary buildings that could be mines or factories.
@wirelessenvy3827
Жыл бұрын
Just a question. Say I send a caravan to a non Chorf faction, and I’m sending them Armaments. Do they get any benefit from it, like they would from a Cathay caravan? I ask because armaments obviously aren’t a resource for other factions.
@conusbis1148
Жыл бұрын
It’s very kind of the chãos dwarfs to employ so many goblin laborers
@Aalienik
Жыл бұрын
Unemployement rates are impressively low in Chaos Dwarf realms.
@NZLPsycho
6 ай бұрын
Great video!!
@johnnatandc
Жыл бұрын
Thx man!
@o8livion
Жыл бұрын
u forgot one major aspect: labour influences control. i wanted to know how that is connected, my control just drops.
@mardel1607
Жыл бұрын
Great video
@Kees247
Жыл бұрын
Very helpfull. Thank you.
@oldrabbit8290
Жыл бұрын
7:40 What are these 5 - 7 - 10 - 13 - 16 benchmarks used for? Are they giving you buff, unlock better upgrade, or like a way to track the total limit count (so you can only have 16 infernal guards at maximum)?
@fruitloops1481
Жыл бұрын
I’m pretty sure they’re maximums
@DaleWrecker
Жыл бұрын
They unlock upgrades for that category in the hell-forge.
@norsehorse84
Жыл бұрын
Jokes on you Zerkovich. I'm gonna be confused by EVERYTHING, not just their campaign mechanics. :D
@faeezf
Жыл бұрын
Serious question, if you are fighting the vampires, are your labourers the rotting zombies & skeletons? Or you dont get anything at all, because chaos dwarves cannot control undead.
@gladonos3384
Жыл бұрын
There still goblins...
@joshuablade6974
3 күн бұрын
I think I’m gonna turtle hard with this faction and just be an arms-dealer with expansion happening as needed lol.
@SuperCosmicChaos
Жыл бұрын
I feel that the Chaos Dwarfs are going to have the same problem beast men have late game with Dread cost, when upgrading units capacity, they need to cap the cost, or reduce it the more territory you take.
@sagittariusa9012
Жыл бұрын
I agree. But the Hobgoblins can be pretty good, especially in an army with the legendary Hero Hobgoblin (forgot his name).
@fruitloops1481
Жыл бұрын
I mean I think the chaos dwarfs will be very powerful so there needs to be some cap at the end
@andrewmaxconely
Жыл бұрын
Tyrion looks at Chaos Dwarfs. "I-I have lower upkeep for basic infantry, and can make people like or dislike each other. S-So, take that, long ears!"
@chottomatekudasai-kun3887
Жыл бұрын
Seems like chaos dwarfs can snowball like mad dwarfs
@Gorohar
Жыл бұрын
Hi Zerk, what are the numbers next to the sections where you can increase the unit caps? You get some rewards like in the workshop for skaven for upgrades?
@Dylan-vs6sf
Жыл бұрын
They unlock the bonuses for the unit in the Manufactory(armanent upkeep for bonuses to those units)
@nicbahtin4774
Жыл бұрын
the chaos dwarfs really are strong. stronger then regulars dwarfs. they have meet shields, good infantry, artillery, missiles, cavalry, flying units, monsters infantry. they lack nothing
@Dking-sf6ie
Жыл бұрын
I seem to be missing the convoy and tower mechanics cuz they don’t appear on my panel
@Pakinov
Жыл бұрын
Don't like dwarf races and couldn't care less about chorfs. But seing them now with their fun mechanics and army variety it's going to be a 100% buy for me
@Carinthian_Oak
Жыл бұрын
Best DLC, the mechanics are great and worth the higher price imp. The Chaos Dwarfs are really op at first sight but with the new mechanics they can easily fall behind from sudden events in economy or the seats for example. There is so much more complexity in comparison to other races, for Warhammer Standards oc.
@jorne6863
Жыл бұрын
TWW got more in depth mechanics and it's cool. But others factions need more deeper mechanics. I want more ressources management etc... And of course more events that could include ressources etc... :)
@barrylewis3937
Жыл бұрын
When is the release?
@DeGerps
Жыл бұрын
You vaguely sound like Taika Waititi the actor for Korg in Thor Ragnarok. I thought you should know that in case no one ever told you.
@jacobddavis5916
4 ай бұрын
The most overpowered faction to fight against. Their spells just melt entire units. The solution i found to fight then is using stacks most cimposed of large entities.
@SuperEndiku
Жыл бұрын
It's cool that the chaos dwarfs have a true economy system
@evolvedape2161
Жыл бұрын
I’m getting deja vu… did this video get posted previously?
@Revjiggs
Жыл бұрын
I’ve been trying keep the labourt under the grey number whoops
@faeezf
Жыл бұрын
The boss that is tall (for a dwarve)
@Mrdoughlicious
Жыл бұрын
I don't know what you're talking about "you don't really have to work to get laborers". I'm on turn 27 and about ready to throw the damn game because I can barely get any laborers and i can't upgrade enough to get better units to go out and fight battles and get laborers. It's the most frustrating bs campaign I've played in my 3000+ hours of warhammer. Silly nonsense truly. You need labor to output raw materials to upgrade buildings to let you unlock non-chaff units. But then you need Those units FIRST to even fight battles to catch laborers. I'm caught in a hopeless spiral.
