A great job to do the tutorials, congratulations. The 16 minutes of video are the effort of hours of work.
@herbou
4 жыл бұрын
Thank you 💗💕 , and yoy're right it takes time and efforts to make these videos.. but you deserve it 💕😊 , And thank you for your support .
@alexchura1806
4 жыл бұрын
I love your tutorials . Great job!!
@zaprodaju1661
Жыл бұрын
You are brilliant. Superb logic, super simple, very tidy.
@fess24
3 жыл бұрын
Thank you friend, very interesting, keep up the good work and good luck in everything.
@herbou
3 жыл бұрын
thank you ❤❤
@eduardsdavis903
3 жыл бұрын
You are the best people in the world, thanks, keep going!
@jpsartrejpsartre5676
4 жыл бұрын
Great videos as usual...Keep going....Mr.Hamza.
@herbou
4 жыл бұрын
Thank you 💗💗
@ibmagar6188
2 жыл бұрын
Awesome tutorial. Loved it. great.
@amsagames6641
2 жыл бұрын
Thank you! you are so nice man! Keep up the good job!
@goldpro7892
4 жыл бұрын
Wow! Amazing! I always want to see like this video! Thank you!
@animsim69
Жыл бұрын
That's Great tutroial. Thank you very much
@TheNei
4 жыл бұрын
Very Cool!! Thanks!!
@juansebastiana.8573
4 жыл бұрын
Amazing tutorial! Thank you very much bro
@herbou
4 жыл бұрын
You welc0me
@scut_it_out
3 жыл бұрын
Wonderful mate but I kinda want a happy glass game so can you tell me how to measure the ink used for drawing so that the player can get amount of stars? It would really help
@herbou
3 жыл бұрын
use line's points
@scut_it_out
3 жыл бұрын
@@herbou how? do i do that?
@herbou
3 жыл бұрын
i can't help . just watch the video again . 2 or 3 times (slow speed) and try to understand every line of code. you must figure it out by your self 😊 .that's better
@scut_it_out
3 жыл бұрын
@@herbou Ok thanks for the help!
@scut_it_out
3 жыл бұрын
@@herbou Hey! Thanks but I'm really new to unity and I'm scratching my head around and I still can't figure it out can you please tell me how to measure the ink used?
@helenawilsena5821
4 жыл бұрын
Always perfect tutorial. I love it💝💗💟💖💜💚🏆 Next tutorial on Create Dynamic pro UI using DoTween. Or Make a Mario Ghost catching game.
@herbou
4 жыл бұрын
Thank you 💗💗😊
@ahg65777
4 жыл бұрын
Awesome 💙 Thanks bro..
@mustafaozdemir7506
Жыл бұрын
Thanks
@sameernasir1991
Жыл бұрын
Hello bro. Loved your video. Just wanted to ask, what if i don't want to end the line when hitting any walls or obstacles but just pause there or find a way around the obstacle if possible and continue along the obstacle when user slides along it. For reference, please see "Save the Pets" game from play store.
@avyaprashantkachhwaha5471
2 ай бұрын
Hey Bro, did you ever get the solution for that?
@sameernasir1991
2 ай бұрын
@@avyaprashantkachhwaha5471 no bro
@sameernasir1991
2 ай бұрын
@HamzaHerbou please reply
@lmlstudio2008
3 жыл бұрын
subbed, thanks you sooo much!
@happymoments5016
3 жыл бұрын
Thanks you very much!
@odunadam8149
4 жыл бұрын
I haven't watched it yet, but it's probably very good like the other tutorials 👍
@emrrecinar
10 ай бұрын
Are the assets yours? Can I use them for commercial purposes?
@blackscreen3487
Жыл бұрын
thannks buddy
@samuelribeiro6098
3 жыл бұрын
You're awseome!
@rec4472
3 жыл бұрын
Great tutorial :)
@mikegameartist6561
4 жыл бұрын
Hi thanks for all the vids you posted to the channel, you really helped me a lot. thank you so mucha again. currently i'm trying to implement the shop system you have posted with your "Small Monsters Game (or whatever u wanna call it ^^)" I some how managed to adapt your code to mine esp cz i used PlayerPrefs in my game, problem is i find your code advanced and really hard to understand (cz im a beginner of course) so my question is: how do i get close to your level in scripting in general. esp with UI, DataBases, Saving and Loading stuff. please give me a details advice, i know it's gonna take time but i'm a patient and hard worker person. thaks again
@herbou
4 жыл бұрын
Hi bro , Thank you fir your support 💗😊 I'm not a professional game dev but I w'll give you an advice in one sentence that i heard long time ago "Learn the language before the Engine." Means you have to start with C# before even working with Unity , and learn how to solve problems , , because the hardest part in abything related to programming (Gamedev, apps, websites...) is how to solve a problem ( Problem Solving Mindset ) and how to use language features ( variables, loops, statements, ......) to find a solution to the problem . Another advice is to read books ( it takes time to read books, but it worth it ) And practice more and more with the code, by the time you'll get better and better 😊
@mikegameartist6561
4 жыл бұрын
@@herbou Thank you so much, i appreciate your advice
@PradeepKumar-kk4zd
4 жыл бұрын
Thanks for the tutorial .....😍😍😍😍
@herbou
4 жыл бұрын
You're welcome bro 💕😊
@twiipsyl4697
3 жыл бұрын
it helps a lot, thx♥!
