This Unity tutorial uses animator override controllers to player specific animations for each weapon, while keeping the state machine generic. This makes it easy to implement new weapon states for every weapon. The Ai will choose a weapon to use based on the distance to the player, and switch weapons when a better weapon to use is found.
Project files available here!
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Kia ora! 0:00
Unity animator override controllers: 0:24
Weapon reloading: 02:06
Equip multiple weapons: 07:20
Switching between weapons: 08:56
Ka kite!: 13:46
#unity #ai #switchingweapons #thekiwicoder #animatoroverridecontrollers
Thank you!
TheKiwiCoder
Негізгі бет Тәжірибелік нұсқаулар және стиль Unity Switching Weapons using Animator Override Controllers [AI #07]
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