@saschaspringenberg4698
Жыл бұрын
Oh man ... all those cool new materials, mechanics and improvements. It's so bad, that the original dwarfs came out with wh1, they will never get to this point ... they're just outdated and not fun to play. They are simply forgotten.
@samarkand1585
Жыл бұрын
It's kinda turning into a Stellaris kind of economy
@Stormtrooper990
Жыл бұрын
Ah damn, Another update that makes so much older content feel boring again :P
@JakeBaldwin1
Жыл бұрын
I hope the empire gets a similar political system.
@orangman465
Жыл бұрын
meanwhile the normal dwarfs' mechanics are super lacking in comparison
@kimsebimse6603
Жыл бұрын
im a tad confused about the convoy system. it keeps forcing me to hire a new Master, preventing me for using masters i allready got ??
@maxxxy94
Жыл бұрын
oh boy every other wh-faction seems soooo empty now
@skywillfindyou
Жыл бұрын
I really see no point in mechanic of moving labourers around. Just for the little tweak of giving more of them to the region then make most of output? Too small option to be bothered. Even can be simplified just to a number of labourers overall, with option to spend them.
@houndofculann1793
Жыл бұрын
It costs money to move them so it's a money sink acting as somewhat of a balancing factor
@militarumtempestusscion222
Жыл бұрын
if you saw Zerk used like 500 labour in one region to instantly construct a building. This made a huge deficit in the regions output efficiency. He then used the labour movement mechanic to refill the region back to 100% efficiency. Seems like a very helpful mechanic to me
@martind5653
Жыл бұрын
I have hot take, rush construction shouldn't make it instant. I am sure some people are crazy to try go from settlement tier 1 to tier 5 in one turn, but because one woman makes baby 9 months it doesn't mean 9 woman will make baby in 1 month. Rush constraction should probably make buildings go from 5 or 3 or 6 turns to finish to 1 so there is actual time building the building. Even deconstruction which is much easier takes a turn.
@grandvage
Жыл бұрын
Buildings aren't babies, the analogy doesn't work. Making it instant by forcing slaves to work to death with no breaks would give you a great benefit for cost of slaves.
@martind5653
Жыл бұрын
@@grandvage it works it's precisely why that analogy was made in first place. No matter how many slaves you throw at thing it won't be instant. Ever
@martind5653
Жыл бұрын
@@grandvage unless some blood magic, I guess
@grandvage
Жыл бұрын
@@martind5653 or orks, cuz literally super strong, I'm sure greenskins are difficult to get them to do a job unless you force them, and when you do you end up killing a lot to get them to max efficiency
@devilsmessanger
Жыл бұрын
they have mechanics ? hm ,i guess that makes sense with all the machines they have ,needing maintenance !
@elohist7632
5 ай бұрын
Auch du scheiße, it's a lot. Thx 4 the vid mate 😅
@halvars90
Жыл бұрын
Why do they not call it slaves? Calling them labours is just terrible.
@kiiper13
Жыл бұрын
I see they took away the dark elves slave mechanic and replaced it with garbage, and gave it straight to the chaos dwarves
@MrDragonBomber
Жыл бұрын
they gave everything to the chaos dwarves just to justify the dlc price
@azizsh9091
Жыл бұрын
@@MrDragonBomberWell nothing here is out of context.. all of the 3 mechanics they got form other races do make sense for the Chaos Dwarfs (lorewise) and there's no point to rework an already great mechanic just to make it worse for the sake of creativity! Plus they got 4 unique mechanics (economy and settlements system + The Tower of Zharr + the manufactory + multiple tech-trees) so it's not if they did nothing new! The only take away here is that they replaced the DE slave system with shitty one, before giving their old good system to Chorfs, and even that is justified.. because people kept complaining about it back in WH2 and that it needs a shitload of micromanagement, yet the same people got upset when that system changed, and just now did they realize they liked it before!
@peblospectacular7466
Жыл бұрын
Didn't mention you loose 5% labor every turn...
@carlfreeman6687
Жыл бұрын
Fucking fragile economy would get wiped out in a multiplayer game.
@hawktondog
Жыл бұрын
Feels a bit over complicated for no reason
@militarumtempestusscion222
Жыл бұрын
why?
@fruitloops1481
Жыл бұрын
It’s not very complicated at all
@michaelwalters4249
Жыл бұрын
For only £20, you can have access to units and mechanics already in the game but now in a different colour!
@007whiterussian2
Жыл бұрын
litterally this dlc feels like a mod. Im just gonna wait for kuresh hopefully that will bring some brand-new species and faces.
@bigquazz3955
Жыл бұрын
@@007whiterussian2 then just wait for a mod then. Surely some neckbeard will make an extremely buggy and unbalanced version of chaos dwarf mechanics and add them to other factions for you. They might even add in some huge anime titties and shitty fanfiction too
@militarumtempestusscion222
Жыл бұрын
man really saw the Kaadi and trains and said "i already have those units in the game"
@redcrown5154
Жыл бұрын
@@militarumtempestusscion222 yes, you already have sepulchral stalkers and caravans.
