Awesome! Your latest videos, especially the NavMesh ones, are very well made. Easy to follow, and straight to the point. Keep it up!
@ChadRockwell
6 жыл бұрын
Sykoo hi Sam!
@Brackeys
6 жыл бұрын
Thanks man! Great seeing you at GDC, keep up the good work! :)
@sykoo
6 жыл бұрын
Brackeys no worries man, it was great to finally meet you guys in person. =)
@AmAzInGdOmDoM
6 жыл бұрын
Brackeys now sponsored by Unity, good job man you deserve it! :)
@MacStanley
6 жыл бұрын
Happy to see how proud he is about that :) really deserves it!
@GameDevDave
6 жыл бұрын
Congratz Brackeys! Made me very happy when I saw it!
@NotASpyReally
5 жыл бұрын
Yeah it's about time lol
@chroxify8913
3 жыл бұрын
@@MacStanley damn yeah he looked so happy
@potaterjim
2 жыл бұрын
I'd love to see a deep dive that explains how the third person controller utilizes that animation controller, so that we can animate our own characters and create custom animation controllers to plug into the third person character script
@michaelbeee3801
6 жыл бұрын
What I appreciate a lot here is the lack of repetition of information. It is so annoying, hearing the same simple things over and over again. You come directly to the point and if I miss something, I can go back. Good job, as well your being is awesome! Keep it up!
@leonardovelho
4 жыл бұрын
Two years from this video and is beeing so helpful. I'm using Unity for Automation and IoT, not for game dev. Your videos are awesome and keep helping me so much. Thanks! Wish you all success!
@dhruv3073
6 жыл бұрын
I'm 15, about to dive into the world of game development to figure out what I am good at. I have been watching your videos for the past few weeks and you have thought me a bunch! Thanks for everything man 💪
@fyrefly6631
6 жыл бұрын
great tutorial, thanks! i would love to see an extension of this with ramps up/down terrain and maybe a jump down off heights or climb up.
@danielm7755
6 жыл бұрын
Congratulations Brackeys! You totally earned to be sponsored by Unity! Great work mate!
@Oxmond
3 жыл бұрын
Excellent tutorial! 🤓👍 We miss you Brackeys 🧡
@CamoflaugeDinosaue
6 жыл бұрын
I had no idea you could customize NavMesh Agents that much. I wish Unity documented these functions better. Thanks Brackeys!
@leftyfourguns
6 жыл бұрын
Love the new nav mesh and agent updates and love your tutorial. You've gotten so good at doing this over the past few years.
@joshuabidwell2614
6 жыл бұрын
So happy Unity are sponsoring you mate :D Keep up the wonderful tutorials
@cfirote
6 жыл бұрын
now you've made a tutorial for Link, will you make one for Zelda ? :D
@catclawgaming3035
6 жыл бұрын
Cfirote Als 😀
@christianhandberg9013
6 жыл бұрын
drengerøv
@bowler28
4 жыл бұрын
@@christianhandberg9013 Orn'lig meget
@Mohammad2116
4 жыл бұрын
You guys are awesome. Your great tutorials help me a lot in my last project, Thanks a lot.
@alejmc
5 жыл бұрын
Amazing vids, makes NavMesh understanding so accessible, chewing through them one after another. Thanks for the share. Edit: where all these assets come from? The lowman, the animations, the humanoid controller? Is it included with the standard assets of unity?
@RivaThames
6 жыл бұрын
You're videos are brilliant. Just what I need right now! Thank you for the effort put in. Top quality
@jyothisargur3813
5 жыл бұрын
RivaThames your profile photo looks like I jevin minecraft
@SinanAkkoyun
6 жыл бұрын
When you get sponsored by the company your tutorials are based on 😍 So cool tutorials!!! Just what we need! But can you show us how to set up our raw blender models and animation to make something like LowMan?
@nathanjensen2675
6 жыл бұрын
Awesome! Please keep going with this series! One thing I can’t seem to figure out is using off mesh links and using a jump animation. A video on that would be great! Keep up the good work!
@cammasgv
6 жыл бұрын
hey thanks for the tutorials I have come from being a noob at unity to be a level designer and programmer thank you :)
@orlovskyconsultinggbr2849
4 жыл бұрын
This great, Unity3D team take lot of work to make such functionality happen and thanks to Brackeys.
@vigneshkrishnan3192
6 жыл бұрын
Hi, Could anyone please tell me from where can i get Tutorials for creating a Player like this from Scratch? any help would be much appreciated!
@mu066
3 жыл бұрын
Watch Ep.1
@hermandarr6274
6 жыл бұрын
As Sykoo said......you rock at Unity
@PhoeniXGuyzZ
6 жыл бұрын
Hey Brackeys... Could you please make tutorials of using animator controller with blend trees and scripts to access the animations in it. That would be very helpful for me..
