/ discord
A few points about this video:
1. Some people might interpret the intro as an attack against the mods or that the mods are covering things up. That is not what I meant to imply and the mods do a great job as volunteers to verify runs. I would also note that they are the best people to determine what the proof standards should be, and increasing the proof standards to demand things like handcam might just not be viable for something as niche as speedrunning. That's perfectly understandable.
2. "Just use a hash/checksum to verify the ROM". The problem with this is that it just shifts the problem to having to verify the hash. How do you stop someone from just providing a fake hash? Any program that outputs the hash could be modded to spoof it.
3. "This is old, it's just the same as ROM hacking". This is mostly true, and it's also true to say that these cheats could've been done many years ago without the decompilation. But in recent years, there has been a rise of decompilation projects across many classic games, which in my opinion makes this method a lot more relevant. It's now possible for any programmer to target any part of the game and no reverse-engineering skills are required. I also just think it's interesting to show off these cheats and demonstrate what is possible - a lot of people weren't aware of the possibilities and how these mods can be targeted at speedrun strats.
4: "It's the same as just using macros". This is totally false for a number of reasons. For one, a macro does not have access to the state of the game/reading the game's RAM. To take the BLJ cheat in this video as an example, it adjusts the mash speed based on Mario's velocity, which makes the BLJ much more consistent. A macro cannot do that because it cannot react to the live state of the game. Also, a macro plays back the exact same input sequence every time. This means that it would quickly become obvious because you would have the same exact input sequence across multiple runs. On the other hand, the types of cheats in this video can dynamically adjust to the live game and so you still get a unique run/attempt every time (very useful for streamers who need to farm hours of content worth of attempts).
5. "A better method is to just create a TAS". Creating a TAS is a time-consuming process and you would need to individually pre-prepare each TAS run behind the scenes. You would also have to completely fake your reactions and that you're playing live. On the other hand, the cheats in this video seamlessly integrate with your normal gameplay. You can still mostly play as normal and farm hours of attempts, but simply gain the advantage that boosts your gameplay to the next level. You still get a unique run every time, unlike a TAS which you could only use once and then have to keep creating more. So these types of cheats work far better with the modern "live stream meta" of speedrunning.
I would also remind people that the cheats shown in this video are only an example. There are countless possibilities with this type of method across many different classic games. You can probably think of some for your favourite speedrun game to target specific glitches/chokepoints. And these cheats are increasingly easier to do as many of these older games are getting decompilation projects (not to criticise those decomp projects, they are awesome and I have contributed to some myself).
Timestamps:
0:00 Intro
2:14 Cheating Method
3:29 Cheat Example #1
5:54 Cheat Example #2
7:50 Cheat Example #3
11:26 Outro/Implications
Music by:
Dyalla
Luminare
Karl Casey @WhiteBatAudio
Professor Kliq
Негізгі бет Ойындар UNDETECTABLE Cheats Jeopardize Super Mario 64 Speedrunning!?
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