Join us this week on this episode of Coaches Corner as we talk about fundamentals. We discuss what they are, how they can differ from game to game, and how YOU can improve upon them! Liked this video? Consider giving it a like and comment to help us out! Don't forget to subscribe! Wanna ask us a question for Coaches Corner? Consider asking us a question here on our discord! Discord - discord.gg/Mh7GBpn Check us out on our other platforms too! Smash University Socials: TikTok - www.tiktok.com/@smashuniversity Twitter - twitter.com/Smash_edu
@bobidopes
3 ай бұрын
we making it outta pools with this one
@tristinyaeger9222
3 ай бұрын
Yeeaaah boooi
@danielrivera6899
3 ай бұрын
We making it outta top 16 with this one!
@adithahsan752
3 ай бұрын
Ramses having literal degree in fighting game design is insane but also explains everything
@RamsesEsports
3 ай бұрын
My blessing and my curse LOL
@Rocco_lifts
3 ай бұрын
Ramses’ framing of asymmetry and symmetry put me in gojo’s infinite void
@RamsesEsports
3 ай бұрын
Domain Expansion: Infinite Fundies
@guibrito14
3 ай бұрын
I believe that while Charles and Ramses answered what was fundamentals in the specific realm of Smash series, Tony answered what was fundamental for competitions and skill development, hence the contrast in the cast answering almost different questions. I agree with Ramses' definition, I think it's accurate, and I understand what makes Charles so frustrated with Ultimate is the fact that the characters' asymmetries end up dominating they symmetries, transforming it on a game that people play more with particularities than with a general sense of the game's universal mechanics. Therefore, the feeling of a game in which players abuse gimmicks (spin dash, blocks, crouch dash) instead of players who dominate that environment in its entirety (spacing, movement, readings, edge guard, etc).
@RamsesEsports
3 ай бұрын
I think you've phrased it well! That frustration is something you see a lot, especially since FP2...
@nathanlevesque7812
3 ай бұрын
Charles just prefers an undeveloped meta. Universal mechanics are still being employed. They're just being expressed in ways that took years to cook. Without putting in that work players like him feel a need to compensate in order to find validation.
@BringBackOGClubPenguin
3 ай бұрын
@@nathanlevesque7812I don’t fully agree, while you obviously need to know fundamentals to be a top player, if you compare the first 2 years of smash ultimate to today’s meta, you will see most meta threats were “fundies” characters, or at the very least characters that require a lot of fundamentals. I think is safe to say that characters like Kazuya or Steve require less fundamentals than characters like Joker or Palutena. I mean rob was the biggest cheeselord in early ultimate, and compared to today’s meta he seems really fundamentals based.
@nathanlevesque7812
3 ай бұрын
@@BringBackOGClubPenguin early meta characters do not require more skill...
@christiankoll1528
3 ай бұрын
Ramses made a good point talking about the sub-skills that go into a well developed skill. Being able to recognize why the best x player in the world makes the decisions they do with their character is not the same as actually being able to emulate those decisions. And even if your brain knows the "best" decision, can your fingers do it consistently under pressure?
@JB_CY
3 ай бұрын
It's been said before, but the skills/fundamentals you learn are partially determined by your character. And being fundamentally sound can mean different things for each character. It's a very deep and kinda vague concept, in a cool way. I also think each character draws in a certain type of player, which itself also changes the skills you prioritize/learn. It's a fun topic to think about, and I think it adds variety to the game.
@trombonegamer14
3 ай бұрын
Yep. Like a Fox player and a Bowser player would have very different ideas of fundamentals of play.
@RamsesEsports
3 ай бұрын
Every character has a different apples to oranges conversion!
@thenewninja4726
3 ай бұрын
the "symmetrical dynamics" definition of fundies is mad interesting, especially liked the part about how players with fundies have created a system of "comparing apples to oranges", because i did feel like fundies were a sort of sixth sense based on the skills being tested by the medium
@thenewninja4726
3 ай бұрын
also interesting to see how answers showed focuses cause ion watch these much and dk these people super duper well, also could be tripping, but seems charles gave a smash fundies answer, ramses gave a fgc fundies answer, and in the middle of tony's answer it seems he's looking almost at components of success in life
@thenewninja4726
3 ай бұрын
ay this guy tony is spitting these guys are spitting i might have to watch
@thenewninja4726
3 ай бұрын
bro just wrote a book on the mic, we're calling it "The Illusion of Prodigy"
@thenewninja4726
3 ай бұрын
this guy is mr miyagi he's making smash players play soccer and catch flies with chopsticks
@thenewninja4726
3 ай бұрын
he just called every brawl player ass. charles left.😭 has bro dismantled the ambiguity of the "apples to oranges" system?😭 this is my last comment i promise
@d4rkbl4st
3 ай бұрын
ramses COOKING
@samuelgonzalez7203
3 ай бұрын
This is my drug right now, I'm always waiting for you guys to upload the content, I'm loving this I will join your patreon very soon guys.
@andrewherwald1767
3 ай бұрын
I’ve always played with my hands I knew I had good fundies
@nathanlevesque7812
3 ай бұрын
'Fundies' should be what 'fundamental' means. If it applies to the game, not just a character, then it is fundamental. Timing is the core fundy. It's the only one that we directly control. Everything else comes down to when inputs are made on a controller. Wherever these skills are applied we are seeing fundies. Punishes are largely an expression of fundamentals (excluding them offers validation without as much work). Character uniqueness is mostly irrelevant, as timing, spacing, position, etc still apply. The thing itself doesn't have to be a 'fundy thing', because fundies are skills, things that the player employs, not what the character outputs as a result. It isn't that weirdos like Steve takes less fundies. They have extras to manage and employ. People just want some way to discount what other players do in order to compensate for their own sense of skill (in themselves or other players they like).