@armintakacs7186
5 жыл бұрын
check out SharpAccent's youtube channel
@mtthwxiong
4 жыл бұрын
If your character is stuck mid-air, change the ground check distance to 0.2 or something.
@umairaliism
6 жыл бұрын
Man, you are awesome. So awesome that others have to copy your content for their videos. Good going. Waiting for a full course on battle royale game including all aspects especially server load handling.
@thanhdodeur8296
6 жыл бұрын
Also if you want your character to move while the mouse button is kept down you can replace at line 21 of PlayerController: if(Input.getMouseButtonDown(0)) by if(Input.GetAxis("Fire1") > 0f) .
@Centreus
6 жыл бұрын
Thank you for this awesome tutorial Brackeys! you are the #1 You tuber in my oppinion
@tylerguitar75
6 жыл бұрын
Brackey's videos are better than the official Unity videos ;-)
@JaiArah
6 жыл бұрын
Thanks so much for this! This is exactly what I needed today and then I saw the upload.
@mrturtledev
6 жыл бұрын
Brackeys has done it again! Good job, I’m making my own game I hope it goes well
@necrago
4 жыл бұрын
Brackeys has saved my bacon, ...again!
@RahmatSiswanto
6 жыл бұрын
Thank you so much,, i subscribed this channel 2 or 3 years ago because i enjoy you you explain every step, it's easy for me to follow. I hope one day i can develop my own game :)
@darkmattergamesofficial
6 жыл бұрын
I have a question. Using this blend tree system, how could you implement animations such as firing a gun or picking up an object?
@ghua
4 жыл бұрын
navmeshagent and the character live their own, separate lives meaning first goes forward quickly and the second one is lagging behind :) any ideas anyone?
@abtech3135
6 жыл бұрын
absolutely ! I have learned a lots of things from here! and this is what I was looking for thanks for upload!
@DanyloSyrotynskyy
6 жыл бұрын
Great! I develop game with unity since 2012 but still found many interesting stuff
@onezerodev1756
6 жыл бұрын
I love this navMesh series. Good Luck
@abdelhakwinston6200
6 жыл бұрын
i miss old tutos
@damianb_sw
5 жыл бұрын
I fell in love with this navmesh series, but there is one more thing that i still sruggle with... I wonder if there is any possibility to make something like ladder or wall climbing, if it is, it would help me a lot if you could make a tutorial :)
@dwassortedmedia
4 жыл бұрын
Thank you so much! This is exactly what I needed for my DDay simulation scene.
@29void71
2 жыл бұрын
Wonderful tutorial! Loved the video!
@holmbergen
6 жыл бұрын
Great video Brackeys, animations are freaking hard. This video gave me some ideas how to improve my animations in my WIP game. :)
@gilbachar6944
6 жыл бұрын
Brackeys your videos are really helping and you’re explaining what you do very good so we can understand all the code. Can you do a video about AI?
@hamzahgamedev
6 жыл бұрын
As always amazing quality content! With the help of brackeys I learned Unity and now I have my own Assets on the Asset Store! :) It's quite funny that my best selling Asset is also Zombie Artificial Intelligence package! :D
@icaroamorim3123
6 жыл бұрын
How do I trigger a jump animation when crossing the link? Also, Can I controll the parabola of the jump?
@AviVajpeyi
5 жыл бұрын
Yeah I had the same question, right now when I add a link, my character just looks like he is squatting in the sky lol
@skyacaniadev2229
5 жыл бұрын
Depends on whether you want to control jump through rootmotion or unity physics. But it all involves in using scripts to manipulate animator parameter. And you need jump animation for both.
@marknonesa6198
6 жыл бұрын
Wow sponsored by Unity!... Good on you mate.
@liluzi4579
6 жыл бұрын
Thank you so much brackey, you're the best man, keep it up!
@Shavier
5 жыл бұрын
For those asking how to implement the jump animation, it is already done, the character recognize the link as "jump" so try move your character across the links and it will automatically "jump"
@hmmmmm4430
3 жыл бұрын
Hello Brackeys, im using a newer version of unity(2020.1.3f), and in this version navmesh is build in and you dont have to download anything to use it, though i also dont have alot of the features you have like the navmesh link. Is there any way i can use those features?
@DamoZhang
3 жыл бұрын
In Unity 2019.4 or newer versions follow the instructions in the manual about Installing a package from a Git URL in order to use this package directly from the GitHub repository. github.com/Unity-Technologies/NavMeshComponents/tree/package#setup
@abdojohnson2289
6 жыл бұрын
Thank you , for the first time I click the bell of a youtube channel
@SoulssWeaver
6 жыл бұрын
More about these complex animations please!!