@militarumtempestusscion222
Жыл бұрын
@@redcrown5154 sepulchral stalkers and kaadi fireborn are nothing alike what are you on? Caravan and convoys are alike yes but there are actual train/warmachine units. Think you should do some more research buddy
@grimtv3218
Жыл бұрын
ah yes... you've given me a lot to understand by *starting the video 200 turns into your nearly finished campaign.* bro you haven't even covered how you managed to get +43 influence a turn. I tried for 60+ turns to get my influence on par with the others who CONSTANTLY had 100% more than me even though they were doing less. in the end, the best I could do was +18 which was made pointless because whenever I spent them, the chair I buy would get ousted in 2 turns by another CD tribe who was earning easily 30+ per turn? I find this faction to be overcomplicated and extremely punishing to players that don't/can't keep up with the MAJOR-Micromanagement skills required to keep it running. This is a shame because I really enjoyed playing with the army, I just find it impossible to keep track of every resource and their income and the wars and the diplomacy and the etc etc etc. It's like everything you do in the game exists just to make you take 50 steps back. inb4: "reeeeee git gud reeeeeeeee!" kys. seriously. I don't have these problems with any other faction. I just don't understand how anyone can call Chaos Dwarfs OP when they require so much fucking management just to get off the floor. Every person I've seen talking about this DLC raves about them. Praises them as the strongest army when that's just not my experience. They're currently very mid to me and if you start close to them in online mode they're easy pickings in the early game because they lack any form of strength in their ranks. Was hoping this video would teach me that I'm doing something wrong, instead it taught me things I already knew and confirmed things I was guessing about them. Overhyped DLC and a shit guide. Thanks for nothing. Greenskins got sodomized *Even more* in this game for no reason.
@Crucial_End
Жыл бұрын
Its nice to see CA giving cool mechanics to factions but its also incredibly frustrating to see how lopsided the quality of mechanics and tech is between different factions. This game is a complete mess to be honest.
@frostguard1283
Жыл бұрын
Give it another year n' 1/2 game will probably be great.
@militarumtempestusscion222
Жыл бұрын
they'll give everyone their rework in time
@007whiterussian2
Жыл бұрын
I wish they came up with something unique for the chaos drwarfs cause all their mechanics are just pre existing things stuck together with super glue. Now there are factions with simply worse older versions of chaos dwarf mechanics and races like the dark elves getting screwed over completely just so the chorfes could have something. I was expecting being able to build railroads between my settlements that allowed for quick traversal around the map or just something purely unique to the chaos dwarfs. On top of that only 3 legendary lords and it seems 0 unique faction mechanics outside of the typical "+2 public order (all provinces)". This is by far the worst race pack IMO and feels like a mod. Even the tower of zharr thing is just VC and wood elf offices with extra steps ;(. Overpriced DLC full of reskinned mechanics with only 3 lords ill just wait till its 5$ on instant gaming
@SquealingPig1651
Жыл бұрын
Yup, I mean if they are just going to do shit like this, they shouldn't be charging the amount they are charging. I've seen multiple mods with a hell of alot more effort with reused mechanics then this.
@Godzilla-bo4jj
Жыл бұрын
You say it like tomb kings and vampire coast all had different mechanics for each lord when they all had the same shit. Literally every faction got a mechanic that the chaos dwarfs would have a version off, a convoy mechanic from Cathay, slaves from darkelves, upgrade system from skaven and beastmen, and a political tower system. All that stuff makes sense for chaos dwarfs to have, plus they're the only race with a complex economy
@BertShackleford
Жыл бұрын
This is far too complicated. Besides, armies such as Kislev, Cathay, and Chaos Dwarfs have always been fringe factions ever* since Fifth Edition WHFB. I have no interest in _any_ of them. Although, that does not prevent me from supporting CA by purchasing these new additions. Regardless of whether I play these factions, it is still worth the cost of admission just for the additional inclusions. Stay classy my friends. *EDITED for grammar.
@TheTeodorsoldierabvb
Жыл бұрын
Yes, keep humping Karl Franz! That's the spirit.
@richardsylvester4518
Жыл бұрын
Nothing in the dlc seems new. The units are just a mix of other factions. The mechanics are copied directly from.other factions. Its lazy AF. And expensive.
@sagittariusa9012
Жыл бұрын
The Slave Mechanic and Caravan Mechanic got copied and improved. Outside of that, there are many new things. Yes the DLC is pretty expensive but saying that everything just got copied is just wrong.
@militarumtempestusscion222
Жыл бұрын
man really saw the Kaadi and trains and said "I already have these units"
@fruitloops1481
Жыл бұрын
There are many new units. Idk what the hell you’re talking about
@kkaruzo7716
Жыл бұрын
SCHEISSE
@TheWalkingBreasts
Жыл бұрын
Great vid as always Zerk, do you plan on making a video about Mirror of Madness? People dont seem very keen on covering it.
Пікірлер: 176