@badmana5768
3 ай бұрын
Never been to a tourney or local in my life but i still listen to these lol. i dont even play online anymore.
@Rocco_lifts
3 ай бұрын
Same bro 😂
@RamsesEsports
3 ай бұрын
Glad you like them 🙏
@okWishFull
3 ай бұрын
This is by far my favorite episode!!! Super cool perspectives and ideas.
@hueycotton
3 ай бұрын
I think there are character specific fundamentals, and then there are technical fundamentals. Technical fundamentals are universal things like shorthopping, fast falling, spacing, etc. Character specific fundamentals are more so things like bread and butter combos and knowing which moves are good/bad. A player with good fundamentals in my opinion is someone who understands both sides of the coin and executes that knowledge in a consistent manner.
@owenlewis6546
3 ай бұрын
each episode keeps getting more interesting
@DarkThomy
3 ай бұрын
All of them are certainly very knowledgable, but when I hear Tony speaking his thoughts l'm always impressed. Although I've never noticed he loved This Much doing metaphores ah ha
@attspace
3 ай бұрын
we making it out 0-2 with this one
@SammuDayo
3 ай бұрын
An upload right after I lost a set where I was dominating most of it, thanks for this 🙏
@afroturf4841
3 ай бұрын
I think fundies are the core mechanics of the game and how well each player uses them and abuses how bad their opponent uses theirs. And by core mechanics I mean movement,Jump,shield,attack/rangedatk,grab,roll,and air dodge/ spot dodge if for all respective smash games
@thenutella1895
3 ай бұрын
I've had the question forever 😅
@TheLronGiant
3 ай бұрын
A bad mic Tony episode it’s like catching an old animation SpongeBob or Simpson episode
@Lawliet626
3 ай бұрын
Yo what a cool video
@ilypo
3 ай бұрын
are these available in spotify? I recently started getting into your podcasts and it'd be much more practical to listen to them there!
@SmashUniversity
3 ай бұрын
Yes! We have a small amount we need to catch up on but we're getting them up on spotify!
@thomaschansler754
3 ай бұрын
Fundamentals correlate with symmetrical dynamics yes. The moments of flow also correlate with fundamentals, moments here like stage positioning and various data such as character, damage, stage, stocks in a snapshot like a picture, and flow being natural brush strokes according to how these moments will best act in a game-theoretical design. Your preface of symmetrical @Ramses_Esports for symmetrical dynamics is only suggested because you secretly preface fundamentals with the ter 34:03 m 'common'. Common fundamentals will tilt symmetric. Character-specific fundamentals like Steve mining are still fundamental, just more involving character choice and thus not common.
@RamsesEsports
3 ай бұрын
I mentioned how it exists on a scale. All options are unique but sometimes entirely asymmetrical systems are introduced e.g. Steve resources, in which case the option has very few symmetrical considerations. It's never been about at what point something is fundamental or not, though.
@thomaschansler754
3 ай бұрын
@@RamsesEsports Yeah, my typo of 'fundamental' instead of 'fundamentals' in my last sentence obfuscated my point. My main character Villager has fundamentals involving the slingshot pellets and Lloid rocket that are asymmetrical; And this asymmetry means the fundamentals of, say, Villager v. Wolf would have different flow-moments to crystalise as fundamentals for the matchup compared to the normative fundamentals (exempli gratia for typical Wolf matchups).
@tristinyaeger9222
3 ай бұрын
Engagement
@problemsnearyou8899
3 ай бұрын
I feel like I came out of this video more confused then I jumped in . I feel like this video was way too general for me to get an idea of what fundies truly are
@kamerensmith4211
3 ай бұрын
FUNDAMENTALS are simply all dynamics that all actors within a grouping are capable of enacting . The important distinction is "actors with a group " because in games like fighters where we have archetypes. The tools available to those archetypes are consistent but only with that grouping . (The whole cast can also be its own grouping ). Zoners have fundies that are unique to that archetype but not to others archetypes like Rush down who use speed as tool to solve problem vs projectiles . The archetypes are defined by the tools .But in truth the reason we argue "fundies" is because as a community we are trying to make a decision (and judgement) on what tools we believe to be respectable to win with . Many new players don't see zoning as a legitimate way to win. They don't win by sit back and shooting stuff they win by "actually" fighting you. Its not that the tools are not fundamental or "not smash" they are just not having fun . We do the same thing with the fundies discussion character get new tool/Mechanic (Mining invincible dashes moving tilts comeback mechanics) they are not fun or "anti competitive" . So we then point fingers saying not fundies to imply they can't win other wise . The thing is no one would complain about Steve if Minecart never killed and his move did half the damage . Tools are just tools the only thing that matter in discussion of legitimacy of a win are if the tool 's power level in out of line with the rest the cast . Tldr? Stop Bullying 12 year Steve player and hope Nintendo nerfs that abomination of a character ( Side note a character that " breaks the game " have a tools unavailable to rest of the groupings that win on its own and/or the power level of the tool is out of line with the rest of the grouping i.e planking and zer0 the deaths
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