@shul5684
4 жыл бұрын
so in 2019 unity this is now called off mesh link :(... damn it's hard to follow when you are using a different version of unity.
@necrago
4 жыл бұрын
It's not that different now from what it was in this video. Try looking stuff up on google or even browsing the comment section for these new differences. This did just help me
@pandarzzz
6 жыл бұрын
Thank you for awesome video! I find your video very informative and easy to follow! :)
@AntonioToledoCGDEMOS
5 жыл бұрын
Hi Brackeys Thank's "GREAT" Tutorial This Unity3D Demo Uses NavMesh : Unity's NavMeshAgent Test v.1
@YulRun
6 жыл бұрын
Please do an in-depth video series on Animating characters/locomotion not the rigging/actually animating portion done in things like blender, but the part where you create avatar/controller and all that fun stuff in Unity :D
@zakariakaddour4120
6 жыл бұрын
Awesome tutorial as always! but I hope you continue with the how to make an rpg in Unity series
@Xboy_9
6 жыл бұрын
do you think you can show us how to make a cutscene like the in game ones and the actually animated ones? please i really want to know how to do it thank you
@kawerishirke5568
4 жыл бұрын
Great Tutorials, Thank You Very Much!
@hiagorqueiros
6 жыл бұрын
I have been accompanying your videos for a long time and it has helped me a lot in college, I would like to learn how to do a character animation control with Blend trees, if I can make one I would be very happy, thanks for the videos.
@markusbrunolsen6461
6 жыл бұрын
Does anyone know if Brackeys will be joining in to Loudum Dare 41?? And if he is will he be streaming it??
@Aniushkania
3 жыл бұрын
Thank you very much for the tutorial! It helped me a lot!
@committedcoder3352
6 жыл бұрын
I have a question that maybe can be addressed as a reply to this comment or in a future video, how would you make it so that it doesn't always go top speed? I would like it so I can specify whether it is running or walking.
@joshwin2557
6 жыл бұрын
very well done can you show this done by using the first person controller. i want it to be a running obstacle course type game and want his lags and arms to move is it the same method?
@aldigangster123
4 жыл бұрын
Apparently this solution only works then the Animation driven (root motion) speed & acceleration are exactly matching up with the NavMeshAgent collider. In my project, I can't get em to match up with this simple code. I would also suspect, that his code solution (even with apparent matching of NavMeshAgent and ThirdPersonCharacter/Rigidbody) could lead to bugs, where the rigidbody for example gets blocked by an object (-> stops character) while the NavMeshAgent collider is able to continue. The character would then stop on a different position. While NavMeshAgent has arrived the destination. This could be bad for games where the character needs to end on a exact position for playing an animation, e.g. sitting down on a chair. He would sit down mid-air. So I'm looking for a more save solution. :\
@minimal9461
6 жыл бұрын
Could you do a video on how to do animation, it's a bit I really struggle with, it would be super useful to have tutorials for that in your format?
@nickgennady
6 жыл бұрын
Is there ways to program how the agent moves using a navmesh link. An example would be ladder movement.
@rnakasako
4 жыл бұрын
You know... nav mesh links are useful - that is until you have to create realistic animation for your character and there is no teleportation in the game. Sometimes I just wish we could control - or obey the speed of the nav mesh agent instead of "Teleporting" from one side to the other. Is there a way to do so in script? Thanks!
@audemkay
4 жыл бұрын
This is a great series of tutorials. How would you go about making a flying entity AI though?
@HassanGanari
4 жыл бұрын
Can anyone please tell me who is behind the lowman asset in this tutorial ? Is it Brackeys or someone else ? Could not find any info ! Thanks a lot.
@iamnobody8
6 жыл бұрын
Would be nice to see a tutorial how to make a good looking vault and climbing
@jackpeterson1909
6 жыл бұрын
Hey Brackeys, could you make TPS tutorial series?
@xoloser3
6 жыл бұрын
When you watch part 2, and part 3 gets uploaded as you watch it. :)
@3rdClassFilms
3 жыл бұрын
Do you have a NavMeshLink for your mouse cursor or why is it just teleporting to the left side of the screen at 2:25 ? xD
@KhaledAhmedYounes
6 жыл бұрын
Love your tutorials :D Is there a chance we could get a tutorial on Asset Bundles?
@Xgamesvidoes
6 жыл бұрын
So nice man! :D Are you also planning to let the object jump over the gaps instead of going forward? I am trying different things but I am still having trouble to find the right way to do it.
@erendelous
6 жыл бұрын
Your videos about NavMesh are amazing!But what about 2D pathfinding?
