Transparent rendering works differently to the opaque rendering techniques we have seen so far. Learn about alpha-blended transparency, alpha clipping, and dithered transparency in Part 3 of this tutorial series!
I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions.
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Негізгі бет Unity Shader Graph Basics (Part 3 - Transparency and Alpha)
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