@herbou
3 жыл бұрын
💓😌
@ekfrl000
Жыл бұрын
Hi! I love your videos. However, my line draws few meters under my mouse cursor. What should I do? Thnx Always!
@pranji_
Жыл бұрын
The tutorial aint working. The line is not detecting collision and not falling down. Pls help.
@JoyberTech
4 жыл бұрын
thank you for this tutorial.
@herbou
4 жыл бұрын
You're welcome 💗😊
@duynguyen-ff9ei
3 жыл бұрын
Thank you very much
@All_About_Portfolio
4 жыл бұрын
neat n clean code...!
@herbou
4 жыл бұрын
Thank you ❤❤
@mr-unknown-712
8 ай бұрын
i have a problem why i can only draw in one insible square area
@mrkasuri6506
3 жыл бұрын
Kindly help me with detecting specific line and erasing that I worked with edgecollider2d and raycast but hit was not able to detect edge collider ... please help asap
@tmstudio5245
3 жыл бұрын
Wow this is video gooood tnx you
@herbou
3 жыл бұрын
You are most welcome
@technicalyts
Жыл бұрын
Sir the method or opretion is not implement error is show plz help what can do?
@onurapaydn3089
3 жыл бұрын
Thanks for tutorial :) i have a question how may I use this line with perspective camera ? When i turn to perspective camera the line is began invisible
@herbou
3 жыл бұрын
I don't have any idea, but for Perspective or 3D game it's better to draw a cylinder mesh instead
@ruchitayapuram2222
3 жыл бұрын
Hey i am getting the offset problem if im drawing the line starting at 0,0 even then the line starts drawing from other co-ordinates pleasee help me out here
@herbou
3 жыл бұрын
maybe you're started with a 3D project ?
@jayachandra677
3 жыл бұрын
Hi, did you fix this problem? I;'m getting the same problem with the line renderer? If you fixed it, could you please explain how you did it?
@dievil1599
8 ай бұрын
@@jayachandra677 hey, you probably don’t need it anymore, but for the next ones who have this problem. U need to change Vector2 mousePosition = cam.ScreenToWorldPoint(Input.mousePosition); to Vector2 mousePosition = cam.ScreenToWorldPoint(Input.mousePosition) - transform.position; in LinesDrawer
@technicalyts
Жыл бұрын
Sir make a video of prepared this scene plz I am beginning so i can't understand this screen plz sir make a video
@XORgames
4 жыл бұрын
Hello, can you recommend any programming books that can help me get good at it?
@herbou
4 жыл бұрын
To be good at something you need to do it a lot, There's a lot of good books out there, I suggest "C# the complete reference by Herbert Shieldt" theres is a lot of editions for this book , I'm currently reading the 7th Edition ( C#6.0 and the .Net 4.6 framwork )
@XORgames
4 жыл бұрын
@@herbou Alright, thank you so much!
@nooralhoda8944
4 жыл бұрын
فيديو ممتاز جدا مشكور على هذا المجهود أواجه مشكلة، حين ارسم خطا بسرعة فانه يُرسم فوق الخطوط السابقة، وكأنه لا يلحق ان يلتقط الالتقاء. هل لهذه المشكلة حل؟
@herbou
4 жыл бұрын
اظن انه يمكن حل هذه المشكلة عن طريق قياس المسافة بين اخر نقطة والنقطة الجديدة و التأكد من أنها مسافة غير طويلة قبل رسم النقطة الجديدة
@nooralhoda8944
4 жыл бұрын
@@herbou ان كان بالامكان التوضيح أكثر أكن ممتنة، لأنني أواجه هذه المشكلة كثيرا عند استخدامي للrigidbody بشكل عام. شكرا لكم
@sillydog3647
3 жыл бұрын
Hello brother,how can I do it with playmaker?I can not code.
@dumkrasrandom6279
4 жыл бұрын
Hello, friend! faced with another problem) if you suddenly know how to help, I will be grateful)) if you draw a long line, everything begins to slow down when it falls. I think this is due to the large number of colliders on the object...
@herbou
4 жыл бұрын
Try to add a script to cut the line when it reachs a max value of points, and also reduce tge distance between line's points
@hty9219
4 жыл бұрын
شكرا أخي حمزة من فضلك هل تعمل لنا كورس على صناعة تطبيق مثل الألغاز أو مثل من يربح المليون
@herbou
4 жыл бұрын
ان شاء الله ربما مستقبلا . شكرا على هذا الاقتراح 😊💗
@kvskchaitanya4733
3 жыл бұрын
Hi i got one problem when I drag the mouse really fast the new point is adding at the distance of 5f or 10f to the previous point.When I drag mouse slowly everthing works good.
@herbou
3 жыл бұрын
then the problem is in your mouse 😆 not the code
@baslangcnbas2362
Жыл бұрын
When you draw the line too fast, it goes through obstacles. Is there a solution to this?
@herbou
Жыл бұрын
maybe there is a solution but I'm not sure about it. 1. Create a circle and add Circle Collider and Rigidbody to it (Body Type: Kinematic). 2. Move the Rigidbody (rb) to follow the mouse pos inside FixedUpdate() rb.position = .... 3. Change the code so that the line drawing is based on that circle pos and not mouse pos.
@baslangcnbas2362
Жыл бұрын
Thank you for the information
@nikitapestov1711
3 жыл бұрын
any way to disable ending on touching a layer and instead make it so it continues if you no longer hit it but not go though the object?
@herbou
3 жыл бұрын
but how? do you mean the line goes around the object?
@technicalyts
Жыл бұрын
Sir plz make a video on ball eyes ane full 2d game views plz sir
@crazyman2870
3 жыл бұрын
Thank you. but how to make control on the phone?
@herbou
3 жыл бұрын
it's working on the phone
@crazyman2870
3 жыл бұрын
I try to do it for myself, but it doesn't work out
@gamesfix.1996
4 жыл бұрын
It is good I found this line thank you so much brother and I am Bilal talk you in Instagram.
@herbou
4 жыл бұрын
Welcome Bilal 😊
@Dumkras_old
4 жыл бұрын
hi! thank you for the video)) I can't make the ink run out... so that it is not based on the click time, but on the length of the lines
@Dumkras_old
4 жыл бұрын
thank you, friend!) I figured it out))
@Exisss
3 жыл бұрын
i just copied code, and lines do not fall, even then rigidbody 2d is attached, with gravity enabled
@herbou
3 жыл бұрын
goto LineRenderer Component > Use world space
@Exisss
3 жыл бұрын
@@herbou it doesnt work, line stays in one place, but transform component shows that its falling, and colliders are not working
@herbou
3 жыл бұрын
Sorry 😐 . i have no idea why .. try to create a new project and follow with the video ( reduce the video speed )
@287-2
4 жыл бұрын
how did you learn C# for unity?
@herbou
4 жыл бұрын
More practicing . -make small games. -try to simulate other games mechanics (not full game). -read books. -Watch tutos . -documentation. -practice a lot. LEARN BY DOING.
@mohibkhan2492
3 жыл бұрын
@@herbou I have also learned by this I can understand this is real truth!!!
@egewho
3 жыл бұрын
How can I make this in 3d?
@anxin4102
4 жыл бұрын
Please do about hell bullets
@herbou
4 жыл бұрын
💗
@onewayroad3765
3 жыл бұрын
Does it work in 3d?
@herbou
3 жыл бұрын
i never tried it . but i'm sure it will work some how
please speak, game guitar hero, clone hero by unity, notes music line duracao time, please
@burhanahmad1215
2 жыл бұрын
Hey, If i want to use the line only once like if i draw something I dont want to draw anything again, and when i open the new level it allows me to draw once but when im done with drawing it shouldn't draw again for that level. Can anyone help @hamza herbou
@herbou
2 жыл бұрын
pastebin.com/1vG39jns change 1000 to 1 in the inspector
@burhanahmad1215
2 жыл бұрын
@@herbou Thankyou so much you are the best. Sir, I emailed you again whenever you are free and can take a look at it i'll be grateful.
@ruchitayapuram2222
3 жыл бұрын
Hey i am getting the offset problem if im drawing the line starting at 0,0 even then the line starts drawing from other co-ordinates pleasee help me out here
@dievil1599
8 ай бұрын
hey, you probably don’t need it anymore, but for the next ones who have this problem. U need to change Vector2 mousePosition = cam.ScreenToWorldPoint(Input.mousePosition); to Vector2 mousePosition = cam.ScreenToWorldPoint(Input.mousePosition) - transform.position; in LinesDrawer
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