@zamnodorszk7898
5 жыл бұрын
Is there any way to add potentials to NavMeshes? I.e. there's a preferred path but it can expend "energy" to go a different less efficient path. (Think of walking on roads Vs walking on grass)
@appmagician3240
6 жыл бұрын
Great vid Brackeys. However, I am working on a game with procedural generation at runtime and I am using a Local Nav Mesh Builder script. Maybe that could be interesting to show your subscribers as well
@iziaulla
5 жыл бұрын
Hey Bro, so I understand the concept of creating a navMesh offMeshLink if the character has to jump across a gap. However, I can't figure out why my navMesh won't traverse an offMeshLink that is vertical where it has to climb. I've tried setting up the OffMeshLink both automatically and manually, but no luck. I appreciate it very much if you can do a tutorial on that
@agileorangutan
6 жыл бұрын
Could you please quickly talk on how to animate the player when it’s going up and down slopes
@Kino-Imsureq
6 жыл бұрын
Hello Brackeys. Is there a way to add VFX in unity 3d as if particles and images were overlaid on the actual visual image? example: what you currently see now + a donkey image at the center of your visual area. what you currently see now + brackets everywhere in your visual area do you understand? im bad at speaking english sorry.
@deepudinesh2720
4 жыл бұрын
My character is not animated? I followed all the steps but the player character just stays at idle. Please help
@debeerpaul
5 жыл бұрын
How do I reference UnityStandardAssets? Its not included in the 2019 version of Unity.
@msgaramycin5330
5 жыл бұрын
i downloaded his project and everything is working fine. you can just copy the files from his project into your project
@msgaramycin5330
5 жыл бұрын
Also download standard assets on asset store
@kristianthaler6525
3 жыл бұрын
Quick question: would it be possible or make sense to use navMesh links to create tile-movement for a ff tactics-like game?
@maindepth8830
4 жыл бұрын
How do i make the agent jump
@martindeneo3810
6 жыл бұрын
Hello , can you make a tutorial or give me an advice on "on key down jump to next waypoint" , i want my character move only on key down , and waypoint to waypoint. Thank you in advance!
@adamcw2622
6 жыл бұрын
i know this is old, but is there a way to change the speed of the player going over the link? Say for instance you want a glide instead of a teleport
@lobsangwhite
6 жыл бұрын
Nice video, it's really useful, I'd wish you teach us to create a locomotion (Animation tree), it would be great.
@ballkicker2391
4 жыл бұрын
for those who do not have navmesh link option: docs.unity3d.com/2017.4/Documentation/Manual/NavMesh-BuildingComponents.html
@SophiesLoaf
6 жыл бұрын
Is there anyway to smooth out the transition from one side of the link to the other? My link is connecting 2 navmeshes 90 degrees apart and I want to make it seem more like a gradual change than a teleport
@exxoaudio5094
6 жыл бұрын
Could you use navmesh for an rpg style game? I’m gonna try and use this and blend some things from your rpg tutorial into this, it’s gonna be cool
@drednaut6969
3 жыл бұрын
Is it possible to make moving (or player controlled) navmeshed platforms that ai characters can jump between?
@rafaelresende5413
4 жыл бұрын
Have any way to use a root motion to walk?My character using a non usual walk cycle, it's using zombie animation then even that I try symetrize the animation speed with NavMeshAgent speed seems like the same is slinding
@anonymousanonymous5693
2 жыл бұрын
So great
@ambientsoda106
6 жыл бұрын
How would you know when the player is moving to another navy mesh? So that you could set the jump Boolean to true to animate the jump...
@bosskeith1
6 жыл бұрын
I know this is months away but in the middle of the gap place an unseen object as a trigger, when the character enters the area have it execute a blend to your jump animation. Scale the trigger area as needed till you get the result you are looking for.
@callofzon6544
4 жыл бұрын
Hey my Ai isn't animating anything except idle I have the third person controller applied but it isn't working properly. do you know why? and do you want me to make a forum post on unity about it?
@CzMatt
4 жыл бұрын
Thanks for the video, but how to do that same in FirstPerson game? Its the same?
@PrasGaming
4 жыл бұрын
my character randomly crouches for couple of secs without me doing absolutely anything(the animator jumps to the crouching animation by itself, even if i just press play and do nothing else :p)... I'm new and lost...
@anant1257
4 жыл бұрын
hey did you resolve this issue. Even I'm facing the same thing. Any help would be appreciated.
@_digital_dan
3 жыл бұрын
@@anant1257 same here. Did you manage find a solution to this?
@lauandersen4894
6 жыл бұрын
Hey Brackeys the controls in the game i made following your beginners tutorial does not work when i make the game window larger (shift+space) do you know why?
@ignachob1330
3 жыл бұрын
you simply need to click over the game screen and the controls should start working
@phlippbergamot5723
6 жыл бұрын
Is there a way to link NavMesh for things like an elevator that moves between different levels of